Path: news1.icaen!news.uiowa.edu!NewsNG.Chicago.Qual.Net!128.125.253.136!usc!howland.erols.net!news.maxwell.syr.edu!newshub.nntp.mr.net!newshub.tc.umn.edu!news.d.umn.edu!bulldog4.d.umn.edu!lscharen From: "Lucas S." Newsgroups: comp.sys.apple2,comp.sys.apple2.programmer Subject: Super Mario Brothers for the IIgs Updated Date: Sat, 17 Apr 1999 00:22:57 -0500 Organization: University of Minnesota, Duluth Lines: 48 Message-ID: References: <36637643.829877C6@hotmail.com> NNTP-Posting-Host: bulldog4.d.umn.edu Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII In-Reply-To: Xref: news1.icaen comp.sys.apple2:146974 comp.sys.apple2.programmer:10508 Greeting, A new version of the demo has been posted and ready to be pounded on. Come get it at http://www.d.umn.edu/~lscharen This is version 22/7 (halfway there :-) ) Changes from the old 0.20a demo - a bit faster - a bit smaller - more enemies - more complete levels - many many bug fixes - some emulator compatibility issues worked on Remember, bug reports are welcome. Also, after 3 years developing this game on and off I'm starting to become burnt out by it. I will _not_ drop the project, but I'd like to start something else. My graphics engine is good for both side scrolling, vertical scrolling and static screen games. I'd like to make a totally new game with the help of some other people. I'd love to do the codeing and such, but I need someone else to provide the artwork. So, if anyone out there has had an idea for a kick ass IIgs game and made some artwork, let me know and we'll see what we can come up with. I'd prefer to work on something original, not a "Hey, let's port to the IIgs". I've found from working on this project that one's too constrained by other's and your own expectations since everyone expects it to follow the original exactly. Ex. I've had more than one person ask if the minus world would be in SMB IIgs. BTW- The answer is "No", it's hard enough to get my own code correct, let alone try to replicate ather peoples bugs. In addition, I have very little experience with IIgs sound programming and have been putting it off for quite some time. If anyone is interested in integrating a simple music player based on VBL interrupts into my code base or can just give me some pointers, I would love to hear from you. Any replies to the coding aspect of this post should probably be followed up in csa2.programmer. -Lucas S.