Path: ns-mx!uunet!cis.ohio-state.edu!ucbvax!gnh-starport.cts.com!scottg From: scottg@gnh-starport.cts.com (Scott Gentry) Newsgroups: comp.sys.apple2 Subject: Re: B-splines Message-ID: Date: 10 Jun 91 21:05:51 GMT Sender: daemon@ucbvax.BERKELEY.EDU Organization: The Internet Lines: 15 For a good example of BSplines and other graphics code in Pascal, you can check out a book titled "Computer Graphics Software Construction" by Rankin from Prentice Hall; ISBN 0-13-162793. The code in this text is easy to understand and best of all requires minimal effort to port to a GS (drawing code primarily). A long time ago when I was playing with splines and Bezier curves, I sent the code to some people. I may still have it on my GS at home but it's really quite trivial to port the code from the book mentioned above. Granted, it's not going to set speed records, but it can show everyone what needs to be done. _______________________________________________________________________________ | Scott Gentry * ALPE AFL Scott * I never said that!| | 2051 Mercator Drive * GEnie W.GENTRY * But you never | | Reston, VA 22091 * UUCP: uunet!ingr!ne1300! * know! | | (703) 264-5652 * brnded!scott * Do You? | |_____________________________________________________________________________|