Date: Mon, 25 Aug 97 09:47:07 CST From: "Gary Sutton" X-Minuet-Version: Minuet1.0_Beta_18A X-POPMail-Charset: English To: cturley@grin.net Subject: Re: School Research Update Gary Sutton CMPT-110 Information Systems Concepts M / W 1645 - 1945 While most programmers are racing to produce the ultimate software packages for the latest and greatest computer systems, an alternative market, which has received very little public notice, has slowly been growing, an untapped potential source of These old systems did not require massive amounts of RAM, blinding CPU speed, or gigabytes of hard drive space to meet their masters' and mistress' computing needs. Software bloating was usually not a problem and was in fact a very rare occurance I have found that despite the slower clock speed, applications and games on the GS run faster and smoother than similar packages on the 486, and packages that require several megabytes to run on a Windows machine fit easily into a 1.25 megabyte o "But why even bother with dead computer platforms when everyone who is anyone uses Windows or Windows-95?" you may ask. The answer is, "Not everyone believes that these old systems are truly dead, contrary to what was reported in a recent issue o I recently took a poll on a variety of UseNet newsgroups catering to classic gamers and collectors to find out what they would like to see for their various systems and whether or not there would be a viable market for development. The response I The first question I asked in my survey was: For classic video game systems such as the Atari 2600/5200/7800, Intellivision, Colecovision/Adam, and any others, what types of games would you like to see produced? The majority of the users I heard from wanted to see practically any type of game possible written for the various systems. Running a close second were people who felt that there are already enough games floating out there to make development Gamers would also specifically like conversions of arcade titles to the extent that the old systems' capabilities would allow, and re-releases of cartridges that are officially listed as extremely rare, such as Swordquest Waterworld or the titles for the Atari 2600 that were produced by Mystique.(#3) As a final note to the first question, several people suggested creating games that utilize modern programming techniques, especially in the areas of graphics and sound routines. Adding my own opinion here, I heartily agree that it should be possibl player. The second question asked was, "Do you feel that there is a niche for a hand-held video game unit that would play collections of classics?" The yes votes outnumbered the no votes by a ratio of nearly four to one. Those who voted no pointed out that there are already emulators for many of the old systems available on Windows and other modern platforms. However, I have looked at some of Those who voted yes gave a variety of reasons for the development of such a hand-held system. At the top of the list were references to the TV Boy, an obscure little hand-held unit about the size of a video cassette. It still requires a television The next question was the most sensitive. I asked what price ranges people would be willing to pay for new cartridges for the classic systems as well as for the hypothetical hand-held unit. The responses ranged from nothing due to so many good c My little survey was not targetted solely at the users of dedicated video game machines however. Also included were similar questions for the classic computer users. When asked what games and applications they would like to see produced for thei The applications most desired for classic systems seem to be overwhelmingly in favor of Internet connection programs such as diallers, TCP/IP drivers, news and mail readers, and most importantly VT-100 terminal emulators. Several people pointed o When asked what prices users would be willing to pay for games, applications, and programming tools, responses ranged from $10 up to $300 depending on the quality of the product. The average price was $45 - $50. Prices for games were considerabl I also asked what form of distribution would be best for any programs released for classic systems, giving three choices: Full Commercial -- Pay before Play Traditional Shareware -- Try first, then pay if you like it Commissionware -- This is my own term, inspired by the old PC-Write (#4), which was shareware, but registering could earn you a commission if you distributed copies which were subsequently registered. Although there were a few votes for commercial, the majority of those who responded felt that traditional shareware was the best route, pointing out that there are very few retail stores that would even consider using valuable shelf space for soft Commissionware was viewed as an interesting idea, but unworkable due to the bookeeping involved and potential for abuse. However, I didn't go into any in-depth explanation of how I would keep it in control, otherwise, the idea may have received m I even went as far as to venture into markets for computer hardware. There is definitely a demand for a wide variety of modern hardware for the classics. People would like to see SCSI and IDE interfaces to allow use of larger hard drives, CD-ROM Several of the so-called "dead" systems are still being supported by third-party hardware. Examples include the Second Sight Super VGA card for the Apple IIGS, the Super CPU for the Commodore-64 which boosts its speed up to 20 MHz, with a version Earlier this year, the rights to the Amiga were acquired by Gateway-2000. In a news release which caused considerable excitement among the well-established Amiga community, the management of Gateway announced their desire to: a -- Support the existing Amiga community. b -- Leverage the existing Amiga technology through broad licensing. c -- Assist in developing new Amiga-based products based on open standards for the home computer and video/graphics market.(#5) This implies that we may one day see Gateway Amigas on the shelves at our local computer stores, although they would probably be under the Amiga International label, which is the department Gateway turned over Amiga development to. The final question that I asked was mainly for statistical purposes. I asked, "What systems do you use on a regular basis and what systems would you like to see supported?" There was a large variety of systems mentioned in the responses I received, including a few which I had never heard of. The list follows: Acetronic Amiga All flavors represented. Amstrad Apple II This would include the II, II+, IIe, IIc, IIc+, IIGS, and the compatibles such as the Franklin and the Laser-128. Atari 2600 Atari 5200 Atari 7800 Atari 8-bit 400, 800, XL, XE series. Atari ST 520 and 1040. Atari Falcon Colecovision/Adam Commodore 64 Commodore 128 Commodore VIC-20 Commodore +4 Intellivision Luxor Odyssey^2 Sinclair Spectrum Sinclair ZX81 Known in the States as the Timex/Sinclair-1000. Spectravideo TI-99/4a TRS-80 All models including the Color Computers. Vectrex. So just from this quick little survey I took, it appears that there is a viable market for programmers and hardware hackers who wish to support the classic systems. Users want a wide variety of software and peripherals for their beasts, products The demand is there. Are you willing to go against the mainstream and meet it with products that could rival the abilities of the newest and hottest systems on the shelves? If properly implemented, we could see a rebirth of many platforms.