/***************************************************************************** * * GIFENCODE.C - GIF Image compression interface * * GIFEncode( FName, GHeight, GWidth, GInterlace, Background, * BitsPerPixel, Red, Green, Blue, GetPixel ) * *****************************************************************************/ #include /* * Pointer to function returning an int */ typedef int (* ifunptr)(); #define TRUE 1 #define FALSE 0 static int Width, Height; static int curx, cury; static long CountDown; static int Pass = 0; static int Interlace; /* * Bump the 'curx' and 'cury' to point to the next pixel */ static BumpPixel() { /* * Bump the current X position */ curx++; /* * If we are at the end of a scan line, set curx back to the beginning * If we are interlaced, bump the cury to the appropriate spot, * otherwise, just increment it. */ if( curx == Width ) { curx = 0; if( !Interlace ) cury++; else { switch( Pass ) { case 0: cury += 8; if( cury >= Height ) { Pass++; cury = 4; } break; case 1: cury += 8; if( cury >= Height ) { Pass++; cury = 2; } break; case 2: cury += 4; if( cury >= Height ) { Pass++; cury = 1; } break; case 3: cury += 2; break; } } } } /* * Return the next pixel from the image */ GIFNextPixel( getpixel ) ifunptr getpixel; { int r; if( CountDown == 0 ) return EOF; CountDown--; r = ( * getpixel )( curx, cury ); BumpPixel(); return r; } /* public */ GIFEncode( FName, GWidth, GHeight, GInterlace, Background, BitsPerPixel, Red, Green, Blue, GetPixel ) char *FName; int GWidth, GHeight; int GInterlace; int Background; int BitsPerPixel; int Red[], Green[], Blue[]; ifunptr GetPixel; { FILE *fp; int B; int RWidth, RHeight; int LeftOfs, TopOfs; int Resolution; int ColorMapSize; int InitCodeSize; int i; Interlace = GInterlace; ColorMapSize = 1 << BitsPerPixel; RWidth = Width = GWidth; RHeight = Height = GHeight; LeftOfs = TopOfs = 0; Resolution = BitsPerPixel; /* * Calculate number of bits we are expecting */ CountDown = (long)Width * (long)Height; /* * Indicate which pass we are on (if interlace) */ Pass = 0; /* * The initial code size */ if( BitsPerPixel <= 1 ) InitCodeSize = 2; else InitCodeSize = BitsPerPixel; /* * Set up the current x and y position */ curx = cury = 0; /* * Open the GIF file for binary write */ fp = fopen( FName, "wb" ); if( fp == (FILE *)0 ) { printf( "error: could not open output file\n" ); exit(1); } /* * Write the Magic header */ fwrite( "GIF87a", 1, 6, fp ); /* * Write out the screen width and height */ Putword( RWidth, fp ); Putword( RHeight, fp ); /* * Indicate that there is a global colour map */ B = 0x80; /* Yes, there is a color map */ /* * OR in the resolution */ B |= (Resolution - 1) << 5; /* * OR in the Bits per Pixel */ B |= (BitsPerPixel - 1); /* * Write it out */ fputc( B, fp ); /* * Write out the Background colour */ fputc( Background, fp ); /* * Byte of 0's (future expansion) */ fputc( 0, fp ); /* * Write out the Global Colour Map */ for( i=0; i