Subject: Re: Multitudes of Apple II games might now be public domain Path: lobby!newstf02.news.aol.com!portc03.blue.aol.com!newsfeed.cwix.com!128.32.206.55!newsfeed.berkeley.edu!cyclone.swbell.net!typhoon01.swbell.net.POSTED!not-for-mail Message-ID: <36C86EA7.CF380D0B@swbell.net> From: Rubywand Reply-To: rubywand@swbell.net X-Mailer: Mozilla 4.5 [en] (Win95; U) X-Accept-Language: en MIME-Version: 1.0 Newsgroups: comp.sys.apple2 References: <36C3E232.1D09C4B0@swbell.net> <19990212114834.20965.00000707@ng-fi1.aol.com> <36C72E37.7E3D3774@ripco.com> <7a9ftg$kq5$1@nnrp1.dejanews.com> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 44 Date: Mon, 15 Feb 1999 12:59:51 -0600 NNTP-Posting-Host: 207.193.16.190 X-Complaints-To: abuse@swbell.net X-Trace: typhoon01.swbell.net 919105176 207.193.16.190 (Mon, 15 Feb 1999 10:59:36 PDT) NNTP-Posting-Date: Mon, 15 Feb 1999 10:59:36 PDT Organization: SBC Internet Services mairsil@my-dejanews.com writes ... > > In article <36C72E37.7E3D3774@ripco.com>, > Jonathan Schattke wrote: > > Thanks for the law link. > > > > The law says 50 yrs after the author's death for the documentation. It > > is specifically added that the docs for computer programs are included. > > Whoah! That is a *long* wait! .... > > So, is there anyone out there willing to work around this loophole? .... Except, ... there is no loophole. Copyright law is alive and well and being enforced. The reason legally constituted authorities do not move against free public archives which maintain old commercial software is that the sites are perfectly legal so long as they do not maintain commercial copyrighted software against the express wishes of a copyright holder. Regarding a law to end copyrights on out-of-distribution software after just two years-- it would, certainly, 'encourage' anyone who cares about retaining ownership to make a product available-- i.e. keep it in distribution. Meanwhile, absolute piles of software would land in the public domain where the products could be repackaged with support materials and take on a commercial 'second life'. For example, Joe Kohn could print up docs, slap labels on boxes and sell all sorts of old games. Sites like Asimov could offer 'Best of' collections for sale on CD. Programmers could re-work and improve old games to take advantage of IIgs features and sell them. As a copyright holder, the 2-year 'time-out' idea still strikes me as somewhat radical; but, it would probably do a lot of good. Rubywand