Subject: Re: ANN: Shipwrecked! a new GS game Path: lobby!newstf02.news.aol.com!portc01.blue.aol.com!news.maxwell.syr.edu!newsfeed.mathworks.com!cyclone.swbell.net!nnrp1.sbc.net.POSTED!not-for-mail Message-ID: <39E16E8B.D1B1DC5F@swbell.net> From: Rubywand X-Mailer: Mozilla 4.72 [en] (Win95; U) X-Accept-Language: en MIME-Version: 1.0 Newsgroups: comp.sys.apple2,comp.emulators.apple2 References: <39DFC7B1.ADA5D872@swbell.net> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 39 Date: Mon, 09 Oct 2000 02:06:51 -0500 NNTP-Posting-Host: 216.62.143.7 X-Complaints-To: abuse@swbell.net X-Trace: nnrp1.sbc.net 971076295 216.62.143.7 (Mon, 09 Oct 2000 02:24:55 CDT) NNTP-Posting-Date: Mon, 09 Oct 2000 02:24:55 CDT Organization: SBC Internet Services Xref: lobby comp.sys.apple2:106692 comp.emulators.apple2:21223 Howe Family writes ... > > In article <39DFC7B1.ADA5D872@swbell.net>, Rubywand > wrote: > > > > > Well, I've got lots of stuff but still need to make a fire and cook > > the > > fish before health hits zero. ... > > > > Neat adventure! Bet it took a while to do the artwork. > > Certainly was the hardest part. > > > The gaming > > system > > works well, too. > > Good. > >Is there a way to save your position? > > > > Not yet. Once you've mapped things out and worked out how to survive it > shouldn't be too difficult to complete the game. If there is demand for > a saved game feature, I'm sure I can come up with one. (It is my first > Hypercard stack so I'll have to work out how.) > As you say, if you keep a map it should not be necessary to have a game save. Mainly, I was wondering if the feature was included and thinking in terms of how the format would work for a longer playing adventure. > Glad you're enjoying it. Thanks for a fun game. Rubywand