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(((%   !!! ***',,*( ,,*( ,,*(%#3 # 33##3### # ### # #####3 3VLidLeoL DLisLk 3 33 43+3 333 ,3 3 43:g20,08;aa$;g0,22;t2 tx: e: *MC g:es;v c:i$="fghMijk/l12Q45m/S67V90D/nabWdeo" tx:DIAL ts:t1;g30,3;ai$ tx:MC gx:MC1 c:E$="XnnBCDE/too IJ/v,MNOPQ/RS" c:F$=" TUVW/:YZrss/ u/ wxxxxx" ts:*5(g20,08;aa$;ab$);ac$;d5;ag$ ts:g19,9;ae$;g5,9;af$ c:E$="XnnABCDE/sooH IJ/ K.MNOPQ :/zRS" ts:g19,9;ae$;g6,9;af$ c:E$="nnAABCDE/ooGH IJ/yKLMNOPQ :/zzRS" ts:g20,9;ae$;g7,9;af$ c:E$="nAAABCDE/oFGH IJ/yKLMNOPQ :/zRS" ts:g21,9;ae$;g8,9;af$ c:E$="AAAABCDE/FFGH IJ/yKLMNOPQ :/zRS" ts:g22,9;ae$;g8,9;af$ ts:g23,ACCGGGGGUI]Acw]]U_qAaaqqqqqw{}f|_owwww6Awwwwo_3<}|||C}{~}Cnoq~nq]]];;;;;C?_qyf>AO3|6I!!A66~??6$$>A]E]A>AAAAA?""?  A"""~?*II**I*I 08<80  @$$$%~>6>>*>**"*6">""*> $>>>>>>*? ><>{:> profits. u:space *CONT g:v0,39,15,23;es;v ts:g0,15 t: Would you like to try another cut? t: t: Please type yes or no. ts:g0,22 th:> a: mj:y j:SELECT m:n e: t: Excellent choice, the medium t: t: cut maximizes throughput and t: t: extends mill life. u:space j:CONT *DCFB ts:g0,15 t: Risky... while a deep cut may t: t: increase productivity, the cost t: t: of new mills will quickly erode t: t: , M (medium) t: t: or D (deep). t: g:v ts:g0,22 th: Select your cut. as: mj:s u:SC j:SCFB mj:m u:MC j:MCFB m:d uy:DC jy:DCFB j:@a *SCFB ts:g0,17 t: Safe choice, however we may t: t: be here all day at this rate. u:space j:CONT *MCFB ts:g0,17 45m/S67V90D/nabWdeo" tx:DIAL ts:t1;g25,11;ai$;g5,15;t2 tx: w:2 t:Deep c:i$="fghMijk/l12345m/S678XYD/nabcZeo" tx:DIAL ts:t1;g25,11;ai$;g0,23;t2 tx: u:SPACE g:es *SELECT g:v0,39,15,23;es;v ts:g0,15 t: The mill may be adjusted by t: t: pressing S (shallow)es ts:g0,5 tx:DIAL tx: t: With the mill being simulated in t: t: this lesson it is possible to make t: t: three types of cuts; t: t: Shallow tx:DIAL c:i$="fghMijk/l12345m/SRT890D/naUcdeo" ts:t1;g25,11;ai$;g5,13;t2 tx: w:2 t:Medium c:i$="fghMijk/l12Qts:g24,3 t:DEPTH ts:s1;f3 gx:TITLE u:space g:v;es ts:t2 t: t: When milling a piece of metal, t: t: it is important to select the t: t: depth of a cut which will t: t: optimize throughput without t: t: damaging the mill. gx:GRAPH1 u:SPACE g:Q :/.RSTU" ts:g21,8;ae$;g8,8;af$ c:E$="AAAAABCD/EEFGHI J/KKLMNOPQ :/.RSTU" ts:g22,8;ae$;g8,8;af$ ts:g23,8;ae$;g9,8;af$ ts:g24,8;ae$;g10,8;af$ c:a$ = "12/34/5[" ts:g20,8;aa$;g0,22;t2 C:A$="12/34/56" tx: e: *BEGIN g:es ts:s2;f5 t: OPTIMIZING t: MILL PQ :/yRSTU" c:F$=" WX/,Zpqrst/ v/ xy" ts:*5(g20,08;aa$;ab$);ac$;d5;ag$ ts:g19,8;ae$;g5,8;af$ c:E$="AmmAABCD/AnnGHI J/ ooMNOPQ :/yRSTU" ts:g19,8;ae$;g6,8;af$ c:E$="mmAAABCD/nnFGHI J/ooLMNOPQ :/.RSTU" ts:g20,8;ae$;g7,8;af$ c:E$="mAAAABCD/nEFGHI J/oKLMNOP9;ae$;g9,9;af$ ts:g24,9;ae$;g10,9;af$ ts:g25,9;ae$;g11,9;af$ ts:g26,9;ae$;g12,9;af$ ts:g27,9;ae$;g13,9;af$ w:1 ts:g20,08;aa$;g0,22;t2 tx: e: *DC g:es c:i$="fghMijk/l12345m/S678XYD/nabcZeo" tx:DIAL ts:t1;g30,3;ai$ tx:DC gx:DC1 c:E$="AmmAABCD/AnnGHI J/ ooMNO|@qcbF `~?Gc#1 qqqqqqqqGGGGGGGG`8 0 `@6I!!A66~??6$$>A]E]A>AAAAA?""?  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A"""~?*II**I*I 08<80  @$$$%~>6>>*>**"*6">""*> $>>>>>>*? ><>{:>> ***> >> >*>""""<>  >  **> >  >" 8>>$>>> > > >**  " 0*$<> ***> >> >*>""""<>  >  **> >  >" 8>>$>>> > > >**  ">""""> ""> $  8  > > > > $>>> > > **>( >   "">>>>$$$$>>>  "$<<> >> & " >8$>  $""<"< """<<<"""< <>"$ <""""""  "" "***6""""""""" <""<: <$,2""""""6**"""" <""">>8  80,8(() ((;,*((,*(()+9p(/((>  3= 9: 9(.(+8 8# # 8(3%(( +,()$4.%((?)(,01  3  7  3  5((UU((((((((Q(((((((PPPPPPP P (((( UPPUUP( P(((((((PPPPPPP((((((((PPP@(((((((PPPP( UU(( U@@UdX@0!p#@@@`6I!!A66~??6$$>A]E]A>AAAAA?""?  A"""~?*II**I*I 08<80  @$$$%~>6>>*>**"*6">""*> $>>>>>>*? ><>{:> &!!!>!!!>>>!!!. > > &!!!!!! ! !%%%%!!!!!!!!!! .!!!> >!!!!"""6))))"" !!? ?77$$~$~$$.6!?! !!! <<!!!?????"9<!!!/!!!8!  !?%%%%%!!!!!!!!!!!!! <!!!!!!!!!  <<>>!!!!!! !!!))%%"""""??<<00> 6677  > ;+:57>>< 00*6*>00!#%)1>?  ?? ?!!?!!!!!!$ $ $  6I!!A66~??6$$>A]E]A>AAAAA?""?  A"""~?*II**I*I 08<80  @$$$%~>6>>*>**"*6">""*> $>>>>>>*? ><>{:>L]Q_][ow@=!_=1_A;}} 3_@===-1_?}A_}?|}}ao}?A;%} 3^==!?===@_wwwwD_qfmmoo ?=]io]==@_}}}}}}====1-;===-55;A====3_|}}aO]QoA=-5=3_=]i_=1_A= ^]!_swwwww?A======o_;=====;5=====;Woo_;=goooo[==?{wo_0?<6*"L]Q_][ow@=!_=1_A;}} 3_@===-1_?}A_}?|}}ao}?A;%} 3^==!?===@_wwwwD_qfmmoo ?=]io]==@_}}}}}}====1-;===-55;A====3_|}}aO]QoA=-5=3_=]i_=1_A= ^]!_swwwww?A======o_;=====;5=====;Woo_;=goooo[==?{wo_0?A_{{{{C_?_ow{}A_____Q_gooo ?_ogogooooI[[I[?[?[gI7?_ ?o|7o\=?woog-+?_;-ogo ?oosoooA_coo|}{wo_??A>5-==#_?ooooko?{g_=3_A>?S?=3_goh=kooA>?0_}?A>=1_}?swwo_=#_=#_`_?1>=#_gogosgogo?w{}{?A_A_|{wo_ot{sswo^Qo6I!!A66~??6$$>A]E]A>AAAAA?""?  A"""~?*II**I*I 08<80  @$$$%~>6>>*>**"*6">""*> $>>>>>>*? ><>{:> >"> >>""">>>>"""> >>"><> >"">"""">""IIII"""">>""">>""> >"">">> >><>>"""""""IIII""> >""">>  00`00<:*"###!??##!??#!?###!!????##9!?###!?!! 100 ## !?KKKIII?3++)))'?##!!!??!!?/+)!!?##?!!??00?? ??###!!!"##!!KKIIAA!! ! ?!!!??>>@ >00000>c6~$66"""""> >>qRt%G.     000 **> > @>&&""">>>> >>00> >00~"""">20>>>&&>"> ">>&&>"">>20>""> 0  0>> 0 x@B~6I!!A66~??6$$>A]E]A>AAAAA?""?  A"""~?*II**I*I 08<80  @$$$%~>6>>*>**"*6">""*> $>>>>>>*? ><>{:> _+# # # ##,# # # # ###$$ #!$$#4$!$##4$4$####!$$#$#$##+ +  ,+ ,QLfg4>9SLCOLRELS _|+#L cLorLreLctL: L14LALvgL sLcoLreL: L 3L.5LALvgL. LtiLmeL: L 0L:3L4$$$$22$@@$NN$\\$jj$xx$"&$"&$674CD4IJ4XY4fFLRLEL,2"""<"< """<<<"""< <>"$ <""""""  "" "***6""""""""" <""<: <$,2""""""6**"""" <""">><"<  """<>"   "<"">""""""""""""">>><"2<""">"""" "  ">"""**6"""2*&""""""""",*"""" """ ">""""""""""""6**"""""""""> ><<<>" "zD8( <02&,*  **>> "&*2" > ""  >>" >""8 >"""" <"">> "6I!!A66~??6$$>A]E]A>AAAAA?""?  A"""~?*II**I*I 08<80  @$$$%~>6>>*>**"*6">""*> $>>>>>>*? ><>{:><"< """<<<"""< <>"$ <""""""  "" "***6""""""""" <""<: <$,2""""""6**"""" <""">><"< """""<"< <:*""">""""""""""""">>><"2<""">"""" "  ">"""**6"""2*&""""""""",*"""" """ ">""""""""""""6**"""""""""> >"">""""""""">""">>( <02&,*  **>> "&*2" > ""  >>" >""8 >"""" <"">> "6I!!A66~??6$$>A]E]A>AAAAA?""?  A"""~?*II**I*I 08<80  @$$$%~>6>>*>**"*6">""*> $>>>>>>*? ><>{:><"< """<<<"""< <>"$ <""""""  "" "***6""""""""" <""<: <$,2""""""6**"""" <""">><"< """"",2""""""" "<"">""""""""""""">>><"2<""">"""" "  ">"""**6"""2*&""""""""",*"""" """ ">""""""""""""6**"""""""""> >"">""""""""""""">>( <02&,*  **>> "&*2" > ""  >>" >""8 >"""" <"">> " ,+ ,###### # +#+3#3;#; #  #  ,# , #  4# 4 #  #  ,# , #  4# 4 Ä+ޤ  ɡáޤ  Pʉ _=!,=3-33 3344!4!443 33-3==3-44 !4!4-4=3 33334333333ts:g7,5;a| gives you bold-face text. | ts:g7,6;a[ ] ts:g8,7;a{ } ts:g9,8;a@__$_______________________# ts:g12,9;a^ tx: ts:g0,14 th:Bold text lets you ts:t2 th:emphasize important points ts:t1 th: m./nop/qr.;d1);a.DAG/.EBH/.FC. tx:balloon ts:g9,0;a~==========================` ts:g8,1;a< This SuperPILOT command: > ts:g7,2;a( ) ts:g7,3;a| TS:T2 | ts:g7,4;a| | s:g5,(r) t:Record keeping c:r=r+2 w:1 tx:maxwell ts:g0,(r-2);aKAV/IB.;aLAV/JB.; :aNAV/MB.;aOAV;aPAW tx: g:v0,39,21,23;es t:Let's take a look at them... g:v0,39,6,23 u:waiter j(k=3):exit *bold g:es tx:maxwell ts:g0,10;*6(a.a./.bc/.de; :a.fg/.hi/.jk;wr; :alr=5 u:wave ts:g5,(r+1) t:Double-sized characters c:r=r+2 u:movedown ts:g5,(r) t:Color text and backgrounds u:wave ts:g5,(r+1) t:Relative "turtle" graphics c:r=r+2 u:movedown ts:g5,(r) t:Animation u:wave ts:g5,(r+1) t:Video disk control c:r=r+2 u:movedown tt: OPQPQPijk<>?hstxr$"@ hstm0369ST t: UVWXYZz tx: g:v0,39,6,23;es ts:f1;s2 c:a$="Makes it Easy!" c:r=1 u:centr2 ts:f3;s1 t: t: t:With features like these: c:a$="DAV/EB./FC." c:b$=".../.../..." tx:maxwell c:r=5 ts:g0,(r);aa$ ts:g5,(r) tx: t:Bold text c:2);ab$;g0,(r);aa$ tx: e: *wave w:1 tx:maxwell ts:g0,(r);aDAV;d5;aDAU;d5;aDAS/EBT tx: e: *init g:v;es tx:pilot r: Apple SuperPILOT logo t: AB t: CDEFGHabc+^*dbnob#;:.dbny41b7LM t: IJKJKJefg()/hpquvw,-=hpql4258NR 2 ts:g(19-len(a$)),(r) th:$a$ e: *waiter g:v0,39,6,23 ts:b0;f3;s1;g0,16;l1 *wait2 c:k=0 w:d1 c:k=key(0) e(k<>32): ts:g0,17 th:Press the space bar to :continue.... w:60 ts:g0,17 th: e: *movedown w:1 tx:maxwell ts:g0,(r-": d:f(11);s$(11) c:f(2)=13;f(3)=11;f(4)=14;f(5)= :17;f(6)=16;f(7)=10;f(8)=18;f(9)=15;f(1 :0)=19;f(11)=20 pr:leg g:es c:d1=5 g:v0,39,6,23;es j:init r: Centres a$ on row r *centre ts:g(19-len(a$)/2),(r) th:$a$ e: r: Centres double-size a$ on row r *centrr:uses charsets basketball, maxwell, :pilot, and maxapple. r:uses graphics videodisk & erase r:v1: JDEisenberg & Bruce Tognazzini r:copyright 1982 by Apple Computer, :Inc. 4/23/82 d:a$(50) d:b$(80) d:b1$(60);b2$(60);b3$(60) r:array for "differences(^BBor new ts:t2 th:vocabulary ts:t1 t:. u:waiter j(k=3):exit *big g:es tx:maxwell ts:g0,0 ts:*8(a.a./.bc/.de;a.fg/.hi/.jk;wr; :alm./nop/qr.;d1);aDAG/EBH/FC. tx: ts:g0,4;s1;l2 t:This simple command: t: TS:S2 th:will produce ts:s2;l1 t:double-size ts:s1;l1 th:characters... c:r=%r;c=%c u:wait2 j(k=3):exit ts:s2 tx:maxwell ts:g35,0;*7(a.s./tu./vw.; :axy./z0./12.;wl; :a.34/567/.89;d1);aDAG/EBH/FC. tx: ts:s1;l1;g(c),(r) t:to give students the t: t: ts:s2 t:BIG PICTURE. ts:s1 u:waiter j(k=3):exit *colour c:s$=":group 2 = half-dot shift on. r:Please note that as the Apple moves :across the screen, its colors change: :each byte, each row of a character, :has 7 bits which show up on the :display (with the 8th bit reserved :for the color1, color2 group :selectidth of half a dot. (Is it beginning :to click?) The half-dot shift you :learned in the character set editor is :the black and white manifestation of :using a color from group 2. Color :group 1 = half-dot shift off. Color make orange or blue colors, :you must change the color group :identifier from color group 1 to color :group 2. (See: Language Manual :Appendix F.) When color group 2 is :selected, the individual dots in that :byte shift over to the right by the :wited of :stripes. As Appendix F points out, :colors are denoted by their position :on odd or even columns of the screen: :to make a green section of an Apple, :one needs to fill in the rows that :will appear on an odd-numbered column; :etc. r:To:blank space at their beginning: : : +++++++++ : + AB + : + CDEFGH+ : + IJKJKJ+ : + OPQPQP+ : + + : +++++++++ : LETTERS : :When you type the letters in the box, :you will notice that the images making :up the Apple are construcd the maxapple character set into :the Character Set Editor. Type these :letters in the letters box (be sure :to use UPPERCASE!) For right now, just :copy down this box onto a piece of :paper, noting that all rows have a e II colors, of the :SuperPILOT Language Reference manual. :If you have not yet read it, do so. :You should also be familiar with the :character set editor and specifically :the half-dot shift feature. r:When you finish reading these remarks :loa in the rest :of ApplePILOT. If not, come back here :after you have spent some more time :with it; there are a lot of other :interesting things to explore first. r:If you are ready to learn how to do :pre-colors, arm yourself with :Appendix F, Appl:the post-coloring (foreground/backgrou :nd) that is normally done in :SuperPILOT, but offers the advantage :of having 6 different colors within :the same character cell. Pre-colored :characters are easy to do, but only if :you have a firm background.AB/...CDEFGH[/.fgIJKJKJ]/. :hiOPQPQP&/.jkUVWXYZ#" c:b3$="......AB/...CDEFGH[/lm.IJKJKJ]/n :opOPQPQP&/qr.UVWXYZ#" ts:l1 tx:maxapple r: The apple in the Maxapple character :set was pre-colored at the time of its :creation. This precludes the use of :waiter j(k=3):exit g:o280,170;*8(*6(d30;s60);s45);o0,0 ts:g0,13 t: -- putting a powerful discovery :learning tool in your students' hands. u:waiter j(k=3):exit *anim8 g:es ts:l2 c:b1$="......AB/...CDEFGH[/.a.IJKJKJ]/. :bcOPQPQP&/.deUVWXYZ#" c:b2$=".....(i,j)) c:i=i+1 j(i<>12):palette ts:b0;f3;s1;l1 u:waiter j(k=3):exit *turtle g:es ts:l2 t:SuperPILOT has relative ("turtle") :graphics. A short statement like: c:a$="g:*8(*6(d30,s60);s45)" c:r=4 u:centre ts:s1;b0;f3;l2 t: t:produces effects like this: u:background or foreground use, :you can t: t: ts:s2;b0 ;f16;l1 th: let ts:f1 th: c ts:f2 th:o ts:f5 th:l ts:f6 th:o ts:f1 th:r ts:f2 th:s ts:f16 th: help th:show c:c=%c;r=%r;i=2 ts:f19 th: differences *palette ts:g(c+2*i),(r);f(f(i)) c:j=12-i t:#(s$differences" g:es ts:s2 tx:maxwell ts:b0;f5;g4,0;aPAG/MBH/FC. ts:b9;f14;g12,0;aLAS/JBT/FC. ts:b2;f9;g20,0;aOAV/MB./FC. ts:b0;f6;g28,0;aDAW/EB./FC. ts:s1;b0;f3;g0,8 tx: t:SuperPILOT lets you display text in :color. With twenty-one colors for on.) As a result, while the :first column of the the first :character position is an even numbered :column (column 0), the first column of :the second character position is an :odd numbered column (column 7). This :means that green will become violet, :orange will become blue, and visa- :versa. You may see this effect by :switching the J's and K's and the P's :and Q's in the LETTERS box, or :shifting all the letters over one :space to the left. r: Also note that color group 1 :colors stay in(^BBd time :spent on each question. t: t:A companion program, SuperPILOT Log, :can read these records to produce :summary statistics and graphs. gx:loggraph u:waiter j(k=3):exit *exit e: r: :wl;aij./...;d30;wul; :aqr/st.;d30 ts:wl;aij./. :..;d30;a..;d50;g0,20 tx: u:waiter g:v0,39,5,23;es g:v0,39,6,23 j(k=3):exit *record g:es t:The SuperPILOT K: command :lets you Keep student records -- :information such as :responses, number of trials, anlow rev (936) t: tx:basketball g:v0,39,6,23 ts:g6,6; :*3(d40;amn/op;d40;a../kl;d0); :wu;wu;aef/gh;d40;a12/34/../uv;d30; :aef/gh/mn/op;d30; :aMN/OP/kl/..;d25;wd;wd; :a../..;wu;wu;aIJ/KL;d30;aEF/GH;d30;aef/ :gh;wu; :a.z;d30;aij;d30;wlu;aqr./st.;d30; d0;wrd;a.z;d0 :;d0;a../EF;wd;aEF/GH;d10;aIJ/KL; :d10;aMN/OP/kl; ts:aef/gh/mn/op;d0;a12/34/../uv; :d5;aef/gh;wd;wd ts:*3(amn/op;d9;a../kl;d9);amn/op tx: u:wait2 j(k=3):exit g:v20,39,6,23;es t:And even play that sequence in :reverse slow motion: t: t: V:s..b/....b/....B tx: u:wait2 j(k=3):exit g:v20,39,6,23;es t:And then show a basketball falling :through the hoop by playing part of :the disk: t: t: V:play (1200) t: tx:basketball r:throw the ball g:v0,39,6,23 u:wait2 ts:g4,2;a.qr/.st;d0;wr;a.../.ij :;t:For example, a lesson on fitness :could find a picture of a basketball :hoop at a specific frame using a :command like this: u:wait2 j(k=3):exit t: t: V:find (1066) t: gx:erase tx:basketball g:v0,39,6,23 r:backboard ts:g4,2;aij; :g6,3;a..QR/efSTU/ghhow a process involving :motion. ts:s2;l1 c:a$="ts:*12(aa$;wr)" c:r=11 r:u:centr2 ts:s1;l1 u:waiter j(k=3):exit *video g:es g:v20,39,6,23 t:SuperPILOT lets you control devices :like video disks... gx:videodisk *video1 t: ation is here should you ever :want it. ts:g0,0;*12(ab1$;ab2$;wr;ab3$) ts:g12,2;*12(a.s./tu./vw.; :axy./z0./12.;wl; :a.34/567/.89;d1);a.../.../... tx: ts:g0,6;l2 t:Animations like the one above can :serve to attract the student's eye or :graphically setters box and :actually try it, using the Character :Set Editor -- it will probably begin :to make a lot of sense. If you are :ready to abandon ship, go ahead; you :may never need to make pre-colored :characters anyway -- just remember the :inform:color-flashing effect, you must create :two objects, one the inverse of the :other, and print them alternately. r:If all of the above sounds like pure :gibberish, do not feel bad: this is :very complex stuff. If you want to :slog on, copy down the l color group 1: if half- :dot shift is not turned on, there is :no way that row will turn either :orange or blue. Similarly, color :group 2 colors remain in their own :group. r:Should you wish to move a pre-colored :object laterally without this :background or foreground use, :you can t: t: ts:s2;b0 ;f16;l1 th: let ts:f1 th: c ts:f2 th:o ts:f5 th:l ts:f6 th:o ts:f1 th:r ts:f2 th:s ts:f16 th: help th:show c:c=%c;r=%r;i=2 ts:f19 th: differences *palette ts:g(c+2*i),(r);f(f(i)) c:j=12-i t:#(s$differences" g:es ts:s2 tx:maxwell ts:b0;f5;g4,0;aPAG/MBH/FC. ts:b9;f14;g12,0;aLAS/JBT/FC. ts:b2;f9;g20,0;aOAV/MB./FC. ts:b0;f6;g28,0;aDAW/EB./FC. ts:s1;b0;f3;g0,8 tx: t:SuperPILOT lets you display text in :color. With twenty-one colors for th:characters... c:r=%r;c=%c u:wait2 j(k=3):exit ts:s2 tx:maxwell ts:g35,0;*7(a.s./tu./vw.; :axy./z0./12.;wl; :a.34/567/.89;d1);aDAG/EBH/FC. tx: ts:s1;l1;g(c),(r) t:to give students the t: t: ts:s2 t:BIG PICTURE. ts:s1 u:waiter j(k=3):exit *colour c:s$="or new ts:t2 th:vocabulary ts:t1 t:. u:waiter j(k=3):exit *big g:es tx:maxwell ts:g0,0 ts:*8(a.a./.bc/.de;a.fg/.hi/.jk;wr; :alm./nop/qr.;d1);aDAG/EBH/FC. tx: ts:g0,4;s1;l2 t:This simple command: t: TS:S2 th:will produce ts:s2;l1 t:double-size ts:s1;l1ts:g7,5;a| gives you bold-face text. | ts:g7,6;a[ ] ts:g8,7;a{ } ts:g9,8;a@__$_______________________# ts:g12,9;a^ tx: ts:g0,14 th:Bold text lets you ts:t2 th:emphasize important points ts:t1 th: m./nop/qr.;d1);a.DAG/.EBH/.FC. tx:balloon ts:g9,0;a~==========================` ts:g8,1;a< This SuperPILOT command: > ts:g7,2;a( ) ts:g7,3;a| TS:T2 | ts:g7,4;a| | s:g5,(r) t:Record keeping c:r=r+2 w:1 tx:maxwell ts:g0,(r-2);aKAV/IB.;aLAV/JB.; :aNAV/MB.;aOAV;aPAW tx: g:v0,39,21,23;es t:Let's take a look at them... g:v0,39,6,23 u:waiter j(k=3):exit *bold g:es tx:maxwell ts:g0,10;*6(a.a./.bc/.de; :a.fg/.hi/.jk;wr; :alr=5 u:wave ts:g5,(r+1) t:Double-sized characters c:r=r+2 u:movedown ts:g5,(r) t:Color text and backgrounds u:wave ts:g5,(r+1) t:Relative "turtle" graphics c:r=r+2 u:movedown ts:g5,(r) t:Animation u:wave ts:g5,(r+1) t:Video disk control c:r=r+2 u:movedown tt: OPQPQPijk<>?hstxr$"@ hstm0369ST t: UVWXYZz tx: g:v0,39,6,23;es ts:f1;s2 c:a$="Makes it Easy!" c:r=1 u:centr2 ts:f3;s1 t: t: t:With features like these: c:a$="DAV/EB./FC." c:b$=".../.../..." tx:maxwell c:r=5 ts:g0,(r);aa$ ts:g5,(r) tx: t:Bold text c:2);ab$;g0,(r);aa$ tx: e: *wave w:1 tx:maxwell ts:g0,(r);aDAV;d5;aDAU;d5;aDAS/EBT tx: e: *init g:v;es tx:pilot r: Apple SuperPILOT logo t: AB t: CDEFGHabc+^*dbnob#;:.dbny41b7LM t: IJKJKJefg()/hpquvw,-=hpql4258NR 2 ts:g(19-len(a$)),(r) th:$a$ e: *waiter g:v0,39,6,23 ts:b0;f3;s1;g0,16;l1 *wait2 c:k=0 w:d1 c:k=key(0) e(k<>32): ts:g0,17 th:Press the space bar to :continue.... w:60 ts:g0,17 th: e: *movedown w:1 tx:maxwell ts:g0,(r-": d:f(11);s$(11) c:f(2)=13;f(3)=11;f(4)=14;f(5)= :17;f(6)=16;f(7)=10;f(8)=18;f(9)=15;f(1 :0)=19;f(11)=20 pr:leg g:es c:d1=5 g:v0,39,6,23;es j:init r: Centres a$ on row r *centre ts:g(19-len(a$)/2),(r) th:$a$ e: r: Centres double-size a$ on row r *centrr:uses charsets basketball, maxwell, :pilot, and maxapple. r:uses graphics videodisk & erase r:v1: JDEisenberg & Bruce Tognazzini r:copyright 1982 by Apple Computer, :Inc. 4/23/82 d:a$(50) d:b$(80) d:b1$(60);b2$(60);b3$(60) r:array for "differences(i,j)) c:i=i+1 j(i<>12):palette ts:b0;f3;s1;l1 u:waiter j(k=3):exit *turtle g:es ts:l2 t:SuperPILOT has relative ("turtle") :graphics. A short statement like: c:a$="g:*8(*6(d30,s60);s45)" c:r=4 u:centre ts:s1;b0;f3;l2 t: t:produces effects like this: u:waiter j(k=3):exit g:o280,170;*8(*6(d30;s60);s45);o0,0 ts:g0,13 t: -- putting a powerful discovery :learning tool in your students' hands. u:waiter j(k=3):exit *anim8 g:es ts:l2 c:b1$="......AB/...CDEFGH[/.a.IJKJKJ]/. :bcOPQPQP&/.deUVWXYZ#" c:b2$=".....:color-flashing effect, you must create :two objects, one the inverse of the :other, and print them alternately. r:If all of the above sounds like pure :gibberish, do not feel bad: this is :very complex stuff. If you want to :slog on, copy down the l color group 1: if half- :dot shift is not turned on, there is :no way that row will turn either :orange or blue. Similarly, color :group 2 colors remain in their own :group. r:Should you wish to move a pre-colored :object laterally without this et, :orange will become blue, and visa- :versa. You may see this effect by :switching the J's and K's and the P's :and Q's in the LETTERS box, or :shifting all the letters over one :space to the left. r: Also note that color group 1 :colors stay inon.) As a result, while the :first column of the the first :character position is an even numbered :column (column 0), the first column of :the second character position is an :odd numbered column (column 7). This :means that green will become viol:group 2 = half-dot shift on. r:Please note that as the Apple moves :across the screen, its colors change: :each byte, each row of a character, :has 7 bits which show up on the :display (with the 8th bit reserved :for the color1, color2 group :selectidth of half a dot. (Is it beginning :to click?) The half-dot shift you :learned in the character set editor is :the black and white manifestation of :using a color from group 2. Color :group 1 = half-dot shift off. Color make orange or blue colors, :you must change the color group :identifier from color group 1 to color :group 2. (See: Language Manual :Appendix F.) When color group 2 is :selected, the individual dots in that :byte shift over to the right by the :wited of :stripes. As Appendix F points out, :colors are denoted by their position :on odd or even columns of the screen: :to make a green section of an Apple, :one needs to fill in the rows that :will appear on an odd-numbered column; :etc. r:To:blank space at their beginning: : : +++++++++ : + AB + : + CDEFGH+ : + IJKJKJ+ : + OPQPQP+ : + + : +++++++++ : LETTERS : :When you type the letters in the box, :you will notice that the images making :up the Apple are construcd the maxapple character set into :the Character Set Editor. Type these :letters in the letters box (be sure :to use UPPERCASE!) For right now, just :copy down this box onto a piece of :paper, noting that all rows have a e II colors, of the :SuperPILOT Language Reference manual. :If you have not yet read it, do so. :You should also be familiar with the :character set editor and specifically :the half-dot shift feature. r:When you finish reading these remarks :loa in the rest :of ApplePILOT. If not, come back here :after you have spent some more time :with it; there are a lot of other :interesting things to explore first. r:If you are ready to learn how to do :pre-colors, arm yourself with :Appendix F, Appl:the post-coloring (foreground/backgrou :nd) that is normally done in :SuperPILOT, but offers the advantage :of having 6 different colors within :the same character cell. Pre-colored :characters are easy to do, but only if :you have a firm background.AB/...CDEFGH[/.fgIJKJKJ]/. :hiOPQPQP&/.jkUVWXYZ#" c:b3$="......AB/...CDEFGH[/lm.IJKJKJ]/n :opOPQPQP&/qr.UVWXYZ#" ts:l1 tx:maxapple r: The apple in the Maxapple character :set was pre-colored at the time of its :creation. This precludes the use of etters box and :actually try it, using the Character :Set Editor -- it will probably begin :to make a lot of sense. If you are :ready to abandon ship, go ahead; you :may never need to make pre-colored :characters anyway -- just remember the :information is here should you ever :want it. ts:g0,0;*12(ab1$;ab2$;wr;ab3$) ts:g12,2;*12(a.s./tu./vw.; :axy./z0./12.;wl; :a.34/567/.89;d1);a.../.../... tx: ts:g0,6;l2 t:Animations like the one above can :serve to attract the student's eye or :graphically sd time :spent on each question. t: t:A companion program, SuperPILOT Log, :can read these records to produce :summary statistics and graphs. gx:loggraph u:waiter j(k=3):exit *exit e: r: :wl;aij./...;d30;wul; :aqr/st.;d30 ts:wl;aij./. :..;d30;a..;d50;g0,20 tx: u:waiter g:v0,39,5,23;es g:v0,39,6,23 j(k=3):exit *record g:es t:The SuperPILOT K: command :lets you Keep student records -- :information such as :responses, number of trials, anlow rev (936) t: tx:basketball g:v0,39,6,23 ts:g6,6; :*3(d40;amn/op;d40;a../kl;d0); :wu;wu;aef/gh;d40;a12/34/../uv;d30; :aef/gh/mn/op;d30; :aMN/OP/kl/..;d25;wd;wd; :a../..;wu;wu;aIJ/KL;d30;aEF/GH;d30;aef/ :gh;wu; :a.z;d30;aij;d30;wlu;aqr./st.;d30; d0;wrd;a.z;d0 :;d0;a../EF;wd;aEF/GH;d10;aIJ/KL; :d10;aMN/OP/kl; ts:aef/gh/mn/op;d0;a12/34/../uv; :d5;aef/gh;wd;wd ts:*3(amn/op;d9;a../kl;d9);amn/op tx: u:wait2 j(k=3):exit g:v20,39,6,23;es t:And even play that sequence in :reverse slow motion: t: t: V:s..b/....b/....B tx: u:wait2 j(k=3):exit g:v20,39,6,23;es t:And then show a basketball falling :through the hoop by playing part of :the disk: t: t: V:play (1200) t: tx:basketball r:throw the ball g:v0,39,6,23 u:wait2 ts:g4,2;a.qr/.st;d0;wr;a.../.ij :;t:For example, a lesson on fitness :could find a picture of a basketball :hoop at a specific frame using a :command like this: u:wait2 j(k=3):exit t: t: V:find (1066) t: gx:erase tx:basketball g:v0,39,6,23 r:backboard ts:g4,2;aij; :g6,3;a..QR/efSTU/ghhow a process involving :motion. ts:s2;l1 c:a$="ts:*12(aa$;wr)" c:r=11 r:u:centr2 ts:s1;l1 u:waiter j(k=3):exit *video g:es g:v20,39,6,23 t:SuperPILOT lets you control devices :like video disks... gx:videodisk *video1 t: