`L i=L\Ʃx ? N'i  ͭЅ?0ȱ Ѕ?iȱi lԠԠ͠ԠϠŠͮŠ SYSTEM.APPLE   L$Jplay in the |i~sun|n~ 19 With a water |i~gun|n~! ##end ##fi 01Did you see that RHYMING{ }words have the 02same sounds at the end of them? 04 Look at these RHYMING words: 06 bed, red, head, said, instead, led 07 {### ### #### #### ####rds: 11 fun, sun, gun, run, ton, none, won 12 {### ### ### ### ### #### ###} 13In a poem, the last word in the line is 14often a RHYMING word. Here's a poem 15that uses some of the words from above: 17 It's always |i~fun|n~ 18 To ##fi 01Do you ever read poems in school? If 02you do, then you know that poems often 03have words which RHYME in them. 05 It is kind of fun to make 06 words RHYME. You can make 07 up funny poems with them. 09 Here are some RHYMING woC08SET1r C08SET2r C08SET3r;VfSYSTEM.LIBRARYvSYSTEM.STARTUPf  SYSTEM.CODEVf  SYSTEND.CODEVfBLANKB08SET1r %B08SET2r u%2B08SET3r 23INTROr 3S SYSTEM.APPLEvgS| SYSTEM.PASCALvgi|}SYSTEM.MISCINFOS}SYSTEM.CHARSETgԧ PET.CHARSETvg&꽌ɪɖ'*&%&,E'зЮ꽌ɪФ`+*xH&x'8*7Ixix&&  ') + &п x) ++`FG8`0($ p,&") (jJJ>L+ "?I>  N `  ` x V Nx .x- z `V0^*^*>` aI꽌ɪVɭ&Y&&Y& 꽌ɪ\8`&### ###} 09 They all end with 'd'! And, they 10 all have a short 'e' sound before 11 the 'd'. That's why they RHYME! 13 Here's a poem using some of the words: 15 'You've hurt your |i~head|n~,' { } 16 My mother |i~said|n~. 17 'Now go to |i~bed|n~.' { } 18 'Not me!' I |i~said|n~, 19 And played |i~instead|n~. ##end ##fi 01 Can you think of some words that 02 RHYME with 'sunny'? 04 Here are a few: 06 money funny honey 07 runny bNo, it's B! 'Bug' and 'big' don't 18RHYME! ##eor B 33211 ##end ##f8 01DIRECTIONS: Read the two parts of the 02poem. Type A or B to show which one 03rhymes. Then press RETURN. 05 A. He thought it was funny 06 I was out of money. 08 B. He gave me a of the 02poem. Type A or B to show which one 03rhymes. Then press RETURN. 05 A. I talked to a bug 06 And it was so big! 08 B. It wanted a hug - 09 But I gave it a slug! 12 {$} is the one that RHYMES. ##eos 1 17Very good! B RHYMES! ##eor 17 for pigs 09 Their tails don't wag. 12 {$} is the one that RHYMES. ##eos 1 17Nice job! A is the one that RHYMES. ##eor 17No, 'dog' and 'hog' RHYME, not 'pigs' 18and 'wag'. The right one is A. ##eor A 33211 ##end ##f8 01DIRECTIONS: Read the two partsHYMES. 'Bad' and 18'hot' do not end with the same sounds. ##eor B 33211 ##end ##f8 01DIRECTIONS: Read the two parts of the 02poem. Type A or B to show which one 03rhymes. Then press RETURN. 05 A. I wanted a dog 06 Not a fat hog. 08 B. I don't careymes. Then press RETURN. 05 A. The cake was not bad 06 But the pies were too hot. 08 B. The ice cream was not cold 09 Or so I was told. 12 {$} is the one that RHYMES. ##eos 1 17Good! B is the one that RHYMES! ##eor 17No, B is the one that R end with the same sounds. ##eor 17No, A is the one that RHYMES. 'Flood' 18and 'mud' both end with the same sounds 19but 'school' and 'hall' do not. ##eor A 33211 ##end ##f8 01DIRECTIONS: Read the two parts of the 02poem. Type A or B to show which one 03rh B to show which one 03rhymes. Then press RETURN. 05 A. We had a bad flood 06 It was mostly mud. 08 B. We didn't have school 09 Mud filled the hall. 12 {$} is the one that RHYMES. ##eos 1 17Yes! A is the one that RHYMES. 'Flood' 18and 'mud' RHYMES. ##eos 1 17Right! A is the one that RHYMES. 'Pig' 18and 'dig' both end with the same 19sounds. ##eor 17No, A is the one that RHYMES. 'Too' 18and 'long' do not RHYME. ##eor A 33211 ##end ##f8 01DIRECTIONS: Read the two parts of the 02poem. Type A or~! ##end ##f8 01DIRECTIONS: Read the two parts of the 02poem. Type A or B to show which one 03rhymes. Then press RETURN. 05 A. Fred has a pig 06 That knows how to dig. 08 B. He has a dog, too 09 It barks all day long. 12 {$} is the one that to find out if you were right. 12 { }This lesson's so |i~neat|n~, 13 It's really a |i~treat|n~! 15 You'll think it goes |i~fast,|n~ 16 And when it's all |i~past|n~ - 18 You'll want to |i~say|n~ 19 That you had a great |i~day|ncreen you will see two parts 04of a small poem. Read each one. Only 05|i~one|n~ of the parts will RHYME. 06 {#####} 07Your job will be to choose the one 08that RHYMES. You'll type A or B for 09your answer. Then, you will press 10RETURNre 11 probably more - if you think 12 about it long enough! 14 In this lesson, you will see some 15 RHYMING words in some poems. 17 In poems, RHYMING words are at 18 the end of the line. 19 {###} ##end ##fi 01 DIRECTIONS 03On each s19 think of some words that RHYME 20 with the word 'wall'. ##end ##fi 01 Did you think of any of these 02 words: 04 tall, fall, stall, ball, call 06 hall, mall, all, crawl, small? 09 All of those words RHYME with 10 the word 'wall'! And there aunny 09 Does the word 'pony' RHYME with 10 'sunny'? 12 No, it doesn't because 'sunny' and 13 the words that RHYME with it all 14 have a short 'u' sound before the 15 'n'. 'Pony' has a long 'o' sound 16 instead. 18 Take a minute and see if you can dime 09 So I could get home. 12 {$} is the one that RHYMES. ##eos 1 17Good going! A is the one that RHYMES. ##eor 17No, A is the one that RHYMES. 'Dime' 18and 'home' do not RHYME - they have 19different vowel sounds. ##eor A 33211 ##end ##f8 01DIRECTIONS: Read the two parts of the 02poem. Type A or B to show which one 03rhymes. Then press RETURN. 05 A. My skates are blue 06 My socks are black. 08 B. What do you think? 09 My shirt is pink! 12 {$} is the one that RHYMES. ##eos 1 17Great##fi 02 What do you remember about RHYMING 03 words? 05 They end with the same sounds, right? 08 Right! Which one of these words 09 does not RHYME with the rest? 10 {###} 11 still will ill tall 13 dill Bill till kill 16 . It was flying high 09 Up there in the sky! 12 {$} is the one that RHYMES. ##eos 1 17Nice job! B is the one that RHYMES. ##eor 17No, B is the one that RHYMES. 'Sky' 18rhymes with 'high', not 'kite'. ##eor B 33211 ##end ! A is the one that RHYMES. ##eor 17No, A is the one that RHYMES. ##eor A 33211 ##end ##f8 01DIRECTIONS: Read the two parts of the 02poem. Type A or B to show which one 03rhymes. Then press RETURN. 05 A. I looked at the sky 06 And saw a kite. 08 Bd the two parts of the 02poem. Type A or B to show which one 03rhymes. Then press RETURN. 05 A. It was just about dark 06 When we got to the park. 08 B. The park had to close 09 So we went home. 12 {$} is the one that RHYMES. ##eos 1 17Good 12 {$} is the one that RHYMES. ##eos 1 17Yes! B is the one that RHYMES. ##eor 17No, B is the one that RHYMES. Even 18though 'go' does not have a 'w' on the 19end, it still has the same ending 20sound as 'slow'. ##eor B 33211 ##end ##f8 01DIRECTIONS: Reaame sounds. ##eor A 33211 ##end ##f8 01DIRECTIONS: Read the two parts of the 02poem. Type A or B to show which one 03rhyme. Then press RETURN. 05 A. Freddy, don't cry! 06 There isn't enough time! 08 B. We need to go - 09 And we can't be slow!. 05 A. Groups of birds 06 Are not called herds! 08 B. They're called flocks 09 And fly together. 12 {$} is the one that RHYMES. ##eos 1 17Right! The RHYMING{ }one is A. ##eor 17No, A is the RHYMING one! 'Birds' and 18'herds' end with the sod thinking! B is the one that 18RHYMES. ##eor 17No, B is the one that RHYMES. 'Store' 18and 'more' end with the same sounds. ##eor B 33211 ##end ##f8 01DIRECTIONS: Read the two parts of the 02poem. Type A or B to show which one 03rhymes. Then press RETURNNS: Read the two parts of the 02poem. Type A or B to show which one 03rhymes. Then press RETURN. 05 A. I wanted some candy 06 To eat at the show. 08 B. I went to the store 09 But they had no more! 12 {$} is the one that RHYMES. ##eos 1 17Go a check. 08 B. He said I was taller 09 I used to be smaller. 12 {$} is the one that RHYMES. ##eos 1 17Nice going! B is the RHYMING one! ##eor 17No, B is the one that RHYMES. 'Doctor' 18and 'check' do not RHYME. ##eor B 33211 ##end ##f8 01DIRECTIO 17Good job! B is the one that RHYMES. ##eor 17No, B is the one that RHYMES. ##eor B 33211 ##end ##f8 01DIRECTIONS: Read the two parts of the 02poem. Type A or B to show which one 03rhymes. Then press RETURN. 05 A. I went to the doctor 06 He gave me##f8 01DIRECTIONS: Read the two parts of the 02poem. Type A or B to show which one 03rhymes. Then press RETURN. 05 A. I went upstairs 06 To find some stuff. 08 B. In the old trunk 09 Was a lot of junk! 12 {$} is the one that RHYMES. ##eos 1 B. The others were sad 09 And went home to bed. 12 {$} is the one that RHYMES. ##eos 1 17Nice thinking! A is the one that 18RHYMES. ##eor 17No, A is the one that RHYMES because 18'run' and 'won' have the same ending 19sounds. ##eor A 33211 ##end ! B is the one that RHYMES. ##eor 17No, B is the one that RHYMES. ##eor B 33211 ##end ##f8 01DIRECTIONS: Read the two parts of the 02poem. Type A or B to show which one 03rhymes. Then press RETURN. 05 A. The race had been run 06 And Andy had won! 08 Did you think that 'tall' did 17 not RHYME? If you did, you 18 were right! It does not have 19 the same vowel sound! ##end ##fi 01The best way to tell if two words 02RHYME is to say them to yourself. Most 03of the time, the two words will look 04alike on the end, but sometimes they 05won't! {#########} 07Look at these pairs of{ }RHYMING words: 09 mail - pail {%} right - white 10 {###} {### % #### ###} 11 dart - start {%} steal - feel 12 {###} {###the one that RHYMES. ##eos 1 17Nice thinking! A is the one that 18RHYMES. ##eor 17No, A is the RHYMING{ }one! 'Big' and 18'bag' do not RHYME. ##eor A 33211 ##end ##f8 01DIRECTIONS: Read the two parts of the 02poem. Type A or B to show which one 03rhymes. T ##eor A 33211 ##end ##f8 01DIRECTIONS: Read the two parts of the 02poem. Type A or B to show which one 03rhymes. Then press RETURN. 05 A. Bob saw the snake 06 And started to shake. 08 B. The snake was too big 09 To put in a bag. 12 {$} is TURN. 05 A. I walked to the school 06 And went right past the pool. 08 B. I wished it were summer 09 'Cause I'm a great swimmer! 12 {$} is the one that RHYMES. ##eos 1 17Great! A is the one that RHYMES. ##eor 17No, A is the one that RHYMES.going! B is the one that RHYMES. ##eor 17No, B is the one that RHYMES. 'Cowboy' 18and 'day' do not have the same ending 19sounds. ##eor B 33211 ##end ##f8 01DIRECTIONS: Read the two parts of the 02poem. Type A or B to show which one 03rhymes. Then press RE Read the two parts of the 02poem. Type A or B to show which one 03rhymes. Then press RETURN. 05 A. Jack is a cowboy 06 Today is the day. 08 B. He'll get on his horse 09 And ride it, of course! 12 {$} is the one that RHYMES. ##eos 1 17Good y friend 06 The one we call Ben. 08 B. He couldn't come over 09 He was planting clover. 12 {$} is the one that RHYMES. ##eos 1 17Very good! B is the one that RHYMES. ##eor 17No, B is the one that RHYMES! ##eor B 33211 ##end ##f8 01DIRECTIONS:ght answer. 'Climb' and 18'time' do not end with the same letters 19but they do RHYME. 20 {##} ##eor B 33211 ##end ##f8 01DIRECTIONS: Read the two parts of the 02poem. Type A or B to show which one 03rhymes. Then press RETURN. 05 A. I called up mss RETURN. 05 A. On top of the hill 06 Was a very tall wall. 08 B. It was too tall to climb 09 But we had a good time. 12 {$} is the one that RHYMES. ##eos 1 17Nice job - this one was tricky! B is 18the right answer! ##eor 17No, B is the rihe one that RHYMES. ##eos 1 17Of course A is the the RHYMING{ }one! ##eor 17No, A is the RHYMING one. 'Night' and 18'TV' do not RHYME. ##eor A 33211 ##end ##f8 01DIRECTIONS: Read the two parts of the 02poem. Type A or B to show which one 03rhymes. Then pre right answer. ##eor A 33211 ##end ##f8 01DIRECTIONS: Read the two parts of the 02poem. Type A or B to show which one 03rhymes. Then press RETURN. 05 A. During the day 06 I go out and play. 08 B. And then at night 09 I watch TV. 12 {$} is tN. 05 A. The bird couldn't chirp. 06 Instead, he would burp. 08 B. He ate all those seeds 09 Then sat in his tree. 12 {$} is the one that RHYMES. ##eos 1 17Yes! A is the RHYMING{ }one! ##eor 17No, 'seeds' and 'tree' do not RHYME. 18A is theat RHYMES. ##eos 1 17Right! B is the one that RHYMES. ##eor 17No, 'flower' and 'mother' do not RHYME. 18B is the right answer. ##eor B 33211 ##end ##f8 01DIRECTIONS: Read the two parts of the 02poem. Type A or B to show which one 03rhymes. Then press RETUR ##f8 01DIRECTIONS: Read the two parts of the 02poem. Type A or B to show which one 03rhymes. Then press RETURN. 05 A. Pete picked a flower 06 To give to his mother. 08 B. It was a rose 09 'Cause she really likes those! 12 {$} is the one th} { %} { ### ###} 13 treat - eat {%} brake - steak 14 {### ### ### ###} 16The ones to the left all end the same. 17The ones on the right have different 18letters on the end but STILL{ }RHYME! 20 Let's do more! ##endhen press RETURN. 05 A. The kids played a game 06 To guess my name. 08 B. Is it Rob, Bob or Bill? 09 Well, I'll never tell! 12 {$} is the one that RHYMES. ##eos 1 17Good job! It's A. ##eor 17No, A is the one which RHYMES. ##eor A 33211 ##end ##f8 01DIRECTIONS: Read the two parts of the 02poem. Type A or B to show which one 03rhymes. Then press RETURN. 05 A. I had a bad dream 06 About an old broom. 08 B. It wanted to play 09 And swept me away! 12 {$} is the one that RHYMES. ## the answer. ##eos 1 17Yes! A is the RHYMING one. ##eor 17No, A is the one that RHYMES. 'Any- 18thing' and 'wrong' do not RHYME. ##eor A 33211 ##end ##f8 01DIRECTIONS: Read the two parts of the 02poem. Type A or B to show which one 03rhymes. Then press RETor B 33211 ##end ##f8 01DIRECTIONS: Read the two parts of the 02poem. Type A or B to show which one 03rhymes. Then press RETURN. 05 A. Diane drew a heart 06 She's good at art. 08 B. I can't draw anything 09 It all comes out wrong. 12 {$} is 03rhymes. Then press RETURN. 05 A. I love to eat pizza 06 With cheese and stuff. 08 B. And cookies with chips 09 And crackers with dips. 12 {$} is the answer. ##eos 1 17Right! B is the one that RHYMES. ##eor 17No, B is one that RHYMES. ##e on the 13ends? 14 Well... 16 ...if you said YES to each one 17 of those questions, you may 18 be a great poet one day - 20 who knows? ##end ##f8 01DIRECTIONS: Read the two parts of the 02poem. Type A or B to show which one##fi 01 What do you remember about 02 RHYMING WORDS? 05Do you remember that they have the 06same ending sounds? 08Do you remember that they have the 09same ending vowel sounds? 11Do you remember that they do not 12always have the same lettersthat RHYMES. ##eos 1 17Nice job! A is the one that RHYMES. ##eor 17No, A is the one that RHYMES. ##eor A 33211 ##end ##f8 01DIRECTIONS: Read the two parts of the 02poem. Type A or B to show which one 03rhymes. Then press RETURN. 05 A. We were under the cloud 06 And the thunder was loud. 08 B. It started to hail 09 We couldn't play ball. 12 {$} is the one . 08 B. Then I had another 09 And so did my brother. 12 {$} is the one that RHYMES. ##eos 1 17Good! B is the one that RHYMES. ##eor 17No, B is the one that RHYMES. 'Dog' and 18'bag' do not have the same vowel sounds 19in them. ##eor B 33211 ##end {$} is the one that RHYMES. ##eos 1 17Yes! B RHYMES. ##eor 17No, B RHYMES. ##eor B 33211 ##end ##f8 01DIRECTIONS: Read the two parts of the 02poem. Type A or B to show which one 03rhymes. Then press RETURN. 05 A. I ate a hot dog 06 It came in a bag211 ##end ##f8 01DIRECTIONS: Read the two parts of the 02poem. Type A or B to show which one 03rhymes. Then press RETURN. 05 A. The spacemen were glad 06 To be up on the moon. 08 B. They walked over sand dunes 09 And whistled some tunes! 12 I answered the phone. 12 {$} is the one that RHYMES. ##eos 1 17Right! A is the one that RHYMES. ##eor 17No, A is the one that RHYMES. 'Home' 18and 'phone' do not have the same end- 19ing sounds. One has an 'm' and the 20other an 'n' sound. ##eor A 33' sound and 'hug' has a short 20'u' sound. ##eor B 33211 ##end ##f8 01DIRECTIONS: Read the two parts of the 02poem. Type A or B to show which one 03rhymes. Then press RETURN. 05 A. I went to the shop 06 To buy a new mop. 08 B. When I got home 09 t on a rug. 08 B. He counted his gold 09 Until he grew old. 12 {$} is the one that RHYMES. ##eos 1 17Good thinking! B is the one that RHYMES 18this time. ##eor 17No, B is the one that RHYMES. 'Huge' 18and 'rug' do not RHYME. 'Huge' has a 19long 'ueos 1 17Nice going! B is the one that RHYMES. ##eor 17No, B is the one that RHYMES. ##eor B 33211 ##end ##f8 01DIRECTIONS: Read the two parts of the 02poem. Type A or B to show which one 03rhymes. Then press RETURN. 05 A. The giant was huge 06 He saURN. 05 A. Elaine made a fuss 06 When she missed the bus. 08 B. So she took a cab 09 But that made her mad. 12 {$} is the answer. ##eos 1 17Good! A is the one that RHYMES. ##eor 17No, A is the one that RHYMES. 'Cab' and 18'mad' do not have the same ending 19sound. ##eor A 33211 ##end ##f8 01DIRECTIONS: Read the two parts of the 02poem. Type A or B to show which one 03rhymes. Then press RETURN. 05 A. The fishing was good 06 But the cabin was odd. 08 B. If had more than one door 09 f8 01DIRECTIONS: Read the two parts of the 02poem. Type A or B to show which one 03rhymes. Then press RETURN. 05 A. I saw a ghost 06 All covered with frost. 08 B. He looked pretty cold 09 And very, very old. 12 {$} is the one that RHYMES. #y pitches were humming 06 The batters were out! 08 B. I told them, "Don't pout!"{ } 09 This boy has clout! 12 {$} is the one that RHYMES. ##eos 1 17B is the one that RHYMES! Right! ##eor 17No, B is the one that RHYMES. ##eor B 33211 ##end ##B is the one that 18RHYMES. ##eor 17No, B is the one that RHYMES. 'Cold' 18and 'wild' have different vowel sounds. ##eor B 33211 ##end ##f8 01DIRECTIONS: Read the two parts of the 02poem. Type A or B to show which one 03rhymes. Then press RETURN. 05 A. Ms of the 02poem. Type A or B to show which one 03rhymes. Then press RETURN. 05 A. The air was so cold 06 And the wind was wild! 08 B. We each wore a sweater 09 Because of the weather. 12 {$} is the one that RHYMES. ##eos 1 17Good thinking! r! 12 {$} is the one that RHYMES. ##eos 1 17Yes! B is right! And this was a tricky 18one! ##eor 17No, B is right. Do you see the 't' in 18'fists'? The word 'miss' does not have 19that ending sound. ##eor B 33211 ##end ##f8 01DIRECTIONS: Read the two partNG words. ##eor A 33211 ##end ##f8 01DIRECTIONS: Read the two parts of the 02poem. Type A or B to show which one 03rhymes. Then press RETURN. 05 A. I put up my fists 06 But I knew I would miss! 08 B. Jerry is quicker 09 His fighting is slicke"{ } 06 Said my teacher today. 08 B. "You can do better 09 If you write neater!" { } 12 {$} is the one that RHYMES. ##eos 1 17Good job! A is the one that RHYMES. ##eor 17No, A is the one that RHYMES. 'Better' 18and 'neater' are not RHYMIs 1 17Nice thinking! A is the one that RHYMES 18in this one. ##eor 17No, A is the one that RHYMES. ##eor A 33211 ##end ##f8 01DIRECTIONS: Read the two parts of the 02poem. Type A or B to show which one 03rhymes. Then press RETURN. 05 A. "Throw that away!IRECTIONS: Read the two parts of the 02poem. Type A or B to show which one 03rhymes. Then press RETURN. 05 A. Alex is smart 06 He has learned his part. 08 B. On the night of the play 09 He'll be the star! 12 {$} is the one that RHYMES. ##eo. Then press RETURN. 05 A. I rode off at sunset 06 Into the mist. 08 B. The next day at dawn 09 I saw a young fawn. 12 {$} is the one that RHYMES. ##eos 1 17Great! B RHYMES. ##eor 17No, B is the one that RHYMES. ##eor B 33211 ##end ##f8 01D 09 Far into the night. 12 {$} is the one that RHYMES. ##eos 1 17Of course! B is the RHYMING{ }one! ##eor 17No, B is the one that RHYMES. ##eor B 33211 ##end ##f8 01DIRECTIONS: Read the two parts of the 02poem. Type A or B to show which one 03rhymes ##eor 17No, A is the RHYMING one. ##eor A 33211 ##end ##f8 01DIRECTIONS: Read the two parts of the 02poem. Type A or B to show which one 03rhymes. Then press RETURN. 05 A. The ship was silver 06 With wings of gold. 08 B. It went faster than lightpoem. Type A or B to show which one 03rhymes. Then press RETURN. 05 A. The lady was nice 06 And she gave me some ice. 08 B I had hurt my knee 09 When I tripped on a weed. 12 {$} is the answer. ##eos 1 17Very good! A is the one that RHYMES. No one knew what for! 12 {$} is the answer. ##eos 1 17Nice job! B is the one that RHYMES. ##eor 17No, B is the one that RHYMES. 'Good' 18and 'odd' do not have the same vowel 19sounds. ##eor B 33211 ##end ##f8 01DIRECTIONS: Read the two parts of the 02#eos 1 17Yes! B is the one that RHYMES. ##eor 17No, B is the one that RHYMES. 'Ghost' 18has a long 'o' sound and 'frost' does 19not. ##eor B 33211 ##end ##f8 01DIRECTIONS: Read the two parts of the 02poem. Type A or B to show which one 03rhymes. Then press RETURN. 05 A. Jenny won't quit 06 When she throws a fit! 08 B. She yells and she yells 09 Till we all have our fill. 12 {$} is the one that RHYMES. ##eos 1 17Good! A is the one that RHYMES. ##eor 17No, A is the one that RHYMES. ##eor A 332)?L I@L3؊  L3؎,QLxת,c*A[ Lע0H)@hILө Ъhhh(`N`hhhhhhHH)> ` Yܠ0* )` r׮ ؎`(54#ƊgƈЪ 6`י ֙QRTW = Э*0 LqŐ`8Hh`HHH*@^]U)j7 [ )L3~ lJf)jjAUIL3ة0 $ڐ> L׈ ϐ8 (ֹH 7֥ +ֹP 7 7)*Ȫ`FG8`0($ p,&"VU>)Q>jj``P@J I*I `\xDŽ XׅІ X?;78H<8H  8`Ί aՍxՍՍՍե>?Ռ8T8ՌWuՌvՠ ýI꽌ɪ꽌ɭ蠪ϮәVE]ӾV]H)]ӾV]ԙ)]ӾT]ԙ)]ӦΨ 8$hU>`ȅSϭ߅83Iߐi ө ө ө ӽ`Hh`Q꽌ɪɖν*Ͻ%ϙEΈ 꽌ɪ`8` Hh݌`  $(,048<@DHLPTX\`dhlptx|Հ؈䤨谴LјJ 8彐.mĿ"Š>?( X֮ˍL հ˩($8` Ґh Hǹxhx N`8Ύ߽0|ϩHhHh ӈ ө ө ӘVYԦΝYԮߝꪽԦ ө  Ͱ()I يJJJ(jǩF؅G(  7ֈ k( F G  Xj0 Ю $Ӱ8 xH ߩ`Ǚx kh kL~ѩ@(LYLWҭH͍h (ͥpi)ͥˤ˹HH(x rh(`~Ȍ``hhh )hJ¥jJJhhihhhJi֍hhha [U8ſƅh)x h H('eƍ8ƅи ĘHH`ߠ ߮ c08 12 {$} is the one that RHYMES. ##eos 1 17Nice job! B is the one that RHYMES! ##eor 17No, B is the RHYMING{ }one. 'Bog' does 18not RHYME with 'frogs', but it would 19if 'frogs' did not have the 's' on 20the end of it. ##eor B 33211 ##end 11 ##end ##f8 01DIRECTIONS: Read the two parts of the 02poem. Type A or B to show which one 03rhymes. 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Regents 1979%System re-initialized???תY6!  ת&צP%[VTUWX%Y7888% š tWelcome ?, to Apple II Pascal 1.1Based on UCSD Pascal II.18 6øYצ???JanתצFebMarתצAprMayתצJunJulתצAug Sepת צOct Novת צDec ???תצ?????? *SYSTEM.WRK.TEXTײ& צ*SYSTEM.WRK.CODE ,  7 :9CONSOLE:ת(:9YצSYSTERM:(8:99988:9  6 ۪1٦׷)צ: ܢܢH d    Y0&תת.ת Ɓf(ߡʁ% ʁbʁ%́bʁ%́%Y;??ٟá'C צCONSOLESYSTERMצGRAPHICPRINTERצREMINREMOUTz>77:: צ:SYSTEM.LINKERƁ&̨<́b ́cʁcȡ~ؤ́dʁdתʁd0ʁdʁd؞&"á*ʁd ضá0?ʁdצ*SYSTEM.STARTUP(߫7́%́eʁ%ʁeȡlضʁ%ʁbQ́fƁfʁdƁfƁ&ʁ%ʁݢʁݢʁʁݢʁݢʁݢʁݢ  ʁ تٞ&"á ~٤  :SYSTEM.ASSMBLERת :SYSTEM.COMPILERת :SYSTEM.EDITORת :SYSTEM.FILERתʀ=ʀ* ʀ́ʁܢGʁܢHʁܢIʁܢ%O tƀ&́ʁܢʁʁܢʁܢ%́ݲ ʁݢʁݢʁݢʁݢʁݢ ʁݢʁݢ ʁݢ ʁݢ ʁݣ  ʁݢʁܢ́ʁݢܡ #צMust L(ink firstƁ1ƀ:צ.Conflict between intrinsic and user segment(s)ƀצ*SYSTEM.LIBRARY ,צ Can't load required intrinsic(s)Nƀ/צ#Required intrinsic(s) not available 1 \ @ ڤ  áڤ !~ e ת*U  !! !:!!ڤ  ڤ  áڢڢڢڣ ڣ ١ڢ ڣ ڣ١ ڢڣڣ ڣ áڣڣš ڢڣڣ hڢ ڢ١ڢ!ڣڣ ڢ!ڣڣ ڢÄڣ &ڢ ڣ ڢ! ڢ!ڣڣ ڢڢ ڣڢÄڢ  쓡 Xצ Linking...  ˡ&צ Restarting...צ U not allowedxRpUT-Há6OKTU7AX0NNP3 "jC(,. 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( ׯ&,á (+(צ.TEXT888Ä8 "ˡ$צ Can't find ::9 ƀצ:9 ƀ:SYSTEM.SWAPDISK&Ʋڤ  R   88( áצ Assemblingצ Compiling...á999':::::&:(áצAssembleצCompilešá٢.ٕ۶š ڸ۸۶ š۸ ڸ:   ȡQ  ȡ   ȡ? ȡ  ġ  á ġMáš7 ܂ۻݪ d #(   !š Í 7ÄU ǐɄ:6ń~66! 6>60HH06>>*>**"*6">""> $88>>>>>>*? ><>{:>, """,2"2, >"< ,22,"""    ****"""&""""" ,22," $,2""""""6**"""" ,2"">> <5)"""">"""""""""">>"":""">"" 8"  >"""*>"""2*&""""""",*""" " >""""""""6**""""""">> ">>( <12#.) *>*> >  &**2 > ""  <>" >"" >""" <"  >>"6>60HH06>>*>**"*6">""> $88>>>>>>*? ><>{:>AAAAAAAAAA[\]^_`AAAAAAAAAAAAA   O ?š š۾.ˡצ([šܕ!!(š۾:ˡ١.TEXTת .CODEת!!ȡ(ܾܾ š!!Ȅ!!P!x!P %',@@JBGD> Z`<@X áޢá ~תޢޢޢ024<& צ š š۾.ˡצ([šܕ!!(š۾:ˡ١.TEXTת .CODEת!!ȡ(ܾܾ š!!Ȅۤ  dÄÍ"ߢ ˄"ɡۤ  dáߢ  dá ߢ C#ޣC˄ ߢ C ߢ ۤ ߢޣ ޣߢ ޣޢ ޢۤ ޢ áޢá ~תޢޢޢ024<& צ ) ! 767䚹 :V@28˄ޢߢšáޢ ޣ ߢ  dޣޢޣޣߢ  dÍÍޢˡ ݓۤ ۤ Äݓۢת   ١  n ١ á9 ٓ/! !!١ˡá ~ݤݚ ˄ܟń ١á  ޤ wš  iá Ä,ޤ  ɡ"áޤ P*U*U*U*U````````U*U*U?````````xxxxxxxxxxpppppppp@@@@@@xxxxxxxx*>`@`0  0`@@@@@@@>>>>>6`Ac66cA6666**>>    ((*|@`px|~e since 09 Old Man Krieder died. What would 10 they find? Don went downstairs and 11 Hank went upstairs. Then Hank heard 12 Don yell. He had found a lot of 13 bones in the basement. They knew 14 that Old Man Krieder was buried be- 15 hind the churcher will take you back. ##end ##f6 03 The old door squeaked as Hank 04 pushed it open. He shined the flash- 05 light into the room. It was empty. 06 Hank told Don to follow him. They 07 went in quietly, afraid to make a 08 noise. No one had been her WHO the 13story was about. Type A, B or C for 14your answer and press RETURN. 16The next question will ask about WHERE 17the story took place. It will ask about 18the SETTING. If you want to read a 19story again before you answer, press ? 20and the compute stories and answer some 05questions about CHARACTERS and SETTING. 07On the first screen in each set, there 08will be story. Read it carefully. 10The next screen will ask you a question 11about the CHARACTER or CHARACTERS in 12the story. It will ask abouthem: 13 CHARACTERS: SETTINGS: 14 {##########} {########} 15 Tom Sawyer Mississippi River 17 Charlotte a barn 19 Han Solo a spaceship ##end ##fi 01 DIRECTIONS 03On the next set of screens, you will 04see somis WHO the 03story was about. {###} 05Did you think that a cold, dark street 06was the SETTING? Yes, that is WHERE 07the story took place. {#####} 09Here are some famous CHARACTERS{ }and 10SETTINGS. Maybe you have read stories 11about td of {%} 15{'} walked. {%} 16{'$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$%} 18 1. Who were the CHARACTERS in the 19 story? 20 2. What was the SETTING? ##end ##fi 01Did you think that Ted and Ellen were 02the CHARACTERS? Yes, that '} left, it had been warm. Now it {%} 10{'} was freezing out! They hadn't {%} 11{'} worn coats. As they hurried down {%} 12{'} the street, the wind blew the {%} 13{'} rain into their faces. Ted wished {%} 14{'} they'd taken the car instea 02of answers to the two questions about 03the CHARACTERS and the SETTING. 05{'####################################%} 06{'} It was a cold, rainy night. {%} 07{'} Ted and Ellen were walking home {%} 08{'} from the movies. When they had {%} 09{did not tell 12 you the SETTING, you would not 13 know where the characters were, 14 would you? 16In this lesson, we will practice look- 17ing for the CHARACTERS{ }and SETTINGS in 18some stories. ##end ##fi 01Read the short story below. Then thinkof a story are{ }WHO 02it is about. {###} 04And, the SETTING of a story is WHERE 05it takes place. {#####} 07 If a story had no CHARACTERS, 08 it would not be much fun to 09 read, would it? 11 And if a story 11CHARACTERS could be animals or fantasy 12creatures. 14The SETTING{ }of a story is where it 15takes place. It could be in a city, or 16on a ranch, or in a forest. Any of 17those places could be the SETTING{ }of a 18story. ##end ##fi 01So, the CHARACTERS ##fi 01 Almost every story you read has 02 two very important things in it. 04 We call those two things: 06 CHARACTERS and SETTING 07 {########## #######} 09The CHARACTERS in a story are the 10people in it. Or, in some stories, the, """,2"2, >"< ,22,"""    ****"""&""""" ,22," $,2""""""6**"""" ,2"">>((*| in town. Whose bones 16 were these? The two boys ran from 17 the house! ##eos 01DIRECTIONS: Read the question and type 02A, B or C. Press RETURN. Press ? to 03read the story again. 051. Which CHARACTER found the bones in 06 the basement? 08 A. Hank 10 B. Don 12 C. Old Man Krieder 14 {$} is the answer. ##eos 16Right! Don is the character who went 17downstairs and found the bones. ##eor 16No, that's not the one who found them. 17Try again. ##eor 16No, Don is the character who went down- 17stairs nd Janette had seen 11 it before. They had a lot of fun 12 watching Celia jump every time some- 13 thing scary happened. ##eos 01DIRECTIONS: Read the question and type 02A, B or C. Press RETURN. Press ? to 03read the story again. 057. Which CHARACTER had n up late one night to watch TV. The 05 rest of the family had gone to bed. 06 They turned off the living room lights 07 so it seemed like a real movie. They 08 made popcorn and had some soda and 09 peanuts. Celia thought the movie was 10 scary, but Paula as house 14 {$} is the answer. ##eos 16Good work! The setting was Janie's 17house. ##eor 16No, not there. Try again. ##eor 16No, the answer should be B. The setting 17was Janie's house. ##eor 33291 B ##end ##f6 03 Celia and Paula and Janette stayed 04the answer. Tillie made the 17dinner rolls. ##eor 33291 C 01DIRECTIONS: Read the question and type 02A, B or C. Press RETURN. Press ? to 03read the story again. 056. Where was the SETTING of the story? 07 A. the park 09 B. Janie's house 11 C. Tillie'RETURN. Press ? to 03read the story again. 055. Which CHARACTER made the dinner 06 rolls? 08 A. Janie 10 B. Tom 12 C. Tillie 14 {$} is the answer. ##eos 16Great! Tillie made the dinner rolls. ##eor 16No, why don't you try again? ##eor 16No, C is made 09 the dinner rolls. They met at Janie's 10 house at 7:OO. Janie burned the fried 11 chicken a little and Tillie's rolls 12 weren't very warm, but they had a 13 good time anyway. ##eos 01DIRECTIONS: Read the question and type 02A, B or C. Press eor 33291 B ##end ##f6 03 Janie's parents went out of town 04 last weekend. Janie doesn't really 05 know how to cook, but she had a few 06 friends over for supper anyway. She 07 tried to fry some chicken. Karen and 08 Tom brought a salad and Tilliery? 08 A. a room without locks 10 B. a locked room 12 C. a room without doors 14 {$} is the answer. ##eos 16Nice job! B is the right answer. ##eor 16No, that's not it. Try again. ##eor 16No, the setting is a locked room. B is 17the right answer. ##r 16No, try again. ##eor 16No, the main character in the story is 17a man who is being kept prisoner. ##eor 33291 A 01DIRECTIONS: Read the question and type 02A, B or C. Press RETURN. Press ? to 03read the story again. 054. What is the SETTING{ }of the sto. Who is the main CHARACTER in the 06 story? 08 A. a man who is kept prisoner 10 B. a man who owns the house 12 C. a man who has done something bad 14 {$} is the answer. ##eos 16Good! The main character is a man who 17is being kept prisoner. ##eon kept there forever. Three 12 times a day they brought him water 13 and something to eat. Other than that, 14 he didn't see or talk to anyone. ##eos 01DIRECTIONS: Read the question and type 02A, B or C. Press RETURN. Press ? to 03read the story again. 053him out. He was 05 tied to a chair during the day, and 06 at night they tied him to a cot. The 07 windows were shut tight and covered 08 with black paper, so the room was 09 very dark. After awhile, he lost 10 track of the days. It seemed as if 11 he'd beeouse 14 {$ }is the answer. ##eos 16Yes! The setting is an old, empty 17house. ##eor 16No, that is not right. Try again. ##eor 16No, the setting is an old, empty 17house. ##eor 33291 C ##end ##f6 03 They kept him in a locked room 04 and would not let and found the bones. ##eor 33291 B 01DIRECTIONS: Read the question and type 02A, B or C. Press RETURN. Press ? to 03read the story again. 052. What is the SETTING{ }of the story? 07 A. a yard behind a church 09 B. Don's basement 11 C. an old, empty hot seen the 06 movie before? 08 A. Janette 10 B. Paula 12 C. Celia 14 {$} is the answer. ##eos 16Nice job! Celia is the character who 17had not seen the movie before. ##eor 16No, not her. Try again. ##eor 16No, Celia is the character who hadn't 17seen the movie before. ##eor 33291 C 01DIRECTIONS: Read the question and type 02A, B or C. Press RETURN. Press ? to 03read the story again. 058. What is the SETTING{ }in the story? 07 A. a living room 09 B. a movie theater 11 C. Celia's bedroom 14 nd type 02A, B or C. Press RETURN. Press ? to 03read the story again. 052. What is the SETTING{ }of the story? 07 A. a ship on the ocean 09 B. a bridge over a lake 11 C. a beach 13 is the answer. 14 {#} ##eos 16Yes! The setting is a beach.er is thinking about 17what it would be like to dive under the 18sea. ##eor 16No, try again. ##eor 16No, the character is thinking about 17what it would be like to dive under the 18sea. A is the right answer. ##eor 33291 A 01DIRECTIONS: Read the question a Press RETURN. Press ? to 03read the story again. 051. What is the CHARACTER{ }in the story 06 thinking about? 08 A. diving below the sea 10 B. getting rich from buried treasure 12 C. going fishing 14 {$} is the answer. ##eos 16Right! The charactles underwater. They 10 took pictures of strange fish and 11 other odd things that they found 12 there. Jerry thought that when he got 13 older he would like to be one of 14 those deep-diving men. ##eos 01DIRECTIONS: Read the question and type 02A, B or C.. ##end ##f6 03 Jerry sat on the beach all by 04 himself. He wondered what he would 05 find if he could dive deep under 06 the water. He had read a lot of 07 stories about men who went deep be- 08 low the sea. They had special ships 09 that could go min this lesson, we are practicing 13 answering questions about the 14 CHARACTERS and the SETTING of a 15 story. 17 Answer each question by typing A, 18 B, or C and press RETURN. Press 19 ? if you want to read a story 20 again before you answer##fi 01Two important parts of a story are 02the CHARACTERS and the SETTING. 04The CHARACTERS{ }are WHO the story is 05about. They are the people (or animals 06or other living creatures) in the 07story. 09The SETTING is WHERE the story takes 10place. 12 Inswer. ##eos 16Yes! The setting is Leo's backyard. ##eor 16No, that's not it. Try one more time. ##eor 16No, the setting is Leo's backyard. ##eor 33292 B ##end e story. ##eor 33291 B 01DIRECTIONS: Read the question and type 02A, B or C. Press RETURN. Press ? to 03read the story again. 0510. What is the story's SETTING? 07 A. the museum 09 B. Leo's backyard 11 C. an Indian burial ground 14 {$} is the a8 A. Leo and an Indian 10 B. Leo and his dad 12 C. Leo and his brother 14 {$} is the answer. ##eos 16Right! Leo and his dad were the two 17characters in the story. ##eor 16No, try again. ##eor 16No, Leo and his dad were the two char- 17acters in thmuseum. He said 11 that there would be someone there 12 who would know if they were real. ##eos 01DIRECTIONS: Read the question and type 02A, B or C. Press RETURN. Press ? to 03read the story again. 059. Who were the two CHARACTERS{ }in the 06 story? 0an arrowhead 04 in the backyard. He wondered if 05 it was real. Leo ran and found his 06 dad. They started digging some 07 more. They found three more arrow- 08 heads. Leo's dad told him that on 09 Saturday, they would take the 10 arrowheads to the {$} is the answer. ##eos 16Good going! The setting is the living 17room. ##eor 16No, not there. Try again. ##eor 16No, the answer is A. The setting is 17the living room. ##eor 33291 A ##end ##f6 02 Leo is really excited. Today 03 he found an old Indi ##eor 16No, not there. Try once more. ##eor 16No, C is the right answer. The setting 17is a beach. ##eor 33252 C ##end ##f6 03 Cory and Deb were showing Robin 04 how to make a pizza. First they got 05 a can of biscuit dough. They took all 06 of the biscuits and rolled them out 07 flat on a pan. Then they put tomato 08 sauce over the top. They added some 09 cheese and onions and mushrooms. On 10 top of that, they put some hot dogs 11 they had cut up. They put their pizza 12 in the oven, and soon it smell to 03read the story again. 058. What is the SETTING{ }of the story? 07 A. a basketball court 09 B. a baseball field 11 C. a football field 13 {$} is the answer. ##eos 16Nice going! The setting is a baseball 17field. ##eor 16No, not there. Try agaie character who 17is the best hitter. ##eor 16No, that is not the best hitter. Try 17again. ##eor 16No, Jeffrey is the character who is the 17best hitter on the team. ##eor 33291 B 01DIRECTIONS: Read the question and type 02A, B or C. Press RETURN. Press ?DIRECTIONS: Read the question and type 02A, B or C. Press RETURN. Press ? to 03read the story again. 057. Which CHARACTER is the best hitter 06 on the team? 08 A. Aaron 10 B. Jeffrey 12 C. Stu 14 {$} is the answer. ##eos 16Good job! Jeffrey is thriend 07 Jeffrey was the best hitter on his 08 team. And Les was a terrific pitch- 09 er. Stu and Red played the infield 10 as well as any major-leaguers. Poor 11 Aaron! There he stood in the out- 12 field hoping the ball wouldn't come 13 his way. ##eos 01re. Try again. ##eor 16No, the setting is somewhere outdoors. 17B is the right answer. ##eor 33291 B ##end ##f6 03 Aaron hated baseball. He hated 04 playing it more than anything else. 05 But all of his friends played, and 06 so Aaron went along. His f ? to 03read the story again. 056. What is the story's SETTING? 07 A. somewhere over the ocean 09 B. somewhere outdoors 11 C. somewhere in a house 14 {$ }is the answer. ##eos 16Nice thinking! The setting is somewhere 17outdoors. ##eor 16No, not theat! That is the character who hoped 17to be king. ##eor 16No, that's not it. Try again. ##eor 16No, the right answer is A. Bing is the 17butterfly who hoped to be king. ##eor 33291 A 01DIRECTIONS: Read the question and type 02A, B or C. Press RETURN. Presss 01DIRECTIONS: Read the question and type 02A, B or C. Press RETURN. Press ? to 03read the story again. 055. Which CHARACTER wanted to be butter- 06 fly king? 08 A. Bing 10 B. Lizzie's other brother 12 C. Lizzie 14 {$} is the answer. ##eos 16Grerflies. In fact, her 10 brother Bing was hoping to be butter- 11 fly king next year. But Lizzie was 12 different from the rest. She wanted 13 to be anything else but a silly but- 14 terfly. Lizzie sat on a flower and 15 felt sad about the whole thing. ##eo Lizzie was the unhappiest butter- 04 fly of all. She just didn't like being 05 a butterfly. Kids were always trying 06 to catch her. Spiders always wanted 07 her to land in their webs. Lizzie's 08 brothers and sisters didn't seem to 09 mind being buttene's kitchen 12 C. the library 14 {$} is the answer. ##eos 16Nice job! The setting is someone's 17kitchen. ##eor 16No, that's not it. Try one more time. ##eor 16No, the setting is someone's kitchen. 17B is the right answer. ##eor 33291 B ##end ##f6 03 one learning how to make a pizza. ##eor 33291 A 01DIRECTIONS: Read the question and type 02A, B or C. Press RETURN. Press ? to 03read the story again. 054. Where does the story take place? 06 What is the SETTING? 08 A. someone's backyard 10 B. someorning how to 06 make a pizza? 08 A. Robin 10 B. Cory 12 C. Deb 14 {$} is the answer. ##eos 16Good! Robin was the character learning 17how to make pizza. ##eor 16No, that's not the one. Try again. ##eor 16No, the right answer is A. Robin was 17theed 13 terrific! Robin said, "If I had only 14 known it was this easy, I would have 15 made a lot of pizzas by now!"{ } ##eos 01DIRECTIONS: Read the question and type 02A, B or C. Press RETURN. Press ? to 03read the story again. 053. Which CHARACTER was lean. ##eor 16No, the right answer is B. The story's 17setting is a baseball field. ##eor 33251 B ##end ##f6 03 Martin always tells the best 04 jokes. Today he told one to Mary Ann 05 and Judy and Gary. It was the best 06 joke they had ever heard. Mary Ann 07 laughed the loudest and couldn't stop. 08 There was only one problem with the 09 joke Martin told, and that was where 10 he told it. That night after school, 11 no one thought Martin's joke was 12 very funny after all. ##eos 01DIRECTIONS: Read the quetions about the CHARACTER 04 (or CHARACTERS) and the SETTING. 07 Answer the questions by typing A, 08 B or C. Then press RETURN. If you 09 want to read a story again before 10 you choose an answer, press ? and 11 the computer will take you back. 14 ttle House on the Prairie 13 Dracula's Castle 15 Wonderland 18Can you think of any more famous story 19 CHARACTERS{ }or SETTINGS? ##end ##fi 01 In this lesson, you are asked to 02 read some stories and then answer 03 some ques#end ##fi 01 The SETTING is the place where 02 the story happens. It could be 03 a town, or a house, or a park, 04 or a street, or almost anywhere! 06 Here are some famous SETTINGS 07 you may remember: 09 The Planet of the Apes 11 The Li11 CHARACTER, we say that he or 12 she is the main CHARACTER. 13 {####} 14 Here are some famous CHARACTERS 15 you may have heard about (or 16 read about): 18 Snoopy Superman Captain Hook 20 Dagwood Huck Finn The Red Baron ###fi 01In this lesson, we are working with 02CHARACTERS and SETTING. 04 The CHARACTERS in a story are 05 the people it's about. In some 06 stories, the CHARACTERS are 07 animals or other kinds of 08 creatures. 10 If a story is mostly about one tion 11 C. a long, dark highway 13 {$} is the answer. ##eos 16Nice going! C tells the story's set- 17ting. ##eor 16No, try again. ##eor 16No, C is the one that tells the story's 17setting. ##eor 33252 C ##end ld be asleep. A is the right 18answer. ##eor 33292 A 01DIRECTIONS: Read the question and type 02A, B or C. Press RETURN. Press ? to 03read the story again. 0512. What is the SETTING of the story? 07 A. Roberta's mom and dad's house 09 B. a police star mom and dad 10 B. her brothers and sisters 12 C. her grandparents 14 {$} is the answer. ##eos 16Good job! Her mom and dad were the 17characters who would be asleep. ##eor 16No, try again. ##eor 16No, her mom and dad were the characters 17who wouecided to 13 stop and have a cup of coffee before 14 going on. ##eos 01DIRECTIONS: Read the question and type 02A, B or C. Press RETURN. Press ? to 03read the story again. 0511. Which CHARACTERS would not be awake 06 when Roberta got home? 08 A. heafter she got off work. She 07 knew it would take her until long 08 after midnight to get home. Her mom 09 and dad would be asleep. They didn't 10 think she'd be there until tomorrow. 11 Roberta felt very tired. She saw 12 some lights up ahead. She dwer. ##eor 16No, try again. ##eor 16No, the setting was probably the class- 17room. B is the best answer. ##eor 33292 B ##end ##f6 03 Roberta was trying to drive all 04 the way home in one day. It was 05 over 5OO miles, and she had started 06 right ain. 0510. What do you think was the SETTING 06 for Martin's joke? 08 A. the park in the summertime 10 B. the classroom 12 C. Martin's front porch 14 {$} is the answer. ##eos 16Yes! The setting was probably the 17classroom. B is the best ansaughed the loudest. ##eor 16No, try it one more time. ##eor 16No, Mary Ann is the character who 17laughed the loudest. C is the right 18answer. ##eor 33291 C 01DIRECTIONS: Read the question and type 02A, B or C. Press RETURN. Press ? to 03read the story agstion and type 02A, B or C. Press RETURN. Press ? to 03read the story again. 059. Which CHARACTER laughed the loudest 06 at Martin's joke? 08 A. Judy 10 B. Gary 12 C. Mary Ann 14 {$} is the answer. ##eos 16Right! Mary Ann is the character who 17l Ready? ##end ##f6 02 My grandpa says that when he was 03 a young boy, they did not have TV. 04 He says it didn't matter because 05 they had fun anyway. Grandpa lived 06 in a small town near a coal mine. 07 Most of the fathers worked in the 08 mine. They were tired when they came 09 home from work, but they still spent 10 some time with their kids. They 11 played games and read stories and 12 things like that. My grandpa says no 13 one missed TV at all. But then, TV 14 had not been invented yPress 03? to read the story again. 056. What is the SETTING where Amy works? 08 A. an Emergency Room 10 B. the children's ward 12 C. the hospital cafeteria 14 {$} is the answer. ##eos 17Right! Amy works in an Emergency Room 18setting. ##eor 17No, t ##eos 17Right! Amy is the main character and 18she is a nurse. ##eor 17No, try again. ##eor 17No, the main character is Amy, and she 18is a nurse. B is the right answer. ##eor 33291 b 01DIRECTIONS: Answer the question by 02typing A, B or C. Press RETURN. another 13 job. ##eos 01DIRECTIONS: Answer the question by 02typing A, B or C. Press RETURN. Press 03? to read the story again. 055. Who is the main CHARACTER in the 06 story? 08 A. a doctor 10 B. a nurse 12 C. a sick person 14 {$} is the answer.e says that the Emergency 07 Room is the most exciting place to 08 work in the hospital. All of the doc- 09 tors and nurses have to work very 10 fast. Lives depend upon them. Amy says 11 that her job is very hard, but she 12 loves it. She would never want school is the setting of the 18story. The right answer is A. ##eor 33291 a ##end ##f6 02 My sister's best friend, Amy, is 03 a nurse at a hospital near our house. 04 She works at night. Amy has been a 05 nurse in the Emergency Room for four 06 years. ShRETURN. Press 03? to read the story again. 054. What is the SETTING{ }of the story? 08 A) a school 10 B) Woodrow's house 12 C) Woodrow's front porch 14 {$} is the answer. ##eos 17Right! A school is the setting. ##eor 17No, try again. ##eor 17No, a drow is the main character. 18Nice going! ##eor 17No, that is not the main character. Try 18again. ##eor 17No, Woodrow is the main character in 18the story. C is the right answer. ##eor 33291 c 01DIRECTONS: Answer the question by 02typing A, B or C. Press #eos 01DIRECTONS: Answer the question by 02typing A, B or C. Press RETURN. Press 03? to read the story again. 053. Who is the main CHARACTER in the 06 story? 08 A) Ms. Simon 10 B) the principal 12 C) Woodrow 14 {$} is the answer. ##eos 17Yes, Wooestion, Woodrow raised his hand. 10 He got every one right. At noon on 11 the playground, he made 16 baskets 12 in a row. In art class, he drew the 13 best picture of a ship that I have 14 ever seen. I wish Woodrow would go 15 back to where he came from! #n my class today. 03 He sits right behind me. His name 04 is Woodrow.{ }Our teacher, Ms. Simon, 05 asked him if he wanted us to call 06 him "Woody". He said no, that he 07 wants to be called "Woodrow". Today, 08 every time Ms. Simon asked the class 09 a qupa lived 18in a small town when he was a young 19boy. ##eor 17No, that's not it. Try again. ##eor 17No, the right answer is C. Grandpa 18lived in a small town when he was a 19boy. That was the story's setting. ##eor 33291 c ##end ##f6 02 A new boy was iestion by 02typing A, B or C. Press RETURN. Press 03? to read the story again. 052. What was the SETTING when Grandpa 06 was a young boy? 08 A) a large city 10 B) a farm 12 C) a small town 14 {$} is the answer. ##eos 17Yes, the answer is C. Grand7Right! The main character is an older 18man - the grandfather (grandpa). ##eor 17No, try again. ##eor 17No, the main character in the story is 18an older man - the grandfather (grand- 19pa). A is the right answer. ##eor 33291 a 01DIRECTIONS: Answer the quet! ##eos 01DIRECTIONS: Answer the question by 02typing A, B or C. Press RETURN. Press 03? to read the story again. 051. Who is the main CHARACTER in the 06 story? 08 A) an older man 10 B) a father 12 C) a young girl 14 {$} is the answer. ##eos 1ry again. ##eor 17No, Amy works in an Emergency Room 18setting. A is the right answer. ##eor 33291 a ##end ##f6 02 Esper is a dragon who lives by 03 a castle. He is a friendly dragon, 04 and never gets upset unless some- 05 one wakes him up. Esper likes to 06 take naps under the trees that grow 07 around the castle. When children 08 who live in the castle play tag un- 09 der the trees, they sometimes wake 10 Esper up. When they do, he growls 11 very loud and acts mad at them. But 12 the children know he " "USES TURTLEGRAPHICS; " "type bits = 0..7; 'byte = set of bits; 'charimage = packed array [0..7] of byte; 'font = packed array [0..127] of charimage; " "var currentset: font; &charfile: file of font; &mode: integer; & "function fontread '"GB m. macias 7/11/86.Z (Pb R #TXTWRIT TXTWRIT QUICKSTUQUICKSTUPETSTUFFTURTLEGRTURTLEGRLONGINTICHAINSTUPASCALIO & !story's setting is a computer 18screen. That is where the bike race 19game is played. B is the right answer. ##eor 33332 b ##end for the bike 06 race? 08 A. a bike trail in the park 10 B. from GO to FINISH on a computer 11 screen 13 C. Brownie's street 15 {$} is the answer. ##eos 17Right! B is the correct setting. ##eor 17No, try one more time. ##eor 17No, the 17No, try once more. ##eor 17No, the right answer is B. Brownie 18is the main (bug) character in the 19story. ##eor 33291 b 01DIRECTIONS: Answer the question by 02typing A, B or C. Press RETURN. Press 03? to read the story again. 0510. What is the SETTING 02typing A, B or C. Press RETURN. Press 03? to read the story again. 059. Who is the main 'bug' CHARACTER 06 in the story? 08 A. Biggie 10 B. Brownie 12 C. Bikeman 14 {$} is the answer. ##eos 17Right! The main (bug) character is 18Brownie. ##eorwhat else?) a brown bike. I always 12 choose Brownie as my bike racer, 13 and you should see him zoom from GO 14 to FINISH in nothing flat! Do you 15 think that I always win because he's 16 good - or because I am? ##eos 01DIRECTIONS: Answer the question bything! Here is how it works. 05 Each player chooses a bug to ride 06 in a bike race. One bug is named 07 Biggie, and he rides a black bike. 08 Another one is named Bonkers, and 09 he rides a blue bike. My favorite 10 bug is named Brownie, and he rides 11 (ht! The setting is a yard around 18the castle. ##eor 17No, try again. ##eor 17No, the setting is a yard around the 18castle. A is the right answer. ##eor 33291 a ##end ##f6 02 My favorite computer game is one 03 called "Bike Blast". It is really 04 some c 01DIRECTIONS: Answer the question by 02typing A, B or C. Press RETURN. Press 03? to read the story again. 058. What is the story's SETTING? 08 A. the yard around a castle 10 B. a room in a castle 12 C. a dungeon 14 {$} is the answer. ##eos 17Rig2 C. a dragon 14 {$} is the answer. ##eos 17That's right. The main character in the 18story is a dragon named Esper. ##eor 17No, try once again. ##eor 17No, the main character in the story is 18a dragon named Esper. C is the right 19answer. ##eor 33291doesn't mean 13 any harm. He's just blowing off 14 steam! ##eos 01DIRECTIONS: Answer the question by 02typing A, B or C. Press RETURN. Press 03? to read the story again. 057. Who is the main CHARACTER in the 06 story? 08 A. a child 10 B. a princess 1(name:string):integer; "procedure wfchar (ch:char); "procedure wfstring (s:string); "procedure fontype (m:integer); implementation E á Cá>آآ*Í k vޢڪP""ˡR8  -  6تP+,+,ȡ+++V 0--(^ mode: integer; & "function fontread {^@ɡ 'ɡ'š šBdX    'ȡ ȡ'''ġ'ġ'  " & ٹ          ȡ  ȡ  b ȡ  Bȡ 2   aA,ȡٛٛ,@@ @\ǿǿ  ǿ 2 ȡ- ټ00-/0-á -..///.ټZڳ0"ڪP-0- --ZTڳڪP--š-- - T0 ǿ ُǿ؏ɡ 'ɡ'š šXڪP.-//p00cedure writeat (x: xcord; y: ycord; line: longeststring); "procedure input (prompt: string; var line: string; maxlen: stringlength);  procedure cursorxy (column, row: integer); "function cursorx: integer; "function cursory: integer; "  implementation L E cursor (direction: contrl; count: integer); "procedure border; "procedure crlf; "procedure writestring (line: longeststring); "procedure printstring (line: longeststring); "procedure printat (x: xcord; y: ycord; line: longeststring); "procedure writeat (x: xcord; y: ycord; line: longeststring); "procedure input (prompt: string; var line: string; maxlen: stringlength);  procedure cursorxy (column, row: integer); "function cursorx: integer; "function cursory: integer; "  implementati"procedure cursor (direction: contrl; count: integer); "procedure border; "procedure crlf; "procedure writestring (line: longeststring); "procedure printstring (line: longeststring); "procedure printat (x: xcord; y: ycord; line: longeststring); "pro--)vPINTEGER vREAL $|CHAR 6BOOLEAN BSTRING ,TEXT INTERACTLINPUT xOUTPUT fb"function cval (ch: char): integer; "function val (line: string): integer; "function cap (ch: char):char; "procedure caps (var st:string); "function keypress: boolean; "procedure clrwindow (start, lines: integer); "procedure wait (count: integer); trl = (up, down, left, right, clear, home, normal, inverse, 1complement, flash, rubout, bell); 'xcord = 0..39; 'ycord = 0..24; $ "function len (line: longeststring): integer; "procedure evaluate (strg: string; var value: long; var curpos: integer);  "uses turtlegraphics,txtwrit (* {$u:txtwrit.code} txtwrit *) ; "const max_x = 279; (max_y = 191; (longestlength = 80; ( "type long = integer [8]; 'longeststring = string [longestlength]; " stringlength = 0..80; 'charset = set of char; 'con(name:string):integer; "procedure wfchar (ch:char); "procedure wfstring (s:string); "procedure fontype (m:integer); implementation E á Cá>آآ*Í k vޢBb{   ؛0 W Q K E ? 9 3 -CU& 3 +=/C"$[؛~á~ײצ}T0تPš|á{á)R 6تP RتPRتP' R*6ڪPVVPVǠVϽ 4ZI? 5ZTL?Xs 6ZUO? 7Z)Q? 8ZNT?; 9Z)V?% :ZEY? ;Z[?Lo <Z(]?г =ZP_? >Z(b? ?ZLd?  @ZTf?] AZUh?D? 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HH1H0H(ȹ(*ȹ*,ȹ,.ȹ.`   ""##  Iif E J j 8  e e  `(J 8 e  ` Z Z< $ %$PQ $  ߩ $ Li`t^ JL` T$Q%P)Q I L`#JI`'  I` I0ݩ(0/,",i8i#Hiihifi`i,i,3iPII4ifH8H hIiH h hL8SETáSYSTEM.CHARSET  @! @4` - G`` 8`*UH)JJh & & f)4#ihh h2ɡhh h.آآآǿآآǿآآD ٚ SYSTEM.CHARؑؑ!ٹا ZZا Zا Zا ZZfا ZZا Z:ا Zا ZZb8 ؂ɡNTEGER[36]) /END; ' " "PROCEDURE FREADDEC(VAR F: FIB; VAR D: STUNT; L: INTEGER); "PROCEDURE FWRITEDEC(VAR F: FIB; D: DECMAX; RLENG: INTEGER); "  IMPLEMENTATION L E M.SWAPDISK&:(7,צ*SYSTEM.WRK.CODE[*]To what codefil &  * عteVG8  )  T uh[NA4'á +-Í ' "PROCEDURE FSEEK(VAR F: FIB; RECNUM: INTEGER); PROCEDURE FREADREAL(VAR F: FIB; VAR X: REAL); "PROCEDURE FWRITEREAL(VAR F: FIB; X: REAL; W, D: INTEGER);   IMPLEMENTATION $ "PROCEDURE FSEEK(*VAR F: FIB; RECNUM: INTEGER*); $LABEL 1; $VAR BYTE,Bext? ( ׯ,á(+( "ˡ$ Can't find ::9 ƀ:ײ9 ƀ:צSYSTEM.SWAPDISK&:(7,צ*SYSTEM.WRK.CODE[*]To what codتPš++0تPRš&+R+P&P0&Ršز&RPز&PR,VV"6h ssembleצCompile what text? ( ׯ,á(+( "ˡ$ Can't find ::9 ƀ:ײ9 ƀ:צSYSTEM.SWAPDISK&:(7,צ*SYSTEM.WRK.CODE[*]To what cod "PROCEDURE SETCHAIN(TYTLE:STRING); "PROCEDURE SETCVAL(VAL:STRING); "PROCEDURE GETCVAL(VAR VAL:STRING); "PROCEDURE SWAPON; "PROCEDURE SWAPOFF; "  IMPLEMENTATION E :::&:(xáצAssembleצCompile what t:L,VSNNNNNNNNNNNYO MIHA<4-('  AH3P|v:n ƅ|L,hƀhhh8hohlhXhhhFffff80)ƅܥ#FfII懥HHL,L5hhhhhƀhh-ȑhhƀ 0ȑƀ0hJJJJ 0ȑ) 0ȑƀĆL>ʈƅ ~~擥 ~ 抦|ɥ8包~ƅLlII懩&&u`hh HHHHHL,} ei|ʽ 8襁i}}ʈƍƎƋƊЌإLl2d|e~28ʈƅyʈƅƉ` DL?Ł|}ƅL\E||怦}ʚH恺8倅偪ʈƅ})H揥L\LlL,E0LL DL\ ILlL,ELL DL\Ee8刅刪ʈʈww&~ʈƅFyʈƅ~HHHHHHL,~ʈƅFHHHH恥HL,0~}ʈƅ0I愊iʈؚH恥LŁ|} ƅL\ ~~8ʈƅ  ILlL, DhƁ}eʆƀƀ|ʊe~8偅z{lzhhhhhh8冐 0 h HHHL,L5IL,h h'(ʈ D.ł( Ł|} ŀ}|ƀL;~HHL,~HHY   9    ' sU7z ;|hvhwhhxylxMz|vwlvl llhzh{hƁhh-۲z0ݡߑ ع      y LOCK,N: INTEGER; "BEGIN SYSCOM^.IORSLT := INOERROR; $IF F.FISOPEN THEN &WITH F,FHEADER DO (BEGIN BLOCK := 0; BYTE := FBLKSIZE; *IF (RECNUM < 0) OR NOT FSOFTBUF OR 2((DFKIND = TEXTFILE) AND (FRECSIZE = 1)) THEN ,GOTO 1; (*NO SEEK ALLOWED*) *IF FRECSIZE < FBLKSIZE THEN ,BEGIN N := FBLKSIZE DIV FRECSIZE; .WHILE RECNUM-N >= 0 DO 0BEGIN RECNUM := RECNUM-N; 2BYTE := BYTE+N*FRECSIZE; 2WHILE BYTE > FBLKSIZE DO 4BEGIN BLOCK := BLOCK+1; 6BYTE := BYTE-FBLKSIZE 4END 0END ,END; *WHILE RECNUM > 0 DO ,  00//3 (> ,-dȡ.ٛ ٛٛaA6 FڪP.TEXT1""š..1RV1-,ġڏ- .- .-ˡMۿš.-۞á, . .۞ۂB.- ܂š š.-܂-ۂ--,ĝ1..ُؑ. ,-dȡ.ٛ ٛٛaA6 FڪP.TEXT1""š..1 0..BufSize; (* Index within buffer *) &Buffer: PACKED ARRAY [ 0..BufLen ] of CHAR;(* block buffer *)  (*MM*) readlncnt, readcnt,  openflcnt : INTEGER; $ $  procedure readline (var inline: longstring);  function openfile (filename: string): integer;   implementation E e longstring = string[255]; " "var  (* mmmm *) callopenfl, callreadln, &empty: boolean; &infile: file;  NotNulls: 0..BufSize; (* Num of non-null chars *) &BufIndex: 0..BufSize; (* Index within buffer *) &Buffer: PACKED ARRAY [ 0..BufLen ] of CHAR;(* block buffer *)  (*MM*) readlncnt, readcnt,  openflcnt : INTEGER; $ $  procedure readline (var inline: longstring);  function openfile "const BufSize = 1024; (BufLen = 1023; ( "type longstring = string[255]; " "var  (* mmmm *) callopenfl, callreadln, &empty: boolean; &infile: file;  NotNulls: 0..BufSize; (* Num of non-null chars *) &BufIndex: $ $ ݞ$' ݑ$ $݂ō $݂ġ ݂$ $ $ȡ%  0 ފ$čV   .ˡ:  Eɡ  -ݑ š 0 0 ߿`ġ(   ݂. ݕ ؂݂3  ݕ 0 . ݑ0 ݕ݂ ؂ ɡ  |, R -   $ $ ݞ$' ݑ$ $݂ō $݂ġ ݂$ $ $ȡ%  0 ފ$čV   .ˡ:  E.áBڲzؼ0ݞ$ڲzjeEÍɍEáޢ >ۓɡ ؼ݀$ ؼݞ$ۡܡ ؼ$ Dɍ -   "ˡ\ݣ ݣ šݢ ݣ ݢݣݣ ݣ ݣݣńݢݣݢݢݢˡݢݢ ۚݢܚ  / |á +-Í-ڲzؼ 0ݢݣޢÄɡ3ڕġ$ڕšš"šޣ Ąޣ ݣ ˡRݣ &ݢ ݢݢ!ݣ "ˡݣ ˄ݢ!ۂBEGIN RECNUM := RECNUM-1; .BYTE := BYTE+FRECSIZE; .WHILE BYTE > FBLKSIZE DO ' "PROCEDURE FSEEK(VAR F: FIB; RECNUM: INTEGER); PROCEDURE FREADREAL(VAR F: FIB; VAR X: REAL); "PROCEDURE FWRITEREAL(VAR F: FIB; X: REAL; W, D: INTEGER); RV1-,ġڏ- .- .-ˡMۿš.-۞á, . .۞ۂB.- ܂š š.-܂-ۂ--, xXSTARTUP CONTROLLPROCESSMINIT GETINFO צintroá PintroתbNbXb[ ת [CC-X p ԍ֍br r b^br COD`b6 6 ^``Pb6 r !DP    (KR  תPPLhX0T$ ؾؾ1ë إ إ إ إ إ  1Ú(THIS Program Cannot Be Run At This Time!See Your Instructor."Press Ctrl-Reset To ReStart Again!ۡ10 10 ީީ  إ  ؾ ؾ ؾ1ë  إ إ  إ Mإȡ! ˡ) @ D   51ȡ  ȡھ2 XD   53 ȡ  ܓNPFީ ީ ީ & P dá%..P.Ǡ.Pk š1..צ .Q.ǡ.P5ġ0..צ .R.Ǣ.P..ȡ۾ ڥPšȡ .٪P --á--š.,-.,.ȡ,0-,,,'X\P ..P.Ǡ.P..ȡ۾ ^ȡHGGPšPȡ!ڛHGGڂ)diCTצ  ȡ'GG܊Gܛۿ48Ä8Äس@GGŚ^ x`<HHH`(hhhhhhHH`$hhhh HH`$^4 \6$ צ$Place the Red Disk in the disk driveצand press CONTROL-RESET.HGGHGGPšPȡ!ڛHGGڂ)diCTצ  ȡ'GG܊Gܛۿ48Ä8Äس@GGŚ^ xhhhhhhhhHD  کɩ  HGGDˍǨ LABNET ERROR!!!צ$Place the Red Disk in the disk driveצand press CONTROL-RESET.HGG,+,ȡ%HGG++++HGGHGGGGG HGG˫V  ٩ɩ  0HGGGGG HGG˫OGGGGG8 FGG HGGHGGGGG HGG˫  تP+BGB B BQCODEEXT STARTUP.CODEz6 ʪz|z6 ODb6 *,, STARTUP.CODESWAPDISKSTARTUP.TEXT STARTUP.CODECODE[*]COMP:SYSTEM.SWAPDISKKK듡צ PROGRAM ID: [SENDING ID TO LABNET.צ PLEASE WAIT.8[8צ& צ& POBCצ08ń$  CLAS II COMPREHENSIONLESSON  צ 4 6nצ% Set Score: %Mastery:$ --!DP  (KR [ תP2[PLhX0T$ ؾؾ1ë إ إ إ إ 22إ 2 1Ú (THIS Program Cannot Be Run At This Time!See Your Instructor."Press Ctrl-Reset To ReStart Again!ۡ10 10 ީީ 2إ 2 ؾ  ؾ  ؾ1ë  2إ 22إ 22إ 2K2إ ȡ! ˡ) @ D   51ȡ  ȡھ2 XD   53 ȡ  ܓNP Fީީ ީ & P dá%..P.[Ǡ.Pk š1..צ .Q.[ǡ.P5ġ0..צ .R.[Ǣ.P..ȡ۾ ڥ[Pšȡ .٪P --á--š.,-.,.ȡ,0-,,,'X\P ..P.[Ǡ.P..ȡ۾ ^ȡBBB BBBBBBBBy  ,*4&d"0VCOMP PROCESSMVCUNIT UNIT18 UNIT3 UNIT4 UNIT5 UNIT6 INIT PREINIT BEGINCOMENDCOMP GOSUB340SHOWSCREERORCALC צ& צ& צ& צLABNET IS NOT ACTIVE!!PRESS ANY KEY TO RUN STAND 0dd( (dצ( PdP8$ ת$  צ system.code !צ& צ& צ& צLABNET IS NOT ACTIVE!!PRESS ANY KEY TO RUN STAND ALONE.듡K 01' P צ PLEASE WAIT.8[8צ& צ& צ& צ& צ& צLABNET IS NOT ACTIVE!!PRESS ANY KEY TO RUN STAND - ----- --------`צ000Pd00á d 0 0Ä  0á--Pl P 0 .2 צ / Correct ád%NRۓۓ$2تPšd+/+/ȡ+++ƀT+ƀƀ~Ƃ ~~ƀƂ POʀ(̀ʀ('ʀƂ Ƃʀ ˡPO Ƃ ʀ(ʀ(Ä}}_' צGood. You found it.SáצNP0 00 Ƅiƈy >عYƈy Ƃaƈy  ɡ  ĩ    (8 :̊Ɔ Ɗ Ƅ  ʊáƂ ƊƊ Ɗƈ! Ɔƈ! ʊ̊ ʊ('ʊ(ƈ! uƊƈ!ʊ(ʊ(á Ƅƈ!AMʊ-ƈ!ʊá  Ƃ ƈ! 4ʊʊĩM  .~D  ~0ƈyƋƋP0 00 Ƅiƈy>MعYƈyƂaƈy ɡ  ĩM  (8 :̊ƆƊƄʊáƂ ƊƊƊƈ! Ɔƈ!ʊ̊ P á ˡ áˡ>T XƆqƄiYˡƂa((ƈy Ɔqƈy 'ƈy ~0ƈyƋƋ |I~THANK YOU. |N~|I~PLEASE WAIT.|N~B ڹ$KEY THE REQUIRED INFORMATION. PRESSת(צRETURN WHEN YOU ARE FINISHED.(dצPRESS SPACEBAR TO TRY AGAIN.(ת(8צPRESS SPACEBAR TO CONTINUE.(צ( `6 &á Í?éOPPO ڹ    T R   <~ xj J  (U: hR |I~THANK YOU. |N~|I~PLEASE WAIT.|N~B ڹ$KEY THE REQUIRED INFORMATION. PRESSת(צRETURN WHEN YOU ARE FINISHED.(dצPRESS SPACEBAR TO TRY AGAIN.(ת(8צPRESS SPACEBAR TO CONTINUE.(צ( `6##eorצ##eosצ##endˡ#2ájl  ȡMš16á۞6á U: hR t  ȡ٤4 2 צ{ š){ ٕ  ق{ צ }š, }ٕ  ق} {}šצ{}'d ȡצ2 4 -&' &% "$G&Cr-á (  2     PR(#zZ |I~Quit program?|N~ PAre you sure? YáP"0*#*****צ terminatedNéOP T bZ I B ; terminatedׯ?//Program terminated during /,/צ./setׯ://צProgram exited after /,/צ./Please record your scores.$Please remove the diskettes and turnthe computer off.+á ,0.0ת%+,0.2ת,+0+,1+/+/ȡ++ IFצ completed צ terminatedPsetׯO .צ completed;//Program finished with /,/צ./ow type the word.צNow type the base word.M~' No, that's not it. Try again.  ' ̅ƅNo, the word is ƅT`ƅצ.aƅSáCan you type the word?!Can you type its base word? }~ōPO詀PO~~~ P Base word ץPš+P.'Yes, that's it! Good for you.M~'No, check your spelling  Sá>'̅̌ʌ̌̌̌̌ƈ!Ɔ6áƂ Ƅƌƌʌá Ɗ) q ƈ!Ɗ)ʌ] ʌᓡʌ̌ʌ(ʌ(Ɗ) ̌߶?á̌̌ƌȡۤˡ áڢڢˍ? P ˡآڤ á Cá>آآ*Í k vޢƄdƂ\T+Ɔl ƄdƆl ('(Ɔl POKƆl+á Ƃ\Ɔl TƆlM  Illegal filenamenT.,V '˄Ɔ" Ɔ"'˄  (@ڏ˄˄áڂÍáq+_jG+  "$k(*,.02468:<>@BDFHJLNPRTVXZ\^`bdfh POPOg ƂƆ"VMعD'Not quite. Try it again.   Ɔ" KPO쩀PO  S( Ɔ" Ɔ"'˄POƆ" Ɔ"'˄  (@ڏ˄˄áڂÍáq+_jG+ öÄöÄ*" ˲"'˄ >FƄƂ  Ɔ" ƄƆ" PO('( (Ɔ" š*צ/** *6' &Good! You divided the word correctly.qS^' Not quite. Try again. 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(Y or N)ٳ@@ٳ@@ צset#wP š늉?#P*)(1 צintro$ªª-ץ+cc  ' Revised 1984&ǰ J%I!# #"𿥁"#$$$ͩPOJIFPOJ0KO ' JIꩁ'  systend.code\#&2&1 צSet "צ.& JI*A()Kˡ)KɄ))*)(1 צintro$ªª-ץ+cc  ' Revised 1984&ǰ J%I!# #"𿥁"#$$$ͩJJ*ˡaצ.textˡ<צproblems opening file #&2&1 צSet "צ.& JI*A()Kˡ)KɄ))et.charsetˡצintroá צintro$ªª-ץ+cc  ' Revised 1984&ǰ J%I!# #"𿥁"#$$$C(0./+צ 6$ ת$* OPrpb rbb(r p'צLESSON  ('' Copyright 'צPrescription Learning'1983 ' Revised 1984&ǰ J%I!# #"𿥁"#$$$צset"b| (lCOMPARE AND CONTRASTת(NCAUSE AND EFFECTת(4EXPRESSIVE LANGUAGEת(}fJ2 Initiationת ȡ  'צCLAS II COMPREHENSION'צLESSON  ('' Copyright 'צPrescription Learning'1983 ' Revised 1984&ǰ J%I!# #"𿥁"#$$$͹DRAWING CONCLUSIONSת(צFACT OR OPINION(lCOMPARE AND CONTRASTת(NCAUSE AND EFFECTת(4EXPRESSIVE LANGUAGEת(}fJ2 Initiationת ȡ  'צCLAS II COMPREHENSION~F## "0"0 1  #~  JIKIJ0 0ڹ MAIN IDEAת(צDETAILS(SEQUENCEת(# #:$$$set"KP š늉L?̵#P# #$$"3P completedP󓄩OO"3"" P󓄡" $צsetƂ  Ƃ  $ (ꕚ'0 'Do you want to go on? (Y or N)ٳ@@ٳ@@ צset#wP š늉?#Pšȡ .٪P --á--š.,-.,.ȡ,0-,,,'X\P ..P.wǠ.P..ȡ۾ ^ȡss CONTROL-RESET.HGGHGGȡ!ڛHGGڂ)\aEVצ  ȡ'GG܊Gܛۿ48Ä8Äس@GGŚ^ xhhhhhhhhHHHH`(hhhhhhHH`$hhhh HH`$`^ \6& צ$Place the Red Disk in the disk driveצand press CONTROL-RESET.HGGHGGȡ!ڛHGGڂ)\aEVצ  ȡ'GG܊Gܛۿ48Ä8Äس@GGŚ^GGG HGG˫D  کɩ  HGGDˍǨ  LABNET ERROR!!!צ$Place the Red Disk in the disk driveצand pre  تP+,+,ȡ%HGG++++HGGHGGGGG HGG˫V  ٩ɩ  0HGGOGGGGG8 GGGG BHGGHGGGGG HGG˫GGB BP TENDIT CONTROLLPROCESSMSENDINFO PPOl!%$u[$"3P completedP󓄩OO"3"" P󓄡" $צset-0      0'##ץáIácQML& 9 1 , ' "  .+%"# #:$$$set"KP š늉L?̵#P# #$$"3P completedP󓄩OO"3"" P󓄡" $צsetPAM L N 'Do you want to go on? 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Labnet is not active.צPlease record your scores:צ !DP    (KR w תPNwPLhX0T$ ؾؾ1ë إ إ إ إ NNإ N 1Ú(THIS Program Cannot Be Run At This Time!See Your Instructor."Press Ctrl-Reset To ReStart Again!ۡ10 10 ީީ  Nإ N ؾ ؾ ؾ1ë  Nإ NNإ N Nإ NMNإd6 Z  ڢڢˍ? P ˡآڤ á Cá>آآ*Í k vޢ