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Yesx8B. NoPress ESC to return to the MainMenu at any point during the game.xSelect ItemYou can play the game as a(A. DISCOVERERFB. EXPLORERdC. MASTER(p- if you have not read2p the bookFp- if you know somethingPp about the bookdp- if you have readnp the bookor you can use theD. BOOK SCANNERx- to learn about thex bookxEnter your choice.(CBS SOFTWAREP&xMEDIA BASICShas brought youTHE NOVEL APPROACH [ A:F2f [4A:C2fZ@Z@ZtZ4Z4Z@Z@ZtZ4Z@Z@Z@Z@Z@ZtZ@Z@Z @Z!@Z"t Z#@Z$@Z%t(WHAT WOULD YOU LIKE TO KNOW?<A. What is in The Novel Approach?FB. How do I get started?PC. How do I play as a Discoverer?ZD. How do I play as an Explorer?dE. How do I play as a Master?nF. How do I use the Book Scanner?Press ESC to return to the MainMenu at any point in theinstructions.(WHAT IS IN THE NOVEL APPROACH?<A. three different gamesFB. the Book ScannerPC. the Player's HandbookTHREE DIFFERENT GAMESDISCOVERER Game(You do not have to know the story2to play this game.FQuestions are based on what youPwould do if you found yourself onZthe island with the boys.nThis game has no right or wrongxanswers. Each response leads youin a new direction so you can playthe game many times.You'll discover a lot about yourselfand the adventures waiting for you inthe book.EXPLORER Game(Choose this game if you have read the2book . . .F or are reading the book . . .Z or have used the Book Scanner.nYou earn points for every rightxanswer. If you play against theclock, you earn higher scores.MASTER Game(Play this game if you have read the2book . . .F and know it WELL . . .Z and/or know the Book ScannerdWELL.xRight answers in this game earnhigher scores. Play against the clockfor a maximum score.THE BOOK SCANNER(The Book Scanner is a great source2of information about the book.FIt contains background material asPwell as specific answers to EXPLORERZand MASTER game questions.THE PLAYER'S HANDBOOK(The Handbook contains complete2instructions for playing the games<and information about the novel.HOW DO I PLAY AS A DISCOVERER?(Discover your own thoughts and2feelings as you put yourself in<the story and join the boys'Fstruggle for survival.ZThere are no right or wrongdanswers.xEach choice you make will leadyou down a different path ofquestions and options.As you play this game, you learnabout the story.HOW DO I GET STARTED?(After you have booted the disk,2follow the instructions on the<screen.PYour playing options will beZdisplayed at the bottom of everydscreen.Playing Options(1. ?(HAt any point in the game,2Hyou can press this key forH(Menu) returns you to theHprevious Menu.5. ESCH(Escape) returns to the MainHMenu. You can use this keyHat any point while playingHthe games or using the BookHScanner.(Most of the time the screens advance2automatically in all three fast-paced<games.HOW DO I PLAY AS AN EXPLORER?(Play this game if you know the2story or have reviewed the Book<Scanner.PEach game consists of fiveZquestions.nYou can choose questions fromxone of three categories: People Setting and Action IdeasPlaying Options(You can play . . .< aloneP against an opponentd against the clock - forn the highest scoreIf you play against the clock,you will have four minutes tocomplete the five question game.Answer each question as quickly asyou can. The shortest time earnsthe highest score.Each right answer is worth ( 100 points - untimed< 200 points maximum - timedxHUNTIMEDxTIMEDEXPLORERH100/quest.200 max/quest.LEVELH500 max.1000 max.Keeping Track of Your Score(Your score is automatically2recorded.FAfter you answer each question, aPrunning total is posted at the topZof the screen.nYou will always know how well you'rexdoing!High scorers will see anexciting scene from the story.What Are The Trouble Spots?(In the EXPLORER and MASTER Games your2errors are identified as Trouble<Spots and stored in memory while youFplay.ZImmediate help is available!nYou can use the Book Scanner toxcorrect your Trouble Spots. If youselect the Trouble Spotter option,the correct answers will be rightthere automatically for yourreview.HOW DO I PLAY AS A MASTER?(Play this game when you are ready2for the most challenging exploration<of the book and its themes.PEach game consists of 10 questionsZrandomly drawn from the Masterdfile.Playing Options(You can play . . .< aloneP against an opponentd against the clock - forn the maximum scoreIf you play against the clock,you have 20-60 seconds to answera question. (More time is allotted for longer questions.)You earn points for right answersand lose points for wrong answers.2Each right answer is worth F 500 points - untimed modeZ 1,000 points maximum - timed modex@UNTIMEDxTIMEDMASTER@500/quest.1,000 max/quest.LEVEL@5,000 max.10,000 max.(High scorers will see a scene from2the exciting conclusion of the<story.What Are The Trouble Spots?(In the EXPLORER and MASTER Games your2errors are identified as Trouble<Spots and stored in memory while youFplay.ZImmediate help is available!nYou can use the Book Scanner toxcorrect your Trouble Spots. If youselect the Trouble Spotter option,the correct answers will be rightthere automatically for yourreview.HOW DO I USE THE BOOK SCANNER?(The Book Scanner is a complete file2of information about Lord of the<Flies. You can use the BookFScanner in two ways: choose thePTrouble Spotter or Browser option.TROUBLE SPOTTER(The Trouble Spotter calls up2information on your Trouble<Spots - AUTOMATICALLY.PThe Book Scanner providesZspecific information - anddthe answers you need.xTo use the Trouble Spotter: 1. do not turn off your computer 2. choose the Trouble Spotter optionBROWSER(The Browser allows you to2access any information on the<Book Scanner.PThe Browser does not have to beZused immediately after playingdthe games. It is always available.xUse the Book Scanner Menu toselect items of interest to youand "browse" at your own pace.SWITCHING DISKSPInsert the Other Disk to useZthe Book ScannerPress the RETURN Key when done.SWITCHING DISKSPInsert the Other Disk to playZthe Discoverer Game.Press the RETURN Key when done.SWITCHING DISKSPInsert the Other Disk to playZthe Explorer Game.Press the RETURN Key when done.SWITCHING DISKSPInsert the Other Disk to playZthe Master Game.Press the RETURN Key when done.R7M p|&2WPx\`aD#WB)nsqo' +JJJJ ?\>m0M='+l> /+l   d]@ŵLҦ]]LF L}BBL] X  ` MPACKC00 BrZ [AB "0f ZZ [TABC2f ^`HLord of the Flies is about a group ofboys who are stranded on a tropical(island.<Join the boys and discover what youFwould do in their place as theyPstruggle for survival.dThere are no right or wrong answersnhere. Just follow your instincts.xSee where they lead you. Would you like to see some scenes( from the story or go right to the< game?dHA. Preview ScenesxHB. Play GamexSelect ItemChoose a category and join the(boys on the island.P8A. Peopled8B. Placesx8C. IdeasxSelect Item( There is still much to discover.2 Each response leads you in a new< direction.d What would you like to do now?x A. play another game B. return to the Discoverer Menu C. return to the Main Menu( A copy of Lord of the Flies is< included with this game.d You might want to read it rightx now!The Plane CrashZZP h(2`+:DP@/?]p9\K+?EO?o b<_GaP/o]WThe Signal Fire=0Z=0Q0(!2"2 "!7"!&Cʤ#SĤ#S<#S #S#St#S#Sf#S$Z$!_|%|%8&&d&&I'(0(.(!-($($((()))x)z)$,\,\,\123_IOPO0e_IP0#X-o/J[!JZ!ϟ <<<<<<<<<2 <<<<*<<<<<|Rr?? 0839xp |?t41<< Dpdtpt4/g24M<<^| `@KaR{YP@ gp0H@Fo 8hr;p< 0G0  8Lh0POsBhp90  8hp8r<>` >px80 p``p0p@x0;|rgs ppsp# -`wpsp) !prL ppsp# ) wp! !prPG 2RH,BlW??8>q?`|?>gs 0`g6 A3vÀ 6fpÆ m 0 f` ??=ooo a`0`9?@`@pp+.` =00+.` =00;Bsep=%p~9?@`@pp.W6] p{aaA4*| rh ^TJ ^>P|zaH HŐ`P  >@@~l 8fx9 `h>K kI>>@a? P,HFCmCC>~ @0D @ dN2#B9 98\pg P ?w6`RC@@ `   x4` ׀$o x`sxp8 33@@ 4t`@A>` ! 8H``A!8Q; f``?~$ʥSʥS$@@~ < 8>gpqqs?tD??>zr{ ;}| ?w n`80`! @@A7oO_߁0(xx4 0 8$0@`Ep@88888@p`0 }8@ ` 0 ` 8`6,X0paÀ~>rСFa @  6 P?WjH]pp>^\X@ppPBxdH|'6s?9x|'' #x0`39'x` 00 ` <`P&PdH0@p  6?N`x8O $3Dq0x`3 @@@2@d@ȀZ3C4DC8D Ci;KRZ<C=D`B @CAD2fCDD CGABCDZHCICCkLKKKKRRRRZM`B NCOD2fCSC CiVKRZWCXC Ci[KRZ\@B ] Your plane has crashed, andyou are stranded on a tropicalisland.2What is the first thing you will do?FA. organize the survivors andPmake plansZB. hunt for food so everyonedwill have meatnC. take a head-count and learnxeveryone's nameD. get away alone to meditateand sort things out You're a born leader!That is a very good idea. You(all stand a better chance of2surviving if someone takes<charge immediately.PIn Lord of the Flies a boy namedZRalph organizes the survivors anddis elected "chief."ANx You must be a natural hunter!And meat will give you the strength(and energy you need to survive.<In Lord of the Flies a boy namedFJack is a hunter too. He is bravePand enthusiastic. His effortsZhelp keep the survivors alive.EIr That's using your head!The intelligent survivors have to help(the others make sensible decisions.<In Lord of the Flies one boy is veryFsmart, too. Unfortunately, he isPoverweight and suffers from asthma.ZThe others give him the cruel nickname,dPiggy.Ig You must be very sensitive andthoughtful.(In Lord of the Flies, a mystical boy2named Simon shares your sensitive<nature.PA MYSTIC is a spiritual person who isZkeenly aware of emotions, feelingsdand moods.M( You must use your talents to helpthe others survive.(What kind of leader will you be?FA. physically strong and bravePB. intelligent and quick thinkingZC. persuasive and decisive Yes! Strength and courage arevery important - especially ona deserted island.2You're surrounded by jungles to<hike through, mountains toFclimb and a whole ocean to Pswim in.dLike you, Ralph is strong,nathletic, and very brave.H%8FOAdU?W Ah, you're a real thinker!You are a lot like Ralph. You(both understand that a leader2has to be smart.A!x You're right - what is a leader with-out any followers?(You know that you must persuade the2others to carry out your decisions.FLike you, Ralph in Lord of the FliesPfinds that he must be very clever inZpersuading others to do what is best.Av How will you use your strengthon the island?(Type K to KEEP the things you2would want to do.<Type R to REMOVE the others.Z@ ZPgather wooddPswim in the oceannPclimb treesxPhunt snakesPhunt pigsPbuild hutsPclimb mountainsPJF]pJnRB|s The boys in Lord of the Flies do allthis - and more!(Can you think of other things you'd2like to do on the island? Since you are physically strong,how will you react if the othersrefuse to follow your orders?<A. I will fight them and forceFthem to do what I think isPbest.ZB. I could fight them, but firstdI would try to persuade themnto follow me.EQ" Sometimes you have to be ready tofight. Good luck!(Ralph feels this way too - but2after a while he is outnumbered.FBeing a leader isn't easy!A# You must have a cool head.At first Ralph tries this approach,(too. But he runs into real trouble.<Being a leader isn't easy!A There are some boys on the island withyou.(Type K to KEEP the boys who could2help you and R to REMOVE those who<would not be much help.Z ZPIGGY: overweight, asthmatic, smartdJACK : strong, arrogant, good hunternSIMON: frail, sensitive, wisexROGER: crafty, cunning, a bit cruelIM-EQR You have very definite ideas.At first Ralph leads all these(boys. Later some of them turn2against him.FWhen you read the book, you canPsee who the "traitors" are. As leader, you must organize thechores in their order of importance.(List them from #1 (MOST important)2to #4 (LEAST important) so that the<others can get to work!PA. build huts for shelterZB. explore the islanddC. build a fire to signal rescuersnD. find food and water Ry^HzDzX|X Good thinking! It's hard to setpriorities.(Do you think your list will help all2of you survive on the island?FIn the book, Ralph has to think ofPall these things, too - and muchZmore.A# If you wanted to persuade the othersto build a signal fire, what wouldyou say?2Type K to KEEP the arguments you<would use. Type R to REMOVE theFothers.Z Z"Building a fire is lots of fun!"d"This fire is a serious matter."n"We want to get home!"x"Build the fire or you'll be sorry!""A fire will attract rescuers.""We'll pretend we're Indians!""We have to be careful with fire.""If you're smart, you'll help me."DTOx Sometimes persuading others is hardwork.(What else could you do or say to get2the others to help you?FIn the story Ralph is very persuasivePat first. The other boys look upZto him and follow his plans.nLater things change.AT If one boy didn't want to follow yourplans, how would you deal with him?2A. I'd ignore him. We could get<along without troublemakers.FB. I'd reason with him. I'd explainPhow my plans would help him.ZC. I'd get the others to help medforce him to obey.nD. I don't know. This is a realxproblem.E7 This could work. No one likes to beignored - maybe you'd persuade himto cooperate! You'll have to use all your powers ofpersuasion - but maybe you areespecially good at that. That might work, but you'll have to becareful. This approach could backfire. Yes, it is a problem. Maybe you coulddiscuss it with the other boy and worksomething out. What do you think? DID YOU KNOW that Ralph is onlytwelve? He must grow up in a hurryto survive this island adventure!2Will Ralph manage to lead the boys<on the island to rescue and safety -For will they all perish?ZThe exciting answer is in the pages ofdLord of the Flies!AS/? Hunters must establish priorities.As a hunter, which of these willyou do first?<A. I'll make spears and otherFweapons and learn to use them.PB. I'll explore the whole island toZfind game animals and learndtheir habits.nC. I'll organize some others into axtribe of hunters and divide thehunting duties among them.P4,BSzEQu Yes! Always be prepared.Like Jack, you know that a good(hunter must become an expert with2weapons.E You like to plan ahead!A wise hunter always learns as much(as possible about the terrain and2animal life.FJack goes all over the island andPspends days learning the habitsZand locations of wild pigs.E-HOB_բ Ah, you believe in teamwork.Jack does too. Eventually he be-(comes chief of the hunting tribe.E7 Hunters must also learn to do otherthings.(Type K to KEEP four things you think2are most important for a hunter to<learn. Type R to REMOVE the others.Z Zmake spearsdpaint pictures of animalsntrack animalsxmake camouflageunderstand animal habitsteach others to hunttame wild animalsprepare animals for eating These things might be hard to learn -but you must learn them to survive! Your hunting party finds a sow - amother pig with six piglets.(You can keep eating wild fruit, or you2can kill the sow for meat. But how<will you feel about taking a life?PUse the left and right arrow keys toZsort out your feelings.nI WOULD FEELnI WOULD NOT FEEL@ PexcitedPguiltyPhappyz#?PsadPsatisfiedPtriumphantP afraidP hesitantB{ Taking a life, even for food, doeshave a great impact.(Like you, Jack learns that killing is2a serious matter.E=â The others complain that you arealways hunting and don't do otherchores.2What will you say?PA. "I've got to be free to hunt.ZOtherwise we'll all starve."dB. "You have no right to complain ifnyou eat the food I provide."xC. "I'll try to help in other ways,but hunting is most important." Good point! As a hunter you do helpthe others. Good point! People should be grate-ful to you for providing their food. Good for you! You're willing tocompromise. Maybe the complainerscan help you hunt. Now that you've explored the island,you find that the only game animalsare very large, nasty, wild pigs with(sharp teeth.FAre you afraid of these creatures?ZA. Yes. I want help before I trydto kill one.nB. No. With my training and skill,xI can kill any pig.B,-ER%QR>Pp- Yes, be careful! These animals aredangerous. Hunters must be cautiousas well as brave. Good for you! Hunters must be con-fident and brave - but please becareful. Since you plan to recruit helpers,here are some of the boys on theisland you might choose.2Type K to KEEP the boys who will be<good hunters. Type R to REMOVE theFothers.ZRemember, your hunters should have advariety of strengths and talents.x xPIGGY: overweight, asthmatic, smartROGER: crafty, cunning, a bit cruelSIMON: dreamy, frail, sensitiveRALPH: athletic, fair-minded, braveIYQMA Ah, you have an interesting huntingparty.(In the book, Jack attracts many boys2to his way of life.ZHe becomes obsessed with hunting anddwants to do it all the time.EB The boys want you to lead the nexthunt. What kind of leader will yoube?FA. I will give all the orders. I'mPthe expert, and the others areZmy helpers.dB. We hunters will vote on importantndecisions. We share everything -xdanger, rewards, responsibilities. This should be an efficient approach.Decision-making is easier when onlyone person is involved.2Jack, too, is used to giving orders<and being obeyed.E0x You've chosen a very democraticapproach. It involves everyone in thedecision-making process.2At first Jack, too, is in favor of<this idea.E- DID YOU KNOW that Jack was theleader of his school choirbefore he became a hunter?2He really changes as the story<develops.PWill he change for the good? WillZhe become chief of all the boys?dWill he and Ralph remain friends?xYou can find the answers in Lord ofthe Flies.E E7SR1Ac You can use your brains to help theothers.(Which of these two boys would you2approach with your advice?PA. Ralph, the leader: a fair-mindedZboy and a wonderful athlete.dB. Jack, the enthusiastic hunter:ngood at his craft and exciting.AH6 It may be true that the more youknow, the less you have to fear.(Often the greatest fear is that of2the unknown.FOn the island, the younger boysPare afraid of the dark - becauseZthey do not know what may be lurkingdthere!C< In many ways, you understand morethan anyone on the island. Howwould you feel if the others only(laughed at what you said?<Type K to KEEP your feelings.FType R to REMOVE the others.Z@ ZPangrydPsuperiornPamusedxPboredPhostilePpuzzledPindifferentPlonely Your wisdom is certainly a mixedblessing!(Understanding more than the people2around you can create a difficult<situation.PThankfully, most people areZgrateful for your insightsdand understandings. DID YOU KNOW that Simon, themystic, is the only boy braveenough to face the terrible(beast of the island?<Does Simon survive? Or do hisFwisdom and understanding fail him?ZYou can learn about Simon's fatedin Lord of the Flies.M ~C!iS;ZbZcCdE2f_`a [ABC2fG Z @H Z @4ChD2fCklKKKKRRRRZm C)nABCZoCpDCtC "0f GC wC2fZxC yEZz `B {C|D2f CCBAD CiKRZCD2fCDCDCD `B CD2fCDC CZ CiKRZ`B  Your plane has crashed on a smalltropical island.(When you look around you see the2following geographical features. THE LOWLANDS This consists of thebeach, with its lagoon of clear,warm water, and the jungle, dark(and full of creeper vines.<THE MOUNTAIN It stands at one endFof the island and provides thePhighest vantage point.dCASTLE ROCK It stands at the othernend of the island and is a castle-xlike outcropping of pink granitethat resembles a fort.F!jH ;U; DID YOU KNOW that the boys in thestory have a lot of fun in THE LOW-LANDS? It is the site of wild(feasts and important meetings.<But they have terrible nightmaresFthere too. These haunting dreamsPmake THE LOWLANDS a place of fear.dTo find out what happens in THEnLOWLANDS, read Lord of the Flies.IAM & Now that you are on the mountain,what will you do?<A. build a signal fireFB. survey the islandD)HGUIEKH$ Good idea! Your signal fire will bevisible for miles.(It might attract a rescue ship.Dx That's a good idea! Maybe there's avillage or fishing boat nearby!(Oh oh. You survey the island and see2that there are no signs of civilization<anywhere.PYou and the others are all alone.AfIh1Mh[ Arrange these things in the mostefficient order to build a fire.<A. light the fireFB. pile wood and leaves in a heapPC. bring dry wood up the mountainZD. keep the fire going alwaysx  Ah, an interesting sequence.In the book the boys first carry wood(up the mountain, then pile it up and2light it with one boy's eyeglasses.FBut the hard part comes when they tryPto keep the fire going! You did it the same way as the boysin the book!(Now for the tricky part - trying to2keep the fire going. Why is it so hard to keep the signalfire going?(Type K to KEEP the most logical2reasons.FType R to REMOVE the others.Z ZSomeone must always tend it.dIt might attract wild animals.nEnemy pilots might see it.xIt's hard to gather enough wood.It's lonely on the mountain.EEBUPnUT Yes. Imagine how difficult it isto keep a fire going -- all day --every day.2In the story the boys have a lot<of trouble with it too.PAnd there are so many other, moreZenjoyable things to do - like swimmingdand hunting.xBut what will happen if the signalfire goes out? Everyone discusses a rumor that thereis a beast on the island.(What would YOU say about the beast?FA. We have to track it down and killPit. We can't have it on theZisland!dB. There are no such things asnbeasts. We're only imaginingxthings.C. Maybe what we're afraid of isn'treally a beast. Maybe it's apart of us.C/= You're brave!One boy in the story says almost the(same thing. Will you recognize him2when you read the book?E*: One boy in the story says almost thesame thing! Will you recognize himwhen you read the book?Ix An interesting point. One boy inthe story says almost the samething. Will you recognize him(when you read the book?Mn How would you track the beast?(A. Not by myself! I'd want all the2boys to help me!<B. Alone. The others would get inFmy way and make too much noise. If they're afraid of the beast, itmight be hard to persuade them tocome with you.2But you seem to be very determined.<Good hunting!C  You must have a lot of courage andself-confidence.(Good luck to you. The others will2wait to see if you return<successfully ... or at all!C The others challenge you to wait forthe beast on the mountain... alone...with no fire... at night.2What will you do?PA. I'll wait it out. I do not believeZin beasts, and I will be right.dB. I'll refuse. I don't believe therenis a beast. I am not reallyxafraid -- but I am not stupid,either.Cs Everyone admires your courage.2When you go up the dark mountain<alone, they will wait safely by aFcampfire until you return ... if youPever do!AME( There is a difference between courageand foolishness, isn't there?(Maybe you can convince the others2that there is no beast. Good luck!C!z Do you believe that castaways on anisland would really fight amongthemselves?FA. No. It makes no sense to fightPwhen your life depends onZcooperation.dB. Yes. There are always trouble-nmakers who will not cooperate. You have a logical mind. Are othersalways so logical and cooperative?(Maybe the beast is close -- closer2than you think!C" You have no illusions about humannature.(Can you convince the others to control2their hostile impulses?C5> DID YOU KNOW that the boysbuild the signal fire on themountain? Their only hope is(to be rescued by a passing ship2that sees their smoke.FBut if there is a ferocious beastPon the mountain, something horribleZand unknown, can they keep their firedgoing? Will they be rescued?xYou can find out in Lord of the Flies!O!!cC6 You and the others talk it over. Youwant to use Castle Rock as a place to2A. make a fort.<B. be alone.FC. live in safety. That's a good idea!In the book, a boy named Jack(organizes the hunters like an army2and makes Castle Rock his fortress.E On a small island this can be animportant need.(In the story a boy named Simon likes2to be alone to think about things.M9: Great idea! Castle Rock is like afortress. You would be safe.(Jack and his hunters decide to make2Castle Rock their home, and they<feel very safe.K)E?PQ?l Jack says you and the hunters mustcapture his "enemy" - another boy onthe island.2What will you do?PA. I'll go. Then I can stop theZothers from hurting him.dB. I'll warn the boy. Together we'llnstand against the hunters.A" Good luck! But remember, this is morethan a game -- especially to that boy.(He's afraid Jack will kill him.A# Good luck! You're very brave to standwith him against Jack's hunters.(Maybe the two of you can capture2Castle Rock. Then you might be safe.K6 If you wanted to be all alone, wherewould you go to think things over?2A. the cave in Castle Rock<B. the top of the mountainFC. the middle of the jungleK"U0{HD_ That's interesting! Simon finds thatwhen he is alone he understands theterrible things that begin to happen(on the island.M2 Some of the boys are afraid to livein the cave at Castle Rock. Whatwould you say to them?2Type K to KEEP the things you would<say. Type R to REMOVE the others.Z Z"It's nice in there!"d"Don't be a baby!"n"I don't blame you!"x"We can all be together.""Then stay on the beach!""Outside the beast will get you!""Just do as you're told!"KW4 You make a good point!In the book, the boys become tired(of the chores and rules down on the2beach. They move to Castle Rock<because they think it will be safe--Fand more fun than the beach. DID YOU KNOW that Jack and histribe of hunters make Castle Rocktheir headquarters? Then they turn(against the others.<Will the hunters of Castle Rock pre-Fvail and survive? Or will reasonPand order win out in the end?dLord of the Flies contains thenexciting answer.EK1SNiZCE2f [ABC2fG Z @H Z @4CD2fCC C<>ZCD2f C<>ZCC `B CD2f CKIIXXXZ CiKRZ CABCDZ CiKRZÔ`B CD2f C<>ZɔCC CiKRZΔCD`B  You are fleeing a terrible war andbecome marooned on a tropical islandwith others your age. There are no(adults or authority figures present.<This unique situation raises manyFinteresting questions.ZAnd you have a lot of time to think! Which question do you want to considerfirst?FA. Why is there evil in the world?PB. Must we always obey rules?ZC. Why are we afraid? Ah yes! People have been asking thisquestion for thousands of years.(Lord of the Flies examines how2evil people create an evil society. Good question! In the story theboys make rules -- lots of rules --and try to live by them. You are stranded on an island -- youhave never been anywhere like it!(There is a jungle, dark and forebod-2ing. There is the ocean surrounding<you.PSome of your friends seem to be veryZfearful. Others are taking it calmly.nWhat about you?HF9; What do you believe about humannature?2A. People are basically good and<decent.FB. People are basically evil andPcruel.A(QE You must have a good opinion ofothers. You're an optimist,expecting the best!2In the story one boy loses his<optimism after he speaks withFthe Lord of the Flies.ZThe boy learns that evil is close...dvery close.M4'CT Well, they say that a pessimist isnever unpleasantly surprised!(In the story one boy actually speaks2with the Lord of the Flies and learns<that evil is close ... very close.M CC1 How should people control theirevil impulses?<A. Create rules and live by them.FB. Rely on a higher power forPguidance. Good point! You'll discover that mostof the boys in the story agree.(They establish rules and create their2own small society.A5I5;M5i Yes. Many people look to spiritualpowers for help.(In the story the boys try to control2evil with their own kind of pagan<religion -- complete with songs,Fdances, and rituals.E5pQN^ What qualities do you find most im-portant in a good person?(Use the left and right arrow keys2to make your list.PIMPORTANTPLESS IMPORTANTd@ dPhonestynPcompassionxPlovePhumorPcharityPcourageP wisdomP gentleness Each person has his or her ownstandards.(Would yours help the boys on the2island?FYou'll find out when you read thePbook.S# How can people guard against thetendency to do evil?<A. Cooperate and punish evil whenFit arises.PB. Each person must act alone to doZgood. Only the individual candtriumph over evil. Yes. When people fail to cooperate,things fall apart.(Is this what happens to the boys in2the story? You must have very strong principles!In the story a boy named Ralph is a(lot like you.<Will he triumph alone over the evilFon the island?AC:{ The boys have elected you "chief."Now you must punish those who breakthe rules.2Use the right and left arrow keys to<list the things that deserve punish-Fment.ZPUNISHZDON'T PUNISHx@ xPlazinessPcrueltyPsloppinessPlack of respectPbad temperPbad languageP disloyaltyP selfishness Interesting! Do you think you couldcontrol the boys this way? Whatproblems would you have enforcing(rules and punishment?<In the story the boys have more andFmore trouble dealing with the evil inPtheir midst.AWMYIX)EYIQXm All the others have become cruel andsavage.("Join our tribe, or you'll be sorry,"2they warn you.FWhat will you do?dA. Stay on my own. I won't becomena savage.xB. Join them. You can't fighteveryone -- and survive!C. Join them and work from within toreform them.E7Q6 Maybe you're right. It's hard tobetray your principles and do whatyou know is wrong. Good luck --(and be careful! Maybe you're right. They say,"Discretion is the better part ofvalor." At least you can stay(alive and hope for rescue. Maybe you're right. If you succeedyou can bring about a revolutionon the island. Good luck! DID YOU KNOW that there is evil onthe island?(Where does it come from? What will2it do to the boys? Can they destroy<it? Or will it destroy them?PRead Lord of the Flies and see whatZevil does and how the boys meet itsdchallenge.C=Ve:i\OxfuQEJP>;g`A{YvZ#Lm]qzX-lzPqC`]bKlw^ 9nw\1J|;w:%MPACKC00Z [AB2fk A:ZBk A:ZB@@k A:Z@ [AB2fBrBr [ A:C BfB|B~BBxB `2R [ A:C2fB~ Z @G Z @B~HLord of the Flies describes the fateof a group of boys who must learn to(survive on their own.<In this game you can help themFget to the beach and start aPsignal fire.dExplore your understanding of thenstory and help the boys survivextheir adventure. Enter the number of players in( the game.PHA. OnedHB. TwoxSelect Item Enter the name of the player.<0 d Press RETURN Enter the name of the first player.20 P Press RETURNn Enter the name of the second player.0  Press RETURN%s ( Do you want to play against the< clock?dHA. YesxHB. NoxSelect Play%s  Choose the question category for( this game.PHA. PeopledHB. Action and SettingxHC. IdeasxSelect Item%s ( Good try! It isn't easy to find< your way around the island.%s ( Well done! You've gone through< a lot. Play again soon.%s ( Congratulations! You're be-< coming a survival expert.( Would you like toP A. use the Book Scanner tod8find out more about Lordx8of the Flies? B. play another game? C. return to Main Menu?@#r "2"Z @7 "2"!Z @7 ! "2 eZ @7 "2"Z @7 Z @#0  B B B B B B   B  0 B 0 D B D X B X !B" B "  B `Z@"Z%s (You're doing very well!<Would you like to see a scene fromPthe story?n@A. Yes@B. No)7Hunting for Food()8D"&ThZФFQ8< F ZtxpZ20<- XX`8E*E2EshFـIIހJA7 JA4KAxK!K!KA2KA4KHK,KAAKA<MxMxMxHNNs,QQ#RSA#0 xVAXWtX!HZ![ )7 Terrific! Now there will be meat fordinner, but Jack is becoming difficult.Will you be able to handle him?#Y_J͏P@,0? }\a\a]b]b\a%s , when you're READY<press the RETURN key.Last 5 Scores in the MASTER GAME(GAME(0NAME(SCOREF1F0%s F99,99z(4 d2d0%s d99,99z(4 30%s 99,99z(4 40%s  99,99z(4 50%s  99,99zƀLast 5 Scores in the EXPLORER GAME(GAME(0NAME(SCOREF1F0%s F99,99z(4 d2d0%s d99,99z(4 30%s 099,99z(4 40%s D99,99z(4 50%s X99,99z"ADDDD:0(z4rD+ooDDD1??H~Ͼ48z ` Cs`$@mmxqggH 0839xp |?t41<< Dpdtpt4/g24M<<^| `@KaR{YP@ gp0H@Fo 8hr;p< 0G0  8Lh0POsBhp90  8hp8r<>` >px800|3<?}~???Հ??x88x?? @ @ H???????/Ox8  p.?ǀ`p8/O  p.?ǀ`0@"Z h2A \C4<CAEBDTHE CONCH SHELL$PIGGY'S SPECS%THE BOULDER'THE MULBERRY BIRTHMARK(CCJACKK!C(<<><><JACK/PIGGY0C!CPIGGY'S BELIEFSP"CT&(SSRRSRALPH AND SIMONc0C)DMEANING OF JACK & PIGGY'S CONFLICTa0C.(<><><INTERNAL AND EXTERNAL DANGERSC1CPIGGY AND JACK`"C6AJACK/JACK'S GOALSMC;CRALPHGC@BJACKK,CEAA STICK SHARPENED AT BOTH ENDS.CJDWARNING OF THE LORD OF THE FLIES CtO(KRKRKMORTIFICATIONh2@B B `"0x  [AB "0f Z`Bx `"0  "2| G  Each of these boys is associatedwith a different item.(Match each boy to the correct item.< A. Piggy<<<>FIRE AND HUNTING)CBSIMON'S FATEV,C4<CDBAREACTIONS TO SIMON'S DEATH-CBBREAKDOWN OF CIVILIZED BEHAVIORCDSIMON'S DEATHCAFIVE BOYS LEFTCCROGERW)CCTHE MEANING OF THE ALLEGORY0$Ct(KKKRRBUILDING SUSPENSE6-CBUNDERSTANDING THE NAVAL OFFICEROCCRALPH'S FATEQCDJACK'S IDEASh CDBURNING THE ISLANDh2@B B `"0x  [AB "0f Z`Bx `"0  "2| G  When the boys vote for chief, thechoir raise their hands for Jackwith "dreary obedience."2This suggests that the choirboysPA. know Jack is an arrogant bully.ZB. know Jack will not let them havedfun.nC. would prefer another member ofxthe choir.D. want Jack as the chief but knowhe will lose.The members of the choir cannot eventake off their hot robes until Jackgives his consent. They already know heis a harsh and arrogant leader.Sorry; Jack is the one whopromises the boys will havea good time on the island.HINT: Why would they feel dreary?Sorry. Jack is the most dynamic boyin the choir. He would be theirnatural choice for leader.HINT: Why would they feel dreary?Sorry. The choirboys are notenthusiastic about Jack but don'tseem to think he would lose.HINT: Why would they feel dreary? Use the left arrow key to listideas associated with thesignal fire.2Use the right arrow key for ideas<associated with hunting.PSIGNAL FIREPHUNTINGd@ dPfreedom from rulesnPhope for rescuexPorderly societyPcooperationPrituals, dancingSorry. There's an error here.HINT:0Remember, the fire and hunting0stand for two very different0ways of life.Yes! The fire stands for all thecivilized virtues. Hunting standsfor savage behavior. Simon, the sensitive mystic,is a symbol for<A. justice.FB. compassion and sacrifice.PC. intelligence and rationality.ZD. adventure and exploration.Not really. Ralph is the one whobest represents fairness and justice.HINT: What is Simon's fate?Simon reveals the truth to theothers and is sacrificed despitehis innocence.Not really. Piggy is the one whobest represents intelligence andrationality.HINT: What is Simon's fate?Not really. Jack is the one who bestrepresents adventure.HINT: What is Simon's fate? Match the boys to their feelingsabout Simon's death.2A. Jack C. Ralph<B. Roger D. PiggyZ1. guilty and ashamedd2. unwilling to admit itn3. ready to kill againx4. guilty but defiantSorry. There's a problem here.HINT:0Remember, each boy's reaction0is an expression of his0personality.We can assume the boys feel this wayfrom the things they do and say afterSimon dies. Good thinking! Ralph is upset when the boys donot use the designated lavatorybecauseFA. they are straying ontoPJack's hunting grounds.ZB. it is a sign of thedbreakdown of civilized behavior.nC. they are violating hisxstrict control.D. they will become ill fromcontaminated fruit or water.Sorry. Ralph is not concernedabout Jack's hunting grounds.HINT:0Why don't the boys follow this0rule?When this rule is broken Ralph seesit as a bad omen. He thinks the boysare becoming uncivilized. He's right!Sorry. Ralph has a more importantworry.HINT:0Why don't the boys follow this0rule?Sorry, The threat of disease is real,but Ralph has a greater worry.HINT:0Why don't the boys follow this0rule? The other boys kill Simonbecause he<A. defies Jack's authority.FB. lies to them about the beast.PC. predicts their inevitable doom.ZD. resembles a beast in the dark.Sorry. Simon never openlydefies Jack's authority.HINT: What are the boys chanting?Sorry. Simon discovers the truthabout the beast but never gets totell the others.HINT: What are the boys chanting?Sorry. Simon has been prophetic(clairvoyant) but has never predicteddoom.HINT: What are the boys chanting?Chanting, "Kill the beast," thefrenzied boys do not see Simonclearly in the darkness. They mistakehim for the beast and kill him. After Jack forms his band ofhunters, the others have troublewith the signal fire becauseFA. only five biguns arePleft to tend it.ZB. Piggy's glasses aredbroken; they cannot start a fire.nC. the wood is all wet, andxnone of it will burn.D. it sets fire to thewhole forest.Jack is really chief now. Ralphhas only Piggy, Simon, and Samneric.Five boys are not enough to keepthe signal fire going.Sorry. Only one lens of Piggy'sglasses is broken. The otherlens can start a fire, too.HINT: Who is really the chief now?Sorry; they do manage to starta fire. Keeping it going isanother matter.HINT: Who is really the chief now?Sorry. The island is deliberatelyburned by the hunters later in thestory.HINT: Who is really the chief now? When Roger throws stones atHenry, a littlun, he fails tohit the child becauseFA. Ralph is watching.PB. Henry runs away.ZC. Roger is afraid to hurt Henry.dD. Roger is blinded by the sun.Not really. Ralph does not seem tobe aware of what Roger is doing.HINT: What taboo affects Roger?Sorry. Henry never tries toget out of Roger's way.HINT: What taboo affects Roger?Roger remembers the restraints of hiscivilized life. He dares not throwa stone too close to Henry. Later hewill disregard this taboo entirely.Sorry. The sunlight does notaffect Roger's vision.HINT: What taboo affects Roger? This story is an allegory. Thecharacters and events have symbolicmeaning.2Allegorically, this story is aboutZA. adventure and survival.dB. ghosts and beasts.nC. our potential for evil.xD. the arms race.Sorry. The book is an adventure on aliteral level, not an allegorical one.HINT:0What is the symbolic meaning of0the boys' adventure?Sorry. The beast is symbolic, butthe story is about more than this.HINT:0What is the symbolic meaning of0the boys' adventure?The island is like the real world,and the boys are like adults inthat world. This allegory is aboutthe human potential for evil.Sorry. A war is raging, but the bookdoes not focus on the arms race.HINT:0What is the symbolic meaning of0the boys' adventure? At the end of the novel Golding usesseveral elements to create suspense.(Press K to keep these elements.<Press R to remove the others.d dSimon hears the Lord of the Flies.nThe fire gets closer to Ralph.xThe hunters repeat their chant.Samneric keep watch on Castle Rock.The naval officer appears.Sorry. Suspense occurs when an eventis foreshadowed, a character is indanger, or the reader recognizesa threat.Yes! These elements create suspenseby foreshadowing events, placing acharacter in danger, or implying a threat. The naval officer at the end of thebook probably will2A. praise Ralph's courage.<B. not understand why the boysFbecame savages.PC. return the boys to their schoolsZin England.dD. remain on the island to supervisenthe boys.Sorry. The officer believes all Britishboys should "put up a good show."Courage is to be expected, not praised.HINT: How does he react to the hunters?The officer looks at the hunters andsays, "Fun and games." He would notunderstand why the boys abandoned therules of civilized behavior.Sorry. The war is continues, andEngland is under attack. The officermay not take them home.HINT: How does he react to the hunters?Sorry. The officer is a military manand must attend his duties in wartime.He cannot remain on the island.HINT: How does he react to the hunters? If Jack's hunters had caught Ralphthey would have2A. forced him to be a hunter.<B. taken the conch away from him.FC. killed him.PD. let Roger beat him.Sorry. Jack forces Samneric to behunters, but he would feel differentlyabout Ralph.HINT: What is Roger doing at the fort?Sorry. By this time the conch has been broken in Piggy's fall.HINT: What is Roger doing at the fort?"Roger sharpened a stick at bothends." They plan to kill Ralph andoffer his head to the beast.Sorry. Roger is the "hangman." A beating would be too mild a punish-ment.HINT: What is Roger doing at the fort? Jack says of Ralph, "He's like Piggy.He says things like Piggy. He isn'ta proper chief."<We may conclude thatZA. Jack wants Piggy to be chief.dB. Jack thinks Ralph is too nintelligent to be chief.xC. Piggy will be angry at the comparison.D. Jack thinks a leader should act,not think.Sorry. Jack hates Piggy and would notwant the fat boy to be chief.HINT: How are Ralph and Piggy alike?Sorry. Jack is not really objectingto Ralph's intelligence. After all,Jack thinks he is smart too!HINT: How are Ralph and Piggy alike?Sorry. Piggy would be flattered bythe comparison with handsome, athleticRalph.HINT: How are Ralph and Piggy alike?Jack wants action without thoughtfulplanning. He is a tyrant, and discussions bore him. If the naval officer had notappeared, the boys would have<A. flourished now thatFthey were organized and could hunt.PB. broken into rival groups.ZC. killed Jack.dD. perished.Sorry. The boys had a chance toflourish at the beginning of thebook, but not at this point.HINT: Why are the boys rescued?This is not likely. Jack's controlis too strong, and the boys are toofrightened of him.HINT: Why are the boys rescued?Sorry. Roger is the only boy whocould kill Jack, and he seems happyto have Jack as chief.HINT: Why are the boys rescued?The officer sees smoke from a firethat is destroying the whole island.The boys have burned their source offood and shelter. They would have died. DID YOU KNOW that Ralph and Jackhave very different goals?(What does each boy expect from2this island adventure?FHow do these goals lead to bitterPconflict - even death?dYou will find the answers innLord of the Flies. DID YOU KNOW that as the boys set fireto the island the adults are waging anatomic war in the "outside" world?2Can people learn to control their de-<structive impulses?PWill Ralph, Jack, and the others surviveZthese urges?nLord of the Flies provides insightsxinto human nature. Look for them whenyou are reading. DID YOU KNOW that a grinning pig's headsits on a stick in a jungle clearing?(What is the awful message of the Lord2of the Flies?FWhere can people find hope in a hostilePand threatening world?dLord of the Flies suggests annanswer -- for those who read andxunderstand it. DID YOU KNOW that the ocean both iso-lates the boys and offers them promiseof eventual rescue?2How are the boys affected by the<island setting?PHow would the story have beenZdifferent if a village or anotherdisland had been nearby?xThink about this as you readLord of the Flies. DID YOU KNOW that friendship is an im-portant theme in this story?(What would you give to help a friend?<Piggy becomes Ralph's "true friend"Fand makes a great sacrifice forPfriendship.dWhat is a true friend?xLord of the Flies offers a very highstandard for friendship. Does itagree with yours? DID YOU KNOW that the conflict betweengood and evil is central to this story?(Why do good people do bad things?<Will there ever come a time when evilFcan be eliminated from the world?PHow could this be done?dLook for one possible answer as younread Lord of the Flies.M%^Sa_fWSQ2ua> emsF}`umqq|{pth?bzzCSaln}E?'VkKwQ[t'st9Ri@E!fw]kt4ri2xhhY{p@}i_/<L+~%xyy5.`Dyy5sppp5 gѢԪѪŊЪѢ@``@co000p00p( `8p@@c ``5 ťՕpppqp|` ~5 8p`p8 FF~FF,5!`88` y20002y5 `?8 @&ss5!%%70p30`G(@@`@1@AA66hhL Ihhw00p00p( "  @ hhohhecw003007(!~CF`0 gffgphhhohHt21s44s(D`pppqa@!0w s@qs ~?o@$H(8H8cos44s04s(t23t4s @@@AՕ ``d4d42a(aagiig||x`@  C_N | |Q lfo`8 ` `@Ԕx x x8Ņ&66..&0p`C| < |0x?8`@hhhohhhw0030 !@Օ Iig`@@@a>p@ M-} |cu$CABA8x8>8 4X @ | Y0@ a"$(@Օw0030w cAa8CG| hhhohH!5F`AC `! 5|yaG| _!5NnN ЀA! L WRUP,,  / X@A '=LƠ l  'x@8(i8逅i 8ԥΥд`$ 08 !      Т