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Luz|~`Lڍ >Lvw`LY$085$0, Z L`H \h  ALLdɐ 릡` ɐД0榟`)==8`35 K  کL \ ieiȱ e$ HHLdL`  vLdئL8pn LdL湠  LW湠  ~|zL ЋLz %|~`測 Lc LL`Hzm|hm~pݬ pP L PI ,0L,0 SL ۄ ~|zL Ћ  + ,0,0  +L`01 o +LԈ( SL mȌ`ܬ8ȹL `~`Lڍ  SL( (`LY湠 8 L牭٥  :`3 F ,թ,LɃLLY3 ZL L营iHiHegȱehLLڍhh%L  SLhhLLYL  +뤸L ƔL`Lڍ湠z|` ȱ`湠8pn |zL HH8pn hhȥL8B)n-,,,ux*z| .|z``ٱz|͠J+j*,~ȱ .慭*++*Lf,-0d\̀W||m};::4o内opȈ:opƆ :Ȋ:ȥp:p`ȱ:ȱ:`Űm` ERROR AT $BREAK AT $ NOT A COMPILED PROGRAM?REENTERQ1Qm.Q1Q1Q8'Q'Q0Tɍ| x, Q0ɀoQ)Q JQ8QmQiQLHQȭ;Q:QLH1QQ 1Q1QQ'Q) -eiQ 1Q1Q ILfELH M'QH 6M 9Q{ hI`QQ`"Q#Q`$QQQQQ)QQLEL|E I'QH LG;Q 8L5Q7Q Ql7QQ L:Q L,ɠ>ɛ7ɍ>)5QۍQ7QQL GFH9QFh9Q1QLHLHQLGQ:QQ@ LL[G wI Q'Q% 9 hI % "Q P ɍɛLH ZKLfE QQLEQ3QQ<,Q0  I -QQQQ ,Q0Q (Q,ɛQ2Q Q |I,Q J8Q I0 ) ȭ8Q 1I8Qɭ Qhee1Q1Q.QP'QHQ wI-Q wI8QQQ#Q I J MLE LO H hI0Q.Q'QH 8LLRE/Q.Q6Q % " P ɍɛLH ZKQ,(Q)Q)Q H hI-Q% "1QQQQ H Q(QLF)) )QQLCF  Iޑ QK6QL#KQ<Q JQ H8QQQQii,Q, QLIM M'Q(Q(Q PQPP P%DG M PLM@ M PLMLMPI M PLM2QmmiQniQ8oR$Qp%Q8$QR"Q%Q#Q8"Q#Q8"QQQ#QQQ BIPsPtP PLMP2Q  B Q(Q Bɫ-Q/Q 0Q Bɭ Bɤ,Q5Q QK6Qɍ ) QKQQ Ќ4Q4Q B3Q8QQQP1 !'Q1(QY<;Q Q'QP) (Q4P-Q)m0Q0QLDH'Qߍ9QF(Qآɠ)@Qʽɠ)FQ5STUPQLSM Qɿ QLC8L4Q5Q6Q7QQ3QQ&QQ QQ Q(Q,Q Qs{Q-Q4/Q0Q;Q9QF;Q:QLB3Q3Q`Ȣʈ=QQɠɍr*,-./01234AL@ AB SmSA`ei`S?QABRAC ,BLIM`جӠĠ Ms@tie@QBLIM`ɖ᭳ߍPPsPtP PLMs#< \A= _ATA LMn@ Sit M PLM RA8BSAfBgBRAPmSAPBH /ɿȱ AȘ TLYLLFLLDO8dR{G9ʆՆ$ ׉:^>5L>Fq]B@֏ߏS $Q=i?Qm Q**********************7Instructions for "Which Section is Increasing?" Game:97This number game was made specifically for 2nd and 3rd <:graders. The object of the game is to figure out which of >************************************************************>Note: this information can be read on screen, or printed out"using any version of AppleWorks.>**************************************"O=====|====|====|====|====|====|====|====|====|====|====|====|====|====|====|===" ⠸򍠠Ӯ宍Ӡ򠣤卍㾠 ξҠԠŻžҠӠŻþϠԠ͠ ĠƠ þϠŠŭ ӾϠΠҠԠ ң ,'. 宍宍ԬР宍砭㾠Qȩ=Q8&Q |J&QQP?QPPP `PLH IPQ. I>Q?Q`Qi?8QBQC ,QiQQ`Q8Q8QQQ(Q BI I>Q?Q J ZJ&Q 2PD************************************************************>Note: this information can be read on screen, or printed out"using any version of AppleWorks.>************************************ $O=====|====|====|====|====|====|====|====|====|====|====|====|====|====|====|===#; O=====<====<====<====<====<====<====<====<====<====<====<====<====<====<====<===**********)Phil ShapiroFebruary, 1992.nge the setting from >. On an Apple IIc+, you can boot the disk without > key, letting the computer go into ?=its fast 4 Megahertz mode. (Normal Apple II computers run at a clock speed of 1 Megahertz.s game, you should switch =off your Apple II and boot the next disk you'd like to use.?=For a real challenge, some students might enjoy playing this ?=game on a fast Apple II computer. On an Apple IIGS, you can ?=go to the Control-Panel and cha:bar to begin ***," you can press the number 1 to activate sound effects in the game.?=It might be helpful to know that there is no way of quitting =;out of this game to go back to the main menu of the disk. =;If you'd like to quit playing this.">< key after typing each number.) It does not matter #which order you type the numbers.?=If you choose the correct two numbers, the program will give ?=you a short encouraging comment on the bottom of the s *.* *.* *.********************************************=;When you figure out which two numbers add up to the target =;number, you type in each numb 89 *.* *.* 76 73 *.* *.* *.* ? * *.* 6 72 *.* *.* 11 35 *.* *.* 16 p to the target =;number at the top of the screen. Here's an example of how the screen looks:.********************************************.* *.* WHICH TWO NUMBERS ADD UP TO 100? *.sound :8effect that gets to be a little annoying after a while. =;Future versions of this game may include more varied sound effects.?=This is how you play the game: using various strategies, try > 3) Finally, playing Capture the Gnops at the fast (clock speed on an Apple IIGS or IIc+.)>< + To help educate Apple II users as to how they can get the most from their machines.: + To make the world a slightly better place to live.>************************************************************>Note: this information can be read on screen, or printed out"using any version of AppleWorks.>****************************************"O=====|====|====|====|====|====|====|====|====|====|====|====|====|====|====|===" O=====<====<====<====<====<====<====<====<====<====<====<====<====<====<====<===********** you'd like to use.the collision.;9**** It might be helpful to know that there is no way of ?=quitting out of this game to go back to the main menu of the =;disk. If you'd like to quit playing this game, you should =;switch off your Apple II and boot the next diskay, NWWashington, DC 20015-1747(202) 244-2223"America Online address: PShapiroGEnie address: P.Shapiro11Internet address: pshapiro@pro-novapple.cts.com%New Saturday hours: 9 AM to 12 Noon9(specially set up to receive long distance phone calls)February, 1992d2K00000000000000000000L`3, OR 4$4B!ΞJ!!# J!0 dJ!= FJ!J 2J!W ("2#|02"1234567891015202530405060708090100200250500@@@BAR TO BEGIN ***$l4 B(Ξ J.lfPLEASE CHOOSE A PLAYING SPEED.$fd1) AS SLOW AS A TURTLE$f d2) AS MEDIUM AS A PUPPY$f d3) AS FAST AS A RACEHORSE$fd4) AS FAST AS A CHEETAH$lf">>> PLEASE TYPE EITHER 1,2,  Y J # Y 2(4 WHICH SECTION IS INCREASING? 4Ҟ 04Қ::,fd$fd$fd$*f'(C) COPYRIGHT 1991 PHIL SHAPIRO$fd ALL RIGHTS RESERVED$f% *** PRESS THE SPACE J 'J ?J R Y J e Y J x Y J  Y J  Y J  Y J  Y J  Y J  Y J  Y J$0$0( =|J 7J OJ gJ J J J J J J$ J  ,JCfd  THAT'S RIGHT! $n2Jofd  THAT'S RIGHT! $2*̬ȔJJf'l l!($0$0Jf(l!$0$0J fl l! 2WHICH SECTION IS INCREASING BY ?$ ̬Ȕ ̬Ȕ ̬Ȕ ̬Ȕ̬Ȕ̬Ȕf d $f d $f d# $fd $fd$fd#J 3WHICH SECTION IS INCREASING BY ?$J fWHICH SECTION IS INCREASING BY ?$J WHICH SECTION IS INCREASING BY ?$J WHICH SECTION IS INCREASING BY ?$J WHICH SECTION IS INCREASING BY ?$JY[\]^̬ȔJ ̬ȔJ6 ̬ȔJ\ 6̬ȔJ \̬ȔJ f ̬ȔJ  fp$j j$PR#0$BLOAD CALL4993$ &(J|L /<0,dWHICH SECTION IS INCREASING?$*̬Ȕ,f SECTION A$fd SECTION B$fd  SECTION C$f  SECTION D$f d SECTION E$f d  SECTION F$*"O=====|====|====|====|====|====|====|====|====|====|====|====|====|====|====|===." O=====<====<====<====<====<====<====<====<====<====<====<====<====<====<====<===veloping in>each succeeding game. Soon you'll find yourself building up9an array of strategies for different common situations.: Try to look ahead a few moves in planning your game9strategy. The more you play Number Squares, the betteron the empty space in the Number Squares puzzle. You move a;number pty space,always ends up in the bottom-right corner.> Use the four arrow keys to move the numbers around into=the open square. (Apple II+ owners can use the "A" and "Z";keys instead of the "up" and "down" arrow keys.) You may8only moardsthose goals.: The object of the Number Squares game is simple: use9your powers of reasoning to re-arrange the numbers into=numerical order. The numbers should increase in order from;the top-left to the bottom-right corner. The emolving the=puzzles. Earned points are based on how fast you solve the>puzzle, how many moves you take to solve the puzzle, and how;difficult the puzzle was. The point system allows you to<set attainable goals, and to measure your progress towyour way up to the more difficultly scrambled puzzles. All<the while you can be building up skills and strategies forsolving the puzzles.9 The second most important feature is the carefully9devised point system, which rewards you for srease the:fun and appeal of the game. The most important of these:features is that the programs give you the choice of how=much you would like to scramble up each puzzle. So you can;start out playing some easily scrambled puzzles, and work=umbers back into numerical order. This hand-held version<is widely available at toy stores, and has been a favoritepuzzle for years.< These computer programs build upon the original Number;Squares game, adding a number of features to inc********************-Quick Start Instructions for Number Squares3 Many of you will be familiar already with the9non-electronic, hand-held plastic version of the Number:Squares game. The object of the game is to slide the 15<n`bcdefghi>************************************************************>Note: this information can be read on screen, or printed out"using any version of AppleWorks.>****************************************you'll be able to "look ahead" at the consequences of yourmoves.< The sample Number Squares puzzle on this shareware disk=is the "3 by 3" puzzle. The commercial Number Squares disk6contains fourteen other puzzles, including two extra:difficult puzzles. The commercial disk also contains 50=pre-solved puzzles that you can step through, one move at a6time, to learn more about strategies for solving the puzzles.= As you can imagine, the complexity of the Number Squares=  JA$PR#3$DOGPAW ABOUT.PUZZLES$JZ RUN NS3.C$J$PR#3$DOGPAW N.S.DESCRIP$$PR#0$ +($PR#3$BYE$ ($PR#3$DOGPAW ABOUT.BALLOONS$ ($PR#3$RUN SQUARE.ROOTS7.C$$PR#0$ (,d>>> NUMBER SQUARES DEMO <<<$*fd1) READ ABOUT $fd2) PLAY $f d3) READ ABOUT THE COMMERCIAL$f d DISK$fd4BΞJ J>>> THE CUTE SQUARE ROOT GAME <<<$*fd1) READ ABOUT $f d2) PLAY $f d4BΞJ J J$PR#3$DOGPAW ABOUT.ROOTS$J NUMBER GAME <<<$*fd"1) READ ABOUT $fd2) PLAY $f d4BΞJ J dJ$PR#3$DOGPAW ABOUT.SARA$JRUN SARA.DOUBLE2C$$PR#0$ (,d!HICH SECTION IS$fd INCREASING?>$f d&2) PLAY $f d4BΞJq J VJ$PR#3$DOGPAW ABOUT.INCREASIN$JRUN FIND.INCR4.C$$PR#0$ (,d>>> SARA'S$fd2) PLAY $f d4BΞJC JV (J$PR#3$DOGPAW ABOUT.MAZE$JRUN DRAGONLESS$$PR#0$ (,d$>>> WHICH SECTION IS INCREASING? <<<$*fd1) READ ABOUT >> THE DRAGONLESS MAZE <<<$*fd#1) READ ABOUT jlmno GAME$f7) ABOUT BIG TEXT MACHINE$f8) ABOUT BALLOONS SOFTWARE$f9) QUIT$f>>> PLEASE CHOOSE FROM 1 TO 9. $4BΞJ  U +(,d >>> ABOUT THIS DISK <<<$*fd1) READ ABOUT THIS DISK$fd2) SHARE4  &($PR#0$(4,d >>> THE MAIN MENU <<<$*f1) ABOUT THIS DISK$f2) THE DRAGONLESS MAZE$f3) WHICH SECTION IS INCREASING?$f 4) SARA'S NUMBER GAME$f 5) THE CUTE SQUARE ROOT GAME$f6) NUMBER SQUARES SAMPLEthe escape key. At that point you'll be;offered the option of starting over with a new puzzle, or.returning back to the main menu of the disk.Phil ShapiroFebruary, 1992.puzzles increases dramatically with the size of the puzzle.>But the same strategies you use to solve the smaller puzzles4can be applied to solving the larger sized puzzle.: Should you wish to escape from any particular puzzle,;just press DOGPAW ABOUT.BTM$ @@@ ['(ɠ8( 0٥` 3600 < 4356 =;< 4900), then the square root of 4356 must be either 64 or ;966. Since 4356 is closer to 4900 than it is to 3600, the =answer must be 66 (which is closer to 70 than it is to 60).97 Second big hint: there are two ways of produci0 times 50).>< Also, here's a small hint: when the squared number ends >************************************************************>Note: this information can be read on screen, or printed out"using any version of AppleWorks.>**************************************"O=====|====|====|====|====|====|====|====|====|====|====|====|====|====|====|==="! ng a =;perfect square with a digit of 9. You can either square a ?=number with a digit of 3 (because 3 times 3 is 9), or square 6a number with a digit of 7 (because 7 to 7 is 49). ?= There are a few more hints that could be given, but that >************************************************************>Note: this information can be read on screen, or printed out"using any version of AppleWorks.>**************************************:#O=====|====|====|====|====|====|====|====|====|====|====|====|====|====|====|===V" O=====<====<====<====<====<====<====<====<====<====<====<====<====<====<====<===menu of the Number Games 1 disk. Just type the word #"Quit" at any prompt in the game.Phil ShapiroFebruary, 1992.4math question using Applesoft BASIC's random number =;generator. The number games on this disk are just a small 97sample of the possible number games you can make using Applesoft BASIC.Fair Warning:------------:8Some of the games on this disk have minor bugs in them. >>> PLEASE CHOOSE A TARGET NUMBER TO$f PLAY WITH.$f?4NJ ΞJ J :$f d*df'(C) COPYRIGHT 1990 ALL RIGHTS RESERVED$fdBERNIE BENSON & PHIL SHAPIRO$f# *** PRESS THE SPACE BAR TO START $l4B(,d DIRECTIONS $*f(FIRST YOU HAVE TO CHOOSE A TARGET NUMBERf"TO PLAY WITH. SMAL TO GO!$d$J$ oJ 60$dHERE COMES ANOTHER QUESTION.$ BRUN MELT$0J&( N $dWHOOPS!$02&( ,fd : :$fd  SARA'S NUMBER GAME $fd : 4 N Ξ J  J * J 92J  u$&*** PLEASE USE ONLY NUMBERS ON SCREEN.$ J   ̬Ȕ GOOD JOB!KEEP UP THE GOOD WORK!QUIET! GENIUS AT WORK. TERRIFIC! EXCELLENT! WAYJ 2fdWHICH TWO NUMBERS ADD UP TO ?$$$̬ȔJmJ{ Td"̬ȔJ J $$2$$l"l!&fd?4 N Ξ J  J  fd?̬ȔJD ̬ȔJ D̬ȔJ ̬Ȕ̪zi@(  ((fd*$0fd(*0'fd*0fd*0̬Ȕ̬ȔJ ~̬ȔJ ̬ȔJ E!$00 2 (f dWOULD YOU LIKE SOUNDS? (Y/N)4 BJ Y yR(173481921362084198724082022082461666762396@@XOfOXfXOfOXfXOfOXfXOfOXfXOfOX2 2 j̬Ȕbj(dfJ|0JcK PRETTY SMART!$JL1 OH MY GOSH!$J2 WAY TO GO!$J INCREDIBLf d$JKll n0Jqll n0J  2 (jfXOfOXfXOfOXfXOfXOfOXfXOf OXf XOf OXf XOf OXf2/$0%JԨ$ /М$JԜ%* 0М%JԨ/0? I /М$0М%J$/%0\ j |0$/%0&'hD&'hD1&2'JԨ& 1М&JԜ' 2М'JԨ12 1М&2М'J&1'2 |0&1'23|J33 hH'F'3|J38 44&( VJ4 N &(RUN$3|J33n hH3|J33 hF (!!)hD (!)hD !.25(6)JԨ (! 5М(JԜ !) 6М)JԨ 5!6  5М(6he units position is not going to remain 86constant. But if a section is increasing by 10, or a ?=multiple of 10, then the units position will remain constant (no matter how large the section grows.?=Likewise, sophisticated math students will r answer. It's increasing too slowly."=;After children become comfortable with the general gist of :8the game, I sometimes draw their attention to the units ?=position of the six sections. If a section is increasing by ?=the number 9, then that =;couldn't possibly be the right answer. It's increasing too fast." =;And if the number in the question is large (i.e. 150, 200, =;or 250), I point to some of the slower increasing sections ><"skip-counting," such as counting by 5's, counting by 10's, 97counting by 20's. This program will help refine their ?=skip-counting skill, while giving them a gentle introduction 1to the concept of multiples and2Extra Notes About "Which Section is Increasing?">==4?Ҟ? 04?Қ:?:,fd>?$fd><$fd>?$*f'(C) COPYRIGHT 1990 PHIL SHAPIRO$fd ALL RIGHTS RESERVED$f% *** PRESS THE SPACE BAR TO BEGIN ***$l4BJFfHASING$f$ ANTELOPE INSIDE THE SPACE SHUTTLE$f 9) AS FAST AS THE SPEED OF LIGHT$4B;ΞJ;; t Y J; .ȜJ; .J; .xJ; .PJ; .<J; .(J; .J; . J; .EEPY SNAIL$f2) AS SLOW AS A TIRED TURTLE$f!3) AS SLOW AS MOLASSES IN JANUARY$f 4) AS SLOW AS A FRISKY PUPPY$f 5) AS FAST AS A GREYHOUND DOG$f 6) AS FAST AS A GALLOPING HORSE$f7) AS FAST AS A CHEETAH$f8) AS FAST AS A CHEETAH C)J(5)6 # |0(5)677""*##+hD"*#+hD"#8*9+JԨ"*#f 8М*JԜ"#+v 9М+JԨ"8#9 8М*9М+J*8+9 |0*8+9:: &(">>> PLEASE CHOOSE A SPEED OF PLAY.$f1) AS SLOW AS A SLealize that if a ?=section is increasing by the number 50, then the tens column =;for the section will alternate between the digit 5 and the :digit 0. It's kind of cute to watch this on the screen.?=Once children start to develop strong skills at playing this ?=game, it's fun to ask them to study each of the six sections =;and report how much each of them is increasing by. At the >************************************************************>Note: this information can be read on screen, or printed out"using any version of AppleWorks.>**************************************#O=====|====|====|====|====|====|====|====|====|====|====|====|====|====|====|==="' O=====<====<====<====<====<====<====<====<====<====<====<====<====<====<====<===speed settings for the game.Phil ShapiroFebruary, 1992. =;the next morning. (Make sure you switch off the computer's ?=monitor, though, so the image of the game is not burned into ;9the screen of the monitor.) If you wanted to do such an ?=experiment, it's suggested that you choose one of the slower ou have to ;9wait until it reached one million? Then you can ask the 5same question for the slowest increasing section. >w3q ($PR#0$(,(d NUMBER SQUARE PUZZLE$*fd(3 BY 3)$f%YOU MAY CHOOSE PRECISELY HOW MUCH THE$f%THE NUMBER SQUARE PUZZLE IS SCRAMBLED$f &UP. EASIER PUZZLES ARE ONLY SCRAMBLED$f 'UP A BIT. HARDER PUZZLES ARE SCRAed into one or more commercial software product.ter). Then type the word "LIST" and the program will then be listed out on paper.><$7, along with Book 1 (public domain)Floppy Book 2 (public domain)4EduPaint (public domain joystick painting program);9They Forgot to Plant an Acorn on the Moon (a Super Story Tree story)7The Story of Milton Hersey (a Super Story Tree story):The Great ese disks, I'm <:happy to send these out for a nominal fee of $7 (to cover =postage plus disks). These are the disks in my collection:Math Invaders (shareware))Language Arts Treasures (public domain)Mini Golf (public domain)Floppy ----------------------?=Over the past few years, I've collected or assembled a small 75collection of Apple II educational public domain and ?=shareware disks. At last count I had about 12 disks. Should <:you be interested in receiving copies of th MOVE   JN  |0 _  _ ĜJ Қ  0 A1$&(*j PR#0$IN#0$̮(̮44Ҟ 0,fd$d 0d $22d$*fd ESC QUITS$ 9 LJ| !̮ fd#!$ J| " ""J"  8*********************----------------------------------------(Information About the Big Text Machine*----------------------------------------?=The Big Text Machine is an Apple II creativity toolkit which 64allows you to dis********************************************>************************************************************>Note: this information can be read on screen, or printed out"using any version of AppleWorks.>****************************************#O=====|====|====|====|====|====|====|====|====|====|====|====|====|====|====|===X#8 O=====<====<====<====<====<====<====<====<====<====<====<====<====<====<====<===********** ҚIiAa MmZz jjjJkkkK0 <<0"<00-101-10102143@@@@@@INNING.)$l42BJ2m2M5  RUN MENU1$ #00 u fd#̬d% ̨ȔJ  J } fd#  _00S0   OVER 150000 POINTS$/2/f >> PRESS .ANY* KEY TO START OVER <<<$(0|0041BJ1v z  #($IF YOU'D LIKE TO RETURN TO THE MENU,$$PLEASE PRESS THE LETTER .$$"(ANY OTHER KEY WILL START THE GAME$$OVER FROM THE BEGR* BETWEEN 10000 AND 30000 POINTS$,f EXPERT* BETWEEN 30000 AND 50000 POINTS$,f MASTER* BETWEEN 50000 AND 80000 POINTS$,f GRAND-MASTER* BETWEEN 80000 AND 100000$,f  GENIUS*! BETWEEN 100000 AND 150000 POINTS,f  WOZNIAK* $f BEGINNER* LESS THAN 500 POINTS$,f NOVICE* BETWEEN 500 AND 1000 POINTS$,f LEARNER* BETWEEN 1000 AND 3000 POINTS$,f APPRENTICE* BETWEEN 3000 AND 5000 POINTS$,f STUDENT* BETWEEN 5000 AND 10000 POINTS$,f SCHOLAPRENTICEJ#'#&#4.STUDENTJ#(#'>4.SCHOLARJ#)#(X4.EXPERTJ#*#)r4.MASTERJ#+#*4. GRAND-MASTERJ#,#+4.GENIUSJ#,4.WOZNIAK$YOUR SKILL LEVEL IS NOW A ,.$*,f d SCORING SYSTEM  NUMBER OF MOVES.$J!!!J.#̮!$SO YOU EARNED ,#* POINTS.$$% &''(0u)CP*@+CP,|-J#-4.BEGINNERJ#$#-4.NOVICEJ#%#$4.LEARNERJ#&#%4. AP̮""J" 5" fdYEAH!d!YEAH!|02fd(*** PRESS TO SEE YOUR SCORE ***4B(J!!YOUR TIME WAS ,!* SECONDS$FOR A DIFFICULTY LEVEL OF ,,$*WITH ,*play Prodos text files in a large, <:attractive font on the high resolution screen. While the ><(The letters in the fonts are the same size vertically, but !squashed in half horizontfrom us. (This shareware disk is the precursor to BTM.)3The Double High-Resolution (DHR) Big Text Machine3-------------------------------------------------:8A double high-resolution version of Big Text Machine is ?=planned for release in ear=class stamps, along with your request, to the address at the ?=end of the file. (Overseas users can send four floppy disks >To move the player around the mazeular :"person" always starts out on the left side of the maze.75As the maze is being drawn on the screen, the words: ?="Dragonless Maze --- Getting Ready," appear on the bottom of =;the screen. When the maze if all finished being made, the .**********************'Instructions for the Dragonless Maze:>************************************************************>Note: this information can be read on screen, or printed out"using any version of AppleWorks.>**************************************6#O=====|====|====|====|====|====|====|====|====|====|====|====|====|====|====|===# oy talking about whether >.Phil ShapiroFebruary, 1992.". To work <:around this bug, just be careful not to bump into the top =;wall of the maze. If you accidentally do bump into the top <:wall, you can start the program over again, to make a new <maze, by typing the word "RUN" and then pressing after you see the keyboard picture come :8dribbling down the screen on boot-up. On the Apple I =;children, a very fun maze for preschoolers can be found on =;the Apple at Play disk. This disk was bundled in free with >************************************************************>Note: this information can be read on screen, or printed out"using any version of AppleWorks.>****************************************.#O=====|====|====|====|====|====|====|====|====|====|====|====|====|====|====|===." O=====<====<====<====<====<====<====<====<====<====<====<====<====<====<====<===**********YES"Yes"yes BYE$ 2  RUN MENU1$@ @    .J% h J  < \   J\ h  .Jt J   J    .    THE DRAGON GOT YOU!$ENTER 'YES' TO TRY AGAIN?4"NJ"   &  J& h ! !!hD22hD !22 !2  J   J    J J   y  hF   x hF    x hH    x hH   x|0|0|0|02YOU WIN$   SCORE=$ J  J  J   hD22hD222  J    x  J ; J   Z D  22  ̬ ȔhF'  J   |J lJ J J J   x  J  [ F   JE [   H    ̬ Ȕ ̬ ȔJ  v   THE MAZE IS READY$hF'F''H'H''  ̬ ȔhJ  J  /  J̬ Ȕ[ v̬ȔJp J| J J <J  [ F    J  [  H    NLESS MAZE - - - GETTING READY.$'F'H'2ḫ̨|Lʮ2 2 ̬ Ȕ ̬ Ȕ J      J  J   ********************"--------------------------------"INFORMATION ABOUT NUMBER SQUARES"--------------------------------97Balloons Software, a new Apple II educational software >< One Iowa City in the =;classroom and in the home. The developer of Number Squares 3is himself an elementary school computer teacher.! ---------1 WHAT OTHERS ARE SAYING ABOUT NUMBER SQUARES97 + In February, 1991, the Iowa Cit Squares quite quickly. Children >>> SARA'S NUMBER GAME <<<"5:5:"1) READ ABOUT "8:5:"2) PLAY " 11:5:ION IS INCREASING? <<<" L 5:1:"1) READ ABOUT " 9:1:"2) PLAY " 12:1:A$:A(A$) (A$)2710 (A1)(A2)3060 A1ĺ(21):D$"PR#3":D$"DOGPAW ABOULESS MAZE>"$ 11:5:A$:A(A$)5 (A$)2710K (A1)(A2)2060| A1ĺ(21):D$"PR#3":D$"DOGPAW ABOUT.MAZE" *A2ĺD$"RUN LORES.MAZE.OBJ" 4(21):D$"PR#0":2000 "WHICH SECTION IS INCREASING"  :2:">>> WHICH SECTAW ABOUT.DISK"@ VA2ĺ(21):D$"PR#3":D$"DOGPAW SHAREWARE"[ `(21):D$"PR#0":1000a }  "THE DRAGONLESS MAZE"  :6:">>> THE DRAGONLESS MAZE <<<"  5:5:"1) READ ABOUT " 8:5:"2) PLAY >> ABOUT THIS DISK <<<"[  $5:5:"1) READ ABOUT THIS DISK" .8:5:"2) SHAREWARE NOTICE" 811:5:A$:A(A$) =(A$)2710 B(A1)(A2)1080 LA1ĺ(21):D$"PR#3":D$"DOGPE"& d14:"6) NUMBER SQUARES DEMO"K n16:"7) ABOUT BIG TEXT MACHINE"q 18:"8) ABOUT BALLOONS SOFTWARE" 20:"9) QUIT" 22 ">>> PLEASE CHOOSE FROM 1 TO 9. ":CH$ CH(CH$):(CH1)(CH9)150 CH1000,2000,3000,4000,5000,6000,90 :(21):(4)"PR#0":(D$(4)1:9N">>> THE MAIN MENU <<<"T(q24:"1) ABOUT THIS DISK"<6:"2) THE DRAGONLESS MAZE"F8:"3) WHICH SECTION IS INCREASING?"P10:"4) SARA'S NUMBER GAME Z12:"5) THE CUTE SQUARE ROOT GAM New York, New YorkFebruary, 1992.l Districts Who've Evaluated and Approved the Disk9-------------------------------------------------------2Fairfax County Public Schools, Fairfax, Virginia<Los Angeles County Public Schools, Los Angeles, California2New York City Public Schools,Squares Licenses;---------------------------------------------------------3Heartland Area Educational Agency, Johnston, Iowa9Southern Prairie Area Educational Agency, Ottumwa, Iowa4Balsz Elementary School District, Phoenix, Arizona9Schoo-------------------------,Individual copies: $25 (including postage):8Lab pack: (5 disks, plus one documentation booklet) $65 (including postage)2Site licensing and district licensing available.<School Districts Who've Purchased Number A$:A(A$)(A$)27104(A1)(A2)4060eA1ĺ(21):D$"PR#3":D$"DOGPAW ABOUT.SARA"A2ĺD$"RUN SARA.DOUBLE2C"(21):D$"PR#0":4000 "THE CUTE SQUARE ROOT GAME":3:">>> THE CUTE SQUARE ROOT GAME <<<"/5:5:"1) READ ABOUT "m9:5:"2) PLAY "13:5:A$:A(A$)(A$)2710(A1)(A2)5090PA1ĺ(21):D$"PR#3":D$"DOGPAW ABOUT.ROOTS"ZA2ĺD  VG+ #X ɛL ' 0% '8 Jm ʈ0  0ŠϠĠ͢Š͠͠ϠŠŠϠĠخ͠ ͍B B(8 ) ɘ"    L:#:#ŠϠĠԠ  m# m# J Qڨ)̰}] нȱ ̀𩠙 i V N c ɘ\ h"i"j" e" iL X>"L;"ίΠ`v""""""*$ Fk%YeQP!/RB}QBiBB}\ }FEL,#> ȏ6 . %Щ ߩu"L! )L! 8'  )ɀ)4,- U JNT) u"Ls"t" ( !` ^"M)Fi/ b"3 L !C_" %k"l" (#M8( % ) L*"m"n" (_7, )7(P0 ( @X p 8  u"!_"f"0 ~&f"0 %o"p" (,) &q"r" ( %L*")0I0hx H( +BRUN DOGPAW$ RUN MENU1$@@@@ /1(4 NUMBER GAMES 1 4Ҟ 04Қ::,fd$fd$fd$*fd SHAREWARE - APPLE II$fd"(C) COPYRIGHT 1992 PHIL SHAPIRO$lfd% *** PRESS THE SPACE BAR TO START ***$4B( D$"DOGPAW ABOUT.BTM"F#10%'X "ABOUT NUMBER SQUARES"$b7l NOTHING HEREUv(21):D$"PR#3":D$"BYE"]10c?@ "ABOUT BALLOONS SOFTWARE"JT(21):D$"PR#3":D$"DOGPAW ABOUT.BALLOONS"^10'#(# "ABOUT BIG TEXT MACHINE"2#<#(21):D$"PR#3":IAL"*12:8:" DISK"A15:5:A$:A(A$)R(A$)2710h(A1)(A3)6060A1ĺ(21):D$"PR#3":D$"DOGPAW ABOUT.PUZZLES"A2ĺD$"RUN NS3.C"A3ĺ(21):D$"PR#3":D$"DOGPAW N.S.DESCRIP"(21):D$"PR#0":6000$"RUN SQUARE.ROOTS7.C"3d(21):D$"PR#0":50009oUp "NUMBER SQUARES DEMO"[z:6:">>> NUMBER SQUARES DEMO <<<"5:5:"1) READ ABOUT "8:5:"2) PLAY "11:5:"3) READ ABOUT THE COMMERC`=YYZLYLYLY뿭` 8!@8` %MNЩUMߩ  L 5   8 0 8  `0 / X& & +&&7&P^&0`ŠӠֱǭԠŠҬî̠ӠĮʎ1|&… (n}&Dž (\%Tz&Lc()8= (J 8'z&'{& 3((ʎ1|&|&|&3223 0NN` G8`F@ 0 H LK8`6 7I8`FHGH hGhF܌ բFܽܕF芝ܝ 밶67 8܅I m9IHHyHȘI Lܝ` @_@ g@Ю׍O)mJHi 뎁`C8` @ 3N@) K莭 ⭪i`0 ]; 뮁ٝ٘ 0 W,0 .H hȑNWȮّNW8`ٍّNΨ뎎׮Б` L ` @>O)I38 I`aם`K8`@Nȱ@O@ IiNȽבN)/ȩ/N`@[ WHJjjjhA D'KI؍0lhh8` Q)T'P#) ɺiL? )?      `l@Hȱ@IױHXATȱH ɯȩ׍̎5H)/@a)_ .0 :A[8@`,`B g-`J,~@~@}J@` ߩ%S @ ~`E hhhߺ0 h ߐ( ߐ ߐ  0 HϭߍLпlllhh@ihAiH(ؠȱ@JJJJq@)@qvȱ@Hȱ@Ah@@cqe J) LL LJiB LJ) BxNhHHHHL(  ްƠx@BEOD  ް(`( C)CJJJlآ <B*IBGF08Lé'+8H <,``h(`@ڍL3<>=?<>CAB@?A` 1 L  <>`ڢF]PL8i m L   6< L  BLRAM' hLDLHB-9F 3"aɿ LLB Nϰ H  @h( L Lj  @`eLJCAB@=?.<ʆ>,=?BC8 é&'112``* G** c*` v* G* c*`hh8`8`***`}*`e`H)hJJ*0JJ)` (< ( < *? 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