8L2C)pJJJJ IH(ȱH:=IH[H`@HcH  $ +   I/H`JLNGȄBȄF aK  haaFF  mJm# KKJ UJ )J ۈ) ;J3ȱJFȱJGJKaȄM  aaNNJFLGJL L`::16368,0: SAME.DIFFERENT BY GABOR LAUFER WITH CHANGES BY LINDA VAN ZEE `10000`232,0:233,64:0,1:1,129`1:1`FF0: INITIALIZE COUNTERa1%SHOOTi6i6%SIMONi7`i7,SIMPLE.SIMONi6`i6STRTP.GAMEROOMi4`i4,T.P.GAMEROOM2i4`i4'STARTUPZi5@&MENU.1Z i4 (&MENU.2k i5@(+PICT.CREDIT| i5 (%PRINT]i7i8&PRODOS }<i& &REFLEX i6`(PDE.767OMİ' .SAME.DIFFERENT Ci6`i6%A1TO9 i7`i7,BASIC.SYSTEM(i A(CAR.RACE.m i6`i6,INSTRUCTIONS5$i7`i7'INTRO.2I >dLԡm#i㰼m#iЕOLԡȱfg hi !dLԡ憦  Ljmkm l y`2 Lԡ8(Je稽)ʈ@LLnSOS BOOT 1.1 SOS.KERNEL SOS KRNLI/O ERRORFILE 'SOS.KERNEL' NOT FOUND%INVALID KERNEL FILE: xةw,@  ȱlmi8#)!)? &PRODOS `DaElH$?EGvѶK+`L HHLy XP LM ŠϠĠӠS)*+,+`F)) (*=GJFjJJA QE'+ '== `@ STSP8QSS8 m P o R(8R6368,0a V110!a 768,173-a769,48:a770,192Ga(771,136Ta2772,208_a<773,4laF774,198waP775,7aZ776,240ad777,8an778,202ax779,208a780,246a781,166a782,6a783,76a784,0a785,3a786,96 b ,13,21,59,63,27,63,63,63Un`' 31,59,63,19,9,9,13,9,9,9,9,9,13,17,27,59,63,63,63,63nj' 63,63,27,19,9,9,9,41,9,9,41,9,9,17,27,27,27,31,27,27nt' 31,27,27,19,9,9,45,45,45,45,45,45,13,17,27,63,31,27,27,27o~' 27,63,31,19,9,45,45,9,9,13,9,41,45,21,59,6341,41,41,9,9,17,27,59,63,63,63,63^m8' 63,63,27,19,9,9,13,9,9,9,9,9,13,17,59,63,59,63,27,59mB' 63,59,63,19,9,13,13,45,13,9,45,13,13,21,59,59,27,27,59,27mL' 27,59,59,19,9,13,13,9,9,13,9,9,13,21,59,59,59,27,59,27nV' 59,59,59,19,9,13,13,45,9,9,41,13lXD$(4)-lbD$;"RUN T.P.GAMEROOM, @745"CllD$;"RUNGAMEROOM"Ilvol'I1385:I%:16384I1,I%:I::l' 1,0,4,0,9,9,41,41,9,13,9,9,13,17,27,59,31,27,59,27l$' 31,31,27,19,9,9,41,41,9,45,9,45,9,17,27,27,59,31,31,31#m.' 31,63,27,19,9,9,13,41,50:X50,Y:X,Y50k`N13$kj^kX,Y:X50,Y:X,Y25:X50,Y25:X,Y50:X50,Y50gkN14mkkX,Y:X,Y50:X50,Y50k(N15k2kdX25,Y:X25,Y50kN16kkX25,Y25:X25,Y75kN17klN RETURN TO MENU ,Y25:X50,Y25jN9!j9j X25,Y:X25,Y50Bj4N10Hj>jpX,Y50:X50,Y50:X50,Y:X,Y:X25,Y:X25,Y50:X,Y25:X50,Y25:X,Y:X,Y50jN11jjX25,Y:X25,Y50:X,Y25:X50,Y25jN12jk8X,Y:X50,YX,Y50:X50,Y50:X25,Y:X,Y501i@N57iJui|X,Y50:X50,Y50:X25,Y:X,Y50:X25,Y:X25,Y50}iN6iiX,Y:X50,Y:X25,Y50:X,YiN7iiDX,Y:X50,Y:X25,Y50:X,Y:X25,Y:X25,Y50ilN8ivjXhhX,YEhX,Y50:X50,Y50:X50,Y:X,Y:X50,Y50MhN2Sh\hFX,YhPX,Y50:X50,Y50:X50,Y:X,Y:X50,Y50:X50,Y:X,Y50hxN3hhX,YhX,Y50:X50,Y50:X50,Y:X,Y:X50,Y:X,Y50hN4h)i:13!g"TO RETURN TO MENU")gW$\g(W$)13ī3: RETURN KEY PRESSED BEGIN AGAINg(W$)27ī7000: ESC KEY PRESSED RETURN TO MENUg4705: INVALID CHOICE, REPEAT INSTRUCTIONSggX,YgX,Y50:X50,Y50:X50,Y:X,YhN10:Q(16336):R fq16368,0*f40405f\35,24>f_FF0lfa::16386,0: CLEAR SCREEN AND KEYBOARDxff::19fp"PRESS"fz:16f"R E T U R N"f:15f"TO TRY AGAIN"f::::::f19f"PRESS"f:19f"E S C"gKEY PRESSED RETURN TO MENU&e4300BeR1150:Q(16336):RPe16368,0Ze4040ke16384,0:8e0(16287)127ī4450e:(16286)127ī4460e?(16384)12827ī7000: ESC KEY PRESSED RETURN TO MENUeD4400eb16368,0:8flR1154400: RANDOMLY THE SAME GOTO ARE SAME1dSNEdAA1:A24200Ud6I((1)2)_d@X179ndJI0ī4100}dTI1ī4110dhA0:N0:S18drI0ī4300d|I1ī4400d(16287)127ī4350d(16286)127ī4360e(16384)12827ī7000: ESC ENT": 15 SPACES6cR255150:6,R:7,5:768:RAc35,20OcX50:Y50hcFFFF1:FF10ī4700ycA0:N0:S18cG((1)17)1c G17G17cG5030,5090,5190,5290,5400,5500,5600,5700,5800,5900,6000,6100,6200,6300,6400,6500,6600)dNSīFF0ī4040 bP((1)253)1)bD257b1130,80CbV114WbP((1)253)1lb6,P:7,D:768:zb1130,80b:3b0,0279,0279,1590,1590,0b:20::10);"0 1": 20 SPACESc:8);"SAME DIFFER,31,27,27,27Mo' 27,63,63,19,41,45,41,9,9,13,9,41,45,21,59,31,31,27,27,27o' 27,31,59,23,41,9,41,9,9,13,9,41,9,53,63,27,31,27,27,27o' 27,31,27,23,41,9,41,9,9,13,9,41,9,49,31,27,31,27,27,27p' 27,31,27,23,41,9,41,13,9,9,9,45,9,49,27,27,59,59,63,63Cp' 59,27,27,23,41,9,9,45,45,45,45,13,9,17,27,27,27,59,27,59~p' 27,27,27,19,9,9,9,9,13,9,13,9,9,17,27,27,27,59,27,59p' 27,27,27,19,9,9,9,9,13,9,13,9,9,17,27,27,27,59,27,59p' 27,27,27,19,9,9,9,9,13,9,13,9,9,17,27,27,59,63,27,59Bq' 63,27,2R018,jHAHA1:HBHB1:VAVA1:VBVB1>j ((1)14)1jj HA,HBVA:HA,HBVB:VA,VBHA:VA,VBHBwjSOHAAHj6,SO:7,10:768j$Rj.AHAH1j8IjB300jD$;"RUN T.P.GAMEROOM, @ 745" Y5:X2,Y4:X3,Y3:X4,Y2: 7,ihiY,Y6X:Y,Y6X4:X,X4Y:X,X4Y3:X,X4Y6: 8niiX,X4Y:X,X4Y3:X,X4Y6:Y,Y6X4:Y,Y3X: 9ii SUBROUTINE FOR GRAPHIC REWARD iI15iHA20:HB20:VA24:VB24j3:X,X4Y6:Y,Y6X4: 3%hROh\Y,Y3X:Y2,Y6X3:X,X4Y3: 4UhfhpX,X4Y:X,X4Y3:X,X4Y6:Y,Y3X:Y3,Y6X4: 5hzhY,Y6X:Y3,Y6X4:X,X4Y6:X,X4Y3:X,X4Y: 6h&iX,X4Y:Y,Y1X4:X,Y6:X1,FU730g0-gRYY6:X,X4R:R4gIGgFZCZCZC1Ug16368,0egZC9ī1000kgg  SUBROUTINES TO DRAW NUMBERS gY,Y6X2: 1g g*X,X4Y:X,X4Y3:X,X4Y6:Y,Y3X4:Y3,Y6X: 2g>hHX,X4Y:X,X4YC fpBDfZCZC1&fSA0FSA5fSB0FSBDfSC0FSCSfSD0FSDbfSE0FSErfFZCī740fSF0FSFfSG0FSGf6,50:7,50:768f ERASE NUMBERfX6:Y7fI19:XX13:UG(I)fX39YY13fX39X7 gSA0SB0SC0SD0SE0SF0SG0İ620:eD15: WHITEeNA1,A1B:A1,A1B2:B1,B1A:A1,B3:A1,B3: DRAW MANeXCA:DBe](16384)12827ī2000: ESC KEY, RETURN TO MAIN MENUeb500el SUBROUTINE AFTER COLLISION DETECTION fnAMOVE MAN dQ(0):W(1).dQ200AA1>dQ50AA1OdW200BB1_dW50BB1eddSAA1,B1):SBA1,B1):SCA1,B2)d&SDA1,B2):SEA,B3):SFA1,B1):SGA1,B1): READ COLOR OF PLOTS AROUND MAN TO SEE IF COLLISION)e:U2İ810cU3İ840'cU4İ8605cU5İ880CcU6İ910QcU7İ930_cU8İ950mcU9İ970tcIc0: BLACK TO ERASE MANc6,10:7,5:768cC1,C1D:C1,C1D2:D1,D1C:C1,D3:C1,D3: MAN d  JOYSTICK READING TO bh((1)14)18br0,390:0,3947:0,470:0,4739Db|CX:DYYbI19:G(I)I:IrbW19:M((1)9)1bMWī410bTG(W):G(W)G(M):G(M)TbWbX6:Y7bI19bUG(I):U:XX13bX39YY13bX39X7bU1İ790 c7a776,240a777,8(a778,2025a779,208Ba780,246Oa781,166Za782,6fa783,76qa784,0|a785,3a786,96a,C17:D20:A17:B20a6XC:YDa@AH0aJZC0aO:aTb^16302,0:1998: CLEAR ENTIRE SCREEN TO BLACK` *** 1 TO 9 ***`6` ADAPTED FROMM`( ADVENTURE BYd`2 GABOR LAUFERj`<v`FD$(4)`PG(9)`Z16368,0: CLEAR KEYBOARD`d768,173`n769,48`x770,192`771,136`772,208`773,4`774,198a775,7,19,0,255,255,251,255,223,255,215,255,255,255,255,255,255,120,8LG ASTARTUP$#   / XXύX?klmnÍoL) "6L'?"(0`6708" = ***)<pnG @p;G=po:Q>>>̀ `` \> ̀ `e>>?́?>?Emn(>e>ȱ>e?>Q>ؠ> 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@`$仫@v$⩔,C[B?I>孓`仫6VtCicQĿUKqtVt Nֵ#ح#׮2}q :IC@@ -!S    !C- !ABELSDFRV@@ !$(19@EüϠž(+@ABCDEFGHIKLMNPSsƬƀ#(ZZV4G_0=( A P FjL\5p-e9ABSAVERIFYBLOADELETEBYECATALOGOPENWRITEXECREATEFRESTORENAMEBRUNLOCKCHAIN#FLUSHREADPOSITIONOMONPR#PREFIXCLOSEAPPEND6D(!쫂8 ( 8о(־Ǿ,G 8`_`W)H־Jjjjh p̭ fLᶢǾ ת..8 ۭ (8mȾȾmɾɾʾiʾ` Lpl8l:/,s`\"׾پӾؾھ pD`־ǾY׾ؾOW)ݩȾɾʾ pD`8`W)CB) 5W) =)W)@! pZ}ȾȾ󰹩 p` ־ǾҾ,G 8`׾ؾ f p vۥs׾tؾE` `޾Lp h־Ҿ,G0^W)TP) ecfdپھ׾ؾӾ p$c d pccddީ 8`ȾɾʾNfne}ȾȾI>Ie f`8` P־ǾҾ,G0C f=W)_`A2,B)(cCCA2,B4):CDA2,B4)3cN(M)@cB1B1ZcBBA,B1):BAA,B5)ecN(M)vcAA0AA1cN(M)cA0ī240cCC0AA1cN(M)cAB0AA1cN(M)cAB0ī260cN(M)cCD0AA1cN(M)dBB0BBB1d N(M)-dBA0BB15d15\d"B,B4A:A1,A1B1:A1,A1B3kd$A30ī300zd&B30ī300d(400d,0d6Y,Y4X:X1,X1Y1:X1,X1Y3d@XA:YBdJ130dTd^R110:SS(16336):Rdhdde76the next game instruction."?@ABCDEFGMAIN PROGRAM a300Ea SUBROUTINE FOR KEYPRESS DETECTION MaA$aa(A$)27ī8000ua(A$)13ī200{aa" MENU a,:a63:15:"INSTRUCTIONS"a@18:"(Menu)"aJ8:4:"1. Game Instructions"bT11:4:"2. Printing out ` '` **** INSTRUCTIONS ****G` ** BY LINDA VAN ZEE **M`(g`2 VARIABLE NAMES `< D$ DOS COMMAND INITIALIZER`F A$ KEYPRESS DETECTOR`P CH$ CHOICE FROM MENU` INITIALIZE VARIABLES `D$(4)a START 132:19,2134:31,35208j19,215:19,217:4,820>jJjD$(4)ljD$;"RUN T.P.GAMEROOM, @ 745"32Ii7,32IiIi+i@X4:Y43iJ15TiT10,1210:10,1212:9,1311viY10,1225:10,1227:24,2811i^30,3210:30,3212:9,1331ih30,3225:30,3227:24,2831ir19,2118:19,2120:17,2120i|3,532:3,534:31,354j19,2:10,3010:18,3030:10,2220:30,3925?h(0,310:7,1020Kh20,430QhF^hxX36:Y8h10,3010:10,2430:19,3024:24,3919h10,3010h14,1928:25,2814:25,2819h28,3930hhX19:Y18hI732h((1)15)1i7,0,39RgC0,39RgHR"gRT*g\100g=gX5:Y33^g10,3910:0,2920:10,3930dgqgLX3:Y33gV10,396:0,2912:10,3918:0,2924:10,3930g~gX35:Y4g7,3910:0,3220:7,3930ggX15:Y15*h10,3010:10,3030P518010fD5 fVP512f((1)15)1;fV,WZfV1,W1:V2,W2:V3,W3df6,FFmf7,5vf768}fPfFFFF50f WffT13f ((1)15)1f*R0392f,GG((1)250)f.HH10f/6,GGf07,HHf1768g>8,173e769,48 e770,192-e771,136:e&772,208Ee0773,4Re:774,198]eD775,7jeN776,240ueX777,8eb778,202el779,208ev780,246e781,166e782,6e783,76e784,0e785,3e786,96eFF220eW03510 fcauses the screen to flash";Ke~6:"in a random color and a note to be"^e6:"played.";ge200e  SCREEN 2 - M1-G2, M1-G3 ee2:13:"Menu 1 - Game 2"e(18:"DOODLE"e213:"by Gabor Laufer"e<6:"Level: From 1 1/2 yrs."fF"Input Device: Joystick"8fP"Object: Draw a picture"hfZ10:"1. Move the joystick to draw lines."fd12:"2. Push any button on the joystick to"fn"erase the screen and start over."fx16:13:"Menu 1 - Game 3"f17:"LETTERS"g13:"by 9:"revised by Linda Van Zee"=t 8:"Level: From 4 yrs."\t "Input Device: Joystick"t "Object: Contact each number with the"t 4:"man in the correct order."t 13:"1. Move the man with the joystick to" u "touch numeral 1, then numeral the car to the garage,";Hs6 "the real intent of the game, joystick"vs@ "control and hand-eye coordination, was"sJ "met anyway.";sT 200s SCREEN 8 - M2-G5 s s 3:13:"Menu 2 - Game 5"s 18:"1 to 9"s 13:"by Gabor Laufer"t 16:"Unfortunately, the car can eat a line"[r "under the right conditions. When my 5"r "year old discovered this, she then tried";r "to get the car to eat all of the lines."r" "Since this actually took more coordina-"s, "tion than getting6:"Level: From 2 1/2 yrs."=q "Input Device: Joystick"gq "Object: Get the car to the garage"q 10:"1. Push the button on the joystick to"q "start the car."q 13:"2. Drive the car through the maze by"q "moving the joystick."-r on 0)"-p "if the patterns are the same."bp 18:"2. Press Closed-Apple key (or button 1)";p "if the patterns are different."p( 200p SCREEN 7 - M2-G4 p p 2:13:"Menu 2 - Game 4"p 17:"CAR RACE"p 13:"by Gabor Laufer"q 3 yrs."8o "Input Devices: Open-Apple and Closed-"ao 4:"Apple keys; buttons 0 and 1 on"o 4:"joystick or paddles."o "Object: Distinguish whether two"o 4:"patterns are the same or different."p 15:"1. Press Open-Apple key (or butter them to"8n$ "erase them; and the bullet can also"On. "erase the dots."Xn8 200pn SCREEN 6 - M2-G3 vn n 3:14:"Menu 2 - Game 3"n 14:"SAME/DIFFERENT"n 13:"by Gabor Laufer"n 9:"revised by Linda Van Zee" o 8:"Level: From0m12:"1. Move the shooter back and forth"Jm"with the joystick."|m15:"2. Fire by pushing button on joystick"m 17:"The game can be played with different"m "objectives in mind. The target can fall"; n "either between the dots or ovan."l 200'l SCREEN 5 - M2-G2 -lKl3:13:"Menu 2 - Game 2"\l18:"SHOOT"wl13:"by Gabor Laufer"l9:"revised by Linda Van Zee"l8:"Level: From 3 1/2 yrs."l"Input Device: Joystick"m"Object: Hit the moving target"18:"REFLEX",k13:"by Gabor Laufer"Ok9:"revised by Linda Van Zee"nk18:"Level: From 3 yrs."k"Input Device: Spacebar on the keyboard"k"Object: After the small box appears,"k 4:"hit the spacebar as quickly as you"l4:"c"Menu 1 - Game 5"+j15:"JUMPING JACK"9j20:"by"Qj15:"Gabor Laufer"sj7:"Level: From 2 1/2 yrs."j"Input Device: Joystick"j"Object: Move the joystick to make the"j4:"dot contact the face."j13:13:"Menu 2 - Game 1"kPress the button on mouse or"Mi"joystick to erase the screen and start"qi"over with a different color."i20:"More desirable results are obtained if"i"the mouse is not moved too rapidly."i200ib SCREEN 4 - M1-G5 iljv2:13: PLOT"h20:"by"/h14:"Linda Van Zee"Mh9:"Level: From 2 yrs."vh"Input Devices: Mouse or Joystick"h"Object: Draw a picture"h13:"1. Move the mouse or joystick to draw"h"LORes plots and make the bell sound."i16:"2. Gabor Laufer".g20:"Level: From 2 yrs."Mg"Input Device: Keyboard"~g"Object: Pressing any key makes a large,";g5:"colored letter appear on the screen.";g200gh SCREEN 3 - M1-G4 grg|4:13:"Menu 1 - Game 4"h16:"DING 2, etc."8u& 16:"2. The man likes to eat parts of"bu0 "numerals if contacted in the wrong"su: "sequence."|uD 200u SCREEN 9 - M2-G6 u u 3:13:"Menu 2 - Game 6"u 15:"SIMPLE SIMON"u 20:"by"u 14:"Linda Van Zee"v 8:"Level: From 4 yrs."Cv "Input Devices: Open-Apple and Closed-"lv 4:"Apple keys; buttons 0 and 1 on"v 4:"Joystick or Paddles"v "Object: Repeat a given pattern"v 14:"1. The computer gives a pattern (one"w "more element is added at 866-9574 Press RETURN";/8200LB300: INSTRUCTION MENUg RETURN TO MAIN MENU @D$;"RUN T.P.GAMEROOM, @745"e you an idea about the"B"level of difficulty of the game."p17:"I would appreciate any comments or""suggestions you might have about this""disk."Ã21:"Linda Van Zee"؃"7002 Spur Rd."$"Springfield, Va. 22153"&."(703)n as soon as they"B"could sit up well, and there are games"p"such as SIMON that would be enjoyed by""children older than 5."12:"The starting age level stated with the""instructions is intended as a rough""guideline to giv5000: INVALID CHOICE5f NOTE TO PARENTS ;pYz2:13:"NOTE TO PARENTS"4:"This disk was specifically designed""for children between 1 and 5 years old,"灘"although the first program, BABYBOX, can";"by played by childre. It will"("take about 4 pages."0:^"Type ESC to return to Instruction Menu"f :"To print out instructions:":"1. Turn on your printerǀ("2. Type P (for print)"π2A$<(A$)27ī300FA$"P"ĺD$;"RUN PRINT"P"be handy to be able to refer to the game";b"instructions on paper rather than having";"to exit the game to get to the""instructions on the disk, there is a""provision from within this program to" "print out the instructions300: INSTRUCTION MENU<~~ PRINTING INSTRUCTIONS i~::5:"PRINTING OUT GAME INSTRUCTIONS"s~::~"One of the drawbacks of Public Domain"~"Software is the lack of documentation in";"printed form. Since it would sometimes"1he numeral 1 key"D}Z"is right next to the ESC key which takes";f}d"you back to the main menu."}n19:"Again, don't play the pattern too"}x"rapidly."}23:"Press ESC for Main Menu"}"Press RETURN for Instructions Menu";}200~, 3, and 4"4|"Object: Repeat a given pattern"b|(11:"The instructions for this game are"|2"exactly the same as for SIMPLE SIMON"|<"except the four numeral keys are used"|F"instead of Apple keys or joystick"}P"buttons. Be careful, t{j"computer can't read it and it will"C{t"detect an error.";L{~200e{ SCREEN 11 - M2-G7 k{{2:13:"Menu 2 - Game 7"{18:"SIMON"{20:"by"{14:"Linda Van Zee"{ 7:"Level: From 4 1/2 yrs." |"Input Device: Keys 1, 2(0) allows the child to see the"Mz8"effect of pushing each Apple key or"zzB"button. The game levels (1, 2, or 3)"zL"give the child a sense of success at"zV"varying levels of difficulty."{`22:"If you play the pattern too rapidly, the";* right. Four errors are allowed"Ny "before the computer will completely"qy"start over with a new game."y13:"This is the game of Simon in a"y"simplified version with two colors to"y$"repeat instead of four. The practice""z."level T. x &x 2:15:"SIMPLE SIMON";x 16:"continued"mx 5:"3. When the player makes an error, the"x "computer will repeat the same pattern."x "The number of errors is recorded by the"x "number of small green squares at the"#y "uppereach successive";;w* "trial until the goal is reached)"pw4 18:"2. 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(Y/N) "Y A$| A$"N"ĺD$;"RUN INSTRUCTIONS" A$"Y"ī430 D$;"PR#"S$  GAME INSTRUCTIONS  SCREEN 1 - INTRO, M1-G1  2:12:"GAME INSTRUCTIONS" $ (S$)0(S$)8ī380D :"Invalid response. Try again."M "260U |:] : 6);"PRINT OUT GAME INSTRUCTIONS" 20:"NOTE: If the printing should be" "interupted in any way, type PR#0" "to disingage the printer interfaceT MAIN PROGRAM  :! :H 6);"PRINT OUT GAME INSTRUCTIONS"w 10:"WHAT SLOT IS YOUR PRINTER INTERFACE" :"CARD IN?" :"The usual is slot 1. Unless you know" "for sure that it is in a different slot,"; "type a '1'. S ( ****** PRINT ******H ** BY LINDA VAN ZEE **N(h2 VARIABLE NAMES < D$ DOS COMMAND INITIALIZERF A$ KEYPRESS DETECTORP S$ PRINTER CARD SLOT INITIALIZE VARIABLES D$(4) STARǏժժըݻŨ߻ݻݻݻݻM3ıժժժժժժըժըݻ矟ĈڻݻݻժժݻЪԪŪݻݻժժժݻݫժժ߻ݻݻ͋ĈĀݻݻժժժݻժʪբժŨѪݻݻ)...APPL߈ĈݻݻժժժݻߠՊժŨ✣100:GĈһݻݻߪժժժժժѪՊժŊݻĈĀݻݻժժߪժժժժբժЪŪў灞ݻժժܩݻݻݻ4)...TRAժժժժԨĨݻݻ瓟ؘ 9ĈݻݻժժժݻݻԪԪŪϻݻCS7ĺB$ժժՊݻݻժժݻݻϻΙ"2)ĀݻݻժժժժڪբժŨЪݻĈĈݻݻժժժݻݻרՊժŨݸBABYBOX" B20:"by"0 L15:"Joey Latimer"N V19:"Level: From 1 yr."{ `"Input Devices: Keyboard and Joystick" j"Object: Pressing any key or moving the" t6:"joystick causes the screen to flash"~6:"in a random color and a note to be"6:"played.";"::B  SCREEN 2 - M1-G2, M1-G3 Hf2:13:"Menu 1 - Game 2"x(18:"DOODLE"213:"by Gabor Laufer"<6:"Level: From 1 1/2 yrs."F"Input Device: Joystick"P"Object: Draw a picture"#Z10:"1. k"2@ "control and hand-eye coordination, was"FJ "met anyway.";PT ::h SCREEN 8 - M2-G5 n  3:13:"Menu 2 - Game 5" 18:"1 to 9" 13:"by Gabor Laufer" 9:"revised by Linda Van Zee" 8:"Level: From 4 yrs." "Iconditions. When my 5"I "year old discovered this, she then tried"x "to get the car to eat all of the lines."" "Since this actually took more coordina-", "tion than getting the car to the garage,"6 "the real intent of the game, joysticObject: Get the car to the garage"W 10:"1. Push the button on the joystick to"m "start the car." 13:"2. Drive the car through the maze by" "moving the joystick." 16:"Unfortunately, the car can eat a line" "under the right osed-Apple key (or button 1)"E "if the patterns are different."O( ::g SCREEN 7 - M2-G4 m  2:13:"Menu 2 - Game 4" 17:"CAR RACE" 13:"by Gabor Laufer" 6:"Level: From 2 1/2 yrs." "Input Device: Joystick"% "ple keys; buttons 0 and 1 on"> 4:"joystick or paddles."f "Object: Distinguish whether two" 4:"patterns are the same or different." 15:"1. Press Open-Apple key (or button 0)" "if the patterns are the same." 18:"2. Press Clthe dots."8 ::. SCREEN 6 - M2-G3 4 R 3:14:"Menu 2 - Game 3"l 14:"SAME/DIFFERENT" 13:"by Gabor Laufer" 9:"revised by Linda Van Zee" 8:"Level: From 3 yrs." "Input Devices: Open-Apple and Closed-" 4:"Aptick.":15:"2. Fire by pushing button on joystick"k 17:"The game can be played with different" "objectives in mind. The target can fall" "either between the dots or over them to"$ "erase them; and the bullet can also" . "erase Game 2"18:"SHOOT"513:"by Gabor Laufer"X9:"revised by Linda Van Zee"z8:"Level: From 3 1/2 yrs.""Input Device: Joystick""Object: Hit the moving target"12:"1. Move the shooter back and forth""with the joysa Van Zee"+18:"Level: From 3 yrs."Z"Input Device: Spacebar on the keyboard""Object: After the small box appears," 4:"hit the spacebar as quickly as you"4:"can." :: SCREEN 5 - M2-G2  3:13:"Menu 2 - abor Laufer"07:"Level: From 2 1/2 yrs."O"Input Device: Joystick"}"Object: Move the joystick to make the"4:"dot contact the face."::13:"Menu 2 - Game 1"18:"REFLEX"13:"by Gabor Laufer" 9:"revised by Lind start"-"over with a different color."_20:"More desirable results are obtained if""the mouse is not moved too rapidly."::b SCREEN 4 - M1-G5 lv2:13:"Menu 1 - Game 5"15:"JUMPING JACK"20:"by"15:"G2 yrs."2"Input Devices: Mouse or Joystick"Q"Object: Draw a picture"13:"1. Move the mouse or joystick to draw""LORes plots and make the bell sound."16:"2. Press the button on mouse or" "joystick to erase the screen andyboard"9"Object: Pressing any key makes a large,"i5:"colored letter appear on the screen.";s::h SCREEN 3 - M1-G4 r|4:13:"Menu 1 - Game 4"16:"DING PLOT"20:"by"14:"Linda Van Zee" 9:"Level: From Move the joystick to draw lines."Ud12:"2. Push any button on the joystick to"}n"erase the screen and start over."x::13:"Menu 1 - Game 3"18);"LETTERS"13:"by Gabor Laufer"20:"Level: From 2 yrs." "Input Device: Kenput Device: Joystick"F "Object: Contact each number with the"j 4:"man in the correct order." 13:"1. Move the man with the joystick to" "touch numeral 1, then numeral 2, etc."& 16:"2. The man likes to eat parts of"0 "numerals if contacted in the wrong"0: "sequence.":D ::R SCREEN 9 - M2-G6 X v 3:13:"Menu 2 - Game 6" 15:"SIMPLE SIMON" 20:"by" 14:"Linda Van Zee" 8:"Level: From 4 yrs." "Input Devices: Open-Apple and Closed-"l"m" h" iL X%;"L8"ΠΠҠ`y""""""*$ Fk%YeQP!/RB}QBiBB}\ ĉFEL/#> ț6 %Щ ߩx"L! )L! 8'  )ɀ)4,- U JNT) x"Lv"w" ( !` a"M)Fi/ e"3 k"L !Cb" %n"o" (#M8( % ) L'"p"q" (\4, )7(P0  ( @p 8  x"!b"i"0 _&i"0 %r"s" (,) &t"u" ( %L'")0I0hx H( +rapidly."&&&&D$;"PR#0"A& RETURN TO MAIN MENU \&@D$;"RUN INSTRUCTIONS"pt the four numeral keys are used"M%F"instead of Apple keys or joystick"|%P"buttons. Be careful, the numeral 1 key"%Z"is right next to the ESC key which takes"%d"you back to the main menu."%n19:"Again, don't play the pattern too" &x""$20:"by"*$14:"Linda Van Zee"L$ 7:"Level: From 4 1/2 yrs."v$"Input Device: Keys 1, 2, 3, and 4"$"Object: Repeat a given pattern"$(11:"The instructions for this game are"$2"exactly the same as for SIMPLE SIMON"$%<"excef success at"4#V"varying levels of difficulty."h#`22:"If you play the pattern too rapidly, the"#j"computer can't read it and it will"#t"detect an error.";#~::# SCREEN 11 - M2-G7 ##2:13:"Menu 2 - Game 7"$18:"SIMONa"1""simplified version with two colors to"^"$"repeat instead of four. The practice""."level (0) allows the child to see the""8"effect of pushing each Apple key or""B"button. The game levels (1, 2, or 3)"#L"give the child a sense o "The number of errors is recorded by the"Y! "number of small green squares at the"! "upper right. Four errors are allowed"! "before the computer will completely"!"start over with a new game."! "13:"This is the game of Simon in "2. When the yellow rectangle appears at"\ > "the top of the screen, it is the players" H "turn to repeat the pattern." SCREEN 10 - M2-G6,CONT. 5:"3. When the player makes an error, the" "computer will repeat the same pattern."-!* 4:"Apple keys; buttons 0 and 1 on"H 4:"Joystick or Paddles"o "Object: Repeat a given pattern" 14:"1. 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D36D36? 12: GREENa D,D242:D1,41: SHOOTER u WW1:W37W0 1: RED W,W2Y:W,W2Y1: TARGET PD:XW: FOR ERASING SHOOTER & TARGET 610  BUTTON PUSHED - SHOOT  DOTO SHOOT ROUTINEU l(16384)12827ī2000: IF ESC. KEY PRESSED RETURN TO MENU vT7ī510: AFTER 7 TRIALS REDRAW DOTS  ERASE SHOOTER & TARGET 0 P,P242:P1,41: ERASE SHOOTER X,X2Y:X,X2Y1: ERASE TARGET  DRAW S : / 16302,0: FULL SCREENP 1998: ENTIRE SCREEN BLACKj T0: REINITIALIZE Ty RO5355 &((1)16)1 0CO2386 :CO,RO DCO NRO X DRAW SHOOTER & TARGET  b(16287)127İ1000: BUTTON PUSHED, GSOUND  6768,173" @769,48/ J770,192< T771,136I ^772,208T h773,4a r774,198l |775,7y 776,240 777,8 778,202 779,208 780,246 781,166 782,6 783,76 784,0 785,3 786,96  DRAW DOTST$ Z E LOOP FOR TARGET DROPH d CO COLUMN FOR DRAWING DOTSi n RO ROW FOR DRAWING DOTS INITIALIZE VARIABLES D$(4) Y0 P0 W0 X0 T0 D(0)6 16368,0: CLEAR KEYBOARD , MACHINE LANG. FOR  SHOOT * VARIABLE NAMES N D$ DOS COMMAND INITIALIZERu( P HORIZ. LOCATION OF SHOOTER2 Y VERTICAL LOCATION OF TARGET< X HORIZONTAL LOCATION OF TARGETF W SAME AS X P T NUMBER OF TIMES HIT TARGEO MENU"iW$Fi(W$)13ī430: RETURN KEY PRESSED BEGIN TRIALS}i(W$)27ī2000: ESC KEY PRESSED RETURN TO MENUi930: INVALID CHOICE, REPEAT INSTRUCTIONSil *** RETURN TO MENU *** iD$;"RUN T.P.GAMEROOM, @745" 13h198: RING BELL#hB+h:Lh16368,0: CLEAR KEYBOARDSh7h" YOUR BEST TIME FOR 10 TRIALS WAS:"h:" 0"BT" SECONDS."h:::h" PRESS RETURN TO TRY AGAIN"h i" PRESS ESC TO RETURN TgB12!g198: RING BELL(gBW150gHWgR RECORD BEST TIME g\TI(S$)gfTIBTBTTIgpNTgz AFTER 10 TRIALS hB(16384)12832T2000:T:750: IF SPACE BAR PRESSED END TIMINGf(16384)12827T2000:T:2000: ESC KEY PRESSED RETURN TO MENUfTf435: SPACE BAR NEVER PRESSED - RETURN TO DESPLAY ANOTHER BOXg SPACE BAR PRESSED - PRINT TIME 2000e&16368,0e0WA8e: COLOR OF SMALL BOX JeDFC((1)16)]eNFCBCFCFC2leXFC0FC0tebFCel DRAW BOX AT RANDOM PLACE evX((1)31)1eY((1)31)1eZYY7eX,X7ZeZe TIMING eT02000DfRGET E042"1: RED/W,W2E:6,E2C7,5L768` ERASE BULLET g"0t,W,W2E{6E@TT1: NUMBER OF TIMES HIT TARGETJ: LINE 1100D$;"RUN T.P.GAMEROOM, @ 745" ` $` ****** SIMON *****A` * BY LINDA VAN ZEE *G`(_`2 VARIABLE NAMES `< D$ DOS COMMAND INITIALIZER`F CH CHOICE AT MENU`P L LOOP COUNTER`U SL SUB LOOP COUNTER`W SSL SUB SUB LOOP COUNTERaZ LV E AGAINlRC: LINE 11509l ERASE YELLOW SQUARE Hl0: BLACKSlL27`l15,24Lgl LlL1600:L: PAUSElML: LINE 1010l ALL T DONE CORRECTLY l(T5İ5000: 5 GRAPHICSl2T10İ6000: 10 GRAPHICSm<T20İ7000:0: 2 - BLUE-kA$"3"İ4600: 3 - ORANGELkA$"4"İ4800: 4 - VIOLET}kA$(13)ī410: RETURN KEY, RETURN TO MENUkA$(27)ī8000: ESC KEY, GOTO MAIN MENUk(A$)SE(RC)İ1400: HIT WRONG NUMBER l(A$)SE(RC)ī1040: PLAY SEQUENCSE BETWEEN SQUARESj8RCOjB DRAW YELLOW SQUARE TO INDICATE PLAYERS TURN ajL13: YELLOWljVL27yj`15,24LjjLjt READ SEQUENCE FROM PLAYER jy16368,0: CLEAR KEYBOARDj~RC1MLjA$jA$"1"İ4200: 1 - REDkA$"2"İ440P iER0iML1T/i PLAY SEQUENCE ViSE(ML)((1)4)1: 1, 2, 3, OR 4ciRC1MLpiRSE(RC)i$R1İ4200: RED SQUAREi&R2İ4400: BLUE SQUAREi,R3İ4600: ORANGE SQUAREi.R4İ4800: VIOLET SQUAREj3L1150:L: PAUMENU6h(SP$)27ī8000: ESC KEY, GOTO MAIN MENU`h(SP$)32ī950: SPACEBAR, CONTINURzh890: INVALID CHOICEh5);"1 2 3 4": 9 SPACES BETWEEN NUMBERSh:17);"LEVEL ";LVhL1600:L: PAUSEi MAIN LOO INVALID CHOICE)g CH 1, 2, OR 3 Cg T5:LV1:850: CH 1]g*T10:LV2:850: CH 2xg4T20:LV3:850: CH 3gR4000: SQUARE OUTLINESg\17);"LEVEL ";LVgp"PRESS SPACEBAR TO BEGIN."gzSP$h(SP$)13ī410: RETURN KEY, RETURN TO FOR KEYPRESS+flA$"1"İ4200: 1 - REDIfvA$"2"İ4400: 2 = BLUEifA$"3"İ4600: 3 - ORANGEfA$"4"İ4800: 4 - VIOLETfA$(13)ī410: RETURN KEY, RETURN TO MENUfA$(27)ī8000: ESC KEY, RETURN TO MAIN MENUg16368,0:615:(CH$)27ī8000: ESC KEY PRESSED RETURN TO MAIN MENUJeCH$"0"ī600\eCH$"1"ī800ne&CH$"2"ī810e0CH$"3"ī820eD410: INVALID CHOICE REPEAT MENUeS CH.0 PRACTICE eX4000: SQUARE OUTLINESeb16);"PRACTICE"fgA$: WAITEE" d:.d9);"1. LEVEL 1 (5 TRIALS)"6d:Yd9);"2. LEVEL 2 (10 TRIALS)"ad:d9);"3. LEVEL 3 (20 TRIALS)"d::d5);"PRESS THE NUMBER OF YOUR CHOICE."d::d"PRESS RETURN DURING GAME TO RETURN HERE"dCH$8e 774,136:775,208:776,46cJ777,198:778,1:779,240ScT780,8:781,202:782,208pc^783,246:784,166:785,0ch786,76:787,3:788,3cr789,96c MENU c::16368,0: CLEAR KEYBOARDc:c18);"SIMON"c::d9);"0. PRACTICW COORDINATE FOR BOX GRAPHICS=b X "Yb Y "ub Z "b INITIALIZE VARIABLES bD$(4)bSE(20)bER0bRC0b, MACHINE LANG. FOR SOUND b6771,173:772,48:773,192c@LEVEL NUMBER,ad ML MAIN LOOP COUNTERHan SE SEQUENCE NUMBERcax RC REPEAT COUNTER}a A$ CHOICE 1 - 4a ER ERROR COUNTERa OP$ CHOICE AFTER ERRORSa SP$ SPACEBAR PRESSa C COLORa CB COLOR!b 20 GRAPHICSFmF850: RETURN FROM GOSUB, BEGIN SAME LEVEL AGAINumn SUBROUTINE FOR WRONG BUTTON PUSHED mxL120mC(16336)(16336): SPEAKERmLm ERASE YELOW BOX m0: BLACKmL27m15,24LmLn COUNT ERRORS nERER1"n12: GREEN5n6,727(ER2)NnL1600:L: PAUSEgnER4ı: LINE 1235}n AFTER 4 ERRORS n16368,0: CLEAR KEYBOARDn8);"WHOOPS! MISSED THAT ONEn11);"YOU GOT ";ML1;" IN A ROW"o""SPACEBAR - TRY AGAIN **6,85:4,67"|4198: BELL7|>16,185:4,617A|H198V|R27,295:4,628`|\198u|f37,395:4,638|p198|z37,3915:14,1638|198|37,3924:23,2538|198|37,3934:33,3538|198|27,2934:33,3528}25,2614:26,2713-{27,2812:28,2911D{29,3010:30,319Q{32,358^{8,1735o{198: BELL{29,2210:21,11{12,3320:21,34{22,2935:30,34{33,1231:30,11{198: BELL{  STARS {L15{ ((1)15)1|O ERASEzF198: BELL$zPSSL7zZ: LINE 6170]zN SUBROUTINE FOR 20 GRAPHICS zX:16302,0:1998: CLEAR ENTIRE SCREEN TO BLACKzb 20 zl3: VIOLETzv14,128:9,11z10,1510:16,11z12,2317z23,2416:24,2515{ BOXES yW27yX9#yY36,yZ119ySL110Cy6400MyWW1Wy$XX1ay.YY1ky8ZZ1syLSLzyVLy`L11000:L: PAUSEyj: LINE 1340y((1)15)1y SSL12yX,YZyZ,WYy(Y,XWy2W,ZX z<0: BLACK T $xp:16302,0: FULL SCREE NOxu1998: CLEAR ENTIRE SCREEN TO BLACKZxzL13dx 10 vx((1)15)1x10,3512x10,3513x24,1810:17,11x12,3316:17,34x18,2435:25,34x33,1226:25,11x198: RING BELL y2218:23,19#wF20,2924:23,308wP22,1631:15,30OwZ198: RING BELLjwd: LINE 5050 OR 5110w SUBROUTINE FOR BACKGROUND wSL047w0,39SLwSLw198: RING BELLw: LINE 5090 OR 5120xf SUBROUTINE FOR 10 GRAPHICS1 vCv5150)vCB((1)14)11vCBAvCBCCB15Kv5250[v0: BLACKev5150ov5250vvLv2: BLUEv5150v SL11000:SL: PAUSEv: LINE 1330v SUBROUTINE FOR 5 v(24,1510v210,2015:16,19w<17,71: PLAY A NOTE,u0: BLACK TO ERASE9uL1535Fu31,37LMu$Lmu.16368,0: CLEAR KEYBOARDu8: LINE 660, 1075, OR 1210u~ SUBROUTINE FOR 5 GRAPHICS u:16302,0:1998: CLEAR FUUL SCREEN TO BLACKuL15vC((1)14): PLAY G NOTE*t>0: BLACK TO ERASE7tHL1535DtR21,27LKt\Lktf16368,0: CLEAR KEYBOARDtp: LINE 650, 1070, OR 1200t SUBROUTINE FOR 4 - VIOLET SQUAREt3: VIOLETtL1535t31,37LtLt0,114t1,60u7: PLAY E NOTE*sv0: BLACK TO ERASE7sL1535Ds11,17LKsLjs16368,0: CLEAR KEYBOARDs: LINE 640, 1068, OR 1190s SUBROUTINE FOR 3 - ORANGE SQUAREs9: ORANGEsL1535s 21,27LsLs 0,128s*1,60t4771771: PLAY C NOTE.r0: BLACK TO ERASE;rL1535Fr1,7LMrLlr16368,0: CLEAR KEYBOARDr: LINE 630, 1062, OR 1180r& SUBROUTINE FOR 2 - BLUE SQUARE r02: BLUEr:L1535rD11,17LrNLrX0,152rb1,60sl7714,3620:20,2836+q36,1428:28,2014Cq"14,3630:30,3836[q,36,1438:38,3014{q116368,0: CLEAR KEYBOARDq6: LINE 610, OR 860q^ SUBROUTINE FOR 1 - RED SQUARE qh1: REDqrL1535q|1,7LqLq0,171q1,60r$p16368,0: CLEAR KEYBOARD.p:21tp5);"1 2 3 4": 9 SPACES BETWEEN NUMBERSp DRAW SQUARE OUTLINES p15: WHITEp14,360:0,836p36,148:8,014p14,3610:10,1836p36,1418:18,1014q1*** RETURN - MENUo,OP$No6(OP$)13ī410: RETURN KEY, RETURN TO MENUo@(OP$)32ī850: SPACEBAR, BEGIN AGAIN AT SAME LEVELoJ(OP$)27ī8000: ESC KEY, GO TO MAIN MENUoT1580: INVALID CHOICEo SUBROUTINE FOR SQUARE OUTLINES p198}16,1834:33,3517)}198>}6,834:33,357H}198]}6,824:23,257g}198|}6,815:14,167}L}$SL11000:SL: PAUSE}.: LINE 1350}t198}6 RETURN TO MAIN MENU }@D$;"RUN T.P.GAMEROOM, @ 745" ` $` *** SIMPLE SIMON ***A` * BY LINDA VAN ZEE *G`(_`2 VARIABLE NAMES `< D$ DOS COMMAND INITIALIZER`F CH CHOICE AT MENU`P L LOOP COUNTER`Z LV LEVEL NUMBER`d ML MAIN LOOP COUNTER an SE SEQUENC RETURN FROM GOSUB, BEGIN SAME LEVEL AGAIN[ln SUBROUTINE FOR WRONG BUTTON PUSHED glxL120lC(16336)(16336): SPEAKERlLl ERASE YELOW BOX l0: BLACKlL27l15,24LlLl COUNT ERRORS lERER1m12:1150!k ERASE YELLOW SQUARE 0k0: BLACK;kL27Hk15,24LOk LhkL1600:L: PAUSE}kML: LINE 1010k ALL T DONE CORRECTLY k(T4İ4600: 4 GRAPHICSk2T8İ6000: 8 GRAPHICSk<T10İ5000: 10 GRAPHICS,lF850: AIN MENU?j(16287)127İ4200: BUTTON 0, DRAW RED SQUAREuj(16286)127İ4400: BUTTON 1, DRAW BLUE SQUAREjB3ī1164: WAITE FOR BUTTON PRESSjBSE(RC)İ1400: HIT WRONG BUTTONjBSE(RC)ī1040: PLAY SEQUENCE AGAINkRC: LINE OWiVL27i`15,24L#ijLDit READ SEQUENCE FROM PLAYER ciy16368,0: CLEAR KEYBOARDpi~RC1MLiB3: INITIALIZE B ABOVE BOTH BUTTONSi(16384)12813ī410: RETURN KEY, RETURN TO MENU j(16384)12827ī8000: ESC KEY, GOTO ML1Th PLAY SEQUENCE :hSE(ML)((1)2): 0 OR 1GhRC1MLThRSE(RC)ph$R0İ4200: RED SQUAREh.R1İ4400: BLUE SQUAREh3L1150:L: PAUSE BETWEEN SQUARESh8RChB DRAW YELLOW SQUARE TO INDICATE PLAYERS TURN iL13: YELL TO MENU:g(SP$)27ī8000: ESC KEY, GOTO MAIN MENUdg(SP$)32ī950: SPACEBAR, CONTINUR~g890: INVALID CHOICEg10);"0 1": 20 SPACESg:17);"LEVEL ";LVgL1600:L: PAUSEg MAIN LOOP gER0hM MENUf620: WAITE0f CH 1, 2, OR 3 If T4:LV1:850: CH 1bf*T8:LV2:850: CH 2|f4T10:LV3:850: CH 3fR4000: SQUARE OUTLINESf\17);"LEVEL ";LVfp"PRESS SPACEBAR TO BEGIN."fzSP$ g(SP$)13ī410: RETURN KEY, RETURN;"PRACTICE"*eg READ KEYBOARD & WAITE `el(16287)127İ4200: BUTTON 0, DRAW RED SQUAREev(16286)127İ4400: BUTTON 1, DRAW BLUE SQUAREe(16384)12813ī410: RETURN KEY, RETURN TO MENUf(16384)12827ī8000: ESC KEY, GOTO MAING GAME TO RETURN HERE"!dCH$Rd(CH$)27ī8000: ESC KEY, RETURN TO MENU.ddCH$"0"ī600vdCH$"1"ī800d&CH$"2"ī810d0CH$"3"ī820d:410: INVALID CHOICE REPRINT MENUdS CH.0 PRACTICE dX4000: SQUARE OUTLINES eb16)SIMON"c::*c9);"0. PRACTICE"2c:Tc9);"1. LEVEL 1 (4 TRIALS)"\c:~c9);"2. LEVEL 2 (8 TRIALS)"c:c9);"3. LEVEL 3 (10 TRIALS)"c::c5);"PRESS THE NUMBER OF YOUR CHOICE."c::d"PRESS RETURN DURIN771,173:772,48:773,1928b@774,136:775,208:776,4UbJ777,198:778,1:779,240rbT780,8:781,202:782,208b^783,246:784,166:785,0bh786,76:787,3:788,3br789,96b MENU b::16368,0: CLEAR KEYBOARDb:c14);"SIMPLE E NUMBER%ax RC REPEAT COUNTER?a B BUTTON 0 OR 1Ya ER ERROR COUNTERya OP$ CHOICE AFTER ERRORSa SP$ SPACEBAR PRESSa INITIALIZE VARIABLES aD$(4)aSE(10)aER0aRC0a, MACHINE LANG. FOR SOUND b6 GREENm6,727(ER2)4mL1600:L: PAUSEMmER4ı: LINE 1190cm AFTER 4 ERRORS m16368,0: CLEAR KEYBOARDm8);"WHOOPS! MISSED THAT ONEm11);"YOU GOT ";ML1;" IN A ROW"m""SPACEBAR - TRY AGAIN **** RETURN - MENUn,OP$4n6(OP$)13ī410: RETURN KEY, RETURN TO MENUon@(OP$)32ī850: SPACEBAR, BEGIN AGAIN AT SAME LEVELnJ(OP$)27ī8000: ESC KEY, GO TO MAIN MENUnT1580: INVALID CHOICEn SUBROUTINE FOR SQUARE OUTLINES n o16368,0: CLEAR ` SAVED AS T.P.GAMEROOM$`A` ***********************^` * *{` * TODDLER & *` * PRESCHOOL *`* GAMEROOM *`* CREATED BY *`* LINDA VAN ZEE * a* ` :`D$(4)J` START LOADING OF PROGRAM ABOVE HIRES PAGE 2 U`(103,1a`2104,96n`<24576,0`FD$;"RUN T.P.GAMEROOM" x.198: RING BELL.x8 OUTER BOX @xB((1)15)1LxL4,418YxV8,3141fx`41,431rxj31,84xt198: RING BELLx~xLxL11000:L: PAUSEx: LINE 1340x6 RETURN TO MAIN MENU y@D$;"RUN T.P.GAMEROOM, @ 745"5,11w12,2014:15,210w16,2322:24,21Ew20,1225:24,11Pw15,23ew24,3314:15,34zw16,2335:24,34w33,2425:24,23w198: RING BELLw INNER BOX w((1)15)1w6,3910w10,2939w39,629x$29,10600:L: PAUSE %v: LINE 1350,v 3vLLvL11000:L: PAUSE_v: LINE 1340vf SUBROUTINE FOR 8 GRAPHICS vp:16302,0: FULL SCREENvz1998: CLEAR ENTIRE SCREENvL18v 8 v((1)15)1w23,1610:1 BELLu INNER BOX /u((1)15)1;u 6,398Hu8,3039Uu39,630au(30,86xu2198: RING BELLu< OUTER BOX uA((1)15)1uF4,416uP6,3241uZ41,432ud32,64un198: RING BELLuxuLvL110HICS (t:16302,0: FULL SCREENRt1998: CLEAR ENTIRE SCREEN TO BLACK^tL110nt 10 t((1)15)1t10,3512t10,3513t24,1810:17,11t12,3316:17,34t18,2435:25,34t33,1226:25,11u198: RING10,2939sz39,629$s29,106;s198: RING BELLLs OUTER BOX ^s((1)15)1js4,418ws8,3141s41,431s31,84s198: RING BELLs sLsL11000:L: PAUSEs: LINE 1340 t~ SUBROUTINE FOR 10 GRAPROUTINE FOR 4 GRAPHICS :r:16302,0: FULL SCREENer1998: CLEAR ENTIRE SCREEN TO BLACKpr L14yr 4 r ((1)15)1r*10,2414r414,2524r>12,3520rH198: RING BELLrR INNER BOX r\((1)15)1rf6,3910 spOUTINE FOR BLUE SQUARE (q02: BLUE5q:L1536BqD24,36LIqNLTqX0,128^qb1,60uql771: PLAY G NOTEqv0: BLACK TO ERASEqL1536q24,36LqLq16368,0: CLEAR KEYBOARDqB1q: LINE 640, 1080, OR 1178r SUBBROUTINE FOR RED SQUARE (ph1: RED5prL1536Ap|3,15LHpLSp0,171]p1,60up771: PLAY C NOTEp0: BLACK TO ERASEpL1536p3,15LpLp16368,0: CLEAR KEYBOARDpB0p: LINE 630, 1070, OR 1175q& SUBRKEYBOARDo:21Do10);"0 1": 20 SPACES`o DRAW SQUARE OUTLINES qo15: WHITE~o2,1614o14,3716o16,237o37,142o23,3714o14,3737o"37,2337o,37,1423o6: LINE 610, OR 860p^ SU *)a***********************/aLa ADAPTED IN PART FROMia "PRESCHOOL GAMEROOM &a LEARNING CENTER" BYa GABOR LAUFERaa WITH GRAPHICS INPUTa FROM KOALA, SHAPEa MECHANIC BY BEAGLEb BRO)n.P1(1)n83nB:22:15);"*_BABYBOX-*"9nLinV3);"PRESS THE KEYS OR MOVE THE JOYSTICK."n`PITCH0: INITIALIZE PITCH VARIABLEnd ** -16286 IS TRIGGER, -16384 READ KEYBOARD **oe(16384)12827ı: * IF ESC KEY PRESSED, RETURN TO M774,136.m775,208:776,4:777,198:778,1Tm779,240:780,8:781,202:782,208ym783,246:784,166:785,0:786,76m787,3:788,3:789,96:790,0m791,0:792,0:793,0:794,0m16368,0: * CLEAR KEYBOARD TO PREPARE FOR KEYPRESS *n$P0(0lzCH$"5"İ4000ClCH$"6"ī4400: *** DISPLAY MENU 2 ***l770: *** RETURN FROM GOSUB - LOAD AND DISPLAY MENU SCREEN 1 ***l *** GAME 1: BABYBOX *** BY JOEY LATIMER l MACHINE LANGUAGE FOR NOTES m771,173:772,48:773,192:"PRESS THE NUMBER OF YOUR CHOICE: "Bk* VARIFY VALID CHOICE Kk/CH$Xk4V(CH$)jk9V0V7ī850k>790: REPRINT INSTRUCTIONS,NOT VALID RESPONSEkH CHOICE BRANCHES kRCH$"1"İ1000k\CH$"2"İ1500kfCH$"3"İ1700lpCH$"4"İ2700 @ FROM ANOTHER GAME PROGRAM ***/jD$(4)VjD$;"BLOAD MENU.2, A$4000, E$5FFF"~j LOAD AND DISPLAY MENU SCREEN 1 j::j D$;"BLOAD MENU.1, A$2000, E$3FFF"j16304,0: TEXT TO GRAPHICSj:22:"PRESS 'ESC' TO RETURN HERE."'k :i 16,33,40,4,28,33,40,27i 30,37,0,4,30,37,0,2Qi 18,37,0,4,30,37,0,2mi 33,40,51,4,21,40,51,2i 24,40,51,4,19,40,51,2i 16,28,40,6,18,30,37,4,0,0,0,2i LOAD MENU SCREEN 2 #j::: *** THIS IS THE LINE T.P.GAMEROOM IS RUN0,2&h DISPLAY GRAPHICS PAGE 2 4h&16299,0Qh0 SECOND HALF OF SONG \h:I1NmhDN1,N2,N3,DRhN6,N1:7,N2:8,N3:9,DRTEhX768hbIhl745: ADVANCE TO AFTER MUSIC DATAhv MUSIC DATA SECOND LINE i 28,33,40,4,28,33,40,2136,192,255,208/g 243,172,83,3,208,232,96Cg MUSIC DATA ]g 18,30,0,4,24,30,0,2wg 21,28,0,4,24,28,0,2g 18,30,0,4,24,30,0,2g 21,28,0,4,24,28,0,2g 14,30,33,4,16,30,33,2g  18,30,33,4,19,30,33,2h 21,28,0,6,24,30,0,4,0,0,ATA 2f 160,2,162,0,185,6,0,240,1,232,136,16]f 247,189,79,3,141,45,3,142,85,3,162,2f 181,6,208,5,172,85,3,208,3,32,44,3f 202,16,241,198,9,208,235,96,160,0,140,83f 3,160,255,140,84,3,168,240,3,141,48,192g 206,84,3,208,3,206,83,3,e^ FIRST HALF OF SONG KehI768846:A:I,A:I: LOAD MACHINE DATAcer847,RT2:848,RT6{e|849,RT3:850,RT2eI1NeN1,N2,N3,DRe6,N1:7,N2:8,N3:9,DRTEe768eIe550: ADVANCE TO AFTER DATAf MACHINGE LANGUAGE D TO FULL SCREENXd: DRAW SOMETHING ON TEXT PAGE WHILE GRAPHIC SCREENS ARE LOADING~d,D$;"BLOAD INTRO.2,A$2000,E$3FFF"d6D$;"BLOAD PICT.CREDIT,A$4000,E$5FFF"d@ DISPLAY GRAPHIC SCREEN 1 dJ16300,0: PAGE 1eT16304,0: TEXT TO GRAPHICS GAME CHOICEcd8cn *** INITIALIZE VARIABLES ***>cxJcD$(4)ScN15\cRT4ecTE1kcc TITLE, CREDIT, AND MUSIC cc:cc SET AND LOAD GRAPHIC SCREENS ccd::16302,0: CLEAR PAGES AND SET PG.1S., AND FONTRIX,b BY DATA TRANSFORMS2b"Ob# *** VARIABLE NAMES ***Ub(yb- D$ DOS COMMAND INITIALIZERb/ N NUMBER OF NOTES IN EACH SONG ROUTINEb1 RT RATE OF ARPEGGIATION (SONG)b2 TE TEMPO (SONG)c4 CH NUMERAL OFENU *Goj((0)P0)2((1)P1)2(16286)127(16384)1271220totPITCH01125: **WAITE FOR KEYPRESS **o} IF LAST KEYPRESS, PLAY A LONG NOTE AND GO BACK TO WAITE FOR KEYPRESS o~1,200: DURATION OF LONG NOTE"p0,PITCH: SAME AS LAST RANDOM PITCH PLAYED (LINE 1300)+p771;p0: BLACKpp *** SET GRAPHICS SCREEN TO CURRENT HCOLOR ***yp1,1p62454: (-3082) CLEAR HI-RES TO LAST COLOR PLOTTED (BLACK - LINE 1180)p1120q ROUTINE FROM LINE 1130 IF KEY PRESSED 4X:Y,Y4X4:X1,Y5:X2,Y6:X3,Y5:1730n~~ Y,Y6X:Y,Y6X4:Y3,Y4X2:X1,Y5:X3,Y5:1730~ X,Y1:X1,Y2:X2,Y3:X3,Y4:X4,Y5:X4,Y1:X3,Y2:X2,Y3:X1,Y4:X,Y5:1730 Y2,Y6X2:X,Y:X1,Y1:X4,Y:X3,Y1:173X4Y6:X3,Y5:X5,Y7:X2,Y4:1730r}L Y,Y6X:X,X4Y:X,X4Y3:X3,Y4:Y5,Y6X4:Y,Y3X4:1730}V X,X4Y:X,X4Y6:X,X4Y3:Y,Y3X:Y3,Y6X4:1730}` X,X4Y:Y,Y6X2:1730}j Y,Y6X:Y,Y6X4:X,X4Y6:17301~t Y,Y0<| Y,Y6X:Y,Y6X4:X1,Y1:X2,Y2:X3,Y1:1730y|$ Y,Y6X:Y,Y6X4:Y2,Y4X2:X1,Y1:X3,Y5:1730|. Y,Y6X:Y,Y6X4:X,X4Y:X,X4Y6:1730|8 Y,Y6X:Y,Y3X4:X,X4Y:X,X4Y3:1730*}B Y,Y6X:Y,Y6X4:X,X4Y:X,4Y:X,X4Y6:Y3,Y6X4:X3,Y3:1730U{Y,Y6X:Y,Y6X4:X,X4Y3:1730j{Y,Y6X2:1730{Y,Y6X4:X,X4Y6:Y4,Y6X:1730{ Y,Y6X:X4,Y:X3,Y1:X2,Y2:X1,Y3:X2,Y4:X3,Y5:X4,Y6:1730| Y,Y6X:X,X4Y6:173,Y2:X2,Y3:X3,Y4:X,X1Y3:1730PzX,X4Y:X,X4Y6:Y,Y6X:1730zY,Y6X:X,X2Y:X,X2Y6:Y2,Y4X4:X3,Y1:X3,Y5:1730zY,Y6X:X,X4Y:X,X4Y6:X,X3Y3:1730zY,Y6X:X,X4Y:X,X3Y3:1730,{Y,Y6X:X,X83ī2530yRZ184ī2540,y\Z185ī2550=yfZ176ī2560NypZ187ī2570_yzZ173ī2580pyZ170ī2590yZ186ī2600yZ189ī2610yY,Y6X:Y,Y6X4:X,X4Y:X,X4Y4:1730)zY,Y6X:X,X4Y:X,X4Y6:Y,Y1X4:Y5,Y6X4:X3212ī2400xZ213ī2410-xZ214ī2420>xZ215ī2430OxZ216ī2440`xZ217ī2450qxZ218ī2460xZ160ī1730xZ141ī1700x Z177ī2470xZ178ī2480x Z179ī2490x*Z180ī2500x4Z181ī2510x>Z182ī2520 yHZ1197ī2250w&Z198ī2260.w0Z199ī2270?w:Z200ī2280PwDZ201ī2290awNZ202ī2300rwXZ203ī2310wbZ204ī2320wlZ205ī2330wvZ206ī2340wZ207ī2350wZ208ī2360wZ209ī2370wZ210ī2380wZ211ī2390 xZЫ1700: * IF RETURN KEY PRESSED, START OVER *@vZ127ī1730tvZ127XX6:X34YY10:X34X0:Y32ī1700v((1)14)1:L16336:UU110:RE(L):UU:vZ218ZZ32vZ193ī2210vZ194ī2220vZ195ī2230vZ196ī2240 wZ BY GABOR LAUFER Ju:ouR120:Z(16384):R:16368,0uZ1271710uX0:Y0:1780uT120:Z(16384):T:16368,0uZ12827ī2620: * IF ESC KEY PRESSED RETURN TO MENU */vZ12813R SCREEN & START OVER Ut(16384)12827ı: IF ESC KEY PRESSED RETURN TO MENUkt"X(0)0.9142857t,PAUSE15:PAUSEt6Y(1)1.3333333t@X,YtJ1550: KEEP LOOPING THROUGH UNTIL A BUTTON OR ESC PRESSEDBu *** GAME 3: LETTERS *** PUT WITHIN HI RES SCREEN LIMITwsPAUSE15:PAUSE: SLIGHT DELAY BETWEEN PADDLE READINGS MAKES THEM MORE ACCURATEsY(1)1.3333333: PUT WITHIN HI RES SCREEN LIMITsX,Yt(16287)127(16286)127ī1500: IF EITHER BUTTON PRESSED, CLEAr1,10: DURATION$r(0,PITCH-r2771Xr<1125: ** RETURN TO GET KEY PRESS **r *** GAME 2: DOODLE *** BY GABOR LAUFER r:r:16302,0:3 sX(0)0.9142857: 4q(16384)12827ı: ESC KEY, RETURN TO MENU@qP0(0)LqP1(1)kq16368,0: CLEAR KEYBOARDwqD150~qDq((1)6)1: RANDOM COLOR BETWEEN 1 AND 6q1,1q 62454: CLEAR HI-RES TO LAST COLOR HPLOTTED rPITCH((1)200)500L X,X4Y:X,X4Y6:X4,Y1:X3,Y2:X2,Y3:X1,Y4:X,Y5:1730a Y,Y6X2:1730 X,X4Y:X,X4Y3:X,X4Y6:Y,Y3X4:Y3,Y6X:1730 X,X4Y:X,X4Y3:X,X4Y6:Y,Y6X4:1730 Y,Y3X:Y2,Y6X3:X,X4Y3:1730> X,X4Y:X,X4Y3:X,X4Y6:Y,Y3X:Y3,Y6X4:1730} Y,Y6X:Y3,Y6X4:X,X4Y6:X,X4Y3:X,X4Y:1730ƀ X,X4Y:Y,Y1X4:X,Y6:X1,Y5:X2,Y4:X3,Y3:X4,Y2:1730 Y,Y6X:Y,Y6X4:X,X4Y:X,X4Y3:X,X4Y6:173Y,Y10X8:X2,Y3:X6,Y3:Y3,Y5X4:X2,X6Y7\A(0):A(A6.375)1:A0A0B(1):B(B6.375)1:B0B015:R125:A,B:R:0:A,B(16384)12827ı: * IF ESC KEY PRESSED, RETURN TO MENU * AXī41304070"0:780,8:781,202:782,208A783,246:784,166:785,0:786,76b787,3:788,3:789,96:790,0{791,0:792,0:793,0 DRAW FACE 16368,0: CLEAR KEYBOARDލ::X((1)29):Y((1)29):((1)14)19X,X8Y:X,X8Y10:Y,Y10X:Y%Y1Č198: RING BELL IF DIFFERENT PLOT>X1X%:Y1Y%H3700 *** GAME 5: JUMPING JACK *** BY GABOR LAUFER  MACHINE LANGUAGE FOR NOTES Ҍ771,173:772,48:773,192:774,136775,208:776,4:777,198:778,1779,24TWEEN PADDLE READINGS#Y(1)KY%Y402561: READ HAND CONTROL\X%39X%39gX%,Y%ċ(16287)127(16286)127ī3680: IF EITHER BUTTON PUSHED, CLEAR SCREEN & START OVER(16384)12827ı: ESC KEY, RETURN TO MENU.X%X1A$(13)ī770*L3630: INVALID CHOICEAV JOYSTICK GAME o`::16368,0: CLEAR KEYBOARD AND SCREENe16302,0:1998: FULL SCREEN & BLACKj((1)15)1͊tX(0): READ HAND CONTROL~X%X402561PAUSE15:PAUSE: DELAY BEOT PLAY THIS GAME WITH A MOUSE"G "BECAUSE ONE IS NOT ATTACHED TO"] "YOUR COMPUTER."g::"PRESS RETURN TO CHOOSE A JOYSTICK":$"PRESS ESC TO RETURN TO MAIN MENU"ȉ.A$8A$(13)ī2900: RETURN KEY, RETURN TO CHOICESB0) D$;"PR#0"$* :MAINMENUHH SUBROUTINE TO TURN ON MOUSE PR :bp ((1)15)1wz D$;"PR#4":(1) D$;"PR#0" SUBROUTINE TO CHECK ON MOUSE P1(50188)Ј P2(50427) P132P2214ı : 8! "YOU CANNETURN - TO PLAY AGAIN"& ::::5 19);"OR"W :10);"ESC - FOR MAIN MENU"_ A$ A$(13)ī3020: RETURN KEY, START AGAINʇ A$(27)ī3300: INVALID CHOICE REPRINT INSTRUCTIONS QUIT: TURN OFF MOUSE : D$;"PR#4":( X(X25.575)"& Y(Y25.575)+0 X,Yb: XX1YY1Č198: RING BELL IF DIFFERENT PLOT p? X1X:Y1YD 3040: NEXT PLOT CHECK IF TIME TO QUIT Ć 16368,0: CLEAR KEYBOARDӆ D$;"IN#0"ۆ :↨ 5 18);"PRESS" :9);"R MOUSE / 3500: CHECK ON MOUSE CONNECTEDJ 3400: TURN ON MOUSEZ D$;"IN #4" " ";X,Y,S: READ MOUSE POSITION AND BUTTON S1ī3020: CLEAR SCREEN & START AGAINԅ S03200: TIME TO QUIT? START IN CENTER AND SCALE POSITION)O JOYSTICK OR MOUSE &T :-^ 5Nh 10);"(J) J O Y S T I C K"Vr 10q| 10);"(M) M O U S E"y A$ A$"J"ī3670: JOYSTICK A$(27)ı: ESC KEY RETURN TO MENU A$"M"ī2900: INVALID CHOICE REPRINT INSTRUCTIONS ANUAL" VARIABLE NAMES E D$ DOS COMMAND INITIALIZER` A$ ANSWER STRING} X X AXIS ON MOUSE Y Y AXIS ON MOUSE S MOUSE BUTTON؃ P2 PEEK LOCATION FOR MOUSE INITIALIZE VARIABLES " D$(41730#( X2,Y2:X2,Y5:1730C2 X,X4Y2:X,X4Y4:1730I< q *** GAME 4: DING PLOT *** BY LINDA VAN ZEE ADAPTED IN PART FROM MOUSE.DRAW傠 IN THE "APPLESOFT BASIC PROGRAMMERS REFERENCE M0@ X,X4Y:X,X4Y3:X,X4Y6:Y,Y6X4:Y,Y3X:1730r X,X4Y:X,X4Y6:Y,Y6X:Y,Y6X4:1730 X,X4Y3:Y,Y6X2:1730 X,X4Y3:1730 X,Y1:X1,Y2:X2,Y3:X3,Y4:X4,Y5:X4,Y1:X3,Y2:X2,Y3:X1,Y4:X,Y5:A(X8)ī4150,4070*6BYī41704@4070IJB(Y10)ī4200ST4070z^ HIT: PLAY SONG AND START OVER hWW((1)254):VV((1)254)rZZ((1)10)1:VVWWZZZZۏ|PWWVVZZ:D((1)20)0,P:1,D:771P4060 & *** DISPLAY MENU 2 *** G016302,0: FULL SCREEN GRAPHICS u:16299,0: SWITCH FROM PAGE 1 TO PAGE 2D VARIFY VALID CHOICE NC2$XV2(C2$)bV20V10ī4480l4430: NOT VALID CHOICE, RETURN TO GET C2$v CHOICE BRAN0?`8?~ ? 90?03??~? 9 0038?~ ? @_`dob!|/ 9 9!P8   '4@LXdmv   ?0?8p   @| 9 9@| `dob!|/cx9ߴ|@_x;߾??cx9߲!, : LACHLAN ARNOTT 1989 Y :*************************  255:34,0:? :*************************f : THIS HELLO : PROGRAMMED : FOR THE :COMPUTER EDUCATION CENTRE  : BYL$" " ZZ(L$)2$ 160:23^ Z1(L$)2:1:(L$,ZZ1Z,1);:40:(L$,ZZZ,1);:f 65{ Z123VZZ:: 225 Z1ZZ:V:1:(L$,ZZ1Z,Z);:41Z:(L$,ZZ1,Z);:24:: Z120ZZ:V:Z:" ";(L$,ZZ);:41ZZZ:(L$,ZZ);" ";:16336):ZQ150::G :22:"PLEASE WAIT - PROGRAM LOADING"::255c (4);"-STRTP.GAMEROOM" 235:Z(Z$):Z2(Z2)Z$Z$" ":ZZ1 Z10:V:ZZZ211:20Z1:Z1Z11:(Z$,Z1);(Z$,Z1);:::255: 34,V ZZ(L$):ZZ2(ZZ2)L$ON":190:V10:Z$"VICTORIA, 3054, AUSTRALIA":190: xV15:Z$" DISC PREPARED ":190:V16:Z$"FOR THE C.E.C.":190:V17:Z$" BY LACHLAN ARNOTT 1989":190 :V21:L$"THE GAME ROOM":59300: ZZ11500:ZZ Z124::ZZ(16336)(  :?" 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