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GN8qc|~ F~|   @`@A jq3Lf3A?   `1 8` py yp `  @ ? Aay sf3 apx|~FFgOO?~~N x8pbC (C @@||xOӪӪ`x|xxpӪ|@``|x@pӪ|x|~@|Ӫ|`@x?`pӪժp`` @|ժx`@x@@|Ѫp @`x@|@@|x`|xx@ @@|~??|f3>c`|fcfLf@?L~|qx|??s0qssy9yy98x|pgg`fg`Fxyaagcg~|~|L|*++*@@xssvxyz{ad the HELP section before you begin. Turn the page for the Table of Contents. *GH[\J$DISKOVERY (side A) by Jim Weiler _$Our editor talks about new products, prize winners, and Softdisk. uvwx$ROCK AN"W ::FIRST.THINGS.G <Welcome to another thrilling edition of Softdisk! For your convenience, our menu and text presentation system works with either the keyboard or a mouse. If you're a new user you may want to press H twice and reߕչߕכޕ??g|f3Lf?L@`|~||p@ ?syyyyyyxxy<<<<<<<<<<<<xqpsy~x00p|~|px`?`~pxp|xqpA0???@p꥿՟՟ȀՏ߫߀|ꨟ߿瀿ץՠ>?<|<?xcՕ`?O@?AAAacA~xsgN8?`?p0px|??@~ㅗx`?pxxqpA0???@p>w?{@0px|??@@0x|~~O`@OgfLNNOOgsx|p0G?~xx~|||~p|x```xyy1x~~|||yxqsrpssspxyyx|~|~|||~`x~~`~~?gq`L~0?OqOgggCx~x@q|@8px`?|1`@<8|x@?|1`@?>>x?|1`@1`@1`@Y#???a OOF?OGggsssAy9qyGgGO????OgOgdggdgG||`~ ?@`p| `ha`K1`@1`@s``s``?>8@`<1`@<8@@@1`8@x8`?`p8`x`1`@|@x0>px0`@p1`@|@x0>8`xppp?|1`8@x8~0@px' A>xxD@"( `TUwUP|"*# OTUTUQD * " PUQD_ * " TeUE` (((*  0 @@ Ӈ̞?Ņù?NJ꺬 gfgg|| ||||x|?Capx||A~|y|~pp@~~x|A?``xxxx~~sspL`p` @pA<@{p@ pA @Ax`~p<@axx`|pA @1x`~pA<@p@ p` 3@p`psp{pps⊊衷郇ㅑՖǏx?ax~cqx|~p@?~xA???989~>F`LN~>>~gA~|1G|pfx~Oa||yCy|~TTT***U*T****|%sp{pD SCROLL (side A) by John Besnard $The second prize winner in our Codequest contest, this one or two player strategy game is slick, fun, and has a mouse interface! *+>?--$AUTOMATA (side A) by Karl Bunker B$Enter the reproductrary h i s t k$Electronic Arts z$Bard's Tale Music Construction Set DeluxePaint II $Claris $AppleWorks (of course) *$Other winners: 8$9$<$ Springboard: Newsroom E$F$I$ United Software retty much of a sweep for Broderbund, Electronic Arts and Claris (that's Apple's spin-off software company). *$Among the winners: 7 8 B C :$Broderbund @% Where in the World is Carmen Sandiego? R$Lode Runner Print Shop Graphics Libide D! That's the program we use here to add a layer of hi-res glitz to almost everything we publish. *+56-$PRIZE WINNERS ANNOUNCED <$A+ Magazine recently announced the winners of its Reader's Choice awards. No surprises - it was p|~... * + 5 6 -$THIS MONTH <$I don't want to foam at the mouth, but this is pretty exciting stuff! We've got CodeQuest '87's second prize winner, Rock & Scroll plastered all over side A. And look! There's our own Hi-res Root program on s *ho# % FIRST.THINGS.G * A>I'm back and glad to see that Softdisk survived my two weeks in the blazing Anza-Borregan sun even if I didn't. Let's see if there's anything interesting in the pile of clutter that used to be my deskisk, and credits.  $End of Table of Contents Weiler $Put hi-res text in your programs with ease. 34GH6$DISKUSSION (side D) by Our Readers K$Professor Know-it-all and our usual reader forums. ^_ija$LAST THINGS (side D) m$Helpful information about Softdt out a chart of currency exchange amounts. Great for travellers. XYlmZ[$INPANY (side D) by Jeff Smith p$Input anything and print with word- wrap using this snappy routine. $HI-RES ROOT (side D) by Jim arting programs and an introduction to the MagnaCharta Demo. $MAGNA CHARTA DEMO (side C) by Third Wave Technology $A demo of this new graphing program. *+>?/-$MONEY MONEY (side D) by Gary Hayman B$Prins you folks love every month. *+>? *-$CROSSWORD CREATOR (side B) by Bryan Vekovious B$Design your own 11X11 crossword puzzles. XYlm X[$CHARTS AND GRAPHS (side B) by Tom Hall p$An overview of graphing and chion patterns for cells and watch them grow and evolve. abuvbd$VORTEX (side B) by Kevin Bagley y$Face onslaught from every side in this fast arcader. $PRINT SHOP GRAPHICS (side B) $More of the graphic Industries: Ascii Express Pro [$\$_$ ActionSoft: Flight Simulator h$i$l$ Central Point Software: Copy II Plus u$v$y$ Applied Engineering: RAM Works III card $$$ Hayes: Smartmodems $$$ First Class Peripherals: Sider hard disk *$Strangely, none of the Reader's Choice winners appeared among the Software Publisher's Association awards. Most of the SPA's awards seemed to be for Macintosh software. My pick for least likely to win based on a see~`@F?@@111q11  @@`~|~|||~~|x|~~L@g~~~~  @p`c`p@ GGGG~||x8???x|~p`@@@@`x``?? ``c``0?<?x`@GGGFGGFFFG`11q11   pp```@@@888xp`c`p' >Oyxy?CaaaAp|~|csp|?@x|<x`??Capx~|xp`@?3@x|~q{q`@C`pb FUN.GAMES.G cv n$In this section: $Rock and Scroll Automata Vortex sk... $End of Diskovery month look for Magic Boxes, CodeQuest's grand prize winner. And for you programmers, we plan to follow this month's Hi-res Root with our easy to use character editor. Later, we'll be publishing our high speed _shadowbox" routine.  And now, on with Softdied to know that Bible Research Systems has upgraded it to ProDOS. Now you can reduce disk swaps by using 3.5" diskettes or take advantage of the increased speed of RAM disk searches. *+56-$IN THE DIM AND DISTANT FUTURE... <$Next move information from one window to another with a simple mouse drag. Piece of cake! GSWorks retails for $249.95. I predict StyleWare will sell a LOT of copies. * + 5 6 -$BIBLE RESEARCH <$Users of THE WORD processor will be interestWorks is faster than AppleWorks, uses the user-friendly IIGS interface, and reads all the AppleWorks file types - when you upgrade you don't have to abandon your data files. All six applications can be used at one time, with up to 14 open windows. And youIGS what AppleWorks was to the Apple IIe," said StyleWare President Kevin Harvey. GSWorks incorporates our favorite six applications (word processing, database, spreadsheet, page layout, graphics, and communications) into one integrated package. *$GSdy title: Leisure Suit Larry in the Land of the Lounge Lizards from Sierra On-Line, which, of course, took the prize for Best Adventure or Fantasy/Role Playing Program. *+56-$STYLEWARE ANNOUNCES GSWORKS <$_GSWorks is to the Apple I```ppppxxppp```@xxppp```@@@>>>000888<<<>>>`@@`?x?`@```@?```@`~|p@`~~|~|~~OM||||||<||xssx?`yxs3spg`f`||`Lfpa|CyCaL@|ass3ss333Ap~ffgggggOLLONggggLONL|N|LNLLNby the picture of the man in the lower right corner. Your playing piece is the balloon, shown above his head. *LYour opponent is the computer. He is represented by the boxy figure in the upper right corner of the screen. His playing piece is the r.prs  4 _ c ROCK.PRG.G*u#by John Besnard Here's the Second Place winner in our CodeQuest contest -- a hi-res, mouse-driven, Mockingboard- enhanced, animated strategy game! zNWhen the game begins, you are represented U@O88pp``@@82r*NN88pp``@@TT**T**~xL|Rcfn||xx00``@@x* xxpp``*T**TU| L |<<T?000pp`b22 @@U|``ppx))TU``@@>>ffFF'*TTQQLLxx00~*T*x @@``pp ***@OL LL||<<**U*DDd`00 @``UU00x`?  0ʊ* @|@`0000`@x@r222rT@~*(~**| 8@ 2022 `<SSSPUU*|^OGGN\xpp``@``ppXLFCT* T*00``@@ |*~ 8pp?TTp@~*T*r201020`T*@``0NGP*U)*~x**?xsspsy||||`px|xssx~p|9KT*TT*TUUU*Օ88*T*p88`p0?T<?>aLafffg~| | |~???~|~?GssAsss~|O |xsx|||`px|psyxssxGssAsss3s3|~<||~ccc?????ALLAOa333CyCyC 3OONNOssAsssG3?>>>~~yyAff~|x|~CycOaLLONaOOcOOassAsssGa|OggggCyCLa??989xCOgs33ssqock shown above his picture. 2*This is the field of battle. The computer will try to make the rocks fall to the bottom row. To win, one of your balloons must reach the top before one of his rocks gets to the bottom. (*The players make they uhmg _ % DU)yTM``@`p@``p``@p``@`@`px|~~??~`?~`L@@@``L@@gxspp?~xpppx???p????c`ppyxyqqa0A?~~`xsate on Softdisk #57.  $End of Rock & Scroll text. Click on  or press _R" to Run it. t and click.) Each press will cycle the setting through the four possible player identities. *$That's everything you need to know to play Rock & Scroll. Now get out there and beat that computer. If you like Rock & Scroll, you would probably enjoy Pens the human player to move is entirely up to you.  *`$To adjust the players, use the I, J, K and M keys and the space bar to move the arrow-shaped cursor to the picture of the player you want to adjust. Then press RETURN. (Mouse users need only poiname).  *`$You can adjust the players' identities to any of four settings: 1)human, 2)dumb computer, 3)smart computer, and 4)super-genius computer. The smarter the computer, the longer it will take to decide on its moves. Of course, how long it takecontinue from where you left off after an oops (Resume), play the same game over again (Restart), watch an instant replay of the game up to this point (Replay), or start a brand new game with new starting positions for the rocks, balloons, and holes (New gk & Scroll will call up some informative help screens. You can also call these up by pressing _?" at any time. If you select _Quit" you will return to this Rock & Scroll article.  4&Press _B" to pull down the _Begin" menu. The options here let you l pull down the _Device menu." Use the arrow keys to move the pointer to the device you prefer and press RETURN.  4<To quit, or to get help with the rules, press _F" to pull down the _File menu." r$If you select _Key definitions" or _Rules", Rocher strategy at any time. 4*$Pull-down Menus <If you have a mouse, the game will automatically begin in _mouse mode." q$If you don't, it will begin in _keyboard mode." You can change input mode at any time by pressing the _D" key, which wils an _Oops" feature that lets you take back those bad moves. Just press the _O" key when it's your turn and the last move will be undone. Press it again and the move before that is taken back. Either player can _oops" as many moves as he wants and try anot P XWhen one player wins (it doesn't matter which one) the great and omniscient BEZ will announce it. **Sometimes we make moves that we later regret (like when it becomes obvious that we're going to lose the game). Well, Rock & Scroll hamove the rocks, balloons, or floors, you press the _1" through _9" keys. Each key moves whatever pieces are in that row in the direction shown by the bold arrow. For example, _1" moves the rocks left. _2" moves the floor right. _9" moves the balloons left. rocks fall and the balloons rise by moving the rocks or the balloons or the floors that separate them. When a rock is moved to a hole (or a hole is moved to a rock), the rock will fall through. Likewise, balloons rise through holes. 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G; 137?;3# 33333 33 333#6 333 303 ?  333333. 33333  ;G !3 3! !3  ?33? XXXX @ @ @ 03  33 ?00  3333 33>         30  !-%-! 33?333 3333 33 33333 ?33? ?3 >3;3> 333?333  <00003   66 ?? >I >HI> F/4z1        ?  ?       3;?73  30 ? ?003 063?000 ? $0JVbnẑ؂ 8D\htȃԃ&2>JVbn *b [$s fr fq f Cp fɛЖ`> pp8pLphppppppqrsftt6uuu\vv www ` X+, ̛ ~ a ܞ̺,+ b X: I + CLa mL~$ < > p` s<ٽ  ~ ` a#  `+, ܞ' `5 I庍 : I X3 I ] 4 I0Т f X Ơ< ĠX  Ӡt   嬠z &àz< 0zX  0󠠠b  \  \렦Ns0U* 0U* 0U*M0U*M0U*M0U* 0U*8U*u.U*U+U*Up*U*Uz_*U%%L$4000 VTAB 10:HTAB 1 ?"Okey dokey." )*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*}?U*`U*;Ns\U*+JRTU*{_U*_.wzU*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*+JRTU*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U*U**U~U*GcU*Ns`U*JR`U*   !!!!!!!"""""""#######$$$$e cells live on a line. The screen scrolls upward with each new generation, so you can watch the _history" of the colony unfold. In the original Life, the birth rules were constant. Cells died from overcrowding or isolation and reproduced when conditionss of life and death, a colony of cells is set into motion. The abstract patterns created as the cells reproduce and die are mesmerizing and absorbing. *$The original Life cells inhabited a rectangular area on the screen. In this month's AUTOMATA, th + {  FUN.GAMES.G*h$by Karl Bunker You are the guiding hand of evolution in this _Life-like" simulation! *$The original version of this simulation, Life, found its way onto nearly every computer. Given a set of rule @` @` @` @` @` @` @` @` @` @` @` @` @` @` @` @` @` @` @` @` @` @` @` @` @` @` @` @` @` @` @` @`@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ (08@HPX`hpx (08@HPX`hpx (08@HPX`hpx (08@HPX`hpx (08@HPX`hpx (08@HPX`hpx (08@HPX`hpx (08@HPX`hpx 0@P`p 0@P`p 0@P`p 0@P`p 0@P`p 0@P`p 0@P`p 0@P`p 0@P`p 0@P`p 0@P`p 0@P`p 0@P`p 0@P`p 0@P`p 0@P`p  "$&(*,.02468:<>@BDFHJLNPRTVXZ\^`bdfhjlnprtvxz|~  "$&(*,.02468:<>@BDFHJLNPRTVXZ\^`bdfhjlnprtvxz|~  $(,048<@DHLPTX\`dhlptx|  $(,048<@DHLPTX\`dhlptx|  $(,048<@DHLPTX\`dhlptx|  $(,048<@DHLPTX\`dhlptx|  !!""##$$%%&&''(())**++,,--..//00112233445566778899::;;<<==>>??  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~  ((((((((((((((((((((((((((((((((PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPfiles dis      戥=刍 ?I. w)vv/w ∍`vp1mmS,                          were just right. *$In Automata, cells ALWAYS reproduce. However, they do not necessarily produce offspring of their own kind. The identity of the new cell is based on a complicated, 10-digit birth rule, which we will explain in a moment. You don't really need to know about birth rules to play with Automata. Just follow the prompts when you run it. However, if you are interested, read on. * + 5 6 -$The Birth Rules <$The colors of the cells in each generation are determined by the TY$"2"TY$"+"V$"00165103133074165104133075160004177074240015201127176008201097144004041223145074200208237160000177074170200177074134074133075177074208219096":A768813:A,((V$,3(A767),3))::768 60000 300 CENTER 21((A$)163841024-(4)"BLOADAUTOMATA.ML"C216,0:::(21)XST%(16),CL%(16) Q8(184):Q9(185):Q8(Q9(Q8244))25639:8 )`2`+`E`C`G`(TY$((1)):TY$((1))  UPPERCASE CONVERT0000122 0310210230 2020213131 If you enjoy Automata, you would probably like Evolution on Softdisk #23.  $End of Automata text Click on  or press _R" to Run it. s 0110312212 Killer triangles! 0020303110 Gliders 2211032120 Big blobs 0202110311 Pillars, sometimes 2332220103 Skyscrapers vs. triangles! 3001021332 Wants to settle into a pattern, but can it? *$See for yourself: 0201123302 002n the following page are some sample Birth Rules that you may want to jot down before running AUTOMATA; they give some pretty neat results. (Thanks to Mr. Columbini for many of these.) <" 2121220013 Ladders for sale 0020333202 Alternating patternkyscrapers may climb the screen, all based on your birth rule! For more information on this type of program, see Enrico Columbini's article in the May '87 issue of Call-APPLE. *$Note: on the IIgs, Automata features a double lo-res option! Finally, oSo, the adjacent cells with colors 3, 2 and 0 produce an offspring of color 1 given the birth rule 3121013122. Different birth rules create different patterns. _Gliders" may fly across the screen, cutting into all in their path. Ladders, staircases, and sake five steps and arrive at the sixth digit. The sixth digit is a one, so the offspring is a 1. Here's a diagram: Parent generation cells:3 2 0 Their sum :3+2+0=5---v Number of steps: 123456789 Birth Rule:3121013122 Offspring: 1 `*$e offspring. So in Automata, multiplication is the result of addition. Confused? I certainly am. Let's try an example... *$Add the parent cells in this example. The sum is 5. The sum tells us how far to step through the birth rule. In this case, we t 0 to 3. Each generation, every three adjacent cells add the values of their colors to come up with a sum from 0 to 9. (0+0+0=0, 3+3+3=9. See?) *$That sum is used to select a digit out of the birth rule. That digit is used to determine the color of th23544123AB * + 5 6 -$The Birds and the Bees <$Contrary to anything you may have been told, reproduction is the result of the union of three cells and a birth rule. It works like this: Each cell has a color. Each color has a value fromcolors of the cells in the line above them. Each cell is one of 4 colors to which we assign values of 0, 1, 2 or 3. The birth rule is a string of ten digits. Each digit has a value of 0, 1, 2 or 3. A birth rule.... 1020102013 NOT a birth rule.... 2):A$ ! , MAIN MENU!!' 1- 6W ;10:0,470:0,4739:0,390:0,3946x @3:A$"A u t o m a t a":190 J:A$"by":190 T:A$"Karl Bunker":190 ^12 cMN2 hA$"1. Automata " m190 rA$(MN)". Automata Do38))ST%(0,38))ST%(1,38)),I0:1245C Center of screenOI178TG1NSST%(I1,37))ST%(I,37))ST%(I1,37))TG1NSST%(I1,38))ST%(I,38))ST%(I1,38))1245: Wraparound for right sideTG1NSST%(78,37))o scrollTTG1Ģ23:1:"Birth Rule: "SV$". Press [ESC] to halt";:35,22:22:zKB(49152):KB12827KB27126549168,0:CL(49200):TGTG Wraparound for left sideTG1NSST%(79,37))ST%(0,37))ST%(1,37))TG1NSST%(79,use of a bug in the double low-res Applesoft code) reST%(0)0:ST%(1)0:ST%(2)1:ST%(4)2:ST%(12)3:ST%(13)3j Plot random initial row oI079tCL%(((1)4)):I,38y{TG1~ Main loop  This causes the graphics screen tTT$""$Q:34,0:SV$NM$:NM$""ZS23:1:"Birth Rule: "SV$". Press [ESC] to halt"V Derive color from state (state = 0 to 3) [CL%(0)1:CL%(1)2:CL%(2)4:CL%(3)136` Derive state from color (2 values for colors #1 & #13 are needed beca$K$(13)ĭ(TT$)10Ģ22:3:"TEN_digits";:62000:3:"__________";:3:TT$;%K$"3"K$"9"Ģ22:3:"_1-9_only_";:62000:3:"__________";:3:TT$;&K$(13)ĭ(TT$)10NM$TT$:SV$TT$:1080.10528I09:CB%(I)((NM$,I1,1))B D:22:16:NM$;((49152)12810520K$YSV$""ĭK$"L"K$"l"NM$SV$:1080z K$"R"K$"r"SV$NM$:1080!K$(27)Ĺ49247,0:2"K$"0"K$"3"ĭ(TT$)10TT$TT$K$:22:3:TT$;#K$(8)K$(127)TT$"":22:3:"__________";Q(G$)G13535$G27300-730J DOUBLE-LO-RES AUTOMATA` Initialization r:(4)"PR#3":49246,0::  Get cellular birth rule, load into array 61100SV$""Ė29:22:SV$;NM$"":I09:NM$NM$(((1)4)):49168,0:CL(49200)9 WRAPAROUND FOR LEFT SIDEBCA%K640[ PLOT CELL{CL%(CB%(NS)):I,38:I,39: QUIT 49168,0:34,19:35,24::23:1"[RETURN] to enter another Birth Rule.":" [ESC] to quit";:G$:GCQ,ST%(CQ):.l PLOT RANDOM INITIAL ROW :qI039ZvCL%(((1)4)):I,38:I,39`{q MAIN LOOP  THIS CAUSES THE GRAPHICS SCREEN TO SCROLL23:"Birth Rule:"SV$". [ESC] to halt";:35,22:22:KB(49152):KB12827KB27730 = 0 TO 3) <YCB%16384:CL%CB%10:ST%CL%16:CA%ST%16HZCQ09^[CB%CQ,CB%(CQ):]CL%(0)1:CL%(1)5:CL%(2)7:CL%(3)15^CQ015:CL%CQ,CL%(CQ):b DERIVE STATE FROM COLOR gST%(1)0:ST%(5)1:ST%(7)2:ST%(15)3hCQ015:ST%____";:3:TT$;]1K$"3"K$"9"Ģ22:3:"_1-9_only_";:62000:3:"__________";:3:TT$;2K$(13)ĭ(TT$)10NM$TT$:SV$TT$:580:552DI09:CB%(I)((NM$,I1,1))NPTT$"":NM$""S:34,0 X DERIVE COLOR FROM STATE (STATEV$""ĭK$"L"K$"l"NM$SV$:580C ,K$"R"K$"r"SV$NM$:580T -K$(27)Ĭ2 .K$"0"K$"3"ĭ(TT$)10TT$TT$K$:22:3:TT$; /K$(8)K$(127)TT$"":22:3:"__________";0K$(13)ĭ(TT$)10Ģ22:3:"TEN_digits";:62000:3:"______  SINGLE-LO-RES AUTOMATA5  INITIALIZATION Q ::(1)192Ĺ49247,0  GET CELLULAR BIRTH RULE, LOAD INTO ARRAY 61000 &SV$""Ė29:22:SV$; (NM$"":I09:NM$NM$(((1)4))::22:16:NM$; )(49152)128552 *K$# +Suble-lo-res" t2 w(TY$"G")İ190::MNMN1[ |A$(MN)". Quit to Softdisk "d 190 20:A$"Choose one:":190 49168,0 20:28:X$ (TY$"G")X$"3"440 X$"1"X$"2"410 (TY$"G")X$"2"1000 X$"1"ĺ(4)"BYE"ST%(79,37))ST%(0,37))MTG1NSST%(78,38))ST%(79,38))ST%(0,38))\I79:1245f1150v Plot cellCL%(CB%(NS)):TG1čI,38TG1čI,39 QUIT 49168,0:34,19:35,24::23:1"[RETURN] to enter another Birth Rule, [ESC] to quit.";)G$:G(G$)8G131035W G27ĺ(21):49247,0:300a1265r6 INPUT IN$ @IN$"":BS$(8):ES$(27):CR$(13):DL$(127):V:HJ"_ "BS$BS$;TK$^K$ES$ĢV:H:(IN$))" ";:IN$"":40100%h(K$BS$K$KEYS TO SUCCESS 7$There are a number of keys which get you around Softdisk. They are: PNThe LEFT ARROW key turns a page left, unless you're on the Cover Page. rpThe RIGHT ARROW key turns a page right, unless you're at the end of the last  $bW).d Z HELP.G*$Welcome to the Help section of Softdisk. In the following pages, you will learn how to use Softdisk with the keyboard and mouse. If you press the right arrow key, we can begin. % & 0 1 ($THE &'& qi)L d (L`9: 9:`A& A'  `'% qA% qA% qAA}@A}@A}@AA @AA% qAA% qAAȩ% qAA}@A}@A}@A @AA'и&% qA'% qA% qAA}@A}@A}@A' @`A@ @ d_____|"C " Enter a # Press 'R'";:SV$""ĺ" Press 'L'";I [ 0QD1250::______|____________|";Rp" Enter a # Press 'R'";:SV$""ĺ" Press 'L'";Xzh 80colmenu24:34,19::21:"| Enter Rule |Random Rule | Last Rule |""| __________ | __________ | __________ |" "|____________|____________|_______7,21,24,21,31,21,36,21_2,2,2,10,11,18,21,2,31,2,31,18,2,21,11,21,11,29,21,21,31,21,31,29e(tH40colmenuR24:34,19::21:"| Enter Rule |Random Rule | Last Rule |";\"| __________ | __________ | __________ |";f"|____________|______Y:I21,2751(4)"bload autoscroll2"j:22:1:" By Karl Bunker (C) 1988 Softdisk "24:14:"Press a key";:21:1768(16384)1286013016368,024 2,2,7,2,11,2,17,2,24,2,31,2,36,22,21,7,21,11,21,1(K$"0"K$"3")K$DL$ĭ(IN$)IWIN$IN$K$:K$;:40090H(7);S40010Yg`16368,0vj(21)::t:15~0,390:0,3939:0,390:0,3939I013:X,YY,Y16X:Y,Y16X1II011:X,Y:W6:X21W7X,XWDL$)ĭ(IN$)1IN$"":BS$;:40010dr(K$BS$K$DL$)ĭ(IN$)IN$(IN$,(IN$)1):(8);:40010wK$CR$IN$"L"IN$"R"(IN$)IW40080|K$CR$ĺ:40100K$"r"K$"l"K$((K$)32)(K$"R"K$"L")((IN$))IN$K$:K$;:40090=article, Help.   !Mouse users can just click on either of the turned-up page corners. 1*Pressing _C" will display the issue's _Contents Menu". This is the quickest way to get from feature to feature.  XWThe up and down arrow keys > cA%s E N >OK؀؀܀燂of Help ber, if you think you're lost or can't seem to find something, just press _H". *$The best way to learn is by doing, so go and get your feet wet. We're sure you'll find the water pleasant. I*$ $Press C for Contents $End o with you writing us, so we have an inkwell and quill for the Last Things icon. The article that you are in (like _HELP") is usually just to the right of that icon, with the page number in the article (as _p.10" above) on the right side. {Just rememion you are currently in (right now it says _Last Things") will always be displayed at the very top right side of the page, inside the little tab. The little square icon at the top left corresponds to the Section title. *$_Last Things" has a lot to dt of the article you are reading. Pressing the _P" key has the same effect.  QUIT: Will quit Softdisk altogether. You may also press _Q" to quit. *$So, that's about it. You can also tell where you are in Softdisk with just a glance. The sectpage (). Well, if you click on it with the mouse, you'll see a menu with the following options: *$  1*RUN: Will Run the program the current article is describing. This is the same as pressing the _R" key.  `\PRINT: Will Print out the texce, click on CANCEL or press the _ESC" key. *$You can page through all the articles of Softdisk by starting at the Cover Page and pressing the right arrow key. Now maybe you're wondering what that little disk is in the upper left hand corner of the RUN will have white lines through it. *$Choose READ (click on _READ" or press RETURN) to read the article selected. To RUN a feature, click on _RUN" or press the _R" key. But what if you don't want to READ or RUN this selection? To cancel your choi READ means to read an article. RUN means to run a program. CANCEL means _Hey, I didn't want this feature!" If there is no article for this feature, READ will have white lines through it, meaning you can't READ it. If there is no program for the feature, programs in this Section. Use the mouse or the arrow keys and RETURN to select.  U*$When an item has been selected, a dialog box will appear. The name of the selected feature will be at the top of the box. From here, you may READ, RUN, or CANCEL. ou get to an item you want to see (now highlighted) just press...  Q Cthe RETURN key, which will select the item. If there is a > to the right of the item chosen, it is a Section. The Section's submenu will then appear. $The submenu will list the(or left and right arrows for II+ users) will move the highlight through the menu's list of Softdisk Sections; the selected item will be highlighted. $This is equivalent to moving the mouse arrow up and down the menu with the button down. *$When y㏏ϟϟ矿󀁃Ãデλ~|`Հ~ŕxÖO͗?ှՀ°yspsqsqsqG؁??OcccAA>>~~|yssspsqsqsqG ՀđՀ~Օ兕݇Օݷxp`@@OsA@ACFL@``GCA@ACFL@`G3s3~|cs3scgdgd !?83?@ @ ???Ogg?p~g~yLf0~|xp`px|~GsyNgp9Ng9|~`OOdqx~ ??|??><808<>@ @ ?O?~|ysOOGGO??000??@ @2 'g'g~|yGgG~|yGgGOO@@`GC?|ysg~GGGGG~?xqqxqqq? 0~ ??|ysg~GGGGG~?xqqx? 0~ ??|ysg~G~?xqqqpq`? 0~ ?O?~|ysO?? qdL<|< x| L L |x?  `@pca`acf`p cI9y9~qy9yq@|||@?0`@xqpqspx cI9y9~q9q ?0`@xqpqspx ?쟀λـ퀂 ޻ˎǃꁃÃ񀃇ခۀ퀇쪨x݀ŕՀઊ~