8L xC)pJJJJ IH(ȱH:=IH[H`@H^H 2 9 @   I/H`JLNGȄBȄF aK ' faaFF  RJm# KKJ qJ )J ۈJJm  JFȱJGJKaȄM ' 5aaNNJFLGJ`a  XL LG &PRODOS`DaElH$?EGvѶK+`L XX LU ŠϠĠӥS)*+,+`F)) (*=GJFjJJA QE'+ '== `@ STSP8QSS8 m P o R(8RCONVERT.3200--' @]DOCUMENTATIONP|e&ET| ICONSW1-]CONVERTREADMEP e!tET|XTUTORIALP e1ET|PICTURES c5 -CONVERT.DATA 3(8-\CONVERT.32OO:ݾ!e0 FREEWARE.BONUS| -FINDER.ROOTɇ -p-FINDER.DATAɈ-p-o ICONSv-' '-CONVERT.ICONSʓ$ I:<I: p PICTURESv-' ')GIRL1.IFFuu2u2 ;WINDOZE.BMP-:S94 ZTINIES.GIF U#8 #8 )HAPPY.PCX%ZFc: c: 2NљGIFfGIFfCONVERT.DATAv-' ''CONVERTiX5e1 %DATA1}L + + %DATA23c   %DATA3 ( ( %INTRO & & 'SPRITE1T#)6)6 'SPRITE25 ,+,+ %TEXTE+& #DOCn5e'e' q5MXFREEWARE.BONUSv-'  'PICVIEWER{-FINDER.DATAQ-p-PRINT.3200--PICVIEWERv-' 'YPV.READMEP U!@ET#!YPICVIEWERԼ!0FINDER.DATAq p-ICONS{-XPV.ALIREP X3 ET$e   ICONSv-' 'FINDER.DATAC p-_PICVIEWER.ICONSg3Ϸs#  PRINT.3200v-' '.PRINT3200.DOCS qxq,BIG.RED.INFO q8fpqYPRINT3200b^ ۈ- +SAMPLE.3200Y.9Yc c >Yx6#C !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~ Introduction Convert 3200 is finally available... and as a commercial product. It is October, 1995. For those of you who are just discovering the software, it is a new software product. For us, it is already an old one... Convert 3200 is 2 years old. At that time, we were working on Tinies and there wasn't a 3200 colors graphic converter for the IIgs. Tinies graphics were 512*342 using 256 colors. They came from the Macintosh version and we absolutely wanted to use them for the static screens in the game. Antoine was working on the Tinies GS adaptation and Olivier started to create a graphic converter to make 3200 pictures from 256 colors pictures. A few months later, Tinies GS was ready and an early version of convert 3200 was working... It was prodos 8 based, very slow, without a save option... But it was working !!!! The following software - Cogito, Opale Demo and Blockade - used Convert 3200. This past summer, we decided to rewrite some Convert 3200 code from scratch in order to speed it up: At the beginning, it took 155 seconds to convert Girl1.IFF picture into 3200 graphic mode. Now, it takes only 15 seconds... We have updated the converter to GS/OS, have added Apple's Standard Open/Save file dialog boxes, added support for the most popular graphic file formats and added many others things. Convert 3200 is our first commercial software product. All the previous programs were freeware... We are selling Convert 3200 because it is the first software that we can sell. Tinies and Cogito were good enough to be sold but we didn't have the rights to those products. To help us sell this software, we have chosen our good friend Joe KOHN. Joe is well known in the Apple II community because of his articles in many Apple II publications. He is now publishing Shareware Solutions II, a nice newsletter about the Apple II world. Convert 3200 costs only $15... This price includes shipping anywhere in the world. The $15 cost is actually less than many shareware authors request... There are now two questions that the Apple IIgs owners should ask: - Do you want new software for you computer ? - Are you ready to pay for new software ? We think that convert 3200 is a good example of low cost software. We don't exactly know how many copies we are going to sell, but we can't imagine that the price will be an obstacle. Convert 3200 is not copy protected... Please do not make copies for your friends. For the first time ever, we have decided to make available the source code for Convert 3200. It is supplied as Merlin 16+ text files. If you want the Convert 3200 source code, just send $5 to Joe and he will send it to you. Of course, you must be a registered owner... See you soon with our next software... Antoine VIGNAU Olivier ZARDINI Brutal Deluxe Software 1995 Commercial contact: For any questions regarding a disk update or anything of a commercial nature, please write or E-mail Joe Kohn at the following addresses: Mail : Joe KOHN 166 Alpine Street SAN RAFAEL, CA 94901-1008 USA Internet : joko@crl.com Technical contact: If you want to get some technical information, or if you need help to use this software, please contact the authors of the program at the following addresses: Mail : Brutal Deluxe Software 11, rue Emile Fourcand 33000 BORDEAUX FRANCE Internet : zardini@ixl.u-bordeaux.fr ___________________________________________________________________________ Chapter I: MAIN Screen The purpose of the MAIN screen is to let you access the other screens: LOAD: Load a picture into memory in order to convert it. SAVE: Save the result of the conversion. SELECT AREA: Select which part of the picture to be converted. CONVERT AREA: Convert the selected area into a GS graphic mode. STATISTICS: Gives a lot of information about the area you have selected. OPTIONS: Several options to modify the software's behavior. DOCUMENTATION: Read the documentation. To go onto a new screen, just click on the name under the graphic logo of each screen. LOAD and SAVE screens are different from the other ones. They use a standard Apple interface. On those screens, you can use such System 6.0 extensions as Kangaroo... Keyboard use: You can use the keyboard to perform some actions. Usually, the use of the keyboard will let you use Convert 3200 faster than using a mouse. Navigation Keys: =: Go to the LOAD screen. /: Go to the SAVE screen. *: Go to the SELECT AREA screen. 9: Go to the CONVERT AREA screen. +: Go to the STATISTICS screen. 6: Go to the OPTIONS screen. -: Go to the DOCUMENTATION screen. The location of the navigation keys on the numeric keyboard is similar to the location of the partner buttons on the MAIN screen: +------+ +------+ +--------+ +---+ +---+ +---+ | LOAD | | SAVE | | SELECT | | = | | / | | * | +------+ +------+ +--------+ +---+ +---+ +---+ +---------+ +--------+ +---+ +---+ | CONVERT | | STAT | | 9 | | + | +---------+ +--------+ +---+ +---+ +---------+ +--------+ +---+ +---+ | OPTIONS | | DOCU | | 6 | | - | +---------+ +--------+ +---+ +---+ On the LOAD and SAVE screens you can't use the keyboard to perform these actions. The keyboard is used by the Apple file dialog box. Action keys: SPACE: Go to the screen saver Ctrl-q: Ctrl-Q: Apple-q: Apple-Q: Quit Convert 3200. TAB: Go to the online documentation. ESC: Equivalent to the EXIT button. The TAB key lets you go to the online documentation. You will arrive at the part of the documentation related with the current screen. If you click on the EXIT button on the DOCUMENTATION screen, you will return to the previous screen. Fast selection keys: In the following screens: - SELECT AREA. - LINE. - OPTIONS. You can use + and - buttons to increase or decrease the close value. But, you can click directly on the value itself to edit it. A red line appears and you can use the numeric keys to give a value. Press RETURN to validate. If the value is not correct, Convert will keep the old value. Miscellaneous keys: The effect of these keys depends on the current screen. ARROW KEYS: Usually, they replace the actions performed by the white keys of the screen. You can use them in the following screens: - COLOR1. - COLOR2. - PALETTE. - SPECTRUM. - LINE. - DOCUMENTATION. OPEN APPLE and OPTION: They are used to modify an action in the CONVERT AREA screen. You have to both click on the button and press the keys to perform the action. ___________________________________________________________________________ Chapter II: OPEN SCREEN The purpose of this screen is to select the picture that you are going to load into memory. This is a standard Apple Open file window. If Kangaroo or any other inits are installed, it will be available here. In the Apple Open file window, you will only see the files with the following filetypes: - C0, C1, F1 (GS pictures) - 00 (Unknown) - 04 (Text) - 06 (Bin) As the foreign graphic file formats (Gif,Pcx...) haven't any predefined filetype, the only way to see them in the Apple Open file window is to give them a recognized filetype (00, 04 or 06). The size of the picture is limited to 1280*800. Convert 3200 only handles 256 colors pictures. Most of the popular graphic file formats use 256 colors: Gif, Pcx, Iff/Ilbm, Bmp, Tiff... but some others use sometimes true color pictures: Jpeg, Tga, Qrt, Tiff... these formats are not supported by Convert 3200. The popup menu at the bottom of the window helps you select which kind of picture file format you wish. The available formats are: * IIgs formats: All the formats are supported. They are: - PAINTWORKS GOLD - PACKBYTES - COMPUTER EYES - APPLE PREFERRED FORMAT - DREAMGRAPHIX - SCREEN - DYA - FRENCH FORMATS All 16, 256, 3200 colors modes are supported with a maximum size of 1280*800 pixels. * Windows-OS2 BMP: - 1, 2, 4, 8 bits compressed or uncompressed pictures. * Compuserve GIF: - 1 to 8 bits compressed pictures interlaced or not. * IFF/LBM: - 1 to 8 bits uncompressed or compressed pictures. * Paintbrush PCX: - 1 to 8 bits compressed pictures with 1 to 8 color planes. * TIFF: Tiff is a very complex format. There are several formats included into Tiff. The compression can use RLE, LZW or JPEG style algorithm... This format can handle true color pictures or classic ones... With or without compression. Convert 3200 handles 1 to 8 bits Tiff pictures uncompressed or compressed using the MacPackBits compression scheme with a single chunk of data. Little and big-endian formats are handled. * RAW BINARY PC: This format is not a commercial or classic format. The complete description of the file structure is: - 2 bytes for the horizontal size (less one). - 2 bytes for the vertical size (less one). - The picture data, 1 byte per pixel (no compression). - 768 bytes (3*256) for the picture's palette. 3 bytes to define 1 color: 1 for red component, 1 for green component, 1 for blue component. The intel mode is used to store the sizes. ___________________________________________________________________________ Chapter III: SAVE SCREEN The SAVE screen is used to save the picture you have converted. The screen uses the common Apple interface. At the bottom of the screen are two Popup menus. The left one shows you which IIgs formats are available. If you have converted your picture using 3200 colors mode, the 3200 choice will be available. The different choices are: - 3200 colors - 256 colors (16 palettes mode) - 16 colors (1 palette mode) - 16 grey (grey tones pictures) - Printshop GS The right Popup menu shows you in which format you can save your converted picture. The available choices are: - Apple Format (Apple Preferred) - Windows Bmp (.BMP) - PaintBrush Pcx (.PCX) - Tiff (.TIF, Little Endian mode) - Raw Binary PC (.BIN) The default choice is Apple Format because it is the right choice if you don't want to export your converted pictures to another computer. The Raw Binary PC file format is described in the OPEN screen documentation page. There is a little bug in this screen, in the left Popup menu. The disabled choices are grey displayed. When you start the software, there is no available choice in the left popup menu, but when the popup is closed, you can see the 3200 choice with black display. It is a mistake, not a bug in Convert but a limitation of the system, this choice is in fact disabled. Just pull down the Popup to verify it. If you try to save such a picture, nothing will happen. ___________________________________________________________________________ Chapter IV: SELECT AREA SCREEN The purpose of this screen is to select the area of the picture you have loaded and want to convert into a GS graphic mode. The size of the converted area will be ALWAYS 320*200 but there are several ways to select such an area from an original picture: - You can decide to scale down the original picture to 320*200. For this, just select the FULL SCREEN option in the PICTURE REDUCTION window: Click on the blue circle to the left of this option. - You can decide to reduce the original picture with a percentage aspect ratio. You can select the percentage value independently for horizontal and vertical reductions. To choose the right value, you can use the + and - buttons or directly click on the numeric value to enter it from the GS keyboard. Don't forget to click on the blue circle to select this kind of method. - You can directly choose the exact horizontal and vertical size of the reduced picture. Click on the numeric values to modify them. Check the blue circle to turn on this choice. At the top of the screen, you can see the size of the original and the size of the reduced picture. If you have selected the percentage method, the numeric value of the size of the reduced picture will change if you click on + or - buttons to show the associate size. At the bottom of the screen are 3 buttons: SELECT AREA: A little window with a red thermometer will appear in the middle of the screen after a short time. Then, you will see the picture you have loaded in the size than you have chosen. If the reduced picture is larger than 320*200, you can use the mouse to scroll the screen to see the whole picture. When you see the part of the picture that you want to convert, click on the mouse and the computer will take it. If the reduced picture is smaller than 320*200 the computer will add black and white lines to show you the limit of the reduced picture. This black and white area will be replaced by the first color of the picture palette. VIEW AREA: You can have a look at the area you have selected. EXIT: Quit the SELECT AREA screen. You will go to the MAIN screen. ___________________________________________________________________________ Chapter V: CONVERT AREA SCREEN The convert area screen is the most important screen: It is used to convert your pictures. You can choose in which GS graphic mode you want to convert the picture. The available graphic modes are: 3200 colors: This is the colorful IIgs graphic mode. There is 1 palette for each line. This mode gives the best results. 256 colors: This mode use 16 palettes for the whole picture. 16 colors: This is the classic GS graphic mode. Only 1 palette for the picture. 16 grey: The picture is displayed using a grey tones palette. You have no colors but you keep all the picture details. PrintShop GS: The well-known PrintShop GS program uses a specific graphic mode, the size of the picture is 88*52 and the palette is limited to 8 defined colors. All: This option can be used if you wish to chain the conversion of the picture into all the classic GS graphic modes (3200/256/16/16G). None: This option will be explained in the OPTIONS screen documentation page. At the bottom of the screen are 3 buttons: CONVERT AREA: launch the conversion process into the GS graphic format that you have chosen. A little window will appear in the middle of the screen after a few seconds. The software is computing the statistics about the area you have selected. If you have selected 3200, 256 or 16, a small window will appear in the middle of the screen to give you information about the conversion state. * The 3200 conversion can be stopped if you hit the ESC key. Only the converted lines will be well displayed. * The 16 grey tones conversion is always done (remember SELECT AREA). * For the PrintShop GS mode, you will have to choose the 88*52 area of the picture that you want to convert. The grey tones picture will be displayed and a box will appear on the screen. Move it with the mouse and click when it is ok. * The ALL option will chain the 3200, 256 and 16 colors mode conversions. * With the NONE option, nothing will happen. * If you have just converted the area in one of these modes and if you click again on the CONVERT AREA button to launch the conversion again, nothing will happen. To force the conversion in the same mode you have to hold down the Apple key when you click on the CONVERT AREA button. * If you have selected the 16 Palettes mode, you can put up to 16 palettes by yourself. You can choose the number of the picture's palettes and their locations. For this, you have to hold down the Option key while clicking on the CONVERT AREA button. The grey scale picture will appear and you will have to move the little cursor with the mouse. To choose the palette use the TAB key (Apple-TAB), to put the palette click on the mouse and to launch the conversion, hit the ESC key. Each palette uses a color of the possible border colors. At the end of the conversion, you will be able to verify the location of the palettes using the VIEW AREA button (press Apple key too). Don't forget that if you already have converted the picture using this mode, you will also have to pull down the Apple key to launch the conversion again. CONVERT LINE: Go to the LINE screen. EXIT: Return to the MAIN screen. The + and - buttons can be used to define the number of colors you want for the conversion. This will affect the quality of the conversion. Of course, you should let this number be 16, the maximum for the classic GS video hardware. The VIEW AREA option shows you the result of the conversion. The displayed graphic mode depends on the selected mode (3200/256/16/16G/PrintShop). If ALL or NONE are checked, nothing will happen because these choices don't define a mode. * If you click on VIEW AREA while holding down the OPEN APPLE key, you will see the palette(s) used for the converted picture. * If the conversion is not yet done when you click on VIEW AREA, it will launch the conversion process and it will show you the result as soon as it is completed (except for the 3200 mode). * The PrintShop GS format is displayed at the center of the screen, using the PrintShop GS aspect ratio. The RED and GREY options for the unconverted lines are only for the 3200 mode display. If you have converted only few lines of the picture, you can display the pictures but the unconverted lines can't be displayed. Then you have the possibility to display them as grey scales lines or full red lines. The VIEW AREA button, for the 3200 mode, allows you to see the picture even though it has not been completely converted. ___________________________________________________________________________ Chapter VI: STATISTICS SCREEN This screen lets you access information about the picture and the area of the picture that you want to convert. If you enter this screen just after the SELECT AREA screen, a little window will appear at the middle of the screen after a few seconds. The software is computing the statistics of the area you have selected. You can see the number of colors of the original picture (usually 256) and the number of colors of the area that you have selected in the SELECT AREA screen. From this screen you can click on: - VIEW COLORS: Go to the original picture colors screen (COLOR1). - VIEW COLORS: Go to the selected area colors screen (COLOR2). - VIEW TABLE: Go to the PALETTE screen. - VIEW SPECTRA: Go to the SPECTRA screen. - EXIT: Return to the MAIN screen. ___________________________________________________________________________ Chapter VII: OPTIONS SCREEN The OPTIONS screen gathers a lot of different things: At the bottom of the screen are two buttons: - ABOUT: Enter in the Convert 3200 information screen. - QUIT: Return to the MAIN screen. The numerous options of this screen are: CONVERT ALL FOLDER'S FILES: See below. I BELIEVE IN GOD: This option is a little bit stange. You know and I know that computers are only electronic machines. They don't think, they have no feeling... But sometimes they crash and we don't know exactly why they have a strange behavior... This option may help you. You can check this option if you wish some divine help. We can't guarantee you with any results. CONVERT SOME LINES: This option is only for the 3200 mode. If you check this option, when you convert the picture using the 3200 mode, the program will only convert the chosen lines. To select the beginning and the end lines, you can use + or - buttons or click on the number area to enter the number with the GS keyboard. UNCONVERT LINE: This option is only for the 3200 mode. If you click on the blue circle, the program will unconvert the selected line. You have to use the + or - to select the number of the line. The available numbers are only those that represent the previously converted lines. The little red circle will immediately disappear showing that the current line has been unconverted. TRUE COLOR VISION: You can see the selected area with the real colors. Of course the dots are large but you can use to mouse to move the picture around the screen. CONVERT ALL FOLDER'S FILES: ------------------------ This option is very important. We are going to speak about it now. Basically, it lets you doing two different things: - Move pictures from one format to another. - Automatically convert a lot of pictures. Move pictures: The first thing you can do with the CONVERT ALL option is to move pictures using a specific graphic file format to another one without modifying the pictures. For example, you can move all your GIF pictures into PCX ones, or move all your GS pictures into TIFF format. The pictures will keep their original size and colors. Convert 3200 only loads the pictures, unpacks them and save them in their destination file format. Nothing else is done. To use this option you first have to specify some parameters: - The START file format You have to go into the LOAD screen and select it using the Popup menu. - The DESTINATION file format You have to go into the SAVE screen and select it using the right Popup menu. - Check the NONE option in CONVERT AREA screen. - The START folder, where the pictures are. You have to go into the LOAD screen and select a path using the Apple interface. - the DESTINATION folder, where the pictures will be saved. You have to go into the SAVE screen and select a path using the Apple interface. To launch the transfer process, check the blue circle of the CONVERT ALL option in the OPTIONS screen and click on the LET'S GO button. A window will appear in the middle of the screen to show you how many pictures have been moved. Regarding the transfer between two different graphic modes, you can't choose a 256 colors format as start and an Apple format as destination. The transfer between the same formats (from PCX to PCX for example) will work but there is no interest in doing such a thing... Convert pictures: The second thing you can do with the CONVERT ALL option is to convert pictures automatically. For example, if you want to convert all the pictures coming from a CD-Rom or from a hard drive, Convert 3200 will do it for you without any help from you. You can let the GS work during the afternoon or the night and you can come back later to see the results. To use this option you first have to specify some parameters: - The START file format. You have to go into the LOAD screen and select it using the popup menu. You can only work with one kind of format in the same time. If you have both PCX and GIF files to convert, you will have to launch this options twice. - The DESTINATION file format. You have to go into the SAVE screen and select it using the right popup menu. Usually, you are going to choose Apple format, but you can choose a foreign format if you have to export the files into another platform. - A right conversion mode. Go into the CONVERT AREA screen and select one between 3200, 256, 16 or 16 Grey. (PRINTSHOP GS and ALL are not ok). - The START folder, where the pictures are. You have to go into the LOAD screen and select a path using the Apple interface. - The DESTINATION folder, where the pictures will be saved. You have to go into the SAVE screen and select a path using the Apple interface. To launch the transfer process, check the blue circle of the CONVERT ALL option in the OPTIONS screen and click on the LET'S GO button. A window will appear in the middle of the screen to show you how many pictures have been converted. The pictures will be loaded, unpacked, reduced into 320*200, converted using the chosen mode and saved in the SAVE path. You can't specify another kind of reduction than the 320*200 one. Warnings: CONVERT ALL option requires to have two different pathnames in the LOAD and SAVE screens. If they are the same pathname, the conversion process will be stopped. If there are strange files in the START folder (Text files, Icons...), the program will ignore them but that won't stop the process. The conversion process will be stopped if some errors occur: - I/O error on devices - Disk full You can stop the convertion process if you hit the ESC key. Sadly, it is difficult to do. You will have to push down the ESC key and keep it down for several seconds if you really want to stop the process. The problem is linked to the event manager who keep the pressed keys... ___________________________________________________________________________ Chapter VIII: DOCUMENTATION SCREEN This screen shows you the Convert 3200's on line documentation. The EXIT button lets you to quit the DOCUMENTATION screen. You will return in the MAIN screen or in your previous screen if you have used the TAB key. The documentation is divided into several chapters. Each one also contains several pages. To navigate over the documentation, you will have to use the following buttons: ->| : Go to the beginning of the next chapter. |<-: Go to the beginning of the previous chapter. ->: Go to the next page (same chapter). <-: Go to the previous page (same chapter). o: Go to the beginning of the first chapter. ___________________________________________________________________________ Chapter IX: LINE SCREEN The purpose of this screen is to show you the colors used on a specific line. You can see: At the top of the screen you can see the colors and under each one, the number represents the number of pixels that use this color. As there are 320 pixels on one line, this number is between 1 and 320. At the bottom of the screen: LINE : Current line number. NB.CO : Number of colors on this line. If you want to change the line number, you can use + and - buttons or click on the number to enter it with the GS keyboard. If there are more than 112 colors on the line, you have to use the UP and DOWN arrows to see the other colors (on one screen, we can only put 112 colors). The SCREEN number shows you in which part of the screen you are. At the bottom left of the screen you can see seven colors and three buttons (two white arrows and a white circle). The left color is the selected color. If you click at the top of the screen onto one color, it will appear at the left bottom. The six other colors are automatically computed by the program. They are the closest colors compared to the reference color (the left one). You can shift them using the white arrows. If you click on the white circle, the reference color will be removed from the line. It will be replaced by its closest color. In that screen, the color of the border is important because it gives you information on the state of the conversion for the 3200 mode lines: * If it is red, this means that the line has not been yet converted and it has more than X colors (X representing the number of colors you have chosen in the SELECT AREA screen). * If it is black, this means that the line has not been yet converted but it has less than X colors (X representing the number of colors you have chosen in the SELECT AREA screen). * If it is green, this means that the line has been converted. You can return to the CONVERT AREA screen if you click on the EXIT button. If you have removed some colors using the white circle button, a little black window will appear after a few seconds. The program needs to compute some statistics. ___________________________________________________________________________ Chapter X: COLOR1 SCREEN This screen shows you the colors of the original picture. Usually, there are 256 colors. You can use the white arrow to see all the colors (we can't display the 256 colors on one screen). Use the EXIT button to return into the STATISTICS screen. ___________________________________________________________________________ Chapter XI: COLOR2 SCREEN This screen shows you the colors of the area that you have selected from the original picture. The program has sorted the colors, it has removed the unused colors, it has removed the same colors. You can use the white arrow to see all the colors (we can't display the 256 colors on one screen). Use the EXIT button to return into the STATISTICS screen. ___________________________________________________________________________ Chapter XII: PALETTE SCREEN The purpose of this screen is to show you the used colors on the selected area. They are the same as in the COLOR2 screen. At the top of the screen you can see the colors and under each one, the number represents the number of pixels that use this color. As there are 64000 pixels on the picture, we use the scientific display to show number larger than 999 (we only have three digits). Then, '4E3' must be read as: 4 followed by three 0, so 4000. In fact the number is between 4000 and 4999. At the bottom of the screen, you can see : NB.CO: Number of colors on this line. RGB: The red, green and blue components of the selected color. If you want to change the RGB component values, you can use the + and - buttons. You will see the modification of the color. If there are more than 112 colors in the area, you have to use the UP and DOWN arrows to see the other colors (on one screen, we can only put 112 colors). The SCREEN number shows you in which part of the screen you are. At the bottom left of the screen you can see seven colors and three buttons (two white arrows and a white circle). The left color is the selected color. If you click at the top of the screen onto one color, it will appear at the left bottom. The six other colors are automatically computed by the program. They are the closest colors compared to the reference color (the left one). You can shift them using the white arrows. If you click on the white circle, the reference color will be removed from the picture. It will be replaced by its closest color. You can return to the STATISTICS screen if you click on the EXIT button. If you have removed some colors using the white circle button or if you have changed the RGB components, a little black window will appear after a few seconds. The program needs to compute some statistics. ___________________________________________________________________________ Chapter XIII: SPECTRUM SCREEN The purpose of this screen is to show you how many colors are on each line. This screen is important to judge the final quality of the 3200 mode conversion. If there are a lot of colors on each line, the conversion process will need time and quality won't be wonderful. At left, you can see the spectrum. The green area shows you the frontier of the sixteen colors on a line. At the right, you can see: LINE : The number of the selected line. NB.CO: The number of colors on the line. You can use the white arrows to change the value of the line. You can select the number by clicking on the spectrum. A Blue/Yellow line will show you the selected line on the spectrum. CONVERT LINE: If you click on this button, you go to the LINE screen with the selected line as line number. EXIT: To return to the STATISTICS screen. ___________________________________________________________________________ Chapter XIV: ERROR MESSAGES Usually, error messages appear in an alert window in the middle of the screen. Here are the possible error messages that you can encounter: FIRST, YOU HAVE TO LOAD A PICTURE: If you try to select an area, see the statistics screens, convert the picture or use the True Color Vision option with no picture in memory, the message will appear and you will be put in the LOAD screen. FIRST, YOU HAVE TO SELECT AN AREA: If you try to see the statistics screens, convert the picture or use the true color vision option without having selected an area from the loaded picture, the message will appear and you will be put in the SELECT AREA screen. LOAD CANCELLED, TOO MANY COLORS: When you load Apple 3200 colors pictures, you may have this message. Convert 3200 only works with 256 colors pictures and the 3200 colors pictures may have sometime more than 256 colors. Of course, 3200 colors pictures can have up to 3200 colors but most of these pictures have been converted from PC pictures with 256 colors. If a 3200 colors picture has more than 256 colors, Convert 3200 couldn't work with these pictures. This message will also appear if a picture contains more than 256 colors. LOAD CANCELLED, UNKNOWN GRAPHIC FILE FORMAT: Convert 3200 hasn't recognized the format specified in the Popup menu. This may occur if you try to load a picture with the wrong choice in the Popup menu or if the file is corrupted. LOAD CANCELLED, PICTURE TOO LARGE: Convert 3200 can't handle picture larger than 1280*800. If you try to load a picture larger than 1280*800, you will see this message. LOAD CANCELLED, NOT ENOUGH MEMORY: You don't have enough free memory to let Convert 3200 to load the picture. If you want to have more memory, remove your ram disk, boot the GS without extensions (press SHIFT key during the boot phase). We can see the amount of memory needed by the converter to load the pictures: Picture's size Memory 320*200 128 KB 320*400 192 KB 640*400 384 KB 640*480 512 KB 800*600 768 KB 1000*600 960 KB 1280*800 1536 KB Convert 3200 needs 700 KB more to work. Then, if you have 2236 KB of free memory before launching Convert 3200, you will be able to work with any picture and you will never see the NOT ENOUGH MEMORY message on your screen. LOAD CANCELLED, I/O ERROR: Convert 3200 had a problem during the load operation. It must be a problem with the disk media. Check to see if the disk or the hard drive is connected. LOAD CANCELLED, SPECIFICATIONS UNSUPPORTED: You may have this message if you load Tiff pictures for example. Tiff pictures are very complex and Convert 3200 only works with some of these pictures. Then, if you load a Tiff picture which is not supported by Convert 3200, you will see this message. Convert has recognized the file format but can't work with it. SAVE CANCELLED, I/O ERROR: Convert 3200 can't save the picture because of a I/O error. It must be a problem with the media support. Check if the disk or the hard drive is connected. SAVE CANCELLED, DISK FULL: Convert 3200 can't save the picture because of a lack of room on the disk. Perhaps that you are saving pictures into the root of your drive and it already contains 50 files (the root can't have more than 50 files) or perhaps that there are no more free blocks on the device. SAVE CANCELLED, NO PICTURE AVAILABLE: If you try to save before doing any conversion, there is no picture to save, then you will see this message. WORK CANCELLED, I/O ERROR IN THE 'LOAD' OPERATION: Convert 3200 has stopped the CONVERT ALL operation because of an I/O error during the load of a picture. WORK CANCELLED, I/O ERROR IN THE 'SAVE' OPERATION: Convert 3200 has stopped the CONVERT ALL operation because of an I/O error during the save of a picture. WORK CANCELLED, DISK FULL: Convert 3200 has stopped the CONVERT ALL operation because of a lack of room on the save device. WORK CANCELLED, SAME PATHS IN 'LOAD' AND 'SAVE' SCREENS: Convert 3200 can't start the CONVERT ALL operation because the LOAD and the SAVE screens have the same path. You must choose two different paths for these two screens. WORK CANCELLED, 'ALL' IS A BAD CHOICE IN 'CONVERT AREA' SCREEN: Convert 3200 can't start the CONVERT ALL operation because you have chosen ALL as conversion mode in the CONVERT AREA screen. This choice is not possible because it doesn't refer to a gs mode. WORK CANCELLED, 'PRINTSHOP' IS A BAD CHOICE IN 'CONVERT AREA' SCREEN: Convert 3200 can't start the CONVERT ALL operation because you have chosen PRINTSHOP GS as conversion mode in the CONVERT AREA screen. This choice is not allowed for the CONVERT ALL operation. WORK CANCELLED, 'NONE' IS A BAD CHOICE IN 'CONVERT AREA' SCREEN: Convert 3200 can't start the CONVERT ALL operation because you have chosen : - NONE as conversion mode in the CONVERT AREA screen, - a 256 colors mode in the LOAD screen, - Apple format in the SAVE screen. NONE option lets you move graphic files from a format to another one without doing any conversion. The pictures keep then their original size and colors. But you can't move 256 colors pictures to Apple format pictures without converting them first. It is what you have done here. ___________________________________________________________________________ Chapter XV: HOW DOES IT WORK... Graphic converters are usually like black boxes. They load a picture, they convert it and save it. But during the conversion process, you don't know what will happen and how to modify it. Some graphic converters have a lot of options but you don't know exactly how it works and/or what the consequences are on the final result. With Convert 3200, we have tried to put into the same software two main things: - A software that is easy to use (1 convert button). - A lot of low levels fonctions and options. Beginners will only use the CONVERT button and they will have a very good result. Advanded users will be able to modify colors, remove colors, put the palettes, create conversion scripts, and a lot of others things. The purpose of this chapter is to explain how the converter works. When you will understand how it works, you will use it better... The conversion: -------------- The first question is : What is a conversion ? The answer to this question is very important because it will show you what is the work of the converter. A conversion from a 256 colors graphics as PCX or GIF to a graphic GS format as the 16 colors format is the reduction from 256 to 16 of the number of colors : - We have 256 colors and we only want 16 colors. - The converter will have to choose 256-16=240 colors to remove. The second question is: What is 'remove a color' ? 'REMOVE A COLOR' from a picture is the fact of selecting all the picture's dots using this color and replacing them with dots using another color of the picture's palette. After this, the picture uses one less color. The converter will have to repeat this as long as there are too many colors in the picture. The selection: ------------- The work of the converter is both: - Select the color to remove. - Find between the palette's colors the color used to replace the removed color. And this, for all the colors it needs to remove. There are two ways to select the colors to remove: - Remove the least used colors. If a color is used by only few dots (1 or 2), if we remove this color, we won't see any difference. This way uses the frequency of the color (number of dots using this color). You can see the color's frequencies in the PALETTE and LINE screens (the numbers under the colors). - Remove the closest colors. If there are two blue colors, you can remove the first blue and replace it with the second blue color. This way uses the RGB difference (called DIFF). To select a color to remove, we have to combine the two ways: - Remove the close colors which are least used. The RGB difference: ----------------- To know if two colors are close, Convert 3200 uses a specific algorithm. It is able to give a number (DIFF) to tell if two colors are close. This number is between 0 and 59. The lower this number is, the closer the two colors are. 0 is for the same colors. In the PALETTE and LINE screens, in the lower left part of the screen, you can see the closest colors of a selected color. Convert 3200 computes the six closest colors. You can't see the DIFF number but between the closest colors, the lower difference is at the right of the selected color. Usually, the DIFF number is never larger than 6 or 7. The higher values indicate different colors. The GS graphic modes: ------------------- Usually, 256 colors pictures as PCX or GIF don't use the whole palette's colors. It is about 180 colors instead of 256. To convert a picture into the 16 colors mode, Convert 3200 will have to select and remove about 160 colors. It is easy to understand that the result of such a conversion won't be good. Don't dream, you can't have the quality of a 256 colors picture if you only use 16 colors. If you want to know how many colors the picture has, you will see it in the STATISTICS screen. The PALETTE screen will be used by all the advanced users who want to have information. They will see the frequencies of the used colors, they could modify the RGB components of the colors, remove some colors... In a 320*200 picture, there are 64,000 dots. At the end of the conversion, there will have about 16 colors in the palette, then each color will be used by about 4000 dots. This number is important. Never forget that you have to remove about 160 colors. If the frequency of a color is 100, it seems to be an important color but it is not. At the end, the frequencies will be around 4000 for each color. Don't hesitate to sacrifice (remove) low used colors. To convert a picture into the 3200 colors mode, it is the same idea. But this time, there is one palette for each line. The important thing is not now the number of colors in the picture but the number of colors in a line. Usually, there are no more than 70 colors in a line. The converter will have to select and remove only around 70 - 16 = 54 colors for each line. The SPECTRUM screen shows you how many colors there are on each line. On a line, there are 320 dots. At the end of the conversion, there will have around 16 colors in each line, then each color will be used by about 20 dots. This time, a low used color is a color used by less than 20 dots. The LINE screen shows you what the colors used on a specific line are and the frequency of these colors. To convert a picture into the 256 colors mode (16 palettes) it is just about the same thing. This time, we can use 16 palettes for the whole picture. A picture has 200 lines and 200 / 16 = 13 lines. Then, there is about 1 palette for 13 lines. Each line has 320 dots, then there is about 1 palette for 320 * 13 = 4160 dots. Each color will be used by about 4160 / 16 = 260 dots. There is not a specific screen for the 16 palettes mode. The only thing you can do to have a very good result is to first convert the picture into 3200 colors mode, to look at the result to see the different parts of the picture. Try to see where the colors are. Then you can put the 16 palettes yourself (OPTION key and CONVERT AREA button). If the top of the picture is only full black, put 1 palette for all the black lines. The pupose of this is to put the maximun of palettes where there are a lot of colors to decrease the number of dots used by 1 color. If you only use the CONVERT AREA button, the converter will put 16 palettes, 1 palette for 13 lines. Convert 3200 will have a look to the picture to see if the first lines and the last lines have more than 1 color. Sometimes, the first lines are full black, and the picture starts after a few lines with only 1 color. If that is the case, Convert 3200 will put only 1 palette for all these lines. Don't forget to have a look at the palettes at the end of the conversion (OPEN APPLE key and VIEW AREA button). You will see where the palettes are and the colors used in each palette. You may modify the palettes layout to put more palettes where they are needed. Sometimes you will see, on the picture result, the frontier between two palettes: The colors of the same area will change. It is normal. When the converter works on the lines used by 1 palette, it doesn't take care of the top and bottom palettes. The script conversion: -------------------- We have seen than all the conversions use the same general concept but the constraints are different for each mode: Mode Number of dots for 1 color 16 4000 256 260 3200 20 We can see that the result with the 3200 mode will be the better one because of the low number of dots using 1 color. For each GS graphic mode, Convert 3200 uses a specific script. The script conversion describes how the converter chooses and removes colors. This is a sample of a script: DIFF FREQ ---- 0015 There are two columns, one for the RGB difference (DIFF) 0001 ---- and one for the frequencies (FREQ). The script must be 0002 0100 read from top to bottom. ---- ---- DIFF FREQ ---- 0015 The first line must be read as: you remove all the colors used equal or less than 15 times (FREQ <= 15), and you don't care about the rgb difference (DIFF=----). DIFF FREQ 0001 ---- The second line must be read as: You remove all the colors which have a RGB difference equal to 1 (DIFF=0001) and you don't care about the frequency (FREQ = ----). DIFF FREQ 0002 0100 The third line must be read as: you remove all the colors which have a RGB difference equal to 2 (DIFF=0002) and which are used 100 times or less (FREQ=0100). DIFF FREQ ---- ---- The fourth line must be read as: Nohing to do. A script conversion for 16 colors mode should be like this one: DIFF FREQ ---- 0015 The converter starts to remove all the least used colors 0001 ---- (less or equal than 15 times). Then, it removes the 0002 ---- closest colors (DIFF = 0001). And it continues with the 0003 ---- others closed colors (DIFF = 0002, DIFF = 0003, ...). 0004 ---- 0005 ---- There is a script mode for each GS graphic mode. You can see the script and modify it yourself ! The script screen: ---------------- To access to the script screen, go to the OPTIONS screen and click at the bottom left corner. Of course, there is no button but that will work. This screen is hidden because it is only for advanced users (those who read the documentation :-). The purpose of this screen is to let you modify the conversion script. You know that there is one specific script for the three GS graphic modes (16, 256 and 3200). The available script when you arrive in the script screen depends on the GS mode chosen in the CONVERT AREA screen. If 3200 is checked in the CONVERT AREA screen, you will see the 3200 script in the script screen. The number (16, 256 or 3200) at the middle top of the script screen show you which script it is. The command keys are: ESC : Exit the script screen. TAB : See the other page of the script. ARROWS : Move LEFT/RIGHT/UP/DOWN. + : Increase the DIFF/FREQ value. - : Decrease the DIFF/FREQ value. 9 : Add 100 to the FREQ value. 6 : Subtract 100 to the FREQ value. The maximum FREQ value depends on the graphic mode. In the 3200 mode, the maximum value is 319 because it is the number of dots on one line (less one). You can only modify the right values. The left ones are the default values. The modifications aren't saved when you exit from the converter. You can see an arrow (like: ->) at the left of the DIFF column. After a conversion, this arrow shows how far the converter has gone in the script. This can help you when you will write your own scripts. If no conversion has been done, the arrow is at the first line. If you don't see the arrow, the converter has used all the lines of your script and has used some of the hidden lines. You can only access to the two first pages of the script, but it is larger. The last pages are not accessible to prevent problems: Imagine what happens if all the script lines are empty (----). But don't worry, two pages are sufficient. If you have found a very good conversion script, better than ours, send it to us !!! But be careful, a script conversion can be very good with one picture and very bad with another one... We have used scripts which give good results with all the pictures. You must be able to do better if you are working with a specific picture. ___________________________________________________________________________ Chapter XVI: QUESTIONS/ANSWERS... Why don't you load JPEG pictures ? ------------------------------ There are several answers to this question. The first one is about the compression mode used in the JPEG pictures. It is a very complex algorithm that uses floating point numbers. Such an algorithm on the GS will be very slow. We have programmed Convert 3200 using only assembly langage, and that is why it is so fast. To write a JPEG decompression algorithm in assembly language would be very difficult. The second reason is that Convert 3200 has been built to work only with 256 colors pictures as GIF, PCX... JPEG pictures use more than 256 colors and Convert doesn't handle True Color pictures. For the same reason, Convert 3200 won't work with the other True Colors pictures as TGA, QRT... The third reason is about the size of the JPEG pictures. JPEG format offers the best compression rate but it damages the pictures. Usually, this kind of graphic format is used for very large pictures as 1200*1200. The GS is not efficient to handle such pictures (lack of memory, lack of speed...). Why don't you save using GIF format ? --------------------------------- A few month ago Compuserve has decided to ask everybody who uses the LZW-GIF format to pay for it. Then, if you make a converter which saves using GIF format, you have to pay royalties to Compuserve. Then, for this reason, we have decided to not support the GIF format as save option to prevent some legal problems. But don't worry, graphic file formats as PCX, BMP or TIFF are very popular and you can export your pictures to other platforms using these formats. Why can't we convert an area larger than 320*200 ? --------------------------------------------- Convert 3200 is not a picture viewer, it is a graphic converter. The purpose of the software is to convert foreign pictures into a GS graphic format to use these pictures in GS specific software as Hyperstudio or other. The GS graphic screen is 320*200, thus the converted area is only 320*200 (exception for PRINTSHOP GS format). Of course, Apple Preferred format allows you to have pictures larger than 320*200 but most of the GS software can't handle them correctly. If you only want to see pictures, buy a Second Sight graphic card and a VGA monitor. It is a very good product and you will see pictures with their real colors and real size. If you need to convert pictures to use them in a GS software, use a graphic converter. They are two different products for two different uses. Do you use an error diffusion algorithm ? ------------------------------------ No. The error diffusion algorithm gives the best result in grey scale conversions for pictures as digitalized photos (body, face...). Sadly, it gives very bad results with other pictures... Then, we have decided to use a classic algorithm to convert into greyscale. It is not the best but it gives good results for all the pictures. If your purpose is only to convert into greyscale mode and if you have to convert pictures coming from human digitalized photos, Convert 3200 won't offer you the best results. Can I use the Second Sight card with Convert 3200 ? ---------------------------------------------- Yes and no. Of course you can launch and use Convert 3200 with a Second Sight in your GS but Convert 3200 won't use it. This card is a new product and Convert 3200 was completed by the time we received our cards. Be careful if you use Convert 3200 on a VGA or multisync monitor linked to the Second Sight card. The following things are right not only for Convert 3200 but with the other software too. The GS graphic modes emulations don't work very well. The 3200 mode doesn't work at all (logical). The 16 palettes modes doesn't work very good. You can see about it in the COLOR1, COLOR2, PALETTE or LINE screens. You will see a gap between the SCBs. It seems to have a redisplay problem too, in the SPECTRUM screen, you may have two yellow/red horizontal lines instead of one if you quickly click everywhere. The answer of the question is also yes. You can use Convert 3200 with a Second Sight but Convert won't use the card and be careful because of the GS modes emulation. What are the best things in Convert 3200 ? -------------------------------------- There are several nice things in the software: - It is fast. Where PRIZM needs 2 min 35 sec to convert Girl1.IFF into 3200 mode, Convert 3200 needs 15 sec. This has been done on a ROM 01 with a ZIP CHIP GS 9MHz/32KB, the time is only about the conversion process (load, uncompact, select area and statistics are not counted). Convert 3200 has been written using assembly language and optimized to be as fast as possible. - It loads a lot of foreign formats such as PCX, IFF, GIF, TIFF, BMP... and lets you save your pictures into foreign formats (PCX, TIFF, BMP). - It lets you select your 320*200 area like you want (percentage, size,...). - It is very easy to use. There is only one CONVERT button and no complicated options. - It lets you access a lot of low level information and modify a lot of things (RGB tones, remove some colors, script conversion, ...). - It lets you put the palettes yourself in the 16 palettes mode. - It gives you the best PrintShop GS conversion compared to the other converters (you can select exactly your area). - It is able to work alone using the CONVERT ALL option. You just have to give some parameters and it is able to convert dozen of pictures alone. - It is able to move pictures into other formats. You can use Convert to move GIF pictures into PCX ones without converting them. The pictures keep their original size and their colors. - The entire whole source code of the software is available (Merlin 16+ sources). - It is very cheap. $15 for such a product is very not expensive. What are the bad things in Convert 3200 ? ------------------------------------- There are few sad things: - It doesn't handle True Color pictures. Then it can't work with JPEG, TGA, QRT, TIFF pictures. - The converted area is 320*200 (or less). - It doesn't handle pictures larger than 1280*800. - It doesn't convert into 640 GS graphic modes. - It doesn't use the error diffusion algorithm for the greyscale conversion. - It doesn't support the Second Sight VGA card. ___________________________________________________________________________ Chapter XVII: MORE ADVICE... If you want to obtain good results with your conversion, here is some advice. First of all, read the documentation. If you know how Convert 3200 works, you will be able to use it better and you will obtain better results. Some things are hidden and you have to read the documentation to discover them (put the palettes in the 16 palettes mode, see the colors used in the converted picture, the script...). To know in advance if a picture will be converted well, you can see some details which are going to help you. The first thing to watch is the grey scales pictures made in the SELECT AREA screen. If the grey scales picture looks good, the converted picture should be good. If the grey scales picture is bad the converted one will be bad ... The second thing to do is to have a look at the STATISTICS screen : If you want to convert the picture into the 3200 mode, have a look at the spectrum. The less colors there are in a line, the better the result will be. The amount of time to convert a picture is linked to the number of colors on a line. If you want to convert into 16 colors mode, have a look at the number of colors in the selected area. This number is not the most important but it gives you an idea about how many colors the converter will have to remove. The most important thing for a 16 colors conversion is the kind of colors used by the area. To see them, you can go into the COLOR2 screen or in the PALETTE screen. If the colors are close (same tone) the result should be good. ___________________________ End of the documentation _________________________ >>t  33p [SW@TDDDDUUp $ 0 b  0 ` l $ <1 <6 <& <4 <4 <? <5 <t < < 0 0 < < < < < < < <A < < < < < < <r < <t 0   <3 0 < < <" 0 < < < < < <C < $ 0 0? 0A 0; 0D 0 0 $ < <: "$     1  T } 8  < <\ $ 0r 06 0P 0s 0 0 0( <K ' < 0O 0z 0 0 0 0 <  <   0 0a  ! 0 $ <) <2 , < ) < < <  <[ $ <] 4  <6  f 3 p   0&  & <4 & <@  < : <= D <s  < | 0' { ' < ' < <:   : <= D <s  <  <K 0 8 < <u ) "$H 0 < <+ $O 0 0W 0 0 0 < <b < 0 $ 0 <[ $7 0 <[ $p < 0# 0~ 0 0 0 < 0) $ 0& 0 0- <2 0 <[ $ "0 < "0 < 0 ,0 "0 "0 r 0 0 +0D 0 0 %0s 20 C 20 C 0 < 80  < <Z @0 # 0 <N E0 # 0 <,  @0 ) 0 <& <! < 0g $# ? < H H: <  < <  %< < <s )< 4 < < F < <  0 0 0 +<z X 3 # O          #<- < <# < "$ A< G< `< N< b<G < < < <a < Q< 0 0 O< $P < <6 0 01 < <J O| Convert 3200 Convert.32OOem.%,??????????>?>???? Convert 3200 Convert.Data0 ?3333333333?333333333333333333 Convert 3200 (c) 1995 by Brutal Deluxe ___________________________________________________________________________ Hello, Brutal Deluxe is proud to introduce its newest software to the Apple IIgs community. Convert 3200 is a new graphics converter that handles the most-often used graphic file formats. Please, read the internal documentation for more information. ___________________________________________________________________________ Installation Manual 1/ Copy the file "Convert.3200" and the folder "Convert.Data" onto your hard disk drive. 2/ Copy the file "Convert.Icons" from the "Icons" folder into the "Icons" folder of your boot disk. 3/ Double-click on the "Convert.3200" icon to launch the program. The program may be also launched from the diskette. ___________________________________________________________________________ Minimum System Requirements The program requires at least 700KB of free memory. It has been tested on Apple IIgs ROM 01 & ROM 03 versions. It is compatible with System 6.x. It is not intended to work under any multitasking environment. Various video boards may not be 100% compatible with the program. Recommended System Requirements Hard disk drive, 4mb of memory, Accelerator card. ___________________________________________________________________________ Graphics File Formats Handled ________________Importation - DYA 3200 colors 320*200 - PaintWorks Gold 16, 256 colors up to 640*400 - PackBytes 16, 256, 3200 colors up to 640*200 - ApplePreferredFormat 16, 256, 3200+ colors limit of 1280*800 - FrenchFormats (APP, NRL) 3200 colors 320*200 - Unpacked screen 16, 256, 3200 colors up to 640*200 - Windows/OS2 BMP up to 256 colors limit of 1280*800 (compressed or uncompressed) - Compuserve GIF up to 256 colors limit of 1280*800 - Amiga .IFF/ PC .LBM up to 256 colors limit of 1280*800 (compressed or uncompressed) - Paintbrush PCX up to 256 colors limit of 1280*800 - TIFF up to 256 colors limit of 1280*800 (MacPackBits compressed or uncompressed) - Binary PC 256 colors limit of 1280*800 (see internal documentation for specifications) ________________Exportation - ApplePreferredFormat 16, 256, 3200 colors - Windows BMP 256 colors - Paintbrush PCX 256 colors - TIFF 256 colors - Binary PC 256 colors ___________________________________________________________________________ Limited Warranty Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Brutal Deluxe assumes no responsability for damages resulting from the use of the program. In no event will Brutal Deluxe be liable for any loss or profit or any other commercial damage, including but not limited to special, indicental, consequential, or other damages. ___________________________________________________________________________ Contacts Commercial Contact_________________________________________________ For any questions regarding a disk update or anything of a commercial nature, please write or e-mail our distributor Joe Kohn at the following addresses: Mail: Joe Kohn 166 Alpine Street San Rafael, CA 94901-1008 U.S.A Internet: joko@crl.com Technical Contact_________________________________________________ If you want to get some technical information or if you have problems using this software, please contact the authors of the program at the following addresses: Mail: Brutal Deluxe Software 11, rue Emile Fourcand 33000 Bordeaux FRANCE Internet: zardini@ixl.u-bordeaux.fr>>t  ppd [SW@`UUDD#-0$H H HH < <HHCT<D <BT<M <| TUTORIAL This text will let you discover some parts of Convert 3200. It is recommended that you print out this text. Your first conversion You are now going to do your first conversion. Follow the text to perform it. Launching the software : First, read the text file ConvertReadMe. Install the software onto your hard drive - if you have one - as the launch will be faster. Double-click on the Convert.32OO file (Happy Face) to launch the software. A few seconds later, you will see the title picture (blue with gold color letters) and the Main screen will appear. The software is now ready to use. Load a picture : The first thing to do is to load a picture. For this, you have to go to the Load screen. Click on the word Load at the top left of the screen. You are now in the Load screen, it is a standard Apple open file window. Use the Popup menu to select Paintbrush PCX as graphic file format and load the Happy.PCX graphic file. It is located in the Pictures folder on the Convert.3200 diskette. A window appears and you can see a thermometer during the load/unpack process. When it is done, you automatically enter the Select Area screen. Select an area : The purpose of the Select Area screen is to let you choose which part of the picture you want to convert. The area will be 320*200 or smaller. The Happy.PCX picture is already 320*200 so we don't need to reduce it. The Full Screen option must be checked (red circle in the blue one). Now click on the bottom left words Select Area. A new little window with a thermometer appears in the middle of the screen. When it is done, you can see the Happy.PCX in grey scales; that is the area that you will convert later. Click on the mouse to return to the Select Area screen. Now, you have chosen the area you want to convert. To exit from the Select Area screen, click on the bottom right word Exit. You are in the Main screen. You can see that the previous screen (Select Area) is reachable too, from the Main screen, using the top right words Select Area. Convert the area : To convert the area into a gs graphic mode, you have to go into the Convert Area screen. From the Main screen, click on the Convert Area words, at the middle left of the screen. In the Convert Area screen, you may select the following gs modes: 3200, 256, 16 or Printshop GS. Verify that the 3200 mode is checked (red circle in the blue one). To start the conversion, click on the bottom left words Convert Area. A little window appears in the middle of the screen showing you the converted lines. There are 200 lines to convert. The conversion process will start with the computing of statistics around the picture. If you have a Zip Chip card 9Mhz/32KB, this will take about 3 seconds for the statistics and 5 seconds for the lines conversion. With a non accelerated GS, that will take about 5 seconds for the statistics and 13 seconds for the conversion. To see the result of the conversion, click on the View Area words at the middle right of the screen. you will see the converted area. Click on the mouse to go back to the Convert Area screen. To exit from the Convert Area screen, click on the Exit word (bottom right). Save the picture : To save the converted area on disk, you have to go into the Save screen. From the Main screen, click on the Save word, at the top left of the screen. The Save screen is a standard Apple save file window. Use the left Popup menu to select the kind of graphic mode you wish to save. Only 3200 and 16 grey modes should be available because you only have converted the area into these two modes : 16 grey in the Select Area screen and 3200 in the Convert Area screen. Select the 3200 mode. The right Popup menu can be used to select the graphic file format. Select the Apple format (Apple Preferred). The picture name is Happy.PCX, change it into Happy.3200 and save it on your disk. When it is done, you go back automatically to the Main screen. Quit the software : To exit from Convert 3200, you have to use the keyboard : Press OpenApple-Q, OpenApple-q, Ctrl-Q or Ctrl-q. (You can not exit from the software if you are in the Load or Save screens. The Apple interface uses the keyboard keys). The Select Area screen You have performed your first conversion, you now know how to load a picture, select an area, convert the area and save a picture. We are going now to have a better look at the Select Area screen. Load the Windoze.BMP picture first (located in the Pictures folder). You should be in the Select Area screen now. In the upper part of the screen, you can see the picture's size. It is 355*425. Check the first option (Full Screen) and click on the Select Area words. After a few seconds, you can see the picture in grey scales but it is not very nice because the aspect ratio of the picture is not respected. Check the second option (horizontal/vertical rate) and click on the Select Area words. After a few seconds, you can see the picture in grey scales but this time you can see the full picture. Move the mouse to see all of the picture. Click the mouse to go back to the Select Area screen. If you want to have the full picture using the right aspect ratio, you will use the + and - buttons of the vertical rate option. Use the - button and look at the vertical reduced size, at the bottom of the screen. The purpose is to have the first size less or equal to 200. You will see that 47% gives you 199 as vertical reduced size. Select now 47% for the horizontal rate. The size of the reduced picture is 166*199. Click on the Select Area words to see the result. The picture now has its original aspect ratio. The purpose of the Select Area screen is to let you choose the area that you are going to convert. The size of this area is always 320*200. But there is a lot of different ways to select a 320*200 area. You can reduce the picture into 320*200 to see all the picture or select the 320*200 area from the original size, but you will only have a part of the original picture. You may use the View Area button to have a look at the area you have selected. More little things... Load the Girl1.IFF picture from the Pictures folder and select the area. As the picture is 320*200, use the first option (Full Screen) in the Select Area screen. Go into the Statistics screen (middle right word, from the Main screen). A little window will appear after a few seconds. The converter computes some data around the picture. You can now have a look at the four screens that you can reach from the Statistics screen. You will see the colors of the original picture, the colors used in the selected area, some information (RGB components, used frequencies, ...) about the area colors and the spectrum of the picture (number of colors on each line). Go into the Options screen (bottom left word, from the Main screen). Click on the View button, near the True Color Vision and you will see the selected area with its true colors... Of course, the dots are large but you can use the mouse to see all the area. Have a look at the blue eyes and the red lips... hmmmm... :-) And now ?? Perhaps you believe now that you know how to use Convert. It is a big mistake... You have played a little with some options but there are yet a lot of things to understand. The best thing to do is to read the documentation. 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At this time, we were working on Tinies and there wasn't any 3200 colors graphic converter for the IIgs. Tinies graphics were 512*342 using 256 colors. They came from the Macintosh version and we absolutely wanted to use them for the static screens in the game. Antoine was working on the Tinies GS adaptation and Olivier started to create a graphic converter to make 3200 pictures from 256 colors pictures. Few months later, Tinies GS was ready and an early version of convert 3200 was working... It was prodos 8 based, very slow, without a save option... But it was working !!!! The following software like Cogito, Opale Demo or Blockade used Convert 3200. This past summer, we decided to rewrite some Convert 3200 code from scratch in order to speed it up: At the beginning, it took 155 seconds to convert Girl1.IFF picture into 3200 graphic mode. Now, it takes only 15 seconds... We have updated the converter to GS/OS, have added Apple's Standard Open/Save file dialog boxes, added support for the most popular graphic file formats and added many others things. Convert 3200 is our first commercial software product. All the previous programs were freeware... We are selling Convert 3200 because it is the first software that we can sell. Tinies and Cogito were good enough to be sold but we didn't have the rights to those products. To help us sell this software, we have chosen our good friend Joe KOHN. Joe is well known in the Apple II community because of his articles in many Apple II publications. He is now publishing Shareware Solutions II, a nice newsletter about the Apple II world. Convert 3200 costs only $15... This price includes the shipping anywhere in the world. The $15 cost is actually less than many shareware authors request... There are now two questions that the Apple IIgs owners should ask: - Do you want new software for you computer ? - Are you ready to pay for new software ? We think that convert 3200 is a good example of low cost software. We don't exactly know how many copies we are going to sell, but we can't imagine that the price will be an obstacle. Convert 3200 is not copy protected... Please do not make copies for your friends. For the first time ever, we have decided to make available the source code for Convert 3200. It is supplied as Merlin 16+ text files. If you want the Convert 3200 source code, just send $5 to Joe and he will send it to you. Of course, you must be a registered owner... See you soon with our next software... Antoine VIGNAU Olivier ZARDINI Brutal Deluxe Software 1995 Commercial contact: For any questions regarding a disk update or anything of a commercial nature, please write or E-mail joe Kohn at the following addresses: Mail : Joe KOHN 166 Alpine Street SAN RAFAEL, CA 94901 USA Internet : jokocrl.com Technical contact: If you want to get some technical information, or if you need help to use this software, please contact the authors of the program at the following addresses: Mail : Brutal Deluxe Software 11, rue Emile Fourcand 33000 BORDEAUX FRANCE Internet : zardiniixl.u-bordeaux.fr Chapter I: MAIN Screen The purpose of the MAIN screen is to let you access the other screens: LOAD: Load a picture into memory in order to convert it. SAVE: Save the result of the conversion. SELECT AREA: Select which part of the picture to be converted. CONVERT AREA: Convert the selected area into a GS graphic mode. STATISTICS: Gives a lot of information about the area you have selected. OPTIONS: Several options to modify the software's behavior. DOCUMENTATION: Read the documentation. To go onto a new screen, just click on the name under the graphic logo of each screen. LOAD and SAVE screens are different from the other ones. They use a standard Apple interface. On those screens, you can use such System 6.0 extensions as Kangaroo... Keyboard use: You can use the keyboard to perform some actions. Usually, the use of the keyboard will let you use Convert 3200 faster than using a mouse. Navigation Keys: =: Go to the LOAD screen. /: Go to the SAVE screen. *: Go to the SELECT AREA screen. 9: Go to the CONVERT AREA screen. +: Go to the STATISTICS screen. 6: Go to the OPTIONS screen. -: Go to the DOCUMENTATION screen. The location of the navigation keys on the numeric keyboard is similar to the location of the partner buttons on the MAIN screen: +------+ +------+ +--------+ +---+ +---+ +---+ LOAD SAVE SELECT = / * +------+ +------+ +--------+ +---+ +---+ +---+ +---------+ +--------+ +---+ +---+ CONVERT STAT 9 + +---------+ +--------+ +---+ +---+ +---------+ +--------+ +---+ +---+ OPTIONS DOCU 6 - +---------+ +--------+ +---+ +---+ On the LOAD and SAVE screens you can't use the keyboard to perform these actions. The keyboard is used by the Apple file dialog box. Action keys: SPACE: Go to the screen saver Ctrl-q: Ctrl-Q: Apple-q: Apple-Q: Quit Convert 3200. TAB: Go to the online documentation. ESC: Equivalent to the EXIT button. The TAB key lets you go to the online documentation. You will arrive at the part of the documentation related with the current screen. If you click on the EXIT button on the DOCUMENTATION screen, you will return to the previous screen. Fast selection keys: In the following screens: - SELECT AREA. - LINE. - OPTIONS. You can use + and - buttons to increase or decrease the close value. But, you can click directly on the value itself to edit it. A red line appears and you can use the numeric keys to give a value. Press RETURN to validate. If the value is not correct, Convert will keep the old value. Miscellaneous keys: The effect of these keys depends on the current screen. ARROW KEYS: Usually, they replace the actions performed by the white keys of the screen. You can use them in the following screens: - COLOR1. - COLOR2. - PALETTE. - SPECTRUM. - LINE. - DOCUMENTATION. OPEN APPLE and OPTION: They are used to modify an action in the CONVERT AREA screen. You have to both click on the button and press the keys to perform the action. Chapter II: OPEN SCREEN The purpose of this screen is to select the picture that you are going to load into memory. This is a standard Apple Open file window. If Kangaroo or any other init are installed, it will be available here. In the Apple Open file window, you will only see the files with the following filetypes: - C0, C1, F1 (GS pictures) - 00 (Unknown) - 04 (Text) - 06 (Bin) As the foreign graphic file formats (Gif,Pcx...) haven't any predefined filetype, the only way to see them in the Apple Open file window is to give them a recognized filetype (00, 04 or 06). The size of the picture is limited to 1280*800. Convert 3200 only handles 256 colors pictures. Most of the popular graphic file formats use 256 colors: Gif, Pcx, Iff/Ilbm, Bmp, Tiff... but some others use sometimes true color pictures: Jpeg, Tga, Qrt, Tiff... these formats are not supported by Convert 3200. The popup menu at the bottom of the window helps you select which kind of picture file format you wish. The available formats are: * IIgs formats: All the formats are supported. They are: - PAINTWORKS GOLD - PACKBYTES - COMPUTER EYES - APPLE PREFERRED FORMAT - DREAMGRAPHIX - SCREEN - DYA - FRENCH FORMATS All 16, 256, 3200 colors modes are supported with a maximum size of 1280*800 pixels. * Windows-OS2 BMP: - 1, 2, 4, 8 bits compressed or uncompressed pictures. * Compuserve GIF: - 1 to 8 bits compressed pictures interlaced or not. * IFF/LBM: - 1 to 8 bits uncompressed or compressed pictures. * Paintbrush PCX: - 1 to 8 bits compressed pictures with 1 to 8 color planes. * TIFF: Tiff is a very complex format. There are several formats included into Tiff. The compression can use RLE, LZW or JPEG style algorithm... This format can handle true color pictures or classic ones... With or without compression. Convert 3200 handles 1 to 8 bits Tiff pictures uncompressed or compressed using the MacPackBits compression scheme with a single chunk of data. Little and big-endian formats are handled. * RAW BINARY PC: This format is not a commercial or classic format. The complete description of the file structure is: - 2 bytes for the horizontal size (less one). - 2 bytes for the vertical size (less one). - The picture data, 1 byte per pixel (no compression). - 768 bytes (3*256) for the picture's palette. 3 bytes to define 1 color: 1 for red component, 1 for green component, 1 for blue component. The intel mode is used to store the sizes. Chapter III: SAVE SCREEN The SAVE screen is used to save the picture you have converted. The screen uses the common Apple interface. At the bottom of the screen are two Popup menus. The left one shows you which IIgs formats are available. If you have converted your picture using 3200 colors mode, the 3200 choice will be available. The different choices are: - 3200 colors - 256 colors (16 palettes mode) - 16 colors (1 palette mode) - 16 grey (grey tones pictures) - Printshop GS The right Popup menu shows you in which format you can save your converted picture. The available choices are: - Apple Format (Apple Preferred) - Windows Bmp (.BMP) - PaintBrush Pcx (.PCX) - Tiff (.TIF, Little Endian mode) - Raw Binary PC (.BIN) The default choice is Apple Format because it is the right choice if you don't want to export your converted pictures to another computer. The Raw Binary PC file format is described in the OPEN screen documentation page. There is a little bug in this screen, in the left Popup menu. The disabled choices are grey displayed. When you start the software, there is no available choice in the left popup menu, but when the popup is closed, you can see the 3200 choice with black display. It is a mistake, not a bug in Convert but a limitation of the system, this choice is in fact disabled. Just pull down the Popup to verify it. If you try to save such a picture, nothing will happen. Chapter IV: SELECT AREA SCREEN The purpose of this screen is to select the area of the picture you have loaded and want to convert into a GS graphic mode. The size of the converted area will be ALWAYS 320*200 but there are several ways to select such an area from an original picture: - You can decide to scale down the original picture to 320*200. For this, just select the FULL SCREEN option in the PICTURE REDUCTION window: Click on the blue circle to the left of this option. - You can decide to reduce the original picture with a percentage aspect ratio. You can select the percentage value independently for horizontal and vertical reductions. To choose the right value, you can use the + and - buttons or directly click on the numeric value to enter it from the GS keyboard. Don't forget to click on the blue circle to select this kind of method. - You can directly choose the exact horizontal and vertical size of the reduced picture. Click on the numeric values to modify them. Check the blue circle to turn on this choice. At the top of the screen, you can see the size of the original and the size of the reduced picture. If you have selected the percentage method, the numeric value of the size of the reduced picture will change if you click on + or - buttons to show the associate size. At the bottom of the screen are 3 buttons: SELECT AREA: A little window with a red thermometer will appear in the middle of the screen after a short time. Then, you will see the picture you have loaded in the size than you have chosen. If the reduced picture is larger than 320*200, you can use the mouse to scroll the screen to see the whole picture. When you see the part of the picture that you want to convert, click on the mouse and the computer will take it. If the reduced picture is smaller than 320*200 the computer will add black and white lines to show you the limit of the reduced picture. This black and white area will be replaced by the first color of the picture palette. VIEW AREA: You can have a look at the area you have selected. EXIT: Quit the SELECT AREA screen. You will go to the MAIN screen. Chapter V: CONVERT AREA SCREEN The convert area screen is the most important screen: It is used to convert your pictures. You can choose in which GS graphic mode you want to convert the picture. The available graphic modes are: 3200 colors: This is the colorful IIgs graphic mode. There is 1 palette for each line. This mode gives the best results. 256 colors: This mode use 16 palettes for the whole picture. 16 colors: This is the classic GS graphic mode. Only 1 palette for the picture. 16 grey: The picture is displayed using a grey tones palette. You have no colors but you keep all the picture details. PrintShop GS: The well-known PrintShop GS program uses a specific graphic mode, the size of the picture is 88*52 and the palette is limited to 8 defined colors. All: This option can be used if you wish to chain the conversion of the picture into all the classic GS graphic modes (3200/256/16/16G). None: This option will be explained in the OPTIONS screen documentation page. At the bottom of the screen are 3 buttons: CONVERT AREA: launch the conversion process into the GS graphic format that you have chosen. A little window will appear in the middle of the screen after a few seconds. The software is computing the statistics about the area you have selected. If you have selected 3200, 256 or 16, a small window will appear in the middle of the screen to give you information about the conversion state. * The 3200 conversion can be stopped if you hit the ESC key. Only the converted lines will be well displayed. * The 16 grey tones conversion is always done (remember SELECT AREA). * For the PrintShop GS mode, you will have to choose the 88*52 area of the picture that you want to convert. The grey tones picture will be displayed and a box will appear on the screen. Move it with the mouse and click when it is ok. * The ALL option will chain the 3200, 256 and 16 colors mode conversions. * With the NONE option, nothing will happen. * If you have just converted the area in one of these modes and if you click again on the CONVERT AREA button to launch the conversion again, nothing will happen. To force the conversion in the same mode you have to pull down the Apple key when you click on the CONVERT AREA button. * If you have selected the 16 Palettes mode, you can put up to 16 palettes by yourself. You can choose the number of the picture's palettes and their locations. For this, you have to pull down the Option key while clicking on the CONVERT AREA button. The grey scales picture will appear and you will have to move the little cursor with the mouse. To choose the palette use the TAB key (Apple-TAB), to put the palette click on the mouse and to launch the conversion, hit the ESC key. Each palette uses a color of the possible border colors. At the end of the conversion, you will be able to verify the location of the palettes using the VIEW AREA button (press Apple key too). Don't forget that if you already have converted the picture using this mode, you will also have to pull down the Apple key to launch the conversion again. CONVERT LINE: Go to the LINE screen. EXIT: Return to the MAIN screen. The + and - buttons can be used to define the number of colors you want for the conversion. This will affect the quality of the conversion. Of course, you should let this number be 16, the maximum for the classic GS video hardware. The VIEW AREA option shows you the result of the conversion. The displayed graphic mode depends on the selected mode (3200/256/16/16G/PrintShop). If ALL or NONE are checked, nothing will happen because these choices don't define a mode. * If you click on VIEW AREA while holding down the OPEN APPLE key, you will see the palette(s) used for the converted picture. * If the conversion is not yet done when you click on VIEW AREA, it will launch the conversion process and it will show you the result as soon as it is completed (except for the 3200 mode). * The PrintShop GS format is displayed at the center of the screen, using the PrintShop GS aspect ratio. The RED and GREY options for the unconverted lines are only for the 3200 mode display. If you have converted only few lines of the picture, you can display the pictures but the unconverted lines can't be displayed. Then you have the possibility to display them as grey scales lines or full red lines. The VIEW AREA button, for the 3200 mode, allows you to see the picture even though it has not been completely converted. Chapter VI: STATISTICS SCREEN This screen lets you access information about the picture and the area of the picture that you want to convert. If you enter this screen just after the SELECT AREA screen, a little window will appear at the middle of the screen after a few seconds. The software is computing the statistics of the area you have selected. You can see the number of colors of the original picture (usually 256) and the number of colors of the area that you have selected in the SELECT AREA screen. From this screen you can click on: - VIEW COLORS: Go to the original picture colors screen (COLOR1). - VIEW COLORS: Go to the selected area colors screen (COLOR2). - VIEW TABLE: Go to the PALETTE screen. - VIEW SPECTRA: Go to the SPECTRA screen. - EXIT: Return to the MAIN screen. Chapter VII: OPTIONS SCREEN The OPTIONS screen gathers a lot of different things: At the bottom of the screen are two buttons: - ABOUT: Enter in the Convert 3200 information screen. - QUIT: Return to the 'MAIN' screen. The numerous options of this screen are: CONVERT ALL FOLDER'S FILES: See below. I BELIEVE IN GOD: This option is a little bit stange. You know and I know that computers are only electronic machines. They don't think, they have no feeling... But sometimes they crash and we don't know exactly why they have a strange behavior... This option may help you. You can check this option if you wish some divine help. We can't guarantee you with any results. CONVERT SOME LINES: This option is only for the 3200 mode. If you check this option, when you convert the picture using the 3200 mode, the program will only convert the chosen lines. To select the beginning and the end lines, you can use + or - buttons or click on the number area to enter the number with the GS keyboard. UNCONVERT LINE: This option is only for the 3200 mode. If you click on the blue circle, the program will unconvert the selected line. You have to use the + or - to select the number of the line. The available numbers are only those that represent the previously converted lines. The little red circle will immediately disappear showing that the current line has been unconverted. TRUE COLOR VISION: You can see the selected area with the real colors. Of course the dots are large but you can use to mouse to move the picture around the screen. CONVERT ALL FOLDER'S FILES: --------------------------- This option is very important. We are going to speak about it now. Basicly, it lets you doing two different things: - Move pictures from one format to another. - Automatically convert a lot of pictures. Move pictures: The first thing you can do with the CONVERT ALL option is to move pictures using a specific graphic file format to another one without modify the pictures. For example, you can move all your GIF pictures into PCX ones, or move all your GS pictures into TIFF format. The pictures will keep their original size and colors. Convert 3200 only loads the pictures, unpacks them and save them in their destination file format. Nothing else is done. To use this option you first have to specify some parameters: - The START file format You have to go into the LOAD screen and select it using the Popup menu. - The DESTINATION file format You have to go into the SAVE screen and select it using the right Popup menu. - Check the NONE option in CONVERT AREA screen. - The START folder, where the pictures are. You have to go into the LOAD screen and select a path using the Apple interface. - the DESTINATION folder, where the pictures will be saved. You have to go into the SAVE screen and select a path using the Apple interface. To launch the transfert process, check the blue circle of the CONVERT ALL option in the OPTIONS screen and click on the LET'S GO button. A window will appear in the middle of the screen to show you how many pictures have been moved. Regarding the transfer between two different graphic modes, you can't choose an 256 colors format as start and an Apple format as destination. The transfer between the same formats (from PCX to PCX for example) will work but there is no interest to do such a thing... Convert pictures: The second thing you can do with the CONVERT ALL option is to convert pictures automatically. For example, if you want to convert all the pictures comming from a CD-rom or from a hard drive, Convert 3200 will do it for you without any help from you. You can let the GS work during the afternoon or the night and you can come later to see the result. To use this option you first have to specify some parameters: - The START file format. You have to go into the LOAD screen and select it using the popup menu. You can only work with one kind of format in the same time. If you have both PCX and GIF files to convert, you will have to launch this options twice. - The DESTINATION file format. You have to go into the SAVE screen and select it using the right popup menu. Usually, you are going to choose Apple format, but you can choose a foreign format if you have to export the files into another platform. - A right conversion mode. Go into the CONVERT AREA screen and select one between 3200, 256, 16 or 16 Grey. (PRINTSHOP GS and ALL are not ok). - The START folder, where the pictures are. You have to go into the LOAD screen and select a path using the Apple interface. - The DESTINATION folder, where the pictures will be saved. You have to go into the SAVE screen and select a path using the Apple interface. To launch the transfert process, check the blue circle of the CONVERT ALL option in the OPTIONS screen and click on the LET'S GO button. A window will appear in the middle of the screen to show you how many pictures have been converted. The pictures will be loaded, unpacked, reduced into 320*200, converted using the chosen mode and saved in the SAVE path. You can't specify another kind of reduction than the 320*200 one. Warnings: CONVERT ALL option requires to have two different pathnames in the LOAD and SAVE screens. If they are the same pathname, the conversion process will be stopped. If there are strange files in the START folder (Text files, Icons...), the program will ignore them but that won't stop the process. The conversion process will be stopped if some errors occur: - I/O error on devices - Disk full You can stop the convertion process if you hit the ESC key. Sadly, it is difficult to do. You will have to push down the ESC key and keep it down for several seconds if you really want to stop the process. The problem is linked to the event manager who keep the pressed keys... Chapter VIII: DOCUMENTATION SCREEN This screen shows you the Convert 3200's on line documentation. The EXIT button lets you to quit the DOCUMENTATION screen. You will return in the MAIN screen or in your previous screen if you have used the TAB key. The documentation is divided into several chapters. Each one also contains several pages. To navigate over the documentation, you will have to use the following buttons: -> : Go to the beginning of the next chapter. <- : Go to the beginning of the previous chap -> : Go to the next page (same chapter). <- : Go to the previous page (same chapter). : Go to the beginning of the first chapter. Chapter IX: LINE SCREEN The purpose of this screen is to show you the colors used on a specific line. You can see: At the top of the screen you can see the colors and under each one, the number represents the number of pixels that use this color. As there are 320 pixels on one line, this number is between 1 and 320. At the bottom of the screen: LINE : Current line number. NB.CO : Number of colors on this line. If you want to change the line number, you can use + and - buttons or click on the number to enter it with the GS keyboard. If there are more than 112 colors on the line, you have to use the UP and DOWN arrows to see the other colors (on one screen, we can only put 112 colors). The SCREEN number shows you in which part of the screen you are. At the bottom left of the screen you can see seven colors and three buttons (two white arrows and a white circle). The left color is the selected color. If you click at the top of the screen onto one color, it will appear at the left bottom. The six other colors are automatically computed by the program. They are the closest colors compared to the reference color (the left one). You can shift them using the white arrows. If you click on the white circle, the reference color will be removed from the line. It will be replaced by its closest color. In that screen, the color of the border is important because it gives you information on the state of the conversion for the 3200 mode lines: * If it is red, this means that the line has not been yet converted and it has more than X colors (X representing the number of colors you have chosen in the SELECT AREA screen). * If it is black, this means that the line has not been yet converted but it has less than X colors (X representing the number of colors you have chosen in the SELECT AREA screen). * If it is green, this means that the line has been converted. You can return to the CONVERT AREA screen if you click on the EXIT button. If you have removed some colors using the white circle button, a little black window will appear during a few seconds. The program needs to compute some statistics. Chapter X: COLOR1 SCREEN This screen shows you the colors of the original picture. Usually, there are 256 colors. You can use the white arrow to see all the colors (we can't display the 256 colors on one screen). Use the EXIT button to return into the STATISTICS screen. Chapter XI: COLOR2 SCREEN This screen shows you the colors of the area that you have selected from the original picture. The program has sorted the colors, it has removed the unused colors, it has removed the same colors. You can use the white arrow to see all the colors (we can't display the 256 colors on one screen). Use the EXIT button to return into the STATISTICS screen. Chapter XII: PALETTE SCREEN The purpose of this screen is to show you the used colors on the selected area. They are the same as in the COLOR2 screen. At the top of the screen you can see the colors and under each one, the number represents the number of pixels that use this color. As there are 64000 pixels on the picture, we use the scientific display to show number larger than 999 (we only have three digits). Then, '4E3' must be read as: 4 followed by three 0, so 4000. In fact the number is between 4000 and 4999. At the bottom of the screen, you can see : NB.CO: Number of colors on this line. RGB : The red, green and blue components of the selected color. If you want to change the RGB component values, you can use the + and - buttons. You will see the modification of the color. If there are more than 112 colors in the area, you have to use the UP and DOWN arrows to see the other colors (on one screen, we can only put 112 colors). The SCREEN number shows you in which part of the screen you are. At the bottom left of the screen you can see seven colors and three buttons (two white arrows and a white circle). The left color is the selected color. If you click at the top of the screen onto one color, it will appear at the left bottom. The six other colors are automatically computed by the program. They are the closest colors compared to the reference color (the left one). You can shift them using the white arrows. If you click on the white circle, the reference color will be removed from the picture. It will be replaced by its closest color. You can return to the STATISTICS screen if you click on the EXIT button. If you have removed some colors using the white circle button or if you have changed the RGB components, a little black window will appear after a few seconds. The program needs to compute some statistics. Chapter XIII: SPECTRUM SCREEN The purpose of this screen is to show you how many colors are on each line. This screen is important to judge the final quality of the 3200 mode conversion. If there are a lot of colors on each line, the conversion process will need time and quality won't be wonderful. At left, you can see the spectrum. The green area shows you the frontier of the sixteen colors on a line. At the right, you can see: LINE : The number of the selected line. NB.CO: The number of colors on the line. You can use the white arrows to change the value of the line. You can select the number by clicking on the spectrum. A Blue/Yellow line will show you the selected line on the spectrum. CONVERT LINE: If you click on this button, you go to the LINE screen with the selected line as line number. EXIT: To return to the STATISTICS screen. Chapter XIV: ERROR MESSAGES Usually, error messages appear in an alert window in the middle of the screen. Here are the possible error messages that you can encounter: FIRST, YOU HAVE TO LOAD A PICTURE: If you try to select an area, see the statistics screens, convert the picture or use the True Color Vision option with no picture in memory, the message will appear and you will be put in the LOAD screen. FIRST, YOU HAVE TO SELECT AN AREA: If you try to see the statistics screens, convert the picture or use the true color vision option without having selected an area from the loaded picture, the message will appear and you will be put in the SELECT AREA screen. LOAD CANCELLED, TOO MANY COLORS: When you load Apple 3200 colors pictures, you may have this message. Convert 3200 only works with 256 colors pictures and the 3200 colors pictures may have sometime more than 256 colors. Of course, 3200 colors pictures can have up to 3200 colors but most of these pictures have been converted from PC pictures with 256 colors. If a 3200 colors picture has more than 256 colors, Convert 3200 couldn't work with these pictures. This message will also appear if a picture contains more than 256 colors. LOAD CANCELLED, UNKNOWN GRAPHIC FILE FORMAT: Convert 3200 hasn't recognized the format specified in the Popup menu. This may occur if you try to load a picture with the wrong choice in the Popup menu or if the file is corrupted. LOAD CANCELLED, PICTURE TOO LARGE: Convert 3200 can't handle picture larger than 1280*800. If you try to load a picture larger than 1280*800, you will see this message. LOAD CANCELLED, NOT ENOUGH MEMORY: You don't have enough free memory to let Convert 3200 to load the picture. If you want to have more memory, remove your ram disk, boot the GS without extensions (press SHIFT key during the boot phase). We can see the amount of memory needed by the converter to load the pictures: Picture's size Memory 320*200 128 KB 320*400 192 KB 640*400 384 KB 640*480 512 KB 800*600 768 KB 1000*600 960 KB 1280*800 1536 KB Convert 3200 needs 700 KB more to work. Then, if you have 2236 KB of free memory before launching Convert 3200, you will be able to work with any picture and you will never see the NOT ENOUGH MEMORY message on your screen. LOAD CANCELLED, I/O ERROR: Convert 3200 had a problem during the load operation. It must be a problem with the disk media. Check to see if the disk or the hard drive is connected. LOAD CANCELLED, SPECIFICATIONS UNSUPPORTED: You may have this message if you load Tiff pictures for example. Tiff pictures are very complex and Convert 3200 only works with some of these pictures. Then, if you load a Tiff picture which is not supported by Convert 3200, you will see this message. Convert has recognized the file format but can't work with it. SAVE CANCELLED, I/O ERROR: Convert 3200 can't save the picture because of a I/O error. It must be a problem with the media support. Check if the disk or the hard drive is connected. SAVE CANCELLED, DISK FULL: Convert 3200 can't save the picture because of a lack of room on the disk. Perhaps that you are saving pictures into the root of your drive and it already contains 50 files (the root can't have more than 50 files) or perhaps that there are no more free blocks on the device. SAVE CANCELLED, NO PICTURE AVAILABLE: If you try to save before doing any conversion, there is no picture to save, then you will see this message. WORK CANCELLED, I/O ERROR IN THE 'LOAD' OPERATION: Convert 3200 has stopped the CONVERT ALL operation because of an I/O error during the load of a picture. WORK CANCELLED, I/O ERROR IN THE 'SAVE' OPERATION: Convert 3200 has stopped the CONVERT ALL operation because of an I/O error during the save of a picture. WORK CANCELLED, DISK FULL: Convert 3200 has stopped the CONVERT ALL operation because of a lack of room on the save device. WORK CANCELLED, SAME PATHS IN 'LOAD' AND 'SAVE' SCREENS: Convert 3200 can't start the CONVERT ALL operation because the LOAD and the SAVE screens have the same path. You must choose two different paths for these two screens. WORK CANCELLED, 'ALL' IS A BAD CHOICE IN 'CONVERT AREA' SCREEN: Convert 3200 can't start the CONVERT ALL operation because you have chosen ALL as conversion mode in the CONVERT AREA screen. This choice is not possible because it doesn't refer to a gs mode. WORK CANCELLED, 'PRINTSHOP' IS A BAD CHOICE IN 'CONVERT AREA' SCREEN: Convert 3200 can't start the CONVERT ALL operation because you have chosen PRINTSHOP GS as conversion mode in the CONVERT AREA screen. This choice is not allowed for the CONVERT ALL operation. WORK CANCELLED, 'NONE' IS A BAD CHOICE IN 'CONVERT AREA' SCREEN: Convert 3200 can't start the CONVERT ALL operation because you have chosen : - NONE as conversion mode in the CONVERT AREA screen, - a 256 colors mode in the LOAD screen, - Apple format in the SAVE screen. NONE option lets you move graphic files from a format to another one without doing any conversion. The pictures keep then their original size and colors. But you can't move 256 colors pictures to Apple format pictures without converting them first. It is what you have done here. Chapter XV: HOW DOES IT WORK... Graphic converters are usually like black boxes. They load a picture, they convert it and save it. But during the conversion process, you don't know what happen and how to modify it. Some graphic converters have a lot of options but you don't know exactly how it works and/or what the consequences on the final result. With Convert 3200, we have tried to put into the same software two main things: - A software that is easy to use (1 convert button). - A lot of low levels fonctions and options. Beginners will only use the CONVERT button and they will have a very good result. Advanded users will be able to modify colors, remove colors, put the palettes, create conversion scripts, and a lot of others things. The purpose of this chapter is to explain how the converter works. When you will understand how it works, you will use it better... The conversion: --------------- The first question is : What is a conversion ? The answer to this question is very important because it will show you what is the work of the converter. A conversion from a 256 colors graphics as PCX or GIF to a graphic GS format as the 16 colors format is the reduction from 256 to 16 of the number of colors : - We have 256 colors and we only want 16 colors. - The converter will have to choose 256-16=240 colors to remove. The second question is: What is 'remove a color' ? 'REMOVE A COLOR' from a picture is the fact of selecting all the picture's dots using this color and replacing them with dots using another color of the picture's palette. After this, the picture uses one less color. The converter will have to repeat this as long as there are too many colors in the picture. The selection: -------------- The work of the converter is both: - Select the color to remove. - Find between the palette's colors the color used to replace the removed color. And this, for all the colors it needs to remove. There are two ways to select the colors to remove: - Remove the least used colors. If a color is used by only few dots (1 or 2), if we remove this color, we won't see any difference. This way use the frequency of the color (number of dots using this color). You can see the color's frequencies in the PALETTE and LINE screens (the numbers under the colors). - Remove the closest colors. If there are two blue colors, you can remove the first blue and replace it with the second blue color. This way use the RGB difference (called DIFF). To select a color to remove, we have to combine the two ways: - Remove the close colors which are least used. The RGB difference: ------------------- To know if two colors are close, Convert 3200 uses a specific algorithm. It is able to give a number (DIFF) to tell if two colors are close. This number is between 0 and 59. The lower this number is, the closer the two colors are. 0 is for the same colors. In the PALETTE and LINE screens, in the lower left part of the screen, you can see the closest colors of a selected color. Convert 3200 computes the six closest colors. You can't see the DIFF number but between the closest colors, the lower difference is at the right of the selected color. Usually, the DIFF number is never larger than 6 or 7. The higher values indicate different colors. The GS graphic modes: --------------------- Usually, 256 colors pictures as PCX or GIF don't use the whole palette's colors. It is about 180 colors instead of 256. To convert a picture into the 16 colors mode, Convert 3200 will have to select and remove about 160 colors. It is easy to understand than the result of such a conversion won't be good. Dont't dream, you can't have the quality of a 256 colors picture if you only use 16 colors. If you want to know how many colors the picture has, you will see it in the STATISTICS screen. The PALETTE screen will be used by all the advanced users who want to have information. They will see the frequencies of the used colors, they could modify the RGB components of the colors, remove some colors... In a 320*200 picture, there are 64,000 dots. At the end of the conversion, there will have about 16 colors in the palette, then each color will be used by about 4000 dots. This number is important. Never forget that you have to remove about 160 colors. If the frequency of a color is 100, it seems to be an important color but it is not. At the end, the frequencies will be around 4000 for each color. Don't hesitate to sacrifice (remove) low used colors. To convert a picture into the 3200 colors mode, it is the same idea. But this time, there is one palette for each line. The important thing is not now the number of colors in the picture but the number of colors in a line. Usually, there are no more than 70 colors in a line. The converter will have to select and remove only around 70 - 16 = 54 colors for each line. The SPECTRUM screen shows you how many colors there are on each line. On a line, there are 320 dots. At the end of the conversion, there will have around 16 colors in each line, then each color will be used by about 20 dots. This time, a low used color is a color used by less than 20 dots. The LINE screen shows you what the colors used on a specific line are and the frequency of these colors. To convert a picture into the 256 colors mode (16 palettes) it is just about the same thing. This time, we can use 16 palettes for the whole picture. A picture have 200 lines and 200 / 16 = 13 lines. Then, there is about 1 palette for 13 lines. Each line has 320 dots, then there is about 1 palette for 320 * 13 = 4160 dots. Each color will be used by about 4160 / 16 = 260 dots. There is not a specific screen for the 16 palettes mode. The only thing you can do to have a very good result is to convert first the picture into 3200 colors mode, to look at the result to see the different parts of the picture. Try to see where the colors are. Then you can put the 16 palettes yourself (OPTION key and CONVERT AREA button). If the top of the picture is only full black, put 1 palette for all the black lines. The pupose of this is to put the maximun of palettes where there are a lot of colors to decrease the number of dots used by 1 color. If you only use the CONVERT AREA button, the converter will put 16 palettes, 1 palette for 13 lines. Convert 3200 will have a look to the picture to see if the first lines and the last lines have more than 1 color. Sometimes, the fist lines are full black, and the picture starts after few lines with only 1 color. If it is the case, Convert 3200 will put only 1 palette for all these lines. Don't forget to have a look at the palettes at the end of the conversion (OPEN APPLE key and VIEW AREA button). You will see where the palettes are and the colors used in each palette. You may modify the palettes layout to put more palettes where it needs. Sometimes you will see, on the picture result, the frontier between two palettes: The colors of a same area will change. It is normal. When the converter works on the lines used by 1 palette, it doesn't take care of the top and bottom palettes. The script conversion: ---------------------- We have seen than all the conversions use the same general concept but the constraints are different for each mode: Mode Number of dots for 1 color 16 4000 256 260 3200 20 We can see that the result with the 3200 mode will be the better one because of the low number of dots using 1 color. For each GS graphic mode, Convert 3200 uses a specific script. The script conversion describes how the converter chooses and removes colors. This is a sample of a script: DIFF FREQ ---- 0015 There are two columns, one for 0001 ---- the RGB difference (DIFF) and 0002 0100 one for the frequencies (FREQ). ---- ---- The script must be read from top to bottom. DIFF FREQ ---- 0015 The first line must be read as: you remove all the colors used equal or less than 15 times (FREQ <= 15), and you don't care about the rgb difference (DIFF=----). DIFF FREQ 0001 ---- The second line must be read as You remove all the colors which have a RGB difference equal to 1 (DIFF=0001) and you don't care about the frequency (FREQ=----). DIFF FREQ 0002 0100 The third line must be read as: you remove all the colors which have a RGB difference equal to 2 (DIFF=0002) and which are used 100 times or less (FREQ=0100). DIFF FREQ ---- ---- The fourth line must be read as Nohing to do. A script conversion for 16 colors mode should be like this one: DIFF FREQ ---- 0015 The converter starts to remove 0001 ---- all the least used colors 0002 ---- (less or equal than 15 times). 0003 ---- Then, it removes the closest 0004 ---- colors (DIFF = 0001). And it 0005 ---- continues with the others closed colors (DIFF = 0002, DIFF = 0003, ...). There is a script mode for each GS graphic mode. You can see the script and modify it yourself! The script screen: ------------------ To access to the script screen, go to the OPTIONS screen and click at the bottom left corner. Of course, there is no button but that will work. This screen is hidden because it is only for advanced users (those who read the documentation :-). The purpose of this screen is to let you modify the conversion script. You know that there is one specific script for the three GS graphic modes (16, 256 and 3200). The available script when you arrive in the script screen depends on the GS mode chosen in the CONVERT AREA screen. If 3200 is checked in the CONVERT AREA screen, you will see the 3200 script in the script screen. The number (16, 256 or 3200) at the middle top of the script screen show you which script it is. The command keys are: ESC : Exit the script screen. TAB : See the other page of the script. ARROWS : Move LEFT/RIGHT/UP/DOWN. + : Increase the DIFF/FREQ value. - : Decrease the DIFF/FREQ value. 9 : Add 100 to the FREQ value. 6 : Subtract 100 to the FREQ value. The maximum FREQ value depends on the graphic mode. In the 3200 mode, the maximum value is 319 because it is the number of dots on one line (less one). You can only modify the right values. The left ones are the default values. The modifications aren't saved when you exit from the converter. You can see an arrow (like: ->) at the left of the DIFF column. After a conversion, this arrow shows how far the converter has gone in the script. This can help you when you will write your own scripts. If no conversion has been done, the arrow is at the first line. If you don't see the arrow, the converter has used all the lines of your script and has used some of the hidden lines. You can only access to the two first pages of the script, but it is larger. The last pages are not accessible to prevent problems: Imagine what happens if all the script lines are empty (----). But don't worry, two pages are sufficient. If you have found a very good conversion script, better than ours, send it to us !!! But be careful, a script conversion can be very good with one picture and very bad with another one... We have used scripts which give good results with all the pictures. You must be able to do better if you are working with a specific picture. Chapter XVI: QUESTIONS/ANSWERS... Why don't you load JPEG pictures ? ---------------------------------- There are several answers to this question. The first one is about the compression mode used in the JPEG pictures. It is a very complex algorithm that uses floating point numbers. Such an algorithm on the GS will be very slow. We have programmed Convert 3200 using only assembly langage, and that is why it is so fast. To write a JPEG decompression algorithm in assembly language would be very difficult. The second reason is that Convert 3200 has been built to work only with 256 colors pictures as GIF, PCX... JPEG pictures use more than 256 colors and Convert doesn't handle True Color pictures. For the same reason, Convert 3200 won't work with the other True Colors pictures as TGA, QRT... The third reason is about the size of the JPEG pictures. JPEG format offers the best compression rate but it damages the pictures. Usually, this kind of graphic format is used for very large pictures as 1200*1200. The GS is not efficient to handle such pictures (lack of memory, lack of speed...). Why don't you save using GIF format ? ------------------------------------- A few month ago Compuserve has decided to ask everybody who uses the LZW-GIF format to pay for it. Then, if you make a converter which saves using GIF format, you have to pay royalties to compuserve. Then, for this reason, we have decided to not support the GIF format as save option to prevent some legal problems. But don't worry, graphic file formats as PCX, BMP or TIFF are very popular and you can export your pictures to other platforms using these formats. Why can't we convert an area larger than 320*200 ? -------------------------------------------------- Convert 3200 is not a picture viewer, it is a graphic converter. The purpose of the software is to convert foreign pictures into a GS graphic format to use these pictures in GS specific software as Hyperstudio or other. The GS graphic screen is 320*200, thus the converted area is only 320*200 (exception for PRINTSHOP GS format). Of course, Apple Preferred format allows you to have pictures larger than 320*200 but most of the GS software can't handle them correctly. If you only want to see pictures, buy a Second Sight graphic card and a VGA monitor. It is a very good product and you will see pictures with their real colors and real size. If you need to convert pictures to use them in a GS software, use a graphic converter. They are two different products for two different uses. Do you use an error diffusion algorithm ? ----------------------------------------- No. The error diffusion algorithm gives the best result in grey scales conversions for pictures as digitalized photos (body, face...). Sadly, it gives very bad results with other pictures... Then, we have decided to use a classic algorithm to convert into greyscale. It is not the best but it gives good results for all the pictures. If your purpose is only to convert into greyscale mode and if you have to convert pictures coming from human digitalized photos, Convert 3200 won't offer you the best results. Can I use the Second Sight card with Convert 3200? -------------------------------------------------- Yes and no. Of course you can lauch and use Convert 3200 with a Second Sight in your GS but Convert 3200 won't use it. This card is a new product and Convert 3200 was completed by the time we received our cards. Be careful if you use Convert 3200 on a VGA or multisync monitor linked to the Second Sight card. The following things are right not only for Convert 3200 but with the other software too. The GS graphic modes emulations don't work very well. The 3200 mode doesn't work at all (logical) The 16 palettes modes doesn't work very good. You can see about it in the COLOR1, COLOR2, PALETTE or LINE screens. You will see a gap between the SCBs. It seems to have a redisplay problem too, in the SPECTRUM screen, you may have two yellow/red horizontal lines instead of one if you quickly click everywhere. The answer of the question is also yes. You can use Convert 3200 with a Second Sight but Convert won't use the card and be careful because of the GS modes emulation. What are the best things in Convert 3200 ? ------------------------------------------ There are several nice things in the software: - It is fast. Where PRIZM needs 2 min 35 sec to convert Girl1.IFF into 3200 mode, Convert 3200 needs 15 sec. This has been done on a ROM 01 with a ZIP CHIP GS 9MHz/32KB, the time is only about the conversion process (load, uncompact, select area and statistics are not counted). Convert 3200 has been written using assembly language and optimized to be as fast as possible. - It loads a lot of foreign formats such as PCX, IFF, GIF, TIFF, BMP... and lets you save your pictures into foreign formats (PCX, TIFF, BMP). - It lets you select your 320*200 area like you want (percentage, size,...). - It is very easy to use. There is only one CONVERT button and no complicated options. - It lets you access to a lot of low level information and modify a lot of things (RGB tones, remove some colors, script conversion, ...). - It lets you put the palettes yourself in the 16 palettes mode. - It gives you the best PrintShop GS conversion compared to the other converters (you can select exactly your area). - It is able to work alone using the CONVERT ALL option. You just have to give some parameters and it is able to convert dozen of pictures alone. - It is able to move pictures into other formats. You can use Convert to move GIF pictures into PCX ones without converting them. The pictures keep their original size and their colors. - The entire whole source code of the software is available (Merlin 16+ sources). - It is very cheap. 15$ for such a product, it is very not expensive. What are the bad things in Convert 3200 ? ----------------------------------------- There are few sad things: - It doesn't handle True Color pictures. Then it can't work with JPEG, TGA, QRT, TIFF pictures. - The converted area is 320*200 (or less). - It doesn't handle pictures larger than 1280*800. - It doesn't convert into 640 GS graphic modes. - It doesn't use the error diffusion algorithm for the greyscale conversion. - It doesn't support the Second Sight VGA card. Chapter XVII: MORE ADVICES... If you want to obtain good results with your conversion, here is some advices. First of all, read the documentation. If you know how Convert 3200 works, you will be able to use it better and you will obtain better results. Some things are hidden and you have to read the documentation to discover them (put the palettes in the 16 palettes mode, see the colors used in the converted picture, the script...). To know in advance if a picture will be converted well, you can see some details which are going to help you. The first thing to watch is the grey scales pictures made in the SELECT AREA screen. If the grey scales picture looks good, the converted picture should be good. If the grey scales picture is bad the converted one will be bad ... The second thing to do is to have a look at the STATISTICS screen : If you want to convert the picture into the 3200 mode, have a look at the spectrum. The less colors there are in a line, the better the result will be. The amount of time to convert a picture is linked to the number of colors on a line. If you want to convert into 16 colors mode, have a look at the number of colors in the selected area. This number is not the most important but it gives you an idea about how many colors the converter will have to remove. The most important thing for a 16 colors conversion is the kind of colors used by the area. To see them, you can go into the COLOR2 screen or in the PALETTE screen. 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Save file as:  Convert 3200Copyright 1995, Brutal DeluxeConvert 3200 by Brutal Deluxe ______________________________________________ This ultimate graphics converter allows you to load pictures of the following formats: IIgs formats, Windows & OS/2 BMP, Compuserve GIF, IFF/LBM, Paintbrush PCX, TIFF, Raw binary PC. ..../... You can save the converted pictures in the following different formats: Apple APF, Windows BMP, Paintbrush PCX TIFF, Raw binary PC. Please, read internal documentation for more information.PicViewer by Brutal Deluxe ___________________________________________________________________________ Hello, Here is a tribute to the Apple //gs Finder users who are in lack of memory! Since the introduction of the Apple InterApplication Communication package, many picture viewers came to life. All of them were able to support the main Apple //gs picture formats, they were useful but they need a lot of memory to work. So, our idea was simple: The Less Memory I Use, The Better It Is! And, then, PicViewer was developed. The current 1.0 version supports the following formats: - Unknown 3200 colors (DYA Format) - Binary 16/256/3200 colors - French Format 3200 colors (old-APP & new-NRL) - PaintWorks 16/256 colors - PackBytes 16/256/3200 colors - Apple Preferred Format 16/256/3200 colors - Unpacked screen 16/256/3200 colors - Animation (animation files from Activision) - DreamGraphix 16/256/3200 colors - Icon File As far as animation files are concerned, when the file is bigger than the memory available, PicViewer loads the maximum size in memory then animates it. Other viewers don't do it! As you can see, the viewer (that is only 7kb long) handles old and new formats. It works with 16, 256 or 3200 colors pictures. The only limitation is that it will only work with pictures up to 320*200 or 640*200, bigger sizes are not supported (there's no use to make a 4096*4096 picture when you can't load it in memory!). Here are the three keys you can use in the viewer: - LeftArrow make an animation file slower - RightArrow make an animation file faster - Tabulation in 16/256 colors mode, switch between 320/640 mode Before the conclusion, let us say that we find it completely stupid for someone to create its own format of pictures. We now have great formats such as DreamGraphix and ApplePreferredFileFormat. PLEASE USE THEM, this reflexion goes to: DYA, FUCK, the author of FRACTAL GS and his $C1_0101 filetype. In order to conclude, let us just say that the extension: - is freeware - works under The Manager - takes less memory than others - recognizes more formats than other programs ___________________________________________________________________________ You can contact us: Mail: Brutal Deluxe Software 11, rue Emile Fourcand 33000 BORDEAUX FRANCE Internet: zardini@ixl.u-bordeaux.fr >>t   p 6[SW@ e | ,@PICVIEWER PICVIEWER KH"h %1%H>"Ix<"k ;[+  zzzzzk   ȷ "  #OYy бm h_ZRJB:`+Q,# ȷ Kx 5)1 ))[ |  #  P +(" +(1/ } `/13i}5ii /i"/1i18"35} 53 } ` 1/ t/m1m/i1i ȷȟ Șei00 [ `)ɕ Ɉέ͜ȭ/13i~5iMA ȷIN 8`ȷ)i ʀei ɀ8`8`  έ 8` iei353i}5i e   iiͯŭ/1MUȷLTȷIP ȷAL֮53 } `ȷ H 8 hέڂ)HHH'"hmiii`ei`35 53 } `8` /1  `/1 ȷ'ȷ)8`ȷii3i}5i/i/1i1835} 35ce}d 0;a0 Q H h  ܭeIe)  `)JJJJ`HcIc#h    `a`h `1/o+i-i+i-i+i-iB)4)*wiii g8`mȷȷmmmȷ ȷȌk ^Ŗ mk`8`}35 ^3i}5i Ŗ`8`o 2dd8倅F #  #  Ș) +)*****) Zz )Ș)Ɗ↌8倅Ԟ``) ZEWz h`)``0W * II!0o` 53 } `35  35  ` /18` 35 |}|~qV " 53 t [ ` H:J c ih ` W7 W̑  m ii`*mɖmɴ8`͓mɴ8`iHcm35i h`ei`ei`"+- 35` -+ t  ""` 35KCME +-K;M= )K7M9`9H7H"=H;H"AH?H"EHCH"`H%HZ " ;[GI+hKhM`&)##)8`&8``Z z t0 [ `)ɉ䭭Iq#/135i}i5M) 5}  : 5)5| ለ ;'h 0h[.)ȩ{i[  "$&(*,.02468:<>@BDFHJLNPRTVXZ\^`bdfhjlnprtvxz|~ԀԂԄԆԈԊԌԎԐԒԔԖԘԚԜԞԠԢԤԦԨԪԬԮ԰ԲԴԶԸԺԼԾ{i[  "$&(*,.02468:<>@BDFHJLNPRTVXZ\^`bdfhjlnprtvxz|~ԀԂԄԆԈԊԌԎԐԒԔԖԘԚԜԞԠԢԤԦԨԪԬԮ԰ԲԴԶԸԺԼԾ&)##) &h)h'+M5`/1HHH'"h`/135+i- i "$@ jqd 3j "HJ)hHeiE #j j q  3iiLZhK/18` jq` " `)JJJeiȷJfi)` }i~ii~i))ͭi))ͭi))ͭi ``)8)8)8 `Ƣ `KH.)dh0`" TO"  5/1K?MA"  " ` 8`O"hhOo% BrutalDeluxe~PicViewer~PicViewer v01.01 by Brutal Deluxe3333333333:::::::::::nnꨃ:dfffꨃ:dNdJ:fFdFj::::3333333333 -3MRV[^chk{ #&1h49OTin~%!27^filorx~ HZcy!DQT[^gox /49AJR_dlpx{~ #:@Rhorx$)1><>t  )/** PicViewerCopyright 1994, Brutal DeluxePicViewer by Brutal Deluxe ______________________________________________ This FinderExtension allows you to show the following picture formats: - Unknown (DYA) - Binary - French Format (APP & NRL) / - PaintWorks - PackBytes - APF - Screen - Animation - DreamGraphix - Icon image It works with 16, 256 or 3200 colors pictures It is The Manager compatibleFor you can take advantage of PicViewer, install this program in your */System/System.Setup directory on your boot disk then reboot. Brutal DeluxeJ@$G*ICONStB PV.README  PICVIEWERn5BPV.ALIRE^>,~$*BPICVIEWER.ICONS}6DD/GSPAINT/PAINT.SYS166*3333??33?33???333333?:?:::::fj:nj:ffj?:?:?333333???33?33?333 3?3??h??3?36DD/GSPAINT/PAINT.SYS166*fofofooooooooofofoof333333::::::fj:nj:ffj::?333333?3?3 h??3?36DD/GSPAINT/PAINT.SYS166*.3201fofofooooooooofofoof3333333333:::DDJ:DDJ:DDJ:DDJ:DDJ:DDJ:DDJ:DDJ::3333333333 HHHHHHDreamGrafix:drmgfx.sys16*.3201nals"???DDD?DDOJDDODDODDODDODOOOOO""""""""""""""""DB"""$B""/"""/"""" *DreamGrafix:drmgfxrmgfxx*.3201nals$DDDDODDODDODOOOOO""""""""""""""""?DB"""$B""/"""/"""" J*NTITLED ؈ f f DP DUP   ؈  DU] DUUU    `ff` ff`Icons >>00興0000㈈00莎00000>>>0> DD/UTILITAIRES/ICONEDDITORESK*`興興莎 `*DreamGrafix:drmgfx.sys16*.3201nals$DDDDDOJDDODDODDODDODOOOOO""""""""""""""""fofoDB"""oooo$B""/fooo"""/ooo""""ffffo dreamgrafix:drmgfxrmgfxx*.3200nals"???DDD?DDOJDDODDODDODDODOOOOO""""""""""""""""DB"""$B""/"""/"""" 6DD/GSPAINT/PAINT.SYS166*EUX3333333333:::::::::::nnꨃ:dfffꨃ:dNdJ:fFdFj::::3333333333 fff6DD/GSPAINT/PAINT.SYS166*3333??33?33???333333?:?:::::fj:nj:ffj?:?:?333333???33?33?333 3?3??h??3?3 PicViewer*껻몪몪?? ?>8>t  +NCI DBVPicViewer par Brutal Deluxe ___________________________________________________________________________ Bonjour, Voici une contribution de Brutal Deluxe pour les utilisateurs du Finder de l'Apple //gs qui sont en manque de mmoire! Depuis l'avnement du systme 6.0.1 et de l'Apple InterApplication Communication, de nombreux afficheurs d'images sont ns. Tous supportaient les principaux formats de fichiers d'images de l'Apple //gs. Ils taient utiles mais prenaient beaucoup de place en mmoire et sur disque. Notre ide tait donc simple: Moins j'utilise de mmoire, mieux c'est! Et donc, PicViewer tait dvelopp. La version 1.0 supporte les formats de fichiers suivants: - Unknown 3200 colors (DYA Format) - Binaire 16/256/3200 couleurs - Format Franais 3200 couleurs (APP & NRL) - PaintWorks 16/256 couleurs - PackBytes 16/256/3200 couleurs - Apple Preferred Format 16/256/3200 couleurs - Unpacked screen 16/256/3200 couleurs - Animation (animation files from Activision) - DreamGraphix 16/256/3200 couleurs - Fichier icne En ce qui concerne les fichiers d'animation, si la taille du fichier est suprieure la mmoire disponible, PicViewer en charge le maximum en mmoire puis anime cette partie charge. Les autres programmes ne le faisant pas. Comme vous pouvez le voir, le programme (de 8ko seulement) supporte les nouveaux et anciens formats d'images. Il travaille avec les images 16, 256 ou 3200 couleurs. Sa seule limitation est qu'il ne gre que les images jusqu' 320*200 ou 640*200, les tailles suprieures n'tant pas supportes (quel est l'intret de crer une image de 4096*4096 si on peut pas la charger en mmoire?). Voici les trois touches actives dans le programme: - Flche gauche ralentit une animation - Flche droite accelre une animation - Tabulation dans le mode 16/256 couleurs, passe en 320/640 pixels Avant de conclure, nous voudrions attirer votre attention sur la cration des formats de fichier. Nous avons maintenant des formats puissants comme celui de DreamGraphix ou l'ApplePreferredFileFormat. UTILISEZ-LES, ne crez pas votre format de fichier que personne ne reconnaitra. Cette rflexion vise tout particulirement: DYA, feu FUCK, l'auteur de FRACTAL GS et son type de fichier compltement btard $C1_0101. Pour conclure, voil les avantages de l'extension: - freeware - compatible The Manager - prend peu de place en mmoire vive - reconnait plus de formats que les autres programmes ___________________________________________________________________________ Vous pouvez nous contacter : Courrier : Brutal Deluxe Software 11, rue Emile Fourcand 33000 BORDEAUX FRANCE Minitel : 3615 Rtel, bal : BRUTAL DELUXE Internet : zardini@ixl.u-bordeaux.fr >>t   p 6[SW@  |E,$'*p PICVIEWER`B PRINT.3200@O=====<====<====<====<====<====<====<====<====<====<====<====<====<====<====<===@O=====<====<====<====<====<====<====<====<====<====<====<====<====<====<====<=== "Print3200!copyright 1995 by John WrenholtBig Red ComputersIGPrint3200 is a simple program which allows you to print out 3200-color LJgraphics on an ImageWriter printer. Because it bypasses the Print Manager NLToolset, it will only work with ImageWriter printers (the codes are part of the program).OPrint3200 requires System 5.0.4 or higher. It prefers System 6.0.1. It also 4requires at least 1.25 Megabytes of available RAM.HFPrint3200 is being distributed as "Freeware". You may freely copy and LJdistribute the program for non-commercial purposes. Please make sure the PNfollowing files are also distributed: Print3200, Print3200.Docs, Sample.3200, LJand Big.Red.Info. Print3200 is copyright 1995 by John Wrenholt. All other rights reserved.+Print3200 has the following menu options:OMOPEN - This allows you to open a 3200-color graphic. Graphics are recognized MKby their filetypes and by their filenames. All filenames must end with the Fsuffix "3200" or "3201". Print3200 can open the following filetypes:;3200 APF Filename must end in "3200"93200 Raw $C1 " " " " "93200 Raw BIN " " " " ";3200 APP French Filename must end in "3201"JHPrint3200 does not allow you to open 3200 PackBytes or 3200 DreamGrafix NLpictures. If you have DreamGrafix, you can use it to change the filetype of these graphics.4CLOSE - Closes the graphic that is currently open.HFDISPLAY - A very lame routine which allows you to view the 3200 color NLgraphic. It shows you 15 lines of the graphic in their actual color and the OMrest of the image in a grayscale palette. You can use the arrow keys to move OMthe color band up and down. Press "Space", "Escape", "Return", or the mouse "button to exit the display mode.NLPRINT - This allows you to print the current graphic. You will be presented 6with a print dialog. You have the following options:IGImage Size: This popup menu allows you to select the size of the &printed image. The default is small.LJQuality: This popup allows you to select either "Standard" or "Best" NLquality printing. "Best" quality turns on unidirectional and bold printing. PNThis gives a darker image but slows down the printing process. The default is standard.NLChroma: This popup menu allows you to select rather you want to print PNthe graphic in black/white (boring) or color. It does not check to see if you 6have a color ribbon installed. The default is color.OMForm Feed: This popup menu allows you to select if you want the program MKto issue a form feed to the printer after the graphic has been printed. If IGyou select manual, then no form feed command is issued. The default is manual.OMOrientation: These icons buttons allow you to select rather the graphic Bis printed normally or in landscape mode. The default is normal.KIIf you select the "Ok" button, printing will commence. Once printing has 7started, you can cancel it by pressing "Open-Apple-."%QUIT - Quits the Print3200 program.The History of Print3200OMSeveral years ago, someone bet me that it was impossible to print 3200-color OMgraphics. It was a challenge that I couldn't ignore. Using code from several HFdifferent programs that I was working on, I quickly patched a program ECtogether and proved them wrong. Since the program had no practical OMapplication, I quickly forgot about it. Last month, I was busy cleaning off OMmy IIGS's hard drive when I rediscovered the code. I thought it might be fun MKto clean up the code and release the program as freeware. Although it only LJtook one afternoon to get the original code working, I've spent two weeks adding bells and whistles.NLPrint3200 works by converting the IIGS's RGB (red-green-blue) palettes into OMCMY (cyan-magenta-yellow) palettes. It then selects a dithered pattern which HFbest represents the CMY palettes. Your ImageWriter is only capable of MKprinting 5 "pure" colors: yellow, red, blue, black and white (the color of JHyour paper). By overprinting it can also print orange (yellow and red), OMgreen, and purple. All other colors must be generated by mixing and matching LJthese colors. For example, light blue is created by printing a pattern of KIblue and white dots. The ImageWriter does best when it is working with a OMlighter palette. If you get too many browns, greens, purples and blacks, all MKyou'll get is a muddy mess. After all, there's not much difference between HFdark green (a green and black pattern) and brown (an orange and black pattern). @O=====|====|====|====|====|====|====|====|====|====|====|====|====|====|====|===@ O=====<====<====<====<====<====<====<====<====<====<====<====<====<====<====<===?=Big Red Computers still has a limited stock of games for the ;9Apple IIGS computer. We will continue to take orders for ;9these products until December 31, 1995. You can order by mail using this address:Big Red Computer423 Norfolk AveNorfolk, NE 68701=;You can also order by phone with a MasterCard or Visa. The 97phone number is 402-379-4680. You can usually reach us ;9between 9:30 am and 5:00 pm Monday through Friday. If we :8don't answer, try again later. Our fax number has been disconnected.;9The following games are still available. Most require at 4least 1.25 Megs of RAM and System 5.0.4 or higher.64Shanghai II: Dragon's Eye: Shanghai II gives you 8 97beautifully detailed tile sets, over a dozen different ;9layouts, animated tilesets and over 100 sound effects. <:Several ways to play # Solitaire, Challenge & Tournament. :8Beyond all this there is the interactive version of the :8Dragon's Eye, a special challenge for superior Shanghai &players. Product number BR92 is $25.=;Lost Treasures of Infocom: A compilation of 20 captivating =;games in one package including Zork, Planetfall, Deadline, >*$* *>**>*>*>*>*>*>*>*$*>*>*>*>*>**>*>*>*>**>*QSOSH""V"Vں"$h+;i0k ",c="wW""nW;8 [h=HH"V"VH+;ik;8[ [ں"3hHHz HH "V*=,=hhں"dWh2HHHں"dWhHb"Vh*HHdz HH "V  hhں"dWhDHHHں"dWhHb"Vh,=*=H"V$=Hhchchh)  ں1"6hHH1H*HHHHa"V$&hhں"dWhTHHHں"dWhHb"Vh,=*=H"V H"V}&$H"Vp 8pI0ʊHH1H*HHHHa"V "hhں"dWhdHHHں"dWhHb"Vh&$H "V,=*=H"V H"Vں"dWhp 8pI0ʊ8" H"VHH" HeH0"VhhmSkSH "VQSOSH "V H "VP(O(=Y(=F@(=3 (= (: h/H`//+/>/>/ZZ @ ںX8H"7h 8pI0ʊ>p 8pI0ʊ;iH"a H"gbhHH"VںH,=*=H"VhںHH\8HH H,=*=HQSOSHmSkSH"fhں"F9hں"1h emSkSH""VQSOSH""V H""V)  )p 8pI0ʊ" H "V&$H "V,=*=H"V H"VRں1"6h+;i[k Z  ;8  [H(H.=H "Vh_0=2=HHh#h#h <=) .  +;i k;8  [HH.=H "Vh QH(H.=H "Vh,0=2=HHh#h#h  +;i k;8 ["KM) O ) P ) Q ) R ) S ) T ) U ) V ) W ) X ) Y ) Z ) [ ) \ ) ] ) ^ ) _ ) ` ) a ) b ) c ) d ) e ) f ) g ) h ) i ) j ) k ) l ) m ) n $=oq{iKHsuhh I_qں, H{ioH"Uhں"dWh     {iKHhiHhhں H{iH"Uhں"dWh7HHHں"dWhHb"Vh9=}$='$HH%6Y"Vh+;ik42/Could not find printer driver./^OK$00;8  [= ں H{iH"Uh+;i k;8 [ =  hh$"Hhhں H{i H"Uhں"dWhAں"N6hHHHں"dWhHb"Vh$#+;i"k;8 [)  )  ) ) ) ) H{iHHH &"Vں{iH"6h+;ik;8 [ !ںE8"6hںJ8"6h  +;ik>!<";8 [ ں29"6hں69"6hں:9"6haں>9"6h@ںB9"6h 9H`]8~8888 +;i kK1K2K3K0K0;8 [ʎ"= =ں<"6h\8pI0ʊںH"O8h "eaH,=*=HHhchc==hh=&= =I I=Iں"<h=q&= H"= =H8hhhh =IBں"<h=!I  ں<"6hں H"H7h gں<"6hں H"H7hں H==Hhchc"6h(=H&=8I=(=H"= =H8hh ="=hhں<"6hBں<"6h+;ikPFS T16 ;8 [(=H&=8I =9&="= =H ="===Hhchch))+;ik ",cS"wW""nW;8 [hkSmSȘ<USSSH"VmSkSH"VQSOSH"VmSkS+;ik;8 [eSGSqScSiSgShkSmSȘں"t=haSHHz HH "VSSUShhV_SHH_SHb"VhFHHz HH "VkSmShhV_S/HH_SHb"VhUSSSH"VHHz HH "VOSQShhV_SAHH_SHb"VhmSkSH"VUSSSH"VfںHUSSSH"Vhں"BhaSں"t=h+;ik;8 [QSOSH "V8pI0ʊ H"a"aQSOSHHhchc  hh 8 pI0ʊC ch ch :QSOSH""V+;ik;8 [QSOSH "V8pI0ʊ H"a"aQSOSHHhchc  hh 8 pI0ʊ ch c H"a 8hhch H"a 8hhch NQSOSH""V+;ik;8 [HHbBY"Vh+;ik42/This program does not recognize this file as a 3200-color picture./^OK;8J [!#%H')hh+-H/1hh35;=CH "V H#HHExRH{i!H{i H"V ںH"EhES32ں"6Bh]S KSISHhhES32-ںH"dHhں"@hnES32MS01-ںH"ZLhں"@hں"6BhʠWSYSȘ)KSISHhh-ںH"dHhں"@hں"6Bh^ںH""GhCں"6Bh.+ Q G  H"VH"V+;iJkSelect a Graphic...;8  [H "VHHc hh   H hchc8hhhES H hchchMS]S wS wShiHhhhhں HwSH"UhV_S-HH_SHb"VhH""V.S]SSSYSWSSSKSISH""V +;ik;8  [eSGSqScSH "VHHc  hhںqSHcSHGSHeSHQSOSHUSSSH HmSkSH" hoSoSI aSHH!HY"VhH""V +;ik42/An error has occurred when attempting to access this file./^OK;8  [eSGSqScSH "VHHc hhS ShiHhhhhSSShi&HhhHHhhں HSH"UhV_S-HH_SHb"VhH""VsSsShiHSmSkSH""V}mSkSH"VV_S_SKں HsSH"UhHH_SHb"VhH""VBmSkSH "VSShiHSmSkSHHShiHhhhhShiHhh}HHhhں HSH"UhV_S_SKں HsSH"UhHH_SHb"VhH""VESShiHSQSOSHHShiHhhhhShiHhhHHhhں HSH"UhV_S_SKں HsSH"UhHH_SHb"VhH""VZں HsSH"UhV_SHH_SHb"VhH""VaS  +;ik;8 [eSGSqScS!H "V!HHc hhS ShiHhhhhSSShi&HhhHHhhں HSH"UhV_S_S-HH_SHb"Vh!H""VsSsShiHSQSOSH "VSShiHSQSOSHHShiHhhhhShiHhhHHhhں HSH"UhSShiHSQSOSHHShiHhhhhShiHhhHHhhں HSH"UhV_S_SKں HsSH"UhHH_SHb"Vh!H""V\KSISH8hhhhHHHz HH "V  hhV_S_SKں HsSH"UhHH_SHb"Vh!H""VmSkSH""V}mSkSH"VV_S_SKں HsSH"UhHH_SHb"Vh!H""V3} H "VںHH H"VhSShiHS HHShiHhhhhShiHhhhhں HSH"UhV_S_SKں HsSH"UhHH_SHb"Vh!H""V ں}HmSkSH"VhmSkSH""V H""VmSkSH HH{iH{iH'"Vh H"Vں HsSH"UhV_SHH_SHb"Vh!H""VaS! +;ik;8 [ H Hc  hh   H hchc8hhh H hchch32  +;ik ",cU"wW""nW;8 [0 ʊ3 )   d ʊ +;ik;8  [ȘIHHHz HH "VhhV ں H"V h HHH*"V  +;ik;8 [h)ʊ5 cch)  )  +;ik;8 [ں H"Thں"$Vh +;ik; [UUU"V+;ik YL]VVTVK WBW)W)W W"` W W"`  kVHVH"$Zk; [HH J    z  +;i kV,W  ,W\VkVkH Yh\]KzZڭ\H\H; [^Y`Y"bYWi # " Ȁ " Ȁ  YZ8czHHHVH "$ Out of memory X "\]h h  YYmY  Ȁ  Y Y )s  "   i  ")0"!)    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File Open...Close Display...Print...Quit Edit UndoCutCopyPasteClear  Print3200Copyright 1995, John WrenholtP% U= dedLPrinting...eP% Z7l  ffNTo Cancel Printing, Press .P% 1 < 2(* 0 OK x0Cancel *0Z Image Size: Full Size 50% Life SizeSmall Thumbnail <2>0Z Quality: StandardBest FR0ZChroma: Color Black/White Zf0Z Form Feed: AutomaticManual ImageWriter / Printer# 2xOrientation: (Z  *n EEw~B~w~B~BBw~wwpBw~wwpwwBwpw~BwpwwBwpw~Bwpww~DwwwDwpww~DwwwDwpBwww~BDwww~EwpBwww~BDwww~EwpDwEFw~DwBDwDEw~wpDwEFw~DwBDwDEw~wpwpEEwDwBwpDEw~BBwpwpEEwDwBwpDEw~BBwpwpDwpBwpBwpFEwBwpwpDwpBwpBwpFEwBwpwpDwBwpwpDwpBwpwpDwBwpwpDwpBwpwpwpwpwpDwBwpwpwpwpwpDwBwpwpwpwpDwpBwpwpwpwpDwpBwpwpDwwpDwpBwpwpDwwpDwpBwpwpwwpDwBwpwpwwpDwBwpwpwwpDwBwpwpwwpDwBwpwpBwpwpDwBwpwpBwpwpDwBwpwpBwpwpDwBwpwpBwpwpDwBwpwpBwpwpDwBwpwpBwpwpDwBwpwpBwpwpDwBwpwpBwpwpDwBwpwpBwpwpDwBwpwpBwpwpDwBwpwpBwpwpDwBwpwpBwpwpDwBwpwpBwpwpDwBwpwpBwpwpDwBwpwpBwpwpDwBwpwpBwpwBwwpDwBw~Bw~BwpwpBwpwBwwpDwBw~Bw~BwpwpwwwEw~wpDwBEwEw~BwpwpwwwEw~wpDwBEwEw~BwpwpwwBwwBwpDwww~BwpwpwwBwwBwpDwww~BwpwpDwEEwBBwwwwpDwwwBDwBwBBwBwpwpDwEEwBBwwwwpDwwwBDwBwBBwBwpwpwpDwDw wwpwwpDwwwBwpwwpBEwpwpwpDwDw wwpwwpDwwwBwpwwpBEwpwpwEwBwBwwpDwpwpwFwwDDwpwpwEwBwBwwpDwpwpwFwwDDwpwpwpwwwpFwwpDwpwwDwpFwwpEwpwpwpwwwpFwwpDwpwwDwpFwwpEwpwpFDwpwBwpwwpDwFwwEwpDwwEwpwpFDwpwBwpwwpDwFwwEwpDwwEwpwpEEwpwBwDwwpDwpwpEwDBwwpwpEEwpwBwDwwpDwpwpEwDBwwpwwpwBwEwpwpFDwwwpEwDBwwpwwpwBwEwpwpFDwwwpEwDBwwpwBwpBwBwEBwpBwpEDwpwwEwpwwpBwpwBwpBwBwEBwpBwpEDwpwwEwpwwpBwpw~wBwEBwpBwpDEwpwwFwpBBwpBwpw~wBwEBwpBwpDEwpwwFwpBBwpBwpwwwwwEwBwpFwpBwwpBBwBwpwwwwwEwBwpFwpBwwpBBwBwpwpDwBwwEwBwBwpwwpDwBwBwpwpDwBwwEwBwBwpwwpDwBwBwpwpDEwpwwFwBwwpwwpDwBwBwpwpDEwpwwFwBwwpwwpDwBwBwpwpFEwwwFwBwpwwBwBwpwpFEwwwFwBwpwwBwBwpwpDwpwwFwBwpEwwwBwpBwpwpDwpwwFwBwpEwwwBwpBwpwpDwwwpFwBwpEwpwwBwpBwpwpDwwwpFwBwpEwpwwBwpBwpwpDwpwwpEwBwpDwpBwpBBwpBwpwpDwpwwpEwBwpDwpBwpBBwpBwpwpwpFwBwpEBwpBwpEwBwpBwpBwpwpwpFwBwpEBwpBwpEwBwpBwpBwpwpBDwFwwEBwpBwpEwpBwpBBwpBwpwpBDwFwwEBwpBwpEwpBwpBBwpBwpwpBDwFwwEBwBwpEwBBwpBBwpBwpwpBDwFwwEBwBwpEwBBwpBBwpBwpwpBDwFwwpDBwwpBEwpBBwpBBwpBwpwpBDwFwwpDBwwpBEwpBBwpBBwpBwpwpBwpFwBwpwwpwpBEwwBBwpBwpwpBwpFwBwpwwpwpBEwwBBwpBwpwpBwpEwwBwwpEwpwBBwpBwpwpBwpEwwBwwpEwpwBBwpBwpwpBwpEwwpBwwpwpDwpwBBwpBwpwpBwpEwwpBwwpwpDwpwBBwpBwpwpBwpEwBw~BwwpEwwBBwpBwpwpBwpEwBw~BwwpEwwBBwpBwpwpBwpEwBwpwpDEwpwBwBwpwpBwpEwBwpwpDEwpwBwBwpwpBwpEwEwpwpDEwwpBwBwpwpBwpEwEwpwpDEwwpBwBwpwpBwpEwwwBwBwpEEwpBwpwwBwpwpBwpEwwwBwBwpEEwpBwpwwBwpwpBwpEwBwBwpEEwFwBwwpBwpwpBwpEwBwBwpEEwFwBwwpBwpwpBwEwBwwpFEwFwBpwpBwpwpBwEwBwwpFEwFwBpwpBwpwpBDwFwBwpFEwpFwpBwpwpBwpwpBDwFw~BwpFEwpFwpBwpwpBwpwpBDwFwwBwpFEwFDwwDwBwpwpBDwFwwBwpFEwFDwwDwBwpwpBDwFwwwpEwpFDwwwwBwpwpBDwFwwwpEwpFDwwwwBwpwpwpFwwpwpEwEDwwpwBwpwpwpFwwpwpEwEDwwpwBwpwpwFwwpwpEwEDwpFwwBwpBwpwpwFwwpwpEwEDwpFwwBwpBwpwpDwwwwwpDwpFEwDBwDwFwpwpDwwwwwpDwpFEwDBwDwFwpwpwpwwwpDwpEFw~BBwpwpEwpwpwpwwwpDwpEFw~BBwpwpEwpwpDwwwBw~BwpEwEwwDDwDEwwpDwwwBw~BwpEwEwwDDwDEwDwFDwpwwwwDwDwpFwpEDw~BwwwDwFDwpwwwwDwDwpFwpEDw~BwwwDwpDFwwpwBw~BDwBEwEwBwFwwwpEwBDwpDFwwpwBw~BDwBEwEwBwFwwwpEwBwBwwpFwBwEwpBDwpFwwwpwwDwpwBwwpFwBwEwpBDwpFwwwpwwDwpwwwpFw~wBwpwwBFwEwpwpwwwwpFw~wBwpwwBFwEwpwpwwwwpFwpFwBwpBwwFwDwpwpwwwwpww~FwBwwwFwEEwpEwpwwBwwwpww~FwBwwwFwEEwpEwpwwBFwBwBFEwwpFwBwBFEwwpBwwBwpwwBwpwpEBwpwpEBwpwpwwpBwpwwpBBwwBwpwwBwpwwwpwwwpwpwp@Bv~wpwpDfwwpwpCC@Ev~wwpwpBFU^BFfCwwpwBFU^BC@v~B^BBwwpwBFUPf`BUUECBBwpwFUPDC@vpUUPB陙FBwpwFUPEffBF3>BU陙CBwpwFUPEC@vvBFdnBUPFBwpwFUPBFFffBF30BUPFCBwpwpFUPBFCFvvBFd`DUDFBwpwpFUPBEBFf`BF30DUPBB DC@wwEFUPDCBvpFd`EUDBEFwwEFUPBFfF30EUPFEC@DwpwpDFUPCCEvpBFd`BFUDFDB;DwpwpDFUPBDfF30BUDFDCFBw~wwDFUPvpFd`BEUPEEBEFED;0w~wwDFUPffF30BUPECDEDEw~BwpEFUPBdnDFd`BBBU限BBD;DEw~BwpFFD3BF30DBUCDFDwwpFFEdnFd`EEF;EwwpF3BFwDF30FFdnFDFwpdnFBwDFd`BF3>BD;0Fwp30FBwpDFBFd`Fwwwpd`FDwpDFF30B;Fwwwp33FEEwpFd`BBwBddFDwF30B;wB33FDFwFd`㳰wpddFEFwBF30;0wp30FEDwpBFd`d` FDwpF30F3B Fwp FBFd`Ed`FwEF30D3FBwDBFd`d`FBwBF3033Fwp BFd`DBFwpDF30BFpBFFBFBZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~=MAIN@oU ##&&&.,+ 0 /. - - *KOMRRNP|iix}~}tx~}{}CD>=959-(%% ! 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