{\rtf1\ansi\ansicpg1252\uc1 \deff0\deflang1033\deflangfe1033{\fonttbl{\f0\froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}{\f1\fswiss\fcharset0\fprq2{\*\panose 020b0604020202020204}Arial;} {\f28\fscript\fcharset0\fprq2{\*\panose 03040902040508030806}Old English Text MT;}{\f33\froman\fcharset238\fprq2 Times New Roman CE;}{\f34\froman\fcharset204\fprq2 Times New Roman Cyr;}{\f36\froman\fcharset161\fprq2 Times New Roman Greek;} {\f37\froman\fcharset162\fprq2 Times New Roman Tur;}{\f38\froman\fcharset177\fprq2 Times New Roman (Hebrew);}{\f39\froman\fcharset178\fprq2 Times New Roman (Arabic);}{\f40\froman\fcharset186\fprq2 Times New Roman Baltic;} {\f41\fswiss\fcharset238\fprq2 Arial CE;}{\f42\fswiss\fcharset204\fprq2 Arial Cyr;}{\f44\fswiss\fcharset161\fprq2 Arial Greek;}{\f45\fswiss\fcharset162\fprq2 Arial Tur;}{\f46\fswiss\fcharset177\fprq2 Arial (Hebrew);} {\f47\fswiss\fcharset178\fprq2 Arial (Arabic);}{\f48\fswiss\fcharset186\fprq2 Arial Baltic;}}{\colortbl;\red0\green0\blue0;\red0\green0\blue255;\red0\green255\blue255;\red0\green255\blue0;\red255\green0\blue255;\red255\green0\blue0;\red255\green255\blue0; \red255\green255\blue255;\red0\green0\blue128;\red0\green128\blue128;\red0\green128\blue0;\red128\green0\blue128;\red128\green0\blue0;\red128\green128\blue0;\red128\green128\blue128;\red192\green192\blue192;}{\stylesheet{ \ql \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 \fs20\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 \snext0 Normal;}{\*\cs10 \additive Default Paragraph Font;}{\s15\ql \li0\ri0\widctlpar \tqc\tx4320\tqr\tx8640\nooverflow\faroman\rin0\lin0\itap0 \fs20\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 \sbasedon0 \snext15 header;}{\s16\ql \li0\ri0\widctlpar\tqc\tx4320\tqr\tx8640\nooverflow\faroman\rin0\lin0\itap0 \fs20\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 \sbasedon0 \snext16 footer;}{\*\cs17 \additive \sbasedon10 page number;}{\*\cs18 \additive \sbasedon10 line number;}{\s19\qc \li0\ri0\widctlpar\brdrb\brdrs\brdrw60\brsp20 \nooverflow\faroman\rin0\lin0\itap0 \fs44\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 \sbasedon0 \snext19 Title;}}{\info{\title As I write this, it is late May, the newsletter is about 20% done, and you may not see this issue before July 1} {\author Thomas J. Zuchowski}{\operator Thomas James Zuchowski}{\creatim\yr2000\mo2\dy23\hr17\min23}{\revtim\yr2000\mo3\dy26\hr13\min22}{\printim\yr1997\mo6\dy29\hr14\min29}{\version3}{\edmins2}{\nofpages10}{\nofwords5956}{\nofchars-32766}{\*\company } {\nofcharsws0}{\vern8247}}\margl1440\margr1440\margt1296 \widowctrl\ftnbj\aenddoc\noxlattoyen\expshrtn\noultrlspc\dntblnsbdb\nospaceforul\lytprtmet\hyphcaps0\formshade\horzdoc\dghspace120\dgvspace120\dghorigin1701\dgvorigin1984\dghshow1\dgvshow0 \jexpand\viewkind1\viewscale100\pgbrdrhead\pgbrdrfoot\bdrrlswsix\nolnhtadjtbl\oldas \fet0\sectd \linex0\endnhere\sectdefaultcl {\*\pnseclvl1\pnucrm\pnstart1\pnindent720\pnhang{\pntxta .}}{\*\pnseclvl2\pnucltr\pnstart1\pnindent720\pnhang{\pntxta .}} {\*\pnseclvl3\pndec\pnstart1\pnindent720\pnhang{\pntxta .}}{\*\pnseclvl4\pnlcltr\pnstart1\pnindent720\pnhang{\pntxta )}}{\*\pnseclvl5\pndec\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl6\pnlcltr\pnstart1\pnindent720\pnhang{\pntxtb (} {\pntxta )}}{\*\pnseclvl7\pnlcrm\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl8\pnlcltr\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl9\pnlcrm\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}\pard\plain \s19\qc \li0\ri0\widctlpar\brdrb\brdrs\brdrw60\brsp20 \nooverflow\faroman\rin0\lin0\itap0 \fs44\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\b\f28\fs52 The Eamon Adventurer\rquote s Guild \par }\pard\plain \qj \li0\ri0\widctlpar\brdrb\brdrs\brdrw60\brsp20 \nooverflow\faroman\rin0\lin0\itap0 \fs20\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 { \par }\pard \qc \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\b\fs36 JUNE 1997 \par }\pard \qj \li0\ri0\widctlpar\brdrt\brdrs\brdrw60\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\sect }\sectd \margtsxn1152\margbsxn1152\sbknone\linex0\cols2\colsx432\endnhere\sectdefaultcl \pard\plain \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 \fs20\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {As I write this, it is late May, the newsletter is about 20% done, and you may not see this issue before July 1. I have excuses. . . \par \par I was laid off from my job at the end of last year. That job was perfect for running the EAG, because I worked out of my home, and while I only worked 20-30 hours per week had to be available to leave at a moment's notice to respond to customer calls. \par \par My job hunting was not going extremely well, so I signed up for a fairly full slate of computer classes at the local community college. This left me plenty of ti me to handle the EAG even as I acquired the role of Apple II Librarian on Delphi in addition to my sysoping on Genie. \par \par Then I got a job in late February. Suddenly I was working or commuting 50+ hours per week, taking a full set of courses in school, and pe rforming sysop chores on Delphi and Genie. The only place I had that could give was the EAG newsletter schedule, which I pushed back to a tentative July 1. \par \par The school quarter has ended, and I will not be taking more than one or two courses at a time in th e future, so things should return to normal from here on out. (Late note: between work and school I have few hours per week free so this is a little later than planned. If I'm not fully back on schedule by the December issue, I may have to look at some a lternative plans.) \par }\pard \qc \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {______________________ \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par I'm afraid that I have all kinds of bad news. As I noted on the envelope of your March EAG issue, Caloke Industries is out of business. The owner, Carl Kenepaske, died suddenly. He was a friend and a valuable as set to the Apple II community, and he will be sorely missed. \par \par Next, Kula isn't exactly out of business, but selling Apple II software is far down Mike's list of priorities these days, because he gets so little business. If Kula carries stuff you think you might want, it would be in your interest to give him some of your money, to keep him interested in offering Apple II wares. \par I should also mention that Genie is not doing as well as could be hoped, and there is widespread concern that it may not survive a great deal longer. Many Genie members, scared to death that Genie might close down without notice and rook them out of a week or two of membership, have fled already. This is a bizarre thing to do in the face of the fact that there is not another Apple I I resource in the world that is even one-quarter as good as Genie. \par \par Last but far from least, Softdisk GS has ceased publication. However, Softdisk is still very much in business for other computers, and all back issues of the Apple II-based Softdisk and Softdisk GS are still available. \par \par With the loss of Caloke, it's probably well past time for us to organize a system among ourselves for trading Eamon adventures. The EAG is not going to go into the business of selling Eamons. I simply do not have the time to spend on making disks. However, I am reinstating the 3.5-inch disk deal, and it will be offered on a permanent basis. \par \par I should perhaps mention that the purchase of the 3.5-inch disk set will get you automatic updates from me once or twice per year. T his was not part of the original deal, but I realized that it is to our benefit to have up-to-date sets widely placed in many hands. \par \par So let's get organized! If you are interested in being on a list of people who want to trade Eamon adventures or other Ap ple II software, let me know and I'll start running a list in every issue. If anyone out there wants to start selling Eamons, that would be a fine thing to have as well. \par \par I am not opposed to making a limited set of Eamons available on 5.25 disks to comple ment the 3.5" set. However, this set would have to be limited in scope and would have to be compressed for me to do it. Compression requires two 5.25 disk drives, because ShrinkIt does not support disk swapping. Would anyone be interested in, say, a co llection of the top 30 or 40 Eamons in this form? \par \par Having spread all this doom and gloom, I have to close by mentioning that the startup of the A2 Forum \par \par }\pard \qj \li0\ri0\widctlpar\brdrt\brdrsh\brdrs\brdrw30\brsp20 \brdrl\brdrsh\brdrs\brdrw30\brsp20 \brdrb\brdrsh\brdrs\brdrw30\brsp20 \brdrr\brdrsh\brdrs\brdrw30\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {\b\fs24 EAMON ADVENTURER'S GUILD \par }{Thomas Zuchowski, Editor \par \par \par \par \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par Membership/subscription fee for 4 issues: \par US-Canada: $7.00; foreign: $12.00; in U.S. funds \par This newsletter is published 4 times per year, in March, June, September, and December \par \par }\pard \qj \li0\ri0\widctlpar\brdrb\brdrs\brdrw30\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par \par \par \par \par \par \par \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par We are always looking for new material! If you would like to publish your own letter or article in this newsletter, feel free to send one in. We make quarterly Eamon adventure giveaways to the best contributions. \par \par If you would like to add your own Eamon adventure to the EAG list, send it on a disk to the above address. It will be a ssigned an Adventure number, and tested for bugs and other problems before release. An informal critique and disk with bug corrections will be returned. Once released, you will be given any Eamon Adventure of your choice in exchange, and may be awarded several Eamon Adventures if your Eamon is of superior quality. \par }\pard \qj \li0\ri0\widctlpar\brdrb\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par }{\b BACK ISSUES: \par }{ \par }{\b NEUC 'Adventurer's Log': \par }{ Mar'84, May'84, Aug'84, Oct'84, Jan'85, Mar'85 \par May'85, Aug'85, Oct'85, Jun'86, Jan'87, Oct'87 \par \par }{\b EAG back issues:}{ 1988: - Jun, Sep, Dec \par 1989,90,91,92,93,94,95,96: Mar, Jun, Sep, Dec \par \tab 1997: Mar \par \par Price: $1.00 each (NEW PRICE!) \par \par \par }\pard \qj \li0\ri0\widctlpar\brdrt\brdrs\brdrw15\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { (Continued from page 1) \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par on Delphi went smoothly and that it is gradually building a little momentum in terms of user base and library f iles. If plans proceed smoothly, we can hope to see all of Genie's A2 library on Delphi by perhaps late summer. We're talking more than 10,000 files here, folks. \par }\pard \qc \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {______________________ \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par Steve Bernbaum has supplied me with his own special copy of the Eamon Master. This Master has the CHARACTERS file bug fixes plus several other enhancements. Anyone who would like a copy of this disk can get one by sending me a buck. \par \par For this effort, Steve is our Eamonaut of the Month and is awarded eight 5.25 Eamon disk sides of his choice. Good work, Steve! \par }\pard \qj \li0\ri0\widctlpar\brdrb\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {\fs28 \par }\pard \qc \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\b\fs28 New Adventures \par }\pard \qj \li0\ri0\widctlpar\brdrt\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {\fs28 \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {240 Heart of Gold\tab \tab by Frank Kunze \par \par This Eamon pays homage to \'93The Hitchiker\rquote s Guide to the Galaxy\'94. Reviewed in this issue. \par }\pard \qj \li0\ri0\widctlpar\brdrb\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {\fs28 \par }\pard \qc \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\b\fs28 Letters \par }\pard \qj \li0\ri0\widctlpar\brdrt\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {\fs28 \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {Here is my list of Eamons that give a blind person trouble. #225 Adventure in Interzone. Problem, overwrites Textalker-gs's "main memory driver." Solution, use inverse tracking mode and screen review. #233 Domain of Zenoqq. Problem, completely crashes Textalker-GS. Solution, run it on some kind of Ap p le II emulator. In other words, it's unusable for the average blind person (unless he/she doesn't mind the bother of getting an emulator running.) #126 Pyramid of Anharos. Problem, may need sighted assistance to understand map. Also, knowing the color s will prove necessary. Last but not least, #239 Idol of the Incas. Problem, Mine cart ride needs sighted assistance. Other than that, the game is fully playable. The map isn't really needed. \par \par This is just something I thought I'd put down for the record. Speaking of Idol of the Incas, other than the mine cart, it's a darn good game to get one used to paying attention to details. Also, well done descriptions. The only flaw in the descriptions was that many started with incomplete sentences such as "A BO LO KNIFE IN A LEATHER SHEATH." This isn't really annoying. If you want to add another rating for this game, I give it a 7.5.\tab \tab - Adam Myrow \par }\pard \qj \li0\ri0\widctlpar\brdrb\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {\fs28 \par }\pard \qc \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\b\fs28 Vendor Update \par }\pard \qj \li0\ri0\widctlpar\brdrt\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {\fs28 \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {We are down to just one mail-order Eamon vendor: \par \par \par \par \par \par \par \par \par \par Eamons are available online at various sites. Some sites I can recommend are Genie, ftp.gmd.de, and ground.isca.uiowa.edu. \par \par }\pard \qc \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\b EAG EAMON DISK OFFER \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par EAG members can obtain the complete Eamon set from the EAG. This contains both the DOS 3.3 and 80-col. ProDOS Eamon collections archived to 3.5 disks. These are ShrinkIt archives. To access the ProDOS titles, you m ust have a minimum of one 3.5 drive. The DOS 3.3 titles require both 3.5 and 5.25 drives. \par \par The EAG members' price for the entire set is $25.00. To take advantage of this offer, you must take these steps: \par \par 1) This offer requires that you supply the disks. You must include 18 DD 3.5 floppies with your payment. NOTE that these MUST be DD disks. My drives cannot read nor write to HD disks, so don't send them. \par \par 2) You must use a shipping container that I can re-use to return the filled disks to you. \par \par 3) The $25.00 price includes formatting the floppies with ProDOS If you format the disks for me, the price is $20.00. This reflects the time savings I get from not having to do the formatting. It doesn't matter wh at ProDOS volume name you use since they will be rewritten. \par \par 4) If any of the above requirements are not met, the disks will be returned unfilled, and the shipping cost will be deducted from your refund. \par \par 5) Both versions of 8-bit ShrinkIt are included with the set. \par \par Purchase of the set puts you on a mailing list that automatically gets free updates once or twice per year. \par }\pard \qj \li0\ri0\widctlpar\brdrb\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {\fs28 \par }\pard \qc \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\b\fs28 Eamon Walk-Through \par }\pard \qj \li0\ri0\widctlpar\brdrt\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {\fs28 \par }\pard \qc \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {A Walk-Through of Eamon #161 \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qc \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {"Operation Endgame" \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par I debated for a while about doing a walk-through for this Eamon, because, like all of Sam's best Eamons, it includes a SOLUTIONS program that gives hints about how to proceed. But in the end I decided that this Adventure is a special case. Everyone agrees that it is one of the very few that get better each time you pl ay it, and that knowing what is coming does not detract from the sheer joy of playing such an excellent creation! Not to mention that this is a pretty difficult Eamon even with the SOLUTIONS to help you. \par \par For those who want to play it themselves, here are a few pointers. SAVE OFTEN. Every ten moves is about right for me. This Eamon is very unforgiving. The clues are there, but you will overlook a lot of them the first time through. \par \par Your men have their own medikits, but they won't use them unless they are at death's door. You will do well to keep them at least moderately healthy. But your kit only has 15 uses, so use it sparingly. With nice judgment and just a little luck, it's not too hard to get out with all team members alive. \par \par Watch your ammo situation! It's easy to miss the message. If you have your gun readied, you will attack multiple times. If you start attacking just once, you've run out of ammo. \par \par This is not a normal Eamon where you can explore anything and everything. Stay focused on the mission and don't explore randomly. \par \par Read the intro very carefully. You might want to take notes. Read everything carefully. Take nothing for granted. In this game, you are the commander of the best Special Forces team in the world, embarking on what is for all intents and purposes a suicide mission. There is zero margin for error, but, again, the clues are there. \par }\pard \qc \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {__________________________ \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par Let's get started! \par \par I don't promise that this is absolutely the best possible set of moves, but it will get you to the end alive and with mission accomplished. \par \par OK, you're on a suicide mission that will make the difference between winning and losing the war. You've got a really good team; with these guys it might be possible to carry ou t the mission and make it out alive. Your men are the best! Start off by reviewing their gear. EXAMINE each of your companions, and INVENTORY yourself. EXAMINE your own equipment as well. \par \par There's a tower in the distance. EXAMINE TOWER. No good, it's too far. GIVE ORDERS to Tech to use his binoculars to examine it. The sentry has gotta go. GIVE ORDERS to Mean to use his SVD sniper rifle. \par \par Go south. A fence. Hmm, it's made up of thin, parallel wires that wouldn't stop much unless it was lethally powered . Let's give the fence a pass and go in the front door. We won't want to make a ruckus until we find what we've walked into, so ready your knives with the ARM command. \par \par Go east, then south into the outpost. Check upstairs. Nothing. Check downstairs. Go s outh. Breakers! Kill them, then CLEAR the area to remove evidence of your presence. (This is a secret infiltration. You will quickly learn that leaving dead bodies in your wake is a no-good way to sneak through an enemy compound!) Read the paper on the wa ll. Good news! No relief until tomorrow; that gives you time to complete your mission before these soldiers are missed. \par \par Go back upstairs and through the south door, and kill the Breaker. CLEAR the area. Go down and kill the Breakers. CLEAR the area. This might be a good spot to do a SAVE. \par \par Take a LOOK around to get a broad layout of the base from here. Give orders to Tech to check out the airfield, road, and river with his binoculars. There's an awful lot of light right here. We don't want to get pinned down by a searchlight while on the side of a cliff, so let's look around some. Go west. Nope, this is lit too. Go back east twice. \par \par It's dark here. That's more like it. EXAMINE the cliff. It's high and sheer, so USE your climbing gear. Go down and note that overland escape will be impossible this way. \par \par The river would be a good way to move, but it is fast moving and those rocks don't look so good. Let's move west and look for something better. The river still looks dangerous, so go west again, then move south into the shallows. \par \par Climb up into the bridge supports. You can climb across the river through the supports without being seen. Move south. \par \par What did Tech say? What did he mean? Let's think about this a moment. Many possible escape scenarios might involve hot pursuit as you high-tail it out of the fort. The only way out you have seen is across this bridge. The arch is very thin here... G IVE ORDERS for Tech to set a demolition charge here (USE EXPLOSIVES). Note the button number! \par \par Go south, then east into the shallows. OK, lots of cover here among the anti-invasion obstacles. Go south. So far so good. \par \par Not so fast. Anti-invasion techniques commonly include land mines. GIVE ORDERS to Tech to sweep the ground with his mine detector. Then go south and sweep again. Aha. Thought so. Go south into the trench. This looks like another good spot for a SAVE. \par \par It won't do to attack the pillboxes. Even if you take them, we can't have that kind of ruckus just yet. Let's WAIT a while and see if any opportunities turn up. \par \par That truck looks promising. You'd be seen hanging onto the sides, so Check out the underside. Yeah, lots of room there. ENTER UNDERSIDE. \par \par (Note: from here on in, the enemies you encounter may vary from what I may mention. Just take them out and clear the area as you progress.) \par \par Any false move or excess noise now will almost certainly put the base on alert and scrub your mission. It ma kes no sense to check out an open, guarded storage area or to walk down the main road in these circumstances, so duck west into the alley. It wouldn't be terribly bright to enter a barracks full of soldiers, so keep looking. Go west again, then south twic e, then east once. \par \par A maintenance building. That look promising! Go south, then down after clearing the area. \par \par Yuck. It sure stinks like a sewer down here. Just what the doctor ordered! Examine that pipe. Remove the grate by attacking it. If you haven't been doing regular SAVE's, this might be a good time for one. \par \par Enter the pipe, and move south four times. Those light rays must mean there's something up above. Attack the ceiling and go up. Go south twice. Read the diagram. OK, now we've got ourselves a ro ad map! Be sure to note the turns you need to take (R,L,R,R,L). \par \par Go east out the door. Go south (R), then east (L) three times. The alert sounds! Somebody must have stumbled over some of your past handiwork. The boys have it right, it's time to lock and load, so ARM to ready your M16. \par \par Go south (R) twice. The tempo is definitely picking up now! Go west (R) twice. Go south (L). USE the control box to open the security door, and go south. USE the control box to close the door, and then destroy the box to disa ble the mechanism. Now it's a race to finish the mission before the door is opened! \par \par Go up onto the walkway. USE the lever to open the blast doors. Go south twice. Have Tech set two explosives charges. Go back north twice. Close the blast doors. Give orders to Tech to use his detonator to blow the two charges set on the missile. }{\b\ul Mission accomplished!}{ But it ain't Miller time just yet! \par \par What's that smell? Gas! Did you note the vent at the top of the stairs? Go find it, and USE HANDLE to close it. \par \par The door opens! You face overwhelming odds, and have no escape route. Unless you want the game to end right here, you'll have to surrender. But it ain't over yet\emdash \par \par Interrogation. Note where your gear is. After they leave, examine your chains. Maybe you can break them. ATTACK CHAINS. It worked! Go north, then east. EXAMINE the door to find out where you are. Go east again and examine the doors. C-148! Go north. \par \par Take out the Breakers with hand-to-hand combat. Go east and get your gear. ARM yourself with your M16. Take a moment to use your medikit on anyone who is injured worse than "lightly wounded". This is a good spot for a SAVE. \par \par Now it gets confusing. You have lost your compass and are turned around in an underground complex. The direction you believe to be North may or may not be it in reality. The important thing now is to run down corridors and look for an exit. The complex is small, so that will do for an improvised plan of action. You will be engaging in a lot of combat, so watch your ammo! \par \par Go west, then south back into the corridor. Go \par east three times, then south. Go west twice. \par \par Blocked by the security door! Set an explosive charge against it (USE EXPLOSIVE). Go back east twice and north once to get some protection, and USE the detonator to blow the door. \par \par Go south, then east three times. Go south, then west. OK, now you've got your bearings! Go east. \par \par Not good. Wait a minute. The Breakers are using that overturned truck for cover, and its underside is facing \par you. A truck's gas tank is often on the underside\emdash ATTACK TRUCK. \par \par Go north three times. There's that vehicle storage area you saw on the way in! Go east, then north to try to find a vehicle. ENTER TANK and escape. \par \par Go north. USE the detonator to blow the bridge. The airstrip looks like your best opportunity for escape; maybe you can steal something. Go north, then west, then south, then west. A helicopter! ENTER CHOPPER. \par \par Remember the base layout? To rise would be suicide. Go east twice. You made it! \par }\pard \qj \li0\ri0\widctlpar\brdrb\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {\fs28 \par }\pard \qc \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\b\fs28 Bugs'n'Fixes \par }\pard \qj \li0\ri0\widctlpar\brdrt\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {\fs28 \par }\pard \ql \li0\ri0\widctlpar\brdrt\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {Dungeon Designer Disk 7.1\tab }{\b MAIN PGM}{ \par }\pard \ql \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {Date Fixed: 6/15/97 \par \par Problem: If you give a potion to a non-friend monster, the number of swallows is not decremented when he drinks from it. \par \par Fix: In Line 9300, move this statement: \par \par }\pard \ql \fi720\li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\f1 \tab A%(A,6) = A%(A,6) - 1 \par }\pard \ql \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par from the very end of the line to the spot between }{\f1 GOSUB 51}{ and }{\f1 IF M%(M,11)...}{ \par }\pard \ql \li0\ri0\widctlpar\brdrb\brdrs\brdrw15\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \ql \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par #73 The Deep Canyon\tab (80-COL. PRODOS) \par Date Fixed: 5/22/97 \par \par Problem: }{\f1 SYNTAX ERROR}{ on IIe, crash on GS \par Fix: In }{\b EAMON.073.INTRO}{ lines 505, 560, 660: \par change }{\f1 CHR$ (12)}{ to }{\f1 PRINT CHR$ (12)}{ \par }\pard \ql \li0\ri0\widctlpar\brdrb\brdrs\brdrw15\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \ql \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par #76 The Search for Yourself (80-COL. PRODOS) \par Date Fixed: 1/13/97 \par \par Problem: }{\f1 UNDEF'D STATEMENT ERROR IN \par }\pard \ql \fi720\li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\f1 18100 \par }\pard \ql \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {Fix: In Line 18100, change }{\f1 GOTO 29060}{ \par }\pard \ql \fi720\li1440\ri0\widctlpar\nooverflow\faroman\rin0\lin1440\itap0 {to }{\f1 GOTO 19060}{ \par }\pard \qj \li0\ri0\widctlpar\brdrb\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {\fs28 \par }\pard \qc \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\b\fs28 Eamon Reviews \par }\pard \qj \li0\ri0\widctlpar\brdrt\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {\fs28 \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {#110 Fire Island\tab \tab \tab by Greg Gioia \par \par Reviewed by Tom Zuchowski \par \par MAIN PGM Version: 6.0 \par Extra Commands: EAT \par Deleted Commands: None \par Special Features: 10-Directions \par Playing Time: 2-3 hours \par Reviewer Rating: 5.0 \par \par Description: "The Adventurers Guild has a very large mission for you. You must travel to Fire Island, an island several miles off the local coast. \par \par "Once there you must stop a mad scientist from activating a large volcano. If he succeeds not only will many lives be lost, but we will lose one of our only supplies of citrus fruit. \par \par "If you come back empty-handed, you will die." \par \par Comment: He's not kidding, either. If you don't kill the mad scientist, you die when you try to return to the Main Hall. \par \par I had mixed feelings about this Eamon. On one hand it was moderately clever, interesting, and funny. But on the other hand it was silly and stupid in some ways. It has good overall design, and with better writing it might have gotten a 7-rating, but there you are. \par \par It's a challenging dungeon to explore, with lots of secret passages, a very tough maze, and many strong opponents, particularly a couple of very strong dragons that make your life rather more difficult. Many of the descriptions and events go for laug hs, which tends to run a little thin for me unless it's very well done. I did smile a few times, but this never comes close to the humor of the funniest Eamons. \par \par I am bumping the difficulty up to (8) because of the strong bad guys. It's tough to stay alive when, for example, facing a trio of giants with Hardiness ratings in the 60's-80's. \par }\pard \qj \li0\ri0\widctlpar\brdrb\brdrs\brdrw30\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par #240 The Heart of Gold\tab \tab by Frank Kunze \par \par Reviewed by Tom Zuchowski \par \par MAIN PGM Version: 7, HIGHLY modified \par Extra Commands: CLOSE, CONNECT, CONSULT, \par }\pard \qj \fi720\li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { EAT, ORDER, TALK, PANIC, SMELL, \par WAIT, HELP, SHORT, RESUME \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {Deleted Commands: BLAST, HEAL, POWER, \par }\pard \qj \fi720\li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { SPEED, READY, LIGHT, FREE \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {Special Features: PRODOS ONLY; 40/80 display \par \tab works with all Apple II's; standalone \par \tab design does not use Main Hall \par Playing Time: 2-3 hours and up \par Reviewer Rating: 6.5 \par \par Description: "Several years ago a stranger named Ford Prefect appeared at the Main Hall, and you became friends with him. He seemed like a good chap, if a bit odd. He was known to stare at the sky for long periods of time, claiming to be looking for "flying saucers". \par \par "Then one day a green shape appeared in the sky. A voice boomed out of it saying that planet Eamon was in the way of the new hyperspace bypass and was going to promptly be destroyed in two minutes. \par \par "Ford suddenly pulled you aside. 'Another ship has appeared!' he said. 'I'm trying to hitch a ride. Don't worry, I'm bringing you with me!' \par \par "'I've succeeded!' he suddenly yells with joy. 'Prepare to be transported...'" You feel a gut-wrenching sensation and black out. Somewhere off in the distance, you hear the world of Eamon being completely destroyed!" \par \par Comment: If you don't recognize the above, this Eamon is based on Douglas Adams' "Hitchhiker's Guide to the Galaxy" books. Frank set out to purposel y write a very difficult Eamon that is very much like an Infocom game. In other words, it has no combat and a series of small puzzles that must be done precisely in order and on a tight timeline. \par \par Because the puzzles must be done in order and on time, the re are many, many ways to get killed out, and you will almost certainly start over at least a dozen times before winning through to the end. In fact, the only thing that makes it solvable with only a dozen or so restarts is the detailed hints available vi a the HELP command. Without this command, the adventure would be nearly unsolvable for the vast majority of players. Even when using HELP, the difficulty falls near (8). \par \par This Eamon only has about 15 rooms, making maps unnecessary, but takes a couple of hours to play even if you cheat and use the hints, which should give you a good idea of the number and difficulty of puzzles. \par \par This is a technical masterpiece, which is only what we have come to expect from Frank. It gets its lukewarm rating for two reasons : because I got tired of starting over, and because I felt somewhat deflated because I had to use the hints at every turn to lower the difficulty to something I could handle. \par \par One hint: don't SAVE too often. It's better to have to repeat a dozen or two actions than to discover that you have saved an unwinnable game. \par \par I should mention that this Eamon stands alone without the Main Hall. You can launch it from the Main Hall, but the FRESH.MEAT file is not used, and it does not return to the Main Hall at the end. \par \par This Eamon is PRODOS ONLY. Like Frank's previous work, it supports both 40 and 80-column display, works flawlessly on any Apple II in both modes, and has an all-caps option for II+ users. \par \par Highly recommended for serious puzzle junkies, who may wish to try to solve it without use of the hints. \par }\pard \qj \li0\ri0\widctlpar\brdrb\brdrs\brdrw30\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \ql \li0\ri0\widctlpar\brdrb\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {\page \par }\pard \qc \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\b\fs28 ProDOS Eamon Adventures \par }\pard \ql \li0\ri0\sa120\sl-200\slmult0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par EAG ProDOS Eamon Revision Dates: \par }\pard \ql \li0\ri0\sl-200\slmult0\widctlpar\brdrb\brdrs\brdrw15\brsp20 \tx2880\nooverflow\faroman\rin0\lin0\itap0 {Date: 6/28/97\tab 40-col. 80-col. \par }\pard \ql \li0\ri0\sl-200\slmult0\widctlpar\tx2880\nooverflow\faroman\rin0\lin0\itap0 { 1. Main Hall & Beginners Cave\tab 06/06/91 \par 5. Castle of Doom\tab 02/24/90 \par 8. The Abductor's Quarters\tab 04/21/90 \par 12. The Quest for Trezore\tab 09/03/90 \par 16. The Caves of Mondamen\tab 03/28/90 05/08/93 \par 19. Death Trap\tab 05/09/93 05/09/93 \par 20. The Black Death\tab 09/15/90 08/04/93 \par 21. The Quest for Marron\tab 08/05/90 07/03/93 \par 22. The Senator's Chambers\tab 02/26/90 \par 23. The Temple of Ngurct\tab 02/15/93 02/15/93 \par 24. Black Mountain\tab 08/29/90 02/25/92 \par 25. Nuclear Nightmare\tab 02/25/90 \par 26. Assault on the Mole Man\tab 07/08/95 \par 27. Revenge of the Mole Man\tab 07/08/95 \par 28. The Tower of London\tab 02/25/90 \par 33. The Orb of Polaris\tab 08/15/91 09/21/91 \par 34. Death's Gateway\tab 01/18/91 09/07/91 \par 35. The Lair of Mutants\tab 01/15/91 \par 36. The Citadel of Blood\tab 07/23/90 \par 37. Quest for the Holy Grail\tab 10/13/90 12/07/93 \par 38. City in the Clouds\tab 10/20/90 06/20/93 \par 39. Museum of Unnatural History\tab 01/22/91 \par 41. Caverns of Lanst\tab 01/28/91 \par 45. SwordQuest\tab 08/20/90 01/31/93 \par 47. FutureQuest\tab 07/14/90 12/01/92 \par 48. Picnic in Paradise\tab 08/08/90 \par 49. The Castle Kophinos\tab 08/11/90 09/27/93 \par 51. The Caves of Eamon Bluff\tab 10/23/90 \par 53. Feast of Carroll\tab 02/26/90 \par 55. The Master's Dungeon\tab 03/03/90 \par 56. The Lost Adventure\tab 01/29/91 \par 58. The Land of Death\tab 02/07/91 \par 64. Modern Problems\tab 02/19/91 \par 68. The Smith's Stronghold\tab 02/24/91 \par 69. The Black Castle of NaGog\tab 07/11/90 09/03/91 \par 73. The Deep Canyon\tab 03/06/91 05/22/97 \par 74. DharmaQuest\tab 10/13/90 10/12/92 \par 75. Temple of the Guild\tab 03/17/91 02/06/94 \par 76. The Search for Yourself\tab 04/18/90 01/13/97 \par 77. Temple of the Trolls\tab 08/15/90 08/01/91 \par 78. The Prince's Tavern\tab 05/28/91 05/28/91 \par 80. The Search for the Key\tab 10/27/90 \par 81. The Rescue Mission\tab 10/27/90 \par 86. Castle Mantru\tab 03/23/91 \par 87. Caves of Hollow Mountain\tab 03/26/91 \par 90. The Doomsday Clock\tab 04/01/91 \par 91. FutureQuest II\tab 01/25/90 07/28/91 \par 92. The Fugitive\tab 11/02/90 06/03/94 \par 93. Flying Circus\tab 11/07/90 05/11/93 \par 97. The House of Secrets\tab 04/06/91 \par 99. In the Clutches of Torrik\tab 04/14/91 \par 100. Sorceror's Spire\tab 05/09/90 05/31/93 \par 106. Camp Eamon\tab 11/11/90 07/11/93 \par 107. The Last Dragon\tab 10/15/91 10/15/91 \par 108. The Mines of Moria\tab 04/18/90 09/29/91 \par 109. The Forest of Fear\tab 01/09/91 \par 112. Hills of History\tab 04/19/91 \par 113. The Life-Orb of Mevtrelek\tab 11/15/90 \par 114. Thror's Ring\tab 03/05/90 05/04/91 \par 117. Dungeon of Doom\tab 01/15/91 \par 118. Pittfall\tab 06/18/90 09/02/91 \par 119. Grunewalde\tab 04/28/91 \par 120. Orb of My Life\tab 06/19/91 06/19/91 \par 121. Wrenhold's Secret Vigil\tab 06/02/90 11/08/92 \par 124. Assault on Dolni Keep\tab 05/09/90 05/21/91 \par 126. The Pyramid of Anharos\tab 03/15/92 03/15/92 \par 127. The Hunt for the Ring\tab 11/20/90 \par 128. Quest of Erebor\tab 11/24/90 10/25/93 \par 129. Return to Moria\tab 12/01/91 12/01/91 \par 130. Haradwaith\tab 11/27/90 01/12/94 \par 131. Nucleus of the Ruby\tab 04/08/92 \par 132. Rhadshur Warrior\tab 10/03/92 10/03/92 \par 137. The Ruins of Ivory Castle\tab 04/26/92 \par 138. Starfire\tab 06/15/90 05/21/91 \par 139. Peg's Place\tab 11/30/90 11/28/93 \par 142. The Beermeister's Brewery\tab 04/26/92 \par 143. The Alternate Zone\tab 05/01/92 \par 145. Buccaneer!\tab 07/31/90 11/01/92 \par 146. The House of Horrors\tab 05/09/92 \par 147. The Dark Brotherhood\tab 04/11/90 05/27/91 \par 148. Journey to Jotunheim\tab 11/23/96 11/23/96 \par 149. Elemental Apocalypse\tab 01/14/94 \par 150. Walled City of Darkness\tab 01/23/92 01/23/92 \par 154. A Trip to Fort Scott\tab 06/05/90 09/30/93 \par 155. Tomb of the Vampire\tab 10/07/90 \par 158. The Lair of Mr. Ed\tab 12/25/90 \par 159. The Bridge of Catzad-Dum\tab 05/18/92 \par 160. Monty Python & Holy Grail\tab 01/25/90 03/20/93 \par 161. Operation Endgame\tab 06/29/91 06/29/91 \par 162. Eamon 7.0 Demo Adventure\tab 05/26/90 \par 163. The Sands of Mars\tab 03/17/92 \par 164. A Real Cliffhanger\tab 03/18/92 \par 165. Animal Farm\tab 04/02/92 \par 166. Storm Breaker\tab 01/09/93 01/09/93 \par 169. The Black Phoenix\tab 03/15/90 11/15/91 \par 170. Ragnarok Revisited\tab 09/15/90 03/10/93 \par 183. The Boy and the Bard\tab 06/20/90 04/10/93 \par 188. Encounter: the Bookworm\tab 05/31/92 \par 191. Enhanced Beginners Cave\tab 01/27/90 \par 194. Attack of the Kretons\tab 01/26/97 01/26/97 \par 195. The Training Ground\tab 02/12/90 \par 196. The Cat House\tab 04/20/92 04/20/92 \par 198. Revenge of the Bookworm\tab 06/06/92 \par 204. Sanctuary\tab 10/14/90 03/09/92 \par 205. Utterly Outrageous\tab 06/10/92 \par 206. Curse of the Hellsblade\tab 11/14/94 11/14/94 \par 208. Assault on Helstar\tab 06/21/92 \par 211. Lair of the Marauders\tab 07/04/92 \par 213. Demongate\tab 07/05/92 05/15/94 \par 214. Deathstalker's Castle\tab 07/15/92 \par 215. Treasure Island\tab 08/16/92 \par 216. The Pirate's Cave\tab 09/20/92 \par 217. Eye of Agamon\tab 09/13/92 09/18/93 \par 222. The Halls of the Adept\tab 09/18/94 09/19/94 \par 225. Adventure in Interzone\tab 12/20/94 12/20/94 \par 233. The Domain of Zenoqq\tab 08/19/95 \par 237. Fiends of Eamon\tab 10/31/95 10/31/95 \par 240. The Heart of Gold\tab 05/22/97 05/22/97 \par }\pard \ql \li0\ri0\sl-200\slmult0\widctlpar\tx3060\nooverflow\faroman\rin0\lin0\itap0 { \par Dungeon Designer Diskette Ver.7.1\tab 01/31/95 \par Eamon Utilities Diskette\tab 01/30/95 \par Graphics Main Hall\tab 05/23/91 \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\sect }\sectd \marglsxn1080\margrsxn1080\margtsxn1008\margbsxn864\linex0\cols2\colsx432\endnhere\sectdefaultcl \pard\plain \ql \li0\ri0\widctlpar\brdrb\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 \fs20\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\fs16 \par }\pard \qc \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\b\fs28 Eamon Adventure Listing \par }\pard \ql \li0\ri0\widctlpar\brdrt\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {\fs16 \par }\pard \ql \li0\ri0\sb120\sa120\sl-200\slmult0\widctlpar\brdrt\brdrs\brdrw15\brsp20 \brdrb\brdrs\brdrw15\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {\fs18 Ratings are given on a scale of 1 to 10 with 10 highest. Format is R/N, where R = the adventure's overall rating; N = the number of people who have rated it. \par }\pard \qc \li0\ri0\sl-200\slmult0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\fs18 Note key: \par }\pard \ql \li0\ri0\sl-200\slmult0\widctlpar\tx270\tx540\tx2430\tx2700\nooverflow\faroman\rin0\lin0\itap0 {\fs18 \tab a:\tab version 4 or older\tab h:\tab contemporary setting \par \tab b:\tab version 5\tab i:\tab 40/80 column capability \par \tab c:\tab version 6\tab j:\tab 80-column only \par \tab d:\tab version 7\tab k:\tab 40 & 80 col. versions \par \tab e:\tab ProDOS only\tab l:\tab 2-disk adventure \par \tab f:\tab contains a quest\tab m:\tab 3-disk adventure \par }\pard \ql \li0\ri0\sa120\sl-200\slmult0\widctlpar\tx270\tx540\tx2430\tx2700\nooverflow\faroman\rin0\lin0\itap0 {\fs18 \tab g:\tab science-fiction\tab n:\tab 4-disk adventure \par }\pard \ql \li0\ri0\sl-200\slmult0\widctlpar\brdrt\brdrs\brdrw15\brsp20 \tx2700\tx2794\tx3870\nooverflow\faroman\rin0\lin0\itap0 {\fs18 1. Main Hall & Beginners Cave\tab D. Brown\tab 4.3/6 a \par }\pard \ql \li0\ri0\sl-200\slmult0\widctlpar\tx2700\tx2794\tx3870\nooverflow\faroman\rin0\lin0\itap0 {\fs18 2. The Lair of the Minotaur\tab D. Brown\tab 4.5/6 a \par 3. The Cave of the Mind Jacobson/Varnum\tab 3.2/7 a \par 4. The Zyphur Riverventure \tab J. Jacobson\tab 5.7/7 a,f \par 5. Castle of Doom\tab D. Brown\tab 4.6/6 a \par 6. The Death Star\tab D. Brown\tab 4.0/8 a,f,g \par 7. The Devil's Tomb\tab J. Jacobson \tab 5.0/7 a \par 8. The Abductor's Quarters\tab J. Jacobson\tab 4.7/3 a,f \par 9. Assault on the Clonemaster\tab D. Brown\tab 3.7/3 a,f \par 10. The Magic Kingdom\tab D. Cook\tab 4.0/4 a \par 11. The Tomb of Molinar\tab D. Brown\tab 3.0/5 a,f \par 12. The Quest for Trezore\tab J. Jacobson\tab 6.2/4 a,f \par 13. Caves of Treasure Island Genz & Braun\tab 4.5/6 a,f \par 14. Furioso\tab W. Davis\tab 5.3/3 a \par 15. Heroes Castle\tab J. Nelson\tab 4.3/3 a,f \par 16. The Caves of Mondamen\tab J. Nelson\tab 7.4/5 a,f \par 17. Merlin's Castle\tab R. Hersom\tab 4.5/3 a \par 18. Hogarth Castle\tab K. Nestle\tab 4.5/2 a,f \par 19. Death Trap\tab J. Nelson\tab 7.5/4 b \par 20. The Black Death\tab J. Nelson\tab 6.5/2 a,f,h \par 21. The Quest for Marron\tab J. Nelson\tab 7.0/3 b,f \par 22. The Senator's Chambers\tab J. Plamondon\tab 4.9/6 b,f \par 23. The Temple of Ngurct J&R Plamondon\tab 7.2/4 b,f \par 24. Black Mountain\tab J. Nelson\tab 7.0/4 b,f,h \par 25. Nuclear Nightmare\tab J. Nelson\tab 6.0/3 b,f,h \par 26. Assault on the Mole Man\tab J. Nelson\tab 6.0/3 b \par 27. Revenge of the Mole Man\tab J. Nelson\tab 6.0/4 b \par 28. The Tower of London\tab F.& S. Smith\tab 5.5/3 a,h \par 29. The Lost Island of Apple\tab D. Brown\tab 2.0/1 a \par 30. The Underground City\tab S. Adelson\tab 2.0/1 a,g,h \par 31. The Gauntlet\tab J. Nelson\tab 5.0/1 b \par 32. House of Ill Repute\tab Anonymous\tab 1.7/3 a,h \par 33. The Orb of Polaris\tab J. Nelson\tab 6.7/3 b,f \par 34. Death's Gateway\tab R. Linden\tab 6.5/2 a,h \par 35. The Lair of Mutants\tab E. Hodson\tab 6.9/4 a,f,g \par 36. The Citadel of Blood\tab E. Hodson\tab 6.0/4 a,h \par 37. Quest for the Holy Grail\tab E. Hodson\tab 7.0/2 a,f \par 38. City in the Clouds\tab E. Hodson\tab 7.2/3 a,f,g \par 39. Museum of Unnatural History\tab R.Volberding\tab 5.5/4 b,f \par 40. Daemon's Playground\tab R.Volberding\tab 4.7/3 b \par 41. Caverns of Lanst\tab R.Volberding\tab 5.7/3 b \par 42. Alternate Beginners Cave\tab R.Volberding\tab 5.0/6 b \par 43. Priests of Xim! M & E Bauman\tab 5.7/3 b \par 44. Escape from the Orc Lair\tab J. Hinkleman\tab 3.8/4 b \par 45. SwordQuest\tab R. Pender\tab 7.8/4 b,f \par 46. Lifequest\tab D. Crawford\tab 3.0/2 b,f \par 47. FutureQuest\tab R. Pender\tab 7.8/6 b,f,g \par 48. Picnic in Paradise\tab J. Nelson\tab 6.0/5 c \par 49. The Castle Kophinos\tab D. Doumakes\tab 7.0/2 b,f \par 50. Behind the Sealed Doo\tab T. Berge\tab 4.7/3 b \par 51. The Caves of Eamon Bluff\tab T. Berge\tab 6.8/3 b \par 52. The Devil's Dungeon\tab J. Merrill\tab 6.0/3 a,h \par 53. Feast of Carroll D&J Lilienkamp\tab 5.7/3 a \par 54. Crystal Mountain\tab K. Hoffman\tab 5.0/1 b \par 55. The Master's Dungeon\tab J. Allen\tab 6.5/4 a \par 56. The Lost Adventure\tab J. Allen\tab 6.0/1 a,h \par 57. The Manxome Foe\tab R. Olszewski\tab 5.5/2 b \par 58. The Land of Death \tab T. Berge\tab 6.0/1 b \par 59. Jungles of Vietnam\tab J. Allen\tab 2.1/4 a,h \par 60. The Sewers of Chicago\tab J. Allen\tab 3.2/4 a,h \par 61. The Harpy Cloud\tab A. Forter\tab 4.0/3 b \par 62. The Caverns of Doom \tab M. Mullin\tab 3.0/2 b,f \par 63. Valkenburg Castle\tab J. Weener\tab 2.5/2 a,f \par 64. Modern Problems Anderson/Barban/Thompson\tab 6.2/2 a,f,h \par 65. The School of Death \tab K. Townsend\tab 5.5/2 b,f,h \par 66. Dungeons of Xenon \tab S. Bhayani\tab 5.0/1 a,f \par 67. Chaosium Caves\tab S. Bhayani\tab 3.0/1 a,f \par 68. The Smith's Stronghold\tab A. Porter\tab 6.0/1 b,f \par 69. The Black Castle of NaGog\tab D. Burrows\tab 7.5/2 b,f \par 70. The Tomb of Y'Golonac\tab R. Romanchuk\tab 6.0/2 a,f \par 71. Operation Crab Key\tab J. Vercellone\tab 1.0/1 a,h \par 72. House on Eamon Ridge\tab T. Berge\tab 4.5/2 b \par 73. The Deep Canyon\tab K. Blincoe\tab 7.0/3 a \par 74. DharmaQuest\tab R. Pender\tab 7.9/6 b,f \par 75. Temple of the Guild\tab D. Doumakes\tab 7.0/1 b \par 76. The Search for Yourself\tab D. Doumakes\tab 7.5/2 b,f \par 77. Temple of the Trolls\tab J. Nelson\tab 7.3/3 c,f \par 78. The Prince's Tavern\tab R. Davis1\tab 9.0/3 a,f \par 79. The Castle of Count Fuey\tab D. Brown\tab 5.8/6 a,f \par 80. The Search for the Key(80a)\tab D. Brown\tab 4.0/4 a,f \par 81. The Rescue Mission (80b)\tab D. Brown\tab 6.7/3 a \par 82. Escape from Mansi Island\tab S. Starkey\tab 5.0/1 b,f \par 83. The Twin Castles\tab J. Tankard\tab 6.3/3 c,f \par 84. Castle of Riveneta\tab R. Karsten\tab 5.0/1 b,h \par 85. The Time Portal\tab E. Kuypers\tab 5.0/2 b,g \par 86. Castle Mantru\tab S. Constanzo\tab 6.0/1 c,f \par 87. Caves of Hollow Mountain\tab J. Nelson\tab 6.3/3 c \par 88. The Shopping Mall\tab A. Porter\tab 1.0/4 c,h \par 89. Super Fortress of Lin Wang\tab S. Bhayani\tab 3.9/4 c,f \par 90. The Doomsday Clock\tab J. Tankard\tab 6.0/1 c,f,h \par 91. FutureQuest II\tab R. Pender\tab 8.0/5 b,f,g \par 92. The Fugitive\tab D. Doumakes\tab 7.0/1 c,f \par 93. Flying Circus\tab R. Krebs\tab 7.0/1 b \par 94. Blood Feud\tab R. Krebs\tab 5.0/1 b,f \par 95. The Maze of Quasequeton\tab B. Kondalski \tab 3.2/4 a,f \par 96. The Chamber of the Dragons\tab B. Kondalski\tab 2.3/3 a \par 97. The House of Secrets\tab G. Gunn\tab 6.0/1 a \par 98. Slave Pits of Kzorland\tab R. Hersam\tab 3.0/1 a \par 99. In the Clutches of Torrik\tab J. Nelson\tab 5.3/3 c,f \par 100. Sorceror's Spire\tab J. Nelson\tab 7.5/5 c \par 101. Ground Zero\tab Sam\tab 1.5/2 a,g \par 102. The Eamon Railroad\tab Sam\tab 2.2/5 a,h \par 103. Top Secret\tab Sam\tab 1.5/2 a \par 104. The Lost World\tab Sam\tab 1.5/2 a,g \par 105. The Strange Resort\tab Sam\tab 1.0/2 a,h \par 106. Camp Eamon\tab R. Slemon\tab 7.0/2 b,f,h \par 107. The Last Dragon\tab R. Pender\tab 7.7/3 c,f \par 108. The Mines of Moria\tab S. Ruby\tab 8.2/4 c,f \par 109. The Forest of Fear\tab S. Ruby\tab 6.3/3 c,f \par 110. Fire Island\tab G. Gioia\tab 5.0/1 c,f \par 111. A Vacation in Europe\tab D. Smith\tab 4.5/2 c,h \par 112. Hills of History\tab D. Smith\tab 6.0/2 c \par 113. The Life-Orb of Mevtrelek\tab R. Volberding\tab 6.0/3 c,f \par 114. Thror's Ring\tab T. Zuchowski\tab 9.0/6 c,f,i \par 115. The Ring of Doom\tab S. Ruby\tab 5.0/1 c,f \par 116. The Iron Prison\tab S. Ruby\tab 5.5/2 c,f \par 117. Dungeon of Doom\tab D. Knezek\tab 8.0/4 a,f,k \par 118. Pittfall\tab S. Starkey\tab 8.0/1 c,f \par 119. Grunewalde\tab P. Hurst\tab 6.5/2 b,f,l \par 120. Orb of My Life\tab J. Nelson\tab 9.0/1 c,f \par 121. Wrenhold's Secret Vigil\tab R. Davis1\tab 8.2/2 c,f \par 122. The Valley of Death\tab S. Ruby\tab 5.0/1 c,f \par 123. Wizard of the Spheres \tab M. Elkin\tab 5.0/1 c,f \par 124. Assault on Dolni Keep \tab T. Zuchowski\tab 9.2/6 c,f,i \par 125. The Mattimoe Palace\tab J. Actor\tab 3.0/1 b,f,h \par 126. The Pyramid of Anharos\tab P. Hurst\tab 7.3/3 c,f \par 127. The Hunt for the Ring\tab S. Ruby\tab 6.8/2 c,f \par 128. Quest of Erebor\tab S. Ruby\tab 6.0/1 c,f \par 129. Return to Moria\tab S. Ruby\tab 8.6/4 c,f,l \par 130. Haradwaith\tab S. Ruby\tab 7.0/2 c,f \par 131. Nucleus of the Ruby\tab K. Somers\tab 6.0/1 c,f,j \par 132. Rhadshur Warrior\tab R. Pender\tab 7.9/5 c,f,g,h \par 133. The Final Frontier\tab R. Slemon\tab 5.0/1 c,f,g \par 134. Pyramid of the Ancients \tab J.& R. Pirone\tab 4.0/1 c \par 135. The Tomb of Evron M. Greifenkamp\tab 3.0/1 b \par 136. The Mountain Fortress M. Greifenkamp\tab 3.0/1 b,f \par 137. The Ruins of Ivory Castle M. Greifenkamp\tab 6.5/2 b \par 138. Starfire\tab E. Phillips\tab 4.8/4 c,f \par 139. Peg's Place M&A Anderson\tab 7.5/2 c,f,h \par 140. Beginner's Forest\tab M. Anderson\tab 5.0/1 b \par 141. The Infested Fortress M&P Hamaoka\tab 3.0/2 c \par 142. The Beermeister's Brewery\tab J. Actor\tab 6.0/3 b,f,h \par 143. The Alternate Zone\tab J. Actor\tab 6.0/2 b,f \par 144. Gartin Manor \tab G. Gioia\tab 5.0/1 c,f,h \par 145. Buccaneer!\tab P. Hurst\tab 8.3/3 c,f,l \par 146. The House of Horrors\tab D. Cross\tab 6.0/1 c,f,h \par 147. The Dark Brotherhood\tab P. Hurst\tab 8.7/3 c,f,l \par 148. Journey to Jotunheim\tab T. Zuchowski\tab 8.5/6 c,f,i \par 149. Elemental Apocalypse\tab S. Ruby\tab 7.8/4 c,f,n \par 150. Walled City of Darkness\tab T. Zuchowski\tab 8.8/3 c,f,i \par 151. Eamon S.A.R.-1 (Deneb Raid)\tab D. Crawford\tab 3.5/2 c,f,g \par 152. The Computer Club of Fear\tab N. Segerlind\tab 5.5/2 c,f,h \par 153. Lost!\tab N. Segerlind\tab 4.0/2 c \par 154. A Trip to Fort Scott\tab W. Trent\tab 7.0/2 b \par 155. Tomb of the Vampire Trent/Grayson\tab 5.8/4 b,f \par 156. The Lake\tab N. Segerlind\tab 4.0/1 c \par 157. Pathetic Hideout of Mr. R.\tab N. Segerlind\tab 5.0/1 c,f,h \par 158. The Lair of Mr. Ed\tab N. Segerlind\tab 7.0/1 c,f,h \par 159. The Bridge of Catzad-Dum\tab N. Segerlind\tab 6.5/2 c,f,h \par 160. Monty Python & Holy Grail\tab N. Segerlind\tab 7.0/2 c,f \par 161. Operation Endgame\tab S. Ruby\tab 8.9/5 c,f,h,m \par 162. Eamon 7.0 Demo Adventure\tab T. Zuchowski\tab (N/A) d,i \par 163. The Sands of Mars\tab T. Swartz\tab 5.7/3 a,f,g \par 164. A Real Cliffhanger\tab T. Swartz\tab 6.0/1 a,h \par 165. Animal Farm\tab S. Ruby\tab 6.8/2 c,f,h,l \par 166. Storm Breaker\tab S. Ruby\tab 8.5/2 c,f,m \par 167. Expedition to the Darkwoods\tab G. Gioia\tab 3.5/2 c,f \par 168. The High School of Horrors M.Haney/A.Hunt\tab 4.5/2 a,h \par 169. The Black Phoenix\tab R. Pender\tab 8.1/5 c,f,g \par 170. Ragnarok Revisited\tab N. Segerlind\tab 7.8/3 c,f,i \par 171. The Pyramid of Cheops\tab R. Parker\tab 5.0/1 b \par 172. The Mountain of the Master\tab M. Dalton\tab 5.2/2 a,f \par 173. The House that Jack Built\tab R. Parker\tab 2.0/2 b,h \par 174. Escape from Granite Hall\tab R. Parker\tab 3.5/2 b \par 175. Anatomy of the Body\tab R. Parker\tab 3.5/2 b,g \par 176. Dirtie Trix's Mad Maze\tab R. Parker\tab 3.0/1 b,h \par 177. Shippe of Fooles\tab R. Parker\tab 3.0/1 b \par 178. The Alien Intruder\tab R. Parker\tab 3.0/2 b,g \par 179. The Wizard's Tower\tab R. Parker\tab 4.4/2 b \par 180. Gamma 1\tab R. Parker\tab 3.5/2 b,g \par 181. The Eamon Sewer System\tab R. Parker\tab 1.0/1 b \par 182. Farmer Brown's Woods\tab R. Parker\tab 1.0/1 b,h \par 183. The Boy and the Bard\tab S. Ruby\tab 7.8/3 c,f \par 184. Quest For Orion\tab P. Gise\tab 5.4/5 d,f,i \par 185. The Body Revisited\tab R. Parker\tab 5.0/3 d,f,i \par 186. Beginner's Cave II\tab J. Nelson\tab 2.0/2 c \par 187. Batman!!\tab A. Geha\tab 2.0/1 b \par 188. Encounter: The Bookworm\tab R. Parker\tab 6.5/4 d,f,i \par 189. The Ruins of Belfast\tab D. Sparks\tab 3.0/1 a,h \par 190. Shift Change at Grimmwax\tab D&A Sparks\tab 4.5/2 a,f,h \par 191. Enhanced Beginners Cave Brown/Nelson\tab 5.0/1 c \par 192. Mean Streets\tab T. Tetirick\tab 4.0/1 c,h \par 193. The Creature of Rhyl\tab R. Parker\tab 7.0/1 d,f,i \par 194. Attack of the Kretons\tab N. Segerlind\tab 9.0/3 d,f,i \par 195. The Training Ground\tab C. Hewgley\tab 5.0/1 c \par 196. The Cat House\tab Anonymous\tab 1.0/1 b,h \par 197. Star Wars-Tempest One\tab S. Averill\tab 2.0/1 c,g \par 198. Revenge of the Bookworm\tab R. Parker\tab 6.5/1 d,f,i \par 199. Quest of the Crystal Wand\tab R. Davis2\tab 5.0/1 c,f \par 200. The Lost Isle\tab R. Davis2\tab 4.0/2 c \par 201. The Caverns of Vanavara\tab C. Hewgley\tab 5.0/1 c,f \par 202. The Plain of Srevi\tab K. Ivers\tab 4.5/1 c \par 203. Lotto's Masterpiece\tab H. Haskell\tab 5.3/3 d,f,i \par 204. Sanctuary\tab S. Ruby\tab 9.0/1 d,f,l \par 205. Utterly Outrageous\tab P. Gise\tab 6.5/1 d,f,h,i \par 206. Curse of the Hellsblade Nelson/Zuchowski\tab 7.5/1 d,f,i \par 207. Eamon Renegade Club\tab P. Schulz\tab 5.0/1 d,f,h,i \par 208. Assault on Helstar\tab P. Schulz\tab 6.0/1 d,f,h \par 209. Apocalypse 2021\tab H. Purvis\tab 5.0/1 d,f,g,i \par 210. Return of Ngurct\tab H. Purvis\tab 5.0/1 d,f,i \par 211. Lair of the Marauders\tab H. Purvis\tab 6.0/1 d,i \par 212. Haunted Keep\tab H. Purvis\tab 5.0/1 d,i \par 213. Demongate\tab H. Purvis\tab 7.0/1 d,i \par 214. Deathstalker's Castle\tab P. Schulz\tab 6.5/1 d,f \par 215. Treasure Island \tab M. Anderson\tab 6.0/1 d \par 216. The Pirate's Cave\tab M. Anderson\tab 5.0/1 d,f \par 217. Eye of Agamon\tab H. Purvis\tab 7.0/1 d,f \par 218. Return to Pendrama\tab H. Purvis\tab 6.5/1 d,f,i \par 219. The City of Sorcerors\tab R. Osgood\tab 5.0/1 a,f \par 220. Catacombs of Terror\tab P. Schulz\tab 5.0/1 d,i \par 221. Count Dracula's Castle\tab R. Parker\tab 2.0/1 b,f \par 222. The Halls of the Adept Berge/Cottingham\tab 7.0/1 b,f \par 223. Time-Shift\tab C. Sena\tab 4.0/1 a \par 224. Prisoner of Darkness\tab P. Schulz\tab 7.0/1 d \par 225. Adventure in Interzone\tab F. Kunze\tab 8.0/1 d,i \par 226. Bookworm 3-D\tab R. Parker\tab 7.5/1 d \par 227. B I Z A R R O\tab A. Porter\tab 2.0/1 b \par 228. Shipwreck Island\tab R. Ledbetter\tab 4.0/1 c \par 229. Firestorm\tab P. Schulz\tab 7.0/1 d,f \par 230. Well of the Great Ones\tab M. Ellis\tab 5.0/1 c,f \par 231. Keep of Skull Gorge\tab D. Kellogg\tab 4.0/1 d,f \par 232. Jewel of Yara\tab H. Purvis\tab 6.0/1 d \par 233. The Domain of Zenoqq\tab R. Claney\tab 4.0/1 a,e,f,j \par 234. The Forbidden City\tab R. Parker\tab 5.0/1 d,f,j \par 235. Vaalpa's Plight\tab H. Haskell\tab 5.0/1 d,f \par 236. Search for Mack\tab C. Roth\tab 5.0/1 d,f \par 237. Fiends of Eamon\tab F. Kunze\tab 8.0/1 d,e,f,i \par 238. Sagamore\tab J. Czarnik\tab 2.0/1 d \par 239. Idol of the Incas\tab C. Easterday\tab 7.8/2 d,f,i \par 240. The Heart of Gold\tab F. Kunze\tab 6.5/1 d,e,g,i \par }\pard \ql \li0\ri0\sb120\sl-200\slmult0\widctlpar\tx2700\tx2794\tx3870\nooverflow\faroman\rin0\lin0\itap0 {\fs18 SD#137 Redemption\tab S. Ruby\tab 9.5/1 d,e,f,j \par }\pard \ql \li0\ri0\sl-200\slmult0\widctlpar\tx2700\tx2794\tx3870\nooverflow\faroman\rin0\lin0\itap0 {\fs18 SD#152 Banana Republic\tab S. Ruby\tab 9.0/1 d,e,f,j \par }\pard \ql \li0\ri0\sa120\sl-200\slmult0\widctlpar\tx2700\tx2794\tx3870\nooverflow\faroman\rin0\lin0\itap0 {\fs18 SD#156 The Curse of Talon\tab S. Ruby\tab 9.0/1 d,e,f,j \par }\pard \ql \li0\ri0\sl-200\slmult0\widctlpar\tx720\tx2700\tx2794\tx3870\nooverflow\faroman\rin0\lin0\itap0 {\fs18 \tab Dungeon Designer Diskette Version 7.1 \par }\pard \ql \li0\ri0\sl-200\slmult0\widctlpar\tx720\tx2700\tx2794\tx2880\tx3870\nooverflow\faroman\rin0\lin0\itap0 {\fs18 \tab DDD 7.1 Multi-Disk Supplement \par \tab Dungeon Designer Diskette Version 6.2 \par \tab Eamon Utilities Diskette \par \tab Graphics Main Hall \par \tab EAG Tutorial #1 (1988-1991) \par \tab EAG Tutorial #2 (1992-1993) \par \tab EAG Tutorial #3 (1994-1995) \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par }}