{\rtf1\ansi\ansicpg1252\uc1 \deff0\deflang1033\deflangfe1033{\fonttbl{\f0\froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}{\f28\fscript\fcharset0\fprq2{\*\panose 03040902040508030806}Old English Text MT;} {\f31\froman\fcharset238\fprq2 Times New Roman CE;}{\f32\froman\fcharset204\fprq2 Times New Roman Cyr;}{\f34\froman\fcharset161\fprq2 Times New Roman Greek;}{\f35\froman\fcharset162\fprq2 Times New Roman Tur;} {\f36\froman\fcharset177\fprq2 Times New Roman (Hebrew);}{\f37\froman\fcharset178\fprq2 Times New Roman (Arabic);}{\f38\froman\fcharset186\fprq2 Times New Roman Baltic;}}{\colortbl;\red0\green0\blue0;\red0\green0\blue255;\red0\green255\blue255; \red0\green255\blue0;\red255\green0\blue255;\red255\green0\blue0;\red255\green255\blue0;\red255\green255\blue255;\red0\green0\blue128;\red0\green128\blue128;\red0\green128\blue0;\red128\green0\blue128;\red128\green0\blue0;\red128\green128\blue0; \red128\green128\blue128;\red192\green192\blue192;}{\stylesheet{\ql \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 \fs20\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 \snext0 Normal;}{\*\cs10 \additive Default Paragraph Font;}{ \s15\qc \li0\ri0\widctlpar\brdrb\brdrs\brdrw60\brsp20 \nooverflow\faroman\rin0\lin0\itap0 \b\fs48\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 \sbasedon0 \snext15 Title;}{\s16\ql \li0\ri0\widctlpar \tqc\tx4320\tqr\tx8640\nooverflow\faroman\rin0\lin0\itap0 \fs20\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 \sbasedon0 \snext16 footer;}{\*\cs17 \additive \sbasedon10 page number;}{\s18\ql \li0\ri0\widctlpar \tqc\tx4320\tqr\tx8640\nooverflow\faroman\rin0\lin0\itap0 \fs20\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 \sbasedon0 \snext18 header;}}{\info {\title Well, this issue is a little late, too, but not so bad as the June issue, and I've taken steps that should give me more time to work on the EAG newsletter in the future}{\author Thomas J. Zuchowski}{\operator Thomas James Zuchowski} {\creatim\yr2000\mo2\dy23\hr17\min24}{\revtim\yr2000\mo3\dy26\hr13\min20}{\printim\yr1997\mo9\dy1\hr13\min8}{\version3}{\edmins2}{\nofpages10}{\nofwords5457}{\nofchars31106}{\*\company }{\nofcharsws0}{\vern8247}}\margl1440\margr1440\margt1152\margb1152 \widowctrl\ftnbj\aenddoc\noxlattoyen\expshrtn\noultrlspc\dntblnsbdb\nospaceforul\lytprtmet\hyphcaps0\formshade\horzdoc\dghspace120\dgvspace120\dghorigin1701\dgvorigin1984\dghshow1\dgvshow0 \jexpand\viewkind1\viewscale100\pgbrdrhead\pgbrdrfoot\bdrrlswsix\nolnhtadjtbl\oldas \fet0\sectd \linex0\endnhere\sectdefaultcl {\*\pnseclvl1\pnucrm\pnstart1\pnindent720\pnhang{\pntxta .}}{\*\pnseclvl2\pnucltr\pnstart1\pnindent720\pnhang{\pntxta .}} {\*\pnseclvl3\pndec\pnstart1\pnindent720\pnhang{\pntxta .}}{\*\pnseclvl4\pnlcltr\pnstart1\pnindent720\pnhang{\pntxta )}}{\*\pnseclvl5\pndec\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl6\pnlcltr\pnstart1\pnindent720\pnhang{\pntxtb (} {\pntxta )}}{\*\pnseclvl7\pnlcrm\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl8\pnlcltr\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl9\pnlcrm\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}\pard\plain \s15\qc \li0\ri0\widctlpar\brdrb\brdrs\brdrw60\brsp20 \nooverflow\faroman\rin0\lin0\itap0 \b\fs48\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\f28\fs44 Eamon Adventurer\rquote s Guild \par }\pard\plain \qj \li0\ri0\widctlpar\brdrb\brdrs\brdrw60\brsp20 \nooverflow\faroman\rin0\lin0\itap0 \fs20\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 { \par }\pard \qc \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\b\fs36 SEPTEMBER 1997 \par }\pard \qj \li0\ri0\widctlpar\brdrt\brdrs\brdrw60\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\sect }\sectd \margtsxn1008\margbsxn864\sbknone\linex0\cols2\endnhere\sectdefaultcl \pard\plain \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 \fs20\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 { Well, this issue is a little late, too, but not so bad as the June issue, and I've taken steps that should give me more time to work on the EAG newsletter in the future. I should have more news in that regard next issue. \par }\pard \qc \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {_______________________ \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par I assume that you all saw a difference in the June EAG newsletter. Yes, I printed it on my inkjet printer on my PC. However, do not be concerned that I have been seduced by the Dark Side. The newsletter was composed in its entirety on m y Apple II and the completed document transferred to the PC. Once on my PC, I modified it to take advantage of features not available on my tired, old Panasonic dot-matrix printer. The PC is being used as a printer and nothing more. \par \par I selected the setting s on the PC to make the newsletter come out to the same 10-page physical size as it would be on the Apple. Actually, the more efficient proportional New Times Roman font freed up a quarter page, which I used to enhance some articles and improve layout. \par \par I wasn't entirely satisfied with the outcome. When all is said and done, a photocopier has some trouble making even copies of inkjet output, although the problem is far less pronounced than with dot-matrix work. It is likely that you will see more changes in this newsletter. I will probably narrow the margins slightly to permit a larger font. I may try a sans-serif font to see if I can get more even toning on the0 photocopies, a technique which works well with dot-matrix work. \par }\pard \qc \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {_______________________ \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par I sh orted you on reviews last issue. There was a lot of news to relay, the walk-through was a long one, and I felt it necessary to run the ProDOS list since we had a new ProDOS entry. I know that many of you consider the reviews the most important part of th e newsletter. This issue has a goal of making up on the reviews and then some by punting the Walk-through. I am also taking advantage of this special "reviews" issue to get through the Rob Parker Eamons, which are by and large not that great; in doing this we avoid one or two future issues with nothing but Rob Parker Eamon reviews. (Interestingly, Rob always felt that I was a generous rater of his works. He was not embarrassed to admit that most of his Eamons weren't very good, but he didn't care because he had a great time writing them. Those of you who have never completed your own Eamon adventure simply don't know what fun you have missed!) \par \par In case you are wondering what I will print once all the Eamons have been reviewed, here is my plan: Many of the ear ly NEUC "reviews" were merely cursory one-paragraph descriptions. I plan to revisit those Eamons with true in-depth reviews in the modern style. \par }\pard \qc \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {_______________________ \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par Thanks to all of you who were gracious enough not to give me a hard time about putting "1996" on the June issue. What a bone-headed mistake! I didn't notice it until I was stuffing envelopes. Those issues are collector's items now! I printed up a new master for the first page after spotting the error. \par \par Speaking of mistakes, I made an error in Kula's web page address. Sorry, Mike. The address in this issue is correct. I don't know why I have so much trouble getting addresses right. \par \par }\pard \qc \li0\ri0\widctlpar\brdrt\brdrdb\brdrw45\brsp20 \brdrb\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {\b\fs28 Letters \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par I just read the latest newsletter. Your good work is important to a lot of people. Thank you for keeping it up! \par \par How many of us are there? I sure wouldn't mind if you published my name and address for other Eamonauts. I think many people feel the same way. Do you think a roster is possible in a later newsletter? Think about it. Maybe you could ask the other Eamonauts if they would like their names and addresses published so we could contact each other! \par }\pard \qj \fi720\li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\tab \tab \tab - Bob Zelenka \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par }{\i Thanks for the kind words, Bob. I mailed out 55 copies of the June newsletter. This included three complimentary issues that went to John Nelson, Joe Kohn, and Tony Ward (the Genie librarian). The EAG peaked at 107 members maybe five years ago. \par }\pard \qj \li0\ri0\widctlpar\brdrt\brdrsh\brdrs\brdrw30\brsp20 \brdrl\brdrsh\brdrs\brdrw30\brsp20 \brdrb\brdrsh\brdrs\brdrw30\brsp20 \brdrr\brdrsh\brdrs\brdrw30\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {\b\fs24 EAMON ADVENTURER'S GUILD \par }{Thomas Zuchowski, Editor \par \par \par \par \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par Membership/subscription fee for 4 issues: \par US-Canada: $7.00; foreign: $12.00; in U.S. funds \par This newsletter is published 4 times per year, in March, June, September, and December \par \par }\pard \qj \li0\ri0\widctlpar\brdrb\brdrs\brdrw30\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par \par \par \par \par \par \par \par \par \par \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par We are always looking for new material! If you would like to publish your own letter or article in this newsletter, feel free to send one in. We make quarterly Eamon adventure giveaways to the best contributions. \par \par If you would like to add your own Eamon adventure to the EAG list, send it on a disk to the above address. It will be assigned an Adventure number, and tested for bugs and other problems before release. An informal critique and disk with \par bug corrections will be returned. Once released, you will be given any Eamon Adventure of your choice in exchange, and may be awarded several Eamon Adventures if your Eamon is of superior quality. \par \par }\pard \qj \li0\ri0\widctlpar\brdrt\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\b BACK ISSUES: \par }{ \par }{\b NEUC 'Adventurer's Log': \par }{ Mar'84, May'84, Aug'84, Oct'84, Jan'85, Mar'85 \par May'85, Aug'85, Oct'85, Jun'86, Jan'87, Oct'87 \par \par }{\b EAG back issues:}{ 1988: - Jun, Sep, Dec \par 1989,90,91,92,93,94,95,96: Mar, Jun, Sep, Dec \par 1997: Mar, Jun \par \par Price: $1.00 each \par \par \par \par \par (}{\b Letters}{, continued from page 1) \par }{\i Renewals are runni ng at about the same rate they always did. (The two saddest non-renewals were a guy whose house burned down and a teenager who died.) However, new memberships are way down from what they used to be, which results in a gradual erosion of the numbers. We al so took a noticeable one-time hit back when the Mac LC came out and Apple started to get a clue on Mac prices. The majority of present EAG members are people who have been with us for many years, such as yourself. The hard core. \par }{ \par }{\i There has always be en a standing offer to print people's addresses in the newsletter. But let's up the ante on that and make the mailing list a standard feature. From now on I will publish the mailing list in every issue that is not terribly crunched for space, and will mak e it a point to publish it whenever there is a change. You people who are already listing email addresses might want to remember that most Eamonauts are not online, and have your mailing address listed as well. \tab \tab \tab - Tom \par }{ \par }\pard \qj \li0\ri0\widctlpar\brdrt\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {Our mail-order Eamon vendor: \par \par \par \par \par \par \par \par Eamons are available online. Some good sites are }{\b Genie}{, }{\b ftp.gmd.de}{, }{\b ground.isca.uiowa.edu}{, and }{\b http://www.ecnet.net/users/mumbv/pages/eamon \par /index.shtml}{ \par \par }\pard \qc \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\b EAG EAMON DISK OFFER \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par EAG members can obtain the complete Eamon set from the EAG. This contains both the DOS 3.3 and 80-col. ProDOS Eamon collections archived to 3.5 disks. These are ShrinkIt archives. To access the ProDOS titles, you must have a minimum of one 3.5 drive. T he DOS 3.3 titles require both 3.5 and 5.25 drives. \par \par The EAG members' price for the entire set is $25.00. To take advantage of this offer, you must take these steps: \par \par 1) This offer requires that you supply the disks. You must include 18 DD 3.5 floppies with your payment. NOTE that these MUST be DD disks. My drives cannot read nor write to HD disks, so don't send them. \par \par 2) You must use a shipping container that I can re-use to return the filled disks to you. \par \par 3) The $25.00 price includes formatting the flo ppies with ProDOS If you format the disks for me, the price is $20.00. This reflects the time savings I get from not having to do the formatting. It doesn't matter what ProDOS volume name you use since they will be rewritten. \par \par 4) If any of the above requirements are not met, the disks will be returned unfilled, and the shipping cost will be deducted from your refund. \par \par 5) Both versions of 8-bit ShrinkIt are included with the set. \par \par Purchase of the set puts you on a mailing list that automatically gets free updates once or twice per year. \par \par }\pard \qc \li0\ri0\widctlpar\brdrt\brdrdb\brdrw45\brsp20 \brdrb\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {\b\fs28 Eamon Reviews \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par #125 The Mattimoe Palace\tab by Jeff Actor \par \par Reviewed by Tom Zuchowski \par \par MAIN PGM Version: 5 \par Extra Commands: USE, EAT, LAMP, READ \par Deleted Commands: None, no SAVE \par Special Features: None \par Playing Time: 30 min. \par Reviewer Rating: 3.0 \par \par Description: "You are about to face your most trying task. A powerful and Irish landlady has raised the rent. Your friends are being evicted! \par \par "You must help your friends! It is up to you. You must enter the Mattimoe Palace, defeat the landlady, and recover the rent cheques. \par \par "However, Mrs. Mattimoe does not like just anyone to barge in on her. She has set many obstacles to overcome before you find her. \par \par "You will undertake many tasks, but this is probably the most difficult. Good luck to you." \par \par Comment: Most difficult, yeah, right. Sneak into a boarding house and murder the landlady, her husband, and most of the tenants because she raised the rent on your buddies. A Quest to make an Adventurer stand proud. \par \par This is mostly straight Hack'n'Slash fare, as almost everyone you meet will want to fight. There are several mimic-type artifacts. Bring a strong weapon, as many of the bad guys are heavily armored. \par \par The map has a couple of clever gotchas that were probably on purpose, although sloppy text handling and programming tends to give the impression that the mapping gizmos are errors. Rest assured, there }{\ul is}{ an exit to the Main Hall! \par \par One "gotcha" death trap. Lots of combat. Difficulty of (4) with a good weapon. \par \par }\pard \qj \li0\ri0\widctlpar\brdrt\brdrs\brdrw30\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {#127 The Hunt for the Ring\tab by Sam Ruby \par \par Reviewed by Tom Zuchowski \par \par MAIN PGM Version: 6 \par Extra Commands: WEAR, REMOVE, COMBAT \par Deleted Commands: POWER, SPEED \par Special Features: None \par Playing Time: 2-5 hours \par Reviewer Rating: 6.0\tab Average Rating: 6.8/2 \par \par Description: To make one of Sam's trademark long introductions short, Gandalf has commissioned you to seek out the One Ring and deliver it to Rivendell. \par \par This story and quest is of course based on J.R.R. Tolkein's Lord of the Rings trilogy. It encompasses just about all of the story that does not actually involve Frodo's Quest. \par \par Comment: This Eamon dates from the time when Sam was just starting to find himself as a premier Eamon author. It is a very intricate story with very well-hidden puzzles and very dangerous com bat. Sam expects you to get killed out several times and have to start over; he considered it part of the gaming experience at the time this was written. All this garners a difficulty rating of (8). \par \par Bring some pretty strong weapons. You'll need them! They will go far in lessening the number of restarts you have to do. \par \par Being one of Sam's earlier Eamons, it lacks the error tolerance of his later work. As long as you stay on the path of events that he h as visualized, everything is fine. But stray too far from it, and the program may start having problems. I saw a couple of crashes and one endless loop. Yes, these are bugs, but the problems are related to plot events and far too complex for an outsider t o fix. \par \par So here are some hints to help you avoid those pesky problems: \par \par The specifics of your Quest are outlined in the introduction. Read it carefully. \par \par Discretion is the better part of valor at Weathertop. \par \par Orthanc holds secrets. \par \par Do not enter the secret passage in the cave unless you have a light source. This will come from an act of kindness to a stranger who you will not meet unless you know how to call them. \par \par There is much to learn in Gondor, but Denethor will not help you unless you prove your worth by returning something to him. \par \par }\pard \qj \li0\ri0\widctlpar\brdrt\brdrs\brdrw30\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {#131 Nucleus of the Ruby\tab \tab by Keith Somers \par \par Reviewed by Tom Zuchowski \par \par MAIN PGM Version: 6 \par Extra Commands: RESTORE, BUY, STATUS, USE, \par }\pard \qj \fi720\li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {HELP, RUN \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {Deleted Commands: FLEE \par Special Features: Status line, progress scoring, \par \tab 80-column display ONLY, can save 3 games \par Playing Time: 1 hour \par Reviewer Rating: 7.0 \par \par Description: "You have but one task. Find the most precious treasure in the universe, the Nucleus of the Ruby. The great king Argoth stole the Argothian Ruby, a jewel of great power. \par \par "Through years of abuse, the ruby has lost most of its previous power, but the nucleus is as powerful as ever. You must find it and be careful not to use its force unwisely. \par \par "Remember, there are easier ways to get around than walking. Good luck and I hope you have plate and shield for armor!" \par \par Comment: This is a very nicely turned out adventure, with a decent map and lots of little play enhancements. Most of the commands have special abbreviations available. Typing just the command defaults to ALL; for example typing a G executes a GET ALL command. Typing an A attacks the first enemy monster in the list. \par \par The new commands are excellent. SAVE and RESTORE can do up to three different games. STATUS gives you a complete printout of your character st ats, including weapon stats for all weapons carried. HELP tells you what dungeon level you are on. The status line tells you what your current score is both in points and percentage of total possible. \par \par This is largely a "Hack'n'Slash dungeon, with the only puzzles being the "find the key" type. I did see what may have been a death trap if I hadn't been carrying a certain object, so you may want to accumulate as much stuff as you can in your wanderings. Many of the bad guys are pretty tough, so be sure to bring some strong weapons. \par \par Even though it was very simple for my tastes, this Eamon was a pleasure to play because of its many minor playability specials and general good polish. It gets a (6) for difficulty if you bring a decent weapon or two. I only got 94% of the possible points and don't know what I missed, even though I got the nucleus and achieved the Quest. The nucleus was hidden, but it is very well hinted and I never doubted how to find it. Difficulty of (6). \par \par Note that this Eamon REQUIRES an 80-column display. It works fine on an 80-column-equipped II+. \par \par One hint: I never did find a light source. \par \par }\pard \qj \li0\ri0\widctlpar\brdrt\brdrs\brdrw30\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {#134 Pyramid of the Ancients \par }\pard \qj \fi720\li1440\ri0\widctlpar\nooverflow\faroman\rin0\lin1440\itap0 {by Joe & Robert Pirone \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par Reviewed by Tom Zuchowski \par \par MAIN PGM Version: 6 \par Extra Commands: None \par Deleted Commands: None \par Special Features: None \par Playing Time: 1 hour \par Reviewer Rating: 4.0 \par \par Description: "After many weeks of traveling, you came to a huge pyramid. You found a small entrance on the south side of the ancient structure, but your guide refused to enter. He told you t hat the pyramid had been built during the days when the gods dwelled on Earth. He also said that it was a cursed house of pain and death and that he would never enter it. \par \par "The next morning your guide and his camels were gone. Now you must decide what you will do. Will you risk death in the pyramid, or will you try to find some way home through the desert?" \par \par Comment: Let me save you some aggravation right now: if you do anything but enter the pyramid, you die. Once you enter, you are sealed in, so the "ques t" here is to find an escape from the pyramid. Apart from that, it is a straight kill'n'loot scenario with tons of loot and lots of combat. \par \par It's a mildly annoying play because the screen pauses work poorly and the room description scrolls off the top in nearly every single room in the entire pyramid. You accumulate lots of companions, which aggravates this flaw. \par \par It maps pretty well, although this is one huge pyramid based on the map layout. The Egyptian theme is not adhered to and you will find all kinds of inauthentic stuff and mixed mythology as you explore. The worst of the lot was the Road Runner and Wile E. Coyote, I think. Also, the authors must have been young guys because there is a bit of shock-value stuff that no doubt struck them as pretty funn y. Tons of typos, too. \par \par It gets a (3) for difficulty. \par \par }\pard \qj \li0\ri0\widctlpar\brdrt\brdrs\brdrw30\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {#135 The Tomb of Evron\tab by Mark Greifenkamp \par \par Reviewed by Tom Zuchowski \par \par MAIN PGM Version: 5 \par Extra Commands: SWIM \par Deleted Commands: None \par Special Features: None \par Playing Time: 15-20 min. \par Reviewer Rating: 3.0 \par \par Description: "This past week, a group of workers who were clearing out part of the dense forest uncovered an opening to a small cave. One of the workers ventured into the cave and never returned. \par \par "You gather your weapons and armor as quickly as you can and head off to another adventure..." \par \par Comment: Contrary to the above text, this is not a rescue mission. I never saw that lost worker. This is pretty much a straight "Kill'n'Loot" scenario with the only quest being to find an exit from the caves. \par \par It has a very simple map of 43 rooms, no puzzles, one death trap, and mostly mild combat. With a difficulty of (2), it's probably very appropriate for Young Eamonauts. \par \par }\pard \qj \li0\ri0\widctlpar\brdrt\brdrs\brdrw30\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {#173 The House that Jack Built\tab by Robert Parker \par \par Reviewed by Tom Zuchowski \par \par MAIN PGM Version: 5 \par Extra Commands: None \par Deleted Commands: None \par Special Features: None \par Playing Time: 30-45 min. \par Reviewer Rating: 3.0\tab Average Rating: 2.0/2 \par \par Description: "You are the fighter that: \par \par Found the infant that cried insistant- \par Saved Sammy-Jo Faire, with the really nice pair- \par That fought skeletons five and barely survived- \par And found all the treasure beyond measure- \par All in the house that Jack built. \par \par And boy, is Jack pissed..." \par \par Comment: This is a fairly good-sized Eamon that has very little content. All you do is wander about a very large house. The tone is light and the descriptions mildly silly. If it had more content I might have given it a better rating, though I must note that Pat Hurst gave it a (1). \par \par You'll enjoy it more if you set yourself to do all the things listed in the intro. But as for "treasure beyond measure," my take was 203 GP. \par \par I found two unmarked secret passages not found by LOOK. There are a large number of movement-related death traps, but they are mostly well marked and make sense if you think about it. \par \par Difficulty of (2). \par \par }\pard \qj \li0\ri0\widctlpar\brdrt\brdrs\brdrw30\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {#174 Escape from Granite Hall\tab by Robert Parker \par \par Reviewed by Tom Zuchowski \par \par MAIN PGM Version: 5 \par Extra Commands: DRINK, READ \par Deleted Commands: None \par Special Features: None \par Playing Time: 5-45 min. \par Reviewer Rating: 4.0\tab Average Rating: 3.5/2 \par \par Description: "A man approaches you and says, 'I need a brave volunteer to escape from my place of dwelling; a sort of test of my security.' \par \'93 'And where do you dwell?' you ask. \par \par \'93 'I dwell at Granite Hall!' \par \par "You reach for your weapon but never get it out in time to strike. You never saw the blast spell that knocked you unconscious. All you think is, 'This is the feared mage Ajakstu, arch-mage to the demons of Hades...' If half of what you have heard of Ajak stu is true, you are in deep trouble..." \par \par Comment: Well maybe not all that much trouble. This is a mild Hack'n'Slash romp with a difficulty of (3). There are several keys and lamps and stuff, but I never saw any use for any of it. The exit was cleverly don e and I predict that you will find it only by chance, but that you will not have difficulty stumbling onto it. But the overall content is low, diminishing the rating. \par \par }\pard \qj \li0\ri0\widctlpar\brdrt\brdrs\brdrw30\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par #176 Dirtie Trix's Mad Maze\tab by Robert Parker \par \par Reviewed by Tom Zuchowski \par \par MAIN PGM Version: 5 \par Extra Commands: None \par Deleted Commands: None \par Special Features: None \par Playing Time: 15-45 min. \par Reviewer Rating: 3.0 \par \par Description: "Greetings, you fools. I am the Games-Master, Dirtie Trix. So you thought my other games were easy? Well, it's safe to say you've never gone to my fun house ... \par \par "... up till now you've had it easy ..." \par \par Comment: This is a straight mapping exercise with no combat. It's not even much of a maze, by Eamon standards, with no diabolical twists that I saw, although the room names tend to be very, very similar. \par \par The drill here is to wander around until you find the exit. If there is anything else, I missed it, although I must admit that I only saw about half of the 96 rooms before stumbling onto the exit. Difficulty of (2) for the large map. \par \par }\pard \qj \li0\ri0\widctlpar\brdrt\brdrs\brdrw30\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {#177 Shippe of Fooles\tab by Robert Parker \par \par Reviewed by Tom Zuchowski \par \par MAIN PGM Version: 5 \par Extra Commands: None \par Deleted Commands: None \par Special Features: None \par Playing Time: 10-20 min. \par Reviewer Rating: 2.0 \par \par Description: "One day, while taking a break from adventuring, you decided to go to the docks. It is refreshing, watching the ships sail in and out of port, to see the billowing of the sails. To see the dock workers loading and unloading the ships. \par \par "A sinister man slides up beside you. 'Ever want to sail?' he wheezes between rotted teeth. Before you can answer, he hits you over the head with a blackjack..." \par \par Comment: You have been shanghaied and your quest is to find a way off the ship. Other than that, this is a straight combat scenario with no other content whatsoever. Nine out of ten enemies you meet will be named PIRATE. No companions. Difficulty of (3). \par \par The ship seems rather nicely appointed for a 17th-century pirate vessel and feels more like a small castle than a ship. \par \par One hint: there is no obvious way off the ship. Look for something a little mysterious to find your exit. \par \par }\pard \qj \li0\ri0\widctlpar\brdrt\brdrs\brdrw30\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {#179 The Wizard's Tower\tab by Robert Parker \par \par Reviewed by Tom Zuchowski \par \par MAIN PGM Version: 5 \par Extra Commands: None \par Deleted Commands: None \par Special Features: None \par Playing Time: 30-45 min. \par Reviewer Rating: 4.0\tab Average Rating: 4.4/2 \par \par Description: "There exists an evil wizard by the name of Izurath. He is a cunning and smart wizard, but very evil. He has sent a letter to the Main Hall stating that he will open up his doors to bold and brave (and somewhat stupid) adventurers to gain practice. Now you seek to beat the Wizard's Tower." \par \par Comment: This is a straightforward Hack'n'Slash foray. You can enhance the play a bit by making it your quest to find and kill Izurath. This Eamon is more sophisticated than Rob's earlier ones in that it has several LOOK-type secret passages to discover. \par \par Difficulty of (4). Izurath is a bit more difficult to find than it might at first appear. \par \par }\pard \qj \li0\ri0\widctlpar\brdrt\brdrs\brdrw30\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {#180 Gamma 1\tab \tab by Robert Parker \par \par Reviewed by Tom Zuchowski \par \par MAIN PGM Version: 5 \par Extra Commands: RADIATION COUNTER, READ \par Deleted Commands: None \par Special Features: Sound effect when enemy dies \par Playing Time: 30-45 min. \par Reviewer Rating: 3.0\tab Average Rating: 3.5/2 \par \par Description: Dr. Hoosenfire hires you to test his time machine. It will send you into a parallel dimension. You will be paid 1000 GP if you survive. \par \par Comment: Apparently where you are sent is Earth after a nuclear war. You find lots of mutant zombies and a few refugees and friendly guards. \par \par The entire adventure takes place in some kind of underground bunker, so you have your standard indoors dungeon-type map to check out. I found a couple of keys laying in corridors, and if they did anything they did it transparently. \par \par Straight Hack'n'Slash fare, with no secret passages and no puzzles. Difficulty of (3). \par }\pard \ql \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \ql \li0\ri0\widctlpar\brdrt\brdrs\brdrw30\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \ql \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {#181 The Eamon Sewer System\tab by Rob Parker \par \par Reviewed by Tom Zuchowski \par \par MAIN PGM Version: 5 \par Extra Commands: None \par Deleted Commands: None \par Special Features: None \par Playing Time: 10-15 min. \par Reviewer Rating: 1.0 \par \par Description: "We need a volunteer to help clean out the sewer system. It's plugged again. The last 37 helpers never came back, with the exception of Slasher, who came back through a toilet pipe when someon e plunged too hard. I have 2,000 GP for the volunteer. \par \par "What the hell, adventuring is in your blood. You raise your hand to volunteer. \par \par "Oh, by the way, you can't leave until your job is done. You are to clean out the sewer system of rats, bums, alligators, and oh yes, the sewage monster!" \par \par Comment: To be precise, 16 rats, two alligators, two bums, and the aforementioned monster. \par \par Thirty-six rooms. No doors. No hidden anything. Straight combat. But if you enjoy mapping, the place is a bit of a maze of similar passages and would be a minor challenge to map completely. \par \par The monsters aren't tough. Difficulty of (2). \par \par }\pard \ql \li0\ri0\widctlpar\brdrt\brdrs\brdrw30\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \ql \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {#182 Farmer Brown's Woods\tab by Robert Parker \par \par Reviewed by Tom Zuchowski \par \par MAIN PGM Version: 5 \par Extra Commands: None \par Deleted Commands: None \par Special Features: None \par Playing Time: 10-20 min. \par Reviewer Rating: 1.0 \par \par Description: "Oooo-boy!!! You shouldn't had drinkin so muchh. Yer hed sure duz hurt. But thatz not the problim. The problim iz, your in farmer Brown's woods. And wee all no how much he hates trespassserss..." \par \par Comment: Yep, that's the intro. You got drunk and woke up on private property. Now you mission is to wander around and kill everything you meet until you find a key to unlock the gate. \par \par Well, you don't kill everything. You randomly make friends and enemies of sundry deer and squirrels, and it's pretty stupid to be in a battle where you have one enemy deer and two friendly dee r and you have to kill them all to get the bad one because they all have the same name. However, you do get to kill about a dozen hands and a big truckload of dogs, not to mention the good Mr. Brown himself. \par \par Wander around a huge compound where every room has a nearly identical description until you stumble on a key. Yawn. Difficulty of (1). \par \par }\pard \ql \li0\ri0\widctlpar\brdrt\brdrs\brdrw30\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \ql \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {#207 Eamon Renegade Club\tab by Phil Shulz \par \par Reviewed by Tom Zuchowski \par \par MAIN PGM Version: 7 \par Extra Commands: GROWL, PLAY \par Deleted Commands: None \par Special Features: No DOS on disk \par Playing Time: 1-2 hours \par Reviewer Rating: 5.0 \par \par Description: "For many years, the world of Eamon had no trouble with renegades. But recently there have been quite a few people who decided to go out on their own. After a month or so, these rebels founded what is now known as the Eamon Renegade Club. Many of the rebels stayed with the ERC, and now it poses a major problem for all of us who don't need it around. So you have been commissioned to get rid of the ERC. There is a big chance for you to better your character's fighting skills, so be sure to take advantage of it." \par \par Comment: Lots of combat, indeed. This is a pure Hack'n'Slash outing with heavy combat against multiple foes, and the companions you pick up aren't good for muc h more than absorbing some of the punishment for you. I was forced to cheat heavily to survive while using an "average" character, so you will want to bring your best weapons to even things up some. The difficulty of (8) stems entirely from the combat. Th e map, though large, is very simple in layout, and I saw no puzzles. \par \par This game's largest flaw is in its text, which tends towards bad line breaks and uses very awkward-sounding phrasing. Nearly every monster's description reads as if the first sentence is missing, and most of the names start with THE. You'll want to be careful about using ATTACK THE in combat, or you might accidentally do in some of your companions, as I did. The artifact descriptions are seldom complete sentences, but merely embellish the name a bit. \par \par The map felt rather contrived, and Phil was obviously straining to make a large map for his first Eamon. The last 15 or 20 rooms are bizarre and meaningless and not within the context of the theme of the play. \par \par }\pard \qc \li0\ri0\sl-240\slmult0\widctlpar\brdrt\brdrdb\brdrw45\brsp20 \brdrb\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {\page }{\b\fs28 Eamon Adventure Listing\tab \par }\pard \ql \li0\ri0\sl-240\slmult0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\fs18 \par }\pard \ql \li0\ri0\sl228\slmult1\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\fs18 \par }\pard \ql \li0\ri0\sl228\slmult1\widctlpar\tx720\nooverflow\faroman\rin0\lin0\itap0 {\fs18 Column:\tab 1. Adventure Number \par \tab 2. Adventure Title \par \tab 3. Difficulty (1-easiest; 10-hardest) \par \tab 4. Last Revision Date\tab (DOS 3.3) \par \tab 5. Speed-up Mods installed (7=uses v7.0 search) \par \tab 6. Reviewed in newsletter \par }\pard \ql \li0\ri0\sl228\slmult1\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\fs18 \par }\pard \ql \li0\ri0\sl228\slmult1\widctlpar\tx2520\tx2880\tx3686\tx3960\nooverflow\faroman\rin0\lin0\itap0 {\fs18 (1) (2) (3) (4) (5) (6) \par \par }\pard \ql \li0\ri0\sl228\slmult1\widctlpar\tqc\tx2794\tx3067\tx3960\tx4320\nooverflow\faroman\rin0\lin0\itap0 {\fs18 ..1. Main Hall & Beginners Cave\tab 3\tab 02/11/90 \par 2. The Lair of the Minotaur\tab 5\tab 12/15/84\tab \tab Jun95 \par 3. The Cave of the Mind\tab 4\tab 12/15/84\tab \tab Jun95 \par 4. The Zyphur Riverventure\tab 5\tab \tab \tab Jun95 \par 5. Castle of Doom\tab 4\tab 12/15/84\tab \tab Jun95 \par 6. The Death Star\tab 6\tab 12/14/85\tab \tab Jun94 \par 7. The Devil's Tomb\tab 9\tab 07/06/89\tab \tab Aug84 \par 8. The Abductor's Quarters\tab 7\tab 06/21/85\tab \tab Aug84 \par 9. Assault on the Clonemaster\tab 6\tab 06/21/85\tab \tab Aug84 \par 10. The Magic Kingdom\tab 2\tab 04/18/94\tab \tab Jun94 \par 11. The Tomb of Molinar\tab 8\tab 10/16/88\tab \tab Mar95 \par 12. The Quest for Trezore\tab 8\tab 07/03/85\tab \tab Aug84 \par 13. Caves of Treasure Island\tab 6\tab 10/30/84\tab \tab Jun95 \par 14. Furioso\tab 9\tab \tab \tab Aug84 \par 15. Heroes Castle\tab 4\tab 05/28/86\tab \tab Sep95 \par 16. The Caves of Mondamen\tab 8\tab 07/18/89\tab Y\tab Jun93 \par 17. Merlin's Castle\tab 5\tab 08/27/84\tab \tab Sep90 \par 18. Hogarth Castle\tab 5\tab \tab \tab Mar93 \par 19. Death Trap\tab 9\tab 05/09/93\tab \tab Aug84 \par 20. The Black Death\tab 6\tab \tab \tab Sep93 \par 21. The Quest for Marron\tab 8\tab 05/04/89\tab Y\tab Sep93 \par 22. The Senator's Chambers\tab 3\tab 08/18/95\tab Y\tab Sep95 \par 23. The Temple of Ngurct\tab 6\tab 02/15/93\tab Y\tab Mar93 \par 24. Black Mountain\tab 8\tab 07/20/89\tab \tab Jun92 \par 25. Nuclear Nightmare\tab 7\tab 09/30/84\tab \tab Aug84 \par 26. Assault on the Mole Man\tab 7\tab 07/03/95\tab Y\tab Sep95 \par 27. Revenge of the Mole Man\tab 7\tab 07/03/95\tab Y\tab Sep95 \par 28. The Tower of London\tab 3\tab 09/29/95\tab \tab Dec95 \par 29. The Lost Island of Apple\tab 9\tab 03/27/91\tab \tab Aug84 \par 30. The Underground City\tab 7\tab 05/04/89\tab \tab Dec95 \par 31. The Gauntlet\tab 6\tab \tab \tab Dec95 \par 32. House of Ill Repute\tab -\tab 09/13/89\tab \tab Mar96 \par 33. The Orb of Polaris\tab 7\tab 08/15/91\tab \tab Aug84 \par 34. Death's Gateway\tab 6\tab 03/03/88\tab Y\tab Mar91 \par 35. The Lair of Mutants\tab 7\tab 07/04/89\tab \tab Sep90 \par 36. The Citadel of Blood\tab 7\tab 11/14/93\tab \tab Mar96 \par 37. Quest for the Holy Grail\tab 6\tab 10/07/90\tab Y\tab Aug84 \par 38. City in the Clouds\tab 8\tab 10/24/90\tab Y\tab Dec90 \par 39. Museum of Unnatural History\tab 7\tab 11/15/85\tab \tab Mar91 \par 40. Daemon's Playground\tab 5\tab 04/29/84\tab \tab Mar96 \par 41. Caverns of Lanst\tab 5\tab 06/21/95\tab \tab Mar91 \par 42. Alternate Beginners Cave\tab 3\tab 05/25/96\tab \tab Mar96 \par 43. Priests of Xim!\tab 6\tab 01/30/94\tab Y\tab Mar94 \par 44. Escape from the Orc Lair\tab 3\tab 05/03/90\tab \tab Jun94 \par 45. SwordQuest\tab 8\tab 09/13/92\tab Y\tab May85 \par 46. Lifequest\tab 9\tab 05/15/85\tab \tab Mar96 \par 47. FutureQuest\tab 7\tab 11/14/93\tab Y\tab Mar84 \par 48. Picnic in Paradise\tab 7\tab 02/08/92\tab Y\tab Mar92 \par 49. The Castle Kophinos\tab 7\tab 09/28/93\tab \tab Dec93 \par 50. Behind the Sealed Door\tab 3\tab 11/14/93\tab \tab Mar96 \par 51. The Caves of Eamon Bluff\tab 6\tab \tab \tab May85 \par 52. The Devil's Dungeon\tab 3\tab 04/07/84\tab \tab May85 \par 53. Feast of Carroll\tab 4\tab 12/14/85\tab \tab Jun96 \par 54. Crystal Mountain\tab 7\tab 07/04/85\tab \tab Jun96 \par 55. The Master's Dungeon\tab 4\tab 07/14/84\tab \tab Jan85 \par 56. The Lost Adventure\tab 7\tab \tab \tab Mar91 \par 57. The Manxome Foe\tab 4\tab \tab \tab Jun96 \par 58. The Land of Death\tab 6\tab 07/20/89\tab Y\tab Mar91 \par 59. Jungles of Vietnam\tab 1\tab 10/12/88\tab Y\tab Mar85 \par 60. The Sewers of Chicago\tab 2\tab 07/20/89\tab Y\tab Mar89 \par 61. The Harpy Cloud\tab 6\tab 05/27/86\tab \tab Jun96 \par 62. The Caverns of Doom\tab 8\tab 10/16/96\tab \tab Sep96 \par 63. Valkenburg Castle\tab -\tab 07/31/85\tab \tab Mar96 \par 64. Modern Problems\tab -\tab 07/22/85\tab \tab Mar89 \par 65. The School of Death\tab -\tab 04/04/86\tab \tab Mar89 \par 66. Dungeons of Xenon\tab 4\tab 06/26/96\tab Y\tab Sep96 \par 67. Chaosium Caves\tab 2\tab 07/04/85\tab Y\tab Dec89 \par 68. The Smith's Stronghold\tab 5\tab 02/24/91\tab Y\tab Sep96 \par 69. The Black Castle of NaGog\tab 5\tab 07/11/90\tab Y\tab Jun89 \par 70. The Tomb of Y'Golonac\tab 9\tab 06/07/87\tab \tab Sep88 \par 71. Operation Crab Key\tab 1\tab 08/26/84\tab \tab Oct84 \par 72. House on Eamon Ridge\tab 10\tab 07/22/89\tab Y\tab Dec96 \par 73. The Deep Canyon\tab 4\tab 10/07/84\tab \tab Oct84 \par 74. DharmaQuest\tab 8\tab 11/05/89\tab Y\tab Jan85 \par 75. Temple of the Guild\tab 5\tab \tab \tab Sep96 \par 76. The Search for Yourself\tab 6\tab 11/28/85\tab \tab Oct84 \par 77. Temple of the Trolls\tab 9\tab 01/01/90\tab Y\tab Jan85 \par 78. The Prince's Tavern\tab 7\tab 05/28/91\tab Y\tab Jan85 \par 79. The Castle of Count Fuey\tab 7\tab 11/03/84\tab \tab Sep96 \par 80. The Search for the Key\tab 4\tab 11/03/84\tab \tab Dec94 \par 81. The Rescue Mission\tab 8\tab 07/25/89\tab \tab Dec94 \par 82. Escape from Mansi Island\tab 5\tab 07/25/96\tab Y\tab Sep96 \par 83. The Twin Castles\tab 4\tab 12/07/86\tab \tab Sep96 \par 84. Castle of Riveneta\tab 4\tab 05/03/90\tab Y\tab Jun90 \par 85. The Time Portal\tab 5\tab 07/25/89\tab \tab Dec96 \par 86. Castle Mantru\tab 3\tab 06/05/87\tab \tab Jun91 \par 87. Caves of Hollow Mountain\tab -\tab 09/20/85\tab \tab Mar89 \par 88. The Shopping Mall\tab 1\tab 10/12/88\tab \tab Dec96 \par 89. Super Fortress of Lin Wang\tab 6\tab 10/15/96\tab Y\tab Dec96 \par 90. The Doomsday Clock\tab 9\tab 04/01/91\tab \tab Jun91 \par 91. FutureQuest II\tab 7\tab 12/04/87\tab Y\tab Aug85 \par 92. The Fugitive\tab 5\tab 11/03/88\tab Y\tab Dec90 \par 93. Flying Circus\tab -\tab 07/05/85\tab Y\tab Jun93 \par 94. Blood Feud\tab 7\tab 10/19/96\tab Y\tab Dec96 \par 95. The Maze of Quasequeton\tab 1\tab 01/16/94\tab Y\tab Mar94 \par 96. The Chamber of the Dragons\tab 1\tab 07/15/84\tab \tab Dec96 \par 97. The House of Secrets\tab 5\tab 01/16/94\tab Y\tab Jun91 \par 98. Slave Pits of Kzorland\tab 3\tab 10/01/89\tab Y\tab Dec89 \par 99. In the Clutches of Torrik\tab 8\tab 11/08/88\tab Y\tab Dec88 \par 100. Sorceror's Spire\tab 9\tab 06/03/87\tab Y\tab Sep89 \par 101. Ground Zero\tab 2\tab \tab \tab Dec96 \par 102. The Eamon Railroad\tab 2\tab 06/20/85\tab \tab Dec96 \par 103. Top Secret\tab -\tab 06/20/85\tab \tab Mar89 \par 104. The Lost World\tab 4\tab \tab \tab Dec96 \par 105. The Strange Resort\tab 1\tab \tab \tab Mar97 \par 106. Camp Eamon\tab 6\tab 07/01/85\tab Y\tab Sep93 \par 107. The Last Dragon\tab 7\tab 10/15/91\tab Y\tab Mar97 \par 108. The Mines of Moria\tab 8\tab 04/08/90\tab Y\tab Oct85 \par 109. The Forest of Fear\tab 6\tab 07/29/89\tab Y\tab Jun86 \par 110. Fire Island\tab 8\tab 12/08/87\tab Y\tab Jun97 \par 111. A Vacation in Europe\tab 4\tab 06/16/88\tab Y\tab Oct85 \par 112. Hills of History\tab 5\tab 06/16/88\tab Y\tab Jun91 \par 113. The Life-Orb of Mevtrelek\tab 8\tab 06/16/88\tab Y\tab Jun86 \par 114. Thror's Ring\tab 9\tab 03/05/90\tab Y\tab Jun86 \par 115. The Ring of Doom\tab 9\tab 01/28/94\tab Y\tab Mar94 \par 116. The Iron Prison\tab 10\tab 09/06/92\tab Y\tab Sep92 \par 117. Dungeon of Doom\tab 7\tab 08/26/86\tab Y\tab Mar97 \par 118. Pittfall\tab 6\tab 05/04/89\tab Y\tab Jun89 \par 119. Grunewalde\tab 8\tab 06/16/88\tab Y\tab Mar89 \par 120. Orb of My Life\tab 9\tab 03/17/96\tab Y\tab Jun86 \par 121. Wrenhold's Secret Vigil\tab 8\tab 11/05/89\tab Y\tab Jun86 \par 122. The Valley of Death\tab 7\tab 06/16/88\tab Y\tab Mar97 \par 123. Wizard of the Spheres\tab 4\tab 11/23/96\tab Y\tab Sep93 \par 124. Assault on Dolni Keep\tab 6\tab 11/08/89\tab Y\tab Oct87 \par 125. The Mattimoe Palace\tab 4\tab \tab Y\tab Sep97 \par 126. The Pyramid of Anharos\tab 8\tab 03/15/92\tab Y\tab Jun92 \par 127. The Hunt for the Ring\tab 9\tab 06/16/88\tab Y\tab Sep97 \par 128. Quest of Erebor\tab 8\tab 06/16/88\tab \tab Dec93 \par 129. Return to Moria\tab 9\tab 12/01/91\tab Y\tab Oct87 \par 130. Haradwaith\tab 7\tab 11/27/90\tab Y\tab Oct87 \par 131. Nucleus of the Ruby\tab 6\tab 05/08/95\tab Y\tab Sep97 \par 132. Rhadshur Warrior\tab 9\tab 04/18/94\tab Y\tab Dec92 \par 133. The Final Frontier\tab 3\tab 07/29/90\tab Y\tab Dec92 \par 134. Pyramid of the Ancients\tab 3\tab 06/16/88\tab Y\tab Sep97 \par 135. The Tomb of Evron\tab 2\tab 05/13/87\tab \tab Sep97 \par 136. The Mountain Fortress\tab 2\tab 06/16/88\tab Y\tab Sep97 \par 137. The Ruins of Ivory Castle\tab 4\tab 06/16/88\tab Y\tab Jun88 \par 138. Starfire\tab 4\tab 07/30/89\tab Y\tab Mar94 \par 139. Peg's Place\tab 7\tab 11/30/90\tab Y\tab Jun88 \par 140. Beginner's Forest\tab 5\tab 07/18/88 \par 141. The Infested Fortress\tab 4\tab 01/14/94\tab Y\tab Oct87 \par 142. The Beermeister's Brewery\tab 6\tab 07/18/89\tab Y\tab Jun88 \par 143. The Alternate Zone\tab 6\tab 02/02/87\tab \tab Jun92 \par 144. Gartin Manor\tab 4\tab 10/18/88\tab Y \par 145. Buccaneer!\tab 9\tab 03/30/87\tab Y\tab Oct87 \par 146. The House of Horrors\tab 7\tab 02/20/90\tab Y\tab Mar90 \par 147. The Dark Brotherhood\tab 9\tab 11/28/89\tab Y\tab Jun88 \par 148. Journey to Jotunheim\tab 6\tab 01/18/95\tab Y\tab Mar95 \par 149. Elemental Apocalypse\tab 9\tab 01/14/94\tab Y\tab Sep89 \par 150. Walled City of Darkness\tab 10\tab 12/06/89\tab Y\tab Sep88 \par 151. Eamon S.A.R.-1 (Deneb Raid)\tab 5\tab 08/01/88\tab Y\tab Sep88 \par 152. The Computer Club of Fear\tab 6\tab 10/19/89\tab Y \par 153. Lost!\tab 4\tab 03/11/90\tab Y\tab Jun94 \par 154. A Trip to Fort Scott\tab 4\tab 06/21/95\tab Y\tab Dec93 \par 155. Tomb of the Vampire\tab 5\tab 06/21/95\tab Y\tab Mar91 \par 156. The Lake\tab 3\tab 07/04/88\tab Y \par 157. Pathetic Hideout of Mr. R.\tab 5\tab 10/11/88\tab Y \par 158. The Lair of Mr. Ed\tab 7\tab 11/06/88\tab Y\tab Sep88 \par 159. The Bridge of Catzad-Dum\tab 6\tab 05/18/92\tab Y\tab Dec88 \par 160. Monty Python & Holy Grail\tab 6\tab 08/29/88\tab Y \par 161. Operation Endgame\tab 10\tab 06/29/91\tab Y\tab Dec88 \par 162. Eamon 7.0 Demo Adventure\tab - \tab 11/20/89\tab 7 \par 163. The Sands of Mars\tab 4\tab 10/12/88\tab Y\tab Jun92 \par 164. A Real Cliffhanger\tab 4\tab 11/08/88\tab Y\tab Dec88 \par 165. Animal Farm\tab 8\tab 01/14/94\tab Y\tab Sep90 \par 166. Storm Breaker\tab 8\tab 10/19/93\tab 7\tab Jun89 \par 167. Expedition to the Darkwoods\tab -\tab 06/13/89\tab Y \par 168. The High School of Horrors\tab -\tab 03/09/89\tab Y \par 169. The Black Phoenix\tab -\tab 12/21/89\tab Y\tab Sep89 \par 170. Ragnarok Revisited\tab 9\tab 04/18/90\tab Y\tab Sep91 \par 171. The Pyramid of Cheops\tab 4\tab 07/04/89\tab Y \par 172. The Mountain of the Master\tab 3\tab 05/16/89\tab Y\tab Dec92 \par 173. The House that Jack Built\tab 2\tab 07/04/89\tab Y\tab Sep97 \par 174. Escape from Granite Hall\tab 3\tab 07/04/89\tab Y\tab Sep97 \par 175. Anatomy of the Body\tab 2\tab 07/04/89\tab Y\tab Sep91 \par 176. Dirtie Trix's Mad Maze\tab 2\tab 07/04/89\tab Y\tab Sep97 \par 177. Shippe of Fooles\tab 3\tab 07/04/89\tab Y\tab Sep97 \par 178. The Alien Intruder\tab 2\tab 07/04/89\tab Y\tab Sep95 \par 179. The Wizard's Tower\tab 4\tab 05/28/90\tab Y\tab Sep97 \par 180. Gamma 1\tab 3\tab 01/14/94\tab Y\tab Sep97 \par 181. The Eamon Sewer System\tab 2\tab 07/05/89\tab Y\tab Sep97 \par 182. Farmer Brown's Woods\tab 1\tab 07/05/89\tab Y\tab Sep97 \par 183. The Boy and the Bard\tab 9\tab 09/18/89\tab Y\tab Sep89 \par 184. Quest for Orion\tab 6\tab 09/12/89\tab 7\tab Dec89 \par 185. The Body Revisited\tab 4\tab 06/29/94\tab 7\tab Dec89 \par 186. Beginners Cave II\tab 2\tab 06/21/95\tab Y\tab Jun90 \par 187. Batman!!\tab 1\tab 11/05/89\tab Y \par 188. Encounter: The Bookworm\tab -\tab 02/11/90\tab 7 \par 189. The Ruins of Belfast\tab 7\tab 01/13/90\tab Y \par 190. Shift Change at Grimmwax\tab 7\tab 01/13/90\tab Y\tab Mar90 \par 191. Enhanced Beginners Cave\tab 3\tab 02/04/90\tab Y\tab Mar90 \par 192. Mean Streets\tab 3\tab 02/01/90\tab Y \par 193. The Creature of Rhyl\tab 5\tab 02/09/90\tab 7 \par 194. Attack of the Kretons\tab 7\tab 01/26/97\tab 7\tab Mar90 \par 195. The Training Ground\tab 2\tab 02/13/90\tab Y\tab Sep91 \par 196. The Cat House\tab -\tab 02/02/90\tab Y \par 197. Star Wars-Tempest One\tab 4\tab 06/21/95\tab Y \par 198. Revenge of the Bookworm\tab 4\tab 06/06/92\tab 7\tab Jun90 \par 199. Quest of the Crystal Wand\tab 3\tab 04/29/90\tab Y\tab Jun90 \par 200. The Lost Isle\tab 7\tab 04/29/90\tab Y\tab Mar96 \par 201. The Caverns of Vanavara\tab 7\tab 04/29/90\tab Y \par 202. The Plain of Srevi\tab 7\tab 06/06/90\tab Y\tab Sep90 \par 203. Lotto's Masterpiece\tab 5\tab 06/13/90\tab 7\tab Sep90 \par 204. Sanctuary\tab 7-10\tab 10/09/90\tab 7\tab Dec90 \par 205. Utterly Outrageous\tab 7\tab 01/26/91\tab 7\tab Sep91 \par 206. Curse of the Hellsblade\tab 6\tab 11/14/94\tab 7\tab Dec94 \par 207. Eamon Renegade Club\tab 8\tab 06/20/91\tab 7\tab Sep97 \par 208. Assault on Helstar\tab 7\tab 09/15/91\tab 7\tab Dec91 \par 209. Apocalypse 2021\tab 6\tab 10/04/91\tab 7\tab Dec91 \par 210. Return of Ngurct\tab 7\tab 10/04/91\tab 7\tab Sep94 \par 211. Lair of the Marauders\tab 4\tab 10/09/91\tab 7\tab Dec91 \par 212. Haunted Keep\tab 4\tab 11/17/91\tab 7 \par 213. Demongate\tab 4\tab 11/17/91\tab 7\tab Dec91 \par 214. Deathstalker's Castle\tab 8\tab 02/02/92\tab 7\tab Mar92 \par 215. Treasure Island\tab 3\tab 12/31/91\tab 7\tab Mar92 \par 216. The Pirate's Cave\tab 3\tab 01/06/92\tab 7\tab Mar92 \par 217. Eye of Agamon\tab 6\tab 09/18/93\tab 7\tab Dec93 \par 218. Return to Pendrama\tab 4\tab 07/16/92\tab 7\tab Sep92 \par 219. The City of Sorcerors\tab 4\tab 08/16/92\tab Y\tab Sep92 \par 220. Catacombs of Terror\tab 9\tab 09/20/92\tab 7\tab Dec92 \par 221. Count Dracula's Castle\tab 2\tab 01/04/93\tab Y\tab Mar93 \par 222. The Halls of the Adept\tab 6\tab 01/18/93\tab Y\tab Mar93 \par 223. Time Shift\tab 3\tab 03/12/93\tab Y\tab Jun93 \par 224. Prisoner of Darkness\tab 6\tab 02/16/94\tab 7 \par 225. Adventure in Interzone\tab 8\tab 0/02/94\tab 7\tab Jun94 \par 226. Bookworm 3-D\tab 3\tab 07/30/94\tab 7\tab Sep94 \par 227. B I Z A R R O\tab 6\tab 06/21/95\tab Y\tab Sep94 \par 228. Shipwreck Island\tab 4\tab 07/31/94\tab Y\tab Sep94 \par 229. Firestorm\tab 7\tab 05/25/96\tab 7\tab Mar95 \par 230. Well of the Great Ones\tab 6\tab 12/28/94\tab Y\tab Mar95 \par 231. Keep of Skull Gorge\tab 5\tab 01/21/95\tab Y\tab Jun96 \par 232. Jewel of Yara\tab 5\tab 06/08/95\tab 7 \par 233. The Domain of Zenoqq (PDOS)\tab 3\tab 08/19/95\tab 7 \par 234. The Forbidden City\tab 7\tab 06/30/95\tab 7\tab Sep95 \par 235. Vaalpa's Plight\tab 6\tab 09/11/95\tab 7\tab Dec95 \par 236. Search for Mack\tab 4\tab 09/23/95\tab 7\tab Dec95 \par 237. Fiends of Eamon\tab 6\tab 10/31/95\tab 7\tab Mar96 \par 238. Sagamore\tab 2\tab 06/20/96\tab 7\tab Sep96 \par 239. Idol of the Incas\tab 8\tab 01/11/97\tab 7\tab Mar97 \par 240. The Heart of Gold\tab 8\tab 05/22/97\tab 7\tab Jun97 \par \par SD#137 Redemption\tab 7\tab May 1993\tab 7\tab Jun93 \par SD#152 Banana Republic\tab 7\tab Jun 1994\tab 7\tab Dec94 \par SD#156 The Curse of Talon\tab 9\tab Oct 1994\tab 7\tab Sep95 \par \par Dungeon Designer Diskette Ver.7.1\tab \tab 05/25/96 \par DDD 7.1 Multi-Disk Supplement\tab \tab 08/21/93 \par Dungeon Designer Diskette Ver.6.2\tab \tab 6/08/90 \par Eamon Utilities Diskette\tab \tab 02/28/96 \par Graphics Main Hall\tab \tab 11/08/89 \par }}