{\rtf1\ansi\ansicpg1252\uc1 \deff0\deflang1033\deflangfe1033{\fonttbl{\f0\froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}{\f28\fscript\fcharset0\fprq2{\*\panose 03040902040508030806}Old English Text MT;} {\f31\froman\fcharset238\fprq2 Times New Roman CE;}{\f32\froman\fcharset204\fprq2 Times New Roman Cyr;}{\f34\froman\fcharset161\fprq2 Times New Roman Greek;}{\f35\froman\fcharset162\fprq2 Times New Roman Tur;} {\f36\froman\fcharset177\fprq2 Times New Roman (Hebrew);}{\f37\froman\fcharset178\fprq2 Times New Roman (Arabic);}{\f38\froman\fcharset186\fprq2 Times New Roman Baltic;}}{\colortbl;\red0\green0\blue0;\red0\green0\blue255;\red0\green255\blue255; \red0\green255\blue0;\red255\green0\blue255;\red255\green0\blue0;\red255\green255\blue0;\red255\green255\blue255;\red0\green0\blue128;\red0\green128\blue128;\red0\green128\blue0;\red128\green0\blue128;\red128\green0\blue0;\red128\green128\blue0; \red128\green128\blue128;\red192\green192\blue192;}{\stylesheet{\ql \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 \fs20\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 \snext0 Normal;}{\*\cs10 \additive Default Paragraph Font;}{ \s15\qc \li0\ri0\widctlpar\brdrt\brdrs\brdrw10\brsp20 \brdrb\brdrs\brdrw60\brsp20 \nooverflow\faroman\rin0\lin0\itap0 \b\fs44\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 \sbasedon0 \snext15 Title;}{\s16\qc \li0\ri0\widctlpar\brdrt \brdrs\brdrw10\brsp20 \brdrb\brdrs\brdrw60\brsp20 \nooverflow\faroman\rin0\lin0\itap0 \b\fs28\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 \sbasedon0 \snext16 Subtitle;}{\s17\ql \li0\ri0\widctlpar \tqc\tx4320\tqr\tx8640\nooverflow\faroman\rin0\lin0\itap0 \fs20\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 \sbasedon0 \snext17 header;}{\s18\ql \li0\ri0\widctlpar\tqc\tx4320\tqr\tx8640\nooverflow\faroman\rin0\lin0\itap0 \fs20\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 \sbasedon0 \snext18 footer;}{\*\cs19 \additive \sbasedon10 page number;}}{\info{\title The saga of the Late EAG Newsletter continues}{\author Thomas J. Zuchowski}{\operator Thomas James Zuchowski} {\creatim\yr2000\mo2\dy23\hr17\min24}{\revtim\yr2000\mo3\dy26\hr13\min18}{\printim\yr1997\mo12\dy16\hr13\min4}{\version3}{\edmins2}{\nofpages10}{\nofwords5745}{\nofchars-32766}{\*\company }{\nofcharsws0}{\vern8247}} \margl1440\margr1440\margt1008\margb1008 \widowctrl\ftnbj\aenddoc\noxlattoyen\expshrtn\noultrlspc\dntblnsbdb\nospaceforul\lytprtmet\hyphcaps0\formshade\horzdoc\dghspace120\dgvspace120\dghorigin1701\dgvorigin1984\dghshow1\dgvshow0 \jexpand\viewkind1\viewscale100\pgbrdrhead\pgbrdrfoot\bdrrlswsix\nolnhtadjtbl\oldas \fet0\sectd \linex0\endnhere\sectdefaultcl {\*\pnseclvl1\pnucrm\pnstart1\pnindent720\pnhang{\pntxta .}}{\*\pnseclvl2\pnucltr\pnstart1\pnindent720\pnhang{\pntxta .}} {\*\pnseclvl3\pndec\pnstart1\pnindent720\pnhang{\pntxta .}}{\*\pnseclvl4\pnlcltr\pnstart1\pnindent720\pnhang{\pntxta )}}{\*\pnseclvl5\pndec\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl6\pnlcltr\pnstart1\pnindent720\pnhang{\pntxtb (} {\pntxta )}}{\*\pnseclvl7\pnlcrm\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl8\pnlcltr\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl9\pnlcrm\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}\pard\plain \s15\qc \li0\ri0\widctlpar\brdrb\brdrs\brdrw60\brsp20 \nooverflow\faroman\rin0\lin0\itap0 \b\fs44\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\f28 The Eamon Adventurer\rquote s Guild \par }\pard\plain \qc \li0\ri0\widctlpar\brdrb\brdrs\brdrw60\brsp20 \nooverflow\faroman\rin0\lin0\itap0 \fs20\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\b\fs44 \par }\pard\plain \s16\qc \li0\ri0\widctlpar\brdrt\brdrs\brdrw10\brsp20 \brdrb\brdrs\brdrw60\brsp20 \nooverflow\faroman\rin0\lin0\itap0 \b\fs28\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {DECEMBER 1997 \par }\pard\plain \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 \fs20\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 { \par \sect }\sectd \margtsxn1296\margbsxn1296\sbknone\linex0\cols2\colsx432\endnhere\sectdefaultcl \pard\plain \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 \fs20\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 { The saga of the Late EAG Newsletter continues. I have, as usual, a litany of whines and excuses, but the bottom line is that I only have about a quarter as much free time as I enjoyed in years past. I am afraid that the era of being able to count on the n ewsletter appearing in your mailbox the week before its date month is a thing of the past now. \par \par We'll keep slogging along here as long and as best as we can. I must confess that overall low activity in the Apple II world has eroded my interest in the Apple II, and by extension, in Eamon. There is a better than even chance that the EAG will close down its present level of activities once all the reviews have been done. This is subject to change, of course. There might be a big upswing in interest and activit y that turns things around. You just never know. \par \par Rather than shut the EAG down completely, I will probably turn it into a shorter publication that comes out at irregular intervals as news and events merit. The full-set disk offer will probably be available indefinitely. \par \par Speaking of Apple II activity, our online world can be divided into three major camps: \par \par One is the Usenet, where the primary Apple II pastime is mutual character assassination. It is a very ugly and unpleasant place to visit. It's rare to s ee a question or comment not decline into a volley of vicious insults. In fairness, this is typical of all Usenet activity, not just Apple II. \par \par The next is the A2 Forum on Delphi. This is the best place to be if your main Apple II hobby is telecom and the Internet. Easily 80%-90% of the A2-Delphi message traffic is in this area. The library is rich in GIF images of Apple II events and people, but pretty sparse in most other ways. The sparse library is in part because a major Delphi attraction is super-chea p telnet access, and file transfer via telnet is very unreliable. Delphi now has full graphical Web access, but my PC has crashed every time I tried it. \par \par Finally, there is still the A2 RoundTable on Genie. Genie is absurdly expensive for what you get for yo ur money, and message traffic is WAY down from just a year ago, but this is still the best and most pleasant Apple II community I know of. It's lost most of its true gurus to the PowerMac, but it's still a pretty good place to get questions answered. And, with over 11,000 files, the A2 RT's library remains unmatched in the world. There is Eamon stuff on Genie that is not available much of anywhere else at all. \par \par In the Eamon world, I get at most a half-dozen letters and emails per month. We're a far cry from the days when I got a couple of new inquiries plus several member letters per week! Overall business activity is about a quarter of what it was at the EAG's peak. That probably sounds bleak, but it all depends on your reference. On the whole, Eamon is ho lding up remarkably well in comparison to all Apple II activity over the same time period. \par }\pard \qc \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {______________________ \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par I think I'll take a moment here to promote my two favorite television programs. Possibly my most favorite TV show is "Buffy, the Vampire Slaye r", a new WB show that routinely exhibits astonishingly good scripts, special effects, and general production values. For those of you who missed the movie, Buffy is a 16-year-old high-school girl who also happens to be the \'93chosen one,\'94 born once into each generation, who has a not-quite supernatural ability to deal with Evil and mayhem in general. As luck and the Powers of the Universe would have it (and to supply fodder for a weekly TV show), Buffy\rquote s town happens to sit atop a Hellmouth (whatever that is) that serves to attract all sorts of Bad Things. \'93Buffy\'94 is receiving critical acclaim and is arguably one of the best shows of }{\ul any}{ kind on TV right now. \par \par My other favorite is "Earth: Final Conflict", a show that is sort of a cross between "X-Files" and " Babylon 5" in its thoughtful scripts, continuing story lines, and interesting plots. This is a hard show to get into, because it uses a running plot line much like Babylon 5 does, and you won\rquote t much understand what is going on until you have watched it for a few weeks. \par \par For some reason, most SF fans I know continually whine about the lack of Good Stuff on TV and yet can't seem to find the time to check out these two shows. If you can trust me enough to watch three episodes of each before making up your mind, I think you'll be glad you did! \par \par }\pard \qj \li0\ri0\widctlpar\brdrt\brdrsh\brdrs\brdrw30\brsp20 \brdrl\brdrsh\brdrs\brdrw30\brsp20 \brdrb\brdrsh\brdrs\brdrw30\brsp20 \brdrr\brdrsh\brdrs\brdrw30\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {\b\fs24 EAMON ADVENTURER'S GUILD \par }{Thomas Zuchowski, Editor \par \par \par \par \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par Membership/subscription fee for 4 issues: \par US-Canada: $7.00; foreign: $12.00; in U.S. funds \par This newsletter is published 4 times per year, in March, June, September, and December \par \par \par \par \par \par \par \par \par \par \par \par \par }\pard \qj \li0\ri0\widctlpar\brdrt\brdrs\brdrw30\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { We are always looking for new material! If you would like to publish your own letter or article in this newsletter, feel free to send one in. We make quarterly Eamon adventure giveaways to the best contributions. \par \par If you would like to add your own Eamon adventure to the EAG list, send it on a disk to the above address. It will be assigned an Adventure number, and tested for bugs and other problems before release. An informal critique and disk with bug corrections will be returned. Once released, you will be given any Eamon Adventure of your choice in exchange, and may be awarded several Eamon Adventures if your Eamon is of superior quality. \par }\pard \qj \li0\ri0\widctlpar\brdrb\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\b \par BACK ISSUES: \par }{ \par }{\b NEUC 'Adventurer's Log': \par }{ Mar'84, May'84, Aug'84, Oct'84, Jan'85, Mar'85 \par May'85, Aug'85, Oct'85, Jun'86, Jan'87, Oct'87 \par \par }{\b EAG back issues:}{ 1988: - Jun, Sep, Dec \par 1989,90,91,92,93,94,95,96: Mar, Jun, Sep, Dec \par 1997: Mar, Jun, Sep \par \par Price: $1.00 each \par \par }\pard \qc \li0\ri0\widctlpar\brdrt\brdrdb\brdrw45\brsp20 \brdrb\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {\b\fs28 New Adventures \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par 241 The Shrunken Adventurer by Adam Myrow \par \par A pretty good version of the "shrunk to small insect size and lost in the backyard" variety Eamon. Reviewed in this issue. \par }\pard \qj \li0\ri0\widctlpar\brdrb\brdrs\brdrw15\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par 242 The Dungeon of Traps by Boris Guenter \par \par A small but well written "Hack'n'Slash" Eamon with an absurd number of traps. Also reviewed in this issue. \par }\pard \qj \li0\ri0\widctlpar\brdrb\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par }{\ul Our mail-order Eamon vendor: \par }{ \par \par \par \par \par \par \par \par \par Eamons are available online at various sites. Some good sites I can recommend are }{\b Genie, ftp.gmd.de, ground.isca.uiowa.edu, }{and}{\b http://www.ecnet.net/ users/mumbv/pages/eamon/index.shtml \par }{ \par }\pard \qc \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\b EAG EAMON DISK OFFER \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par EAG members can obtain the complete Eamon set from the EAG. This contains both DOS 3.3 and 80-col. ProDOS Eamon collections archived to 3.5 disks. These are ShrinkIt archives. To access the ProDOS titles, you must have a minimum of one 3.5 drive. The DOS 3.3 titles require both 3.5 and 5.25 drives. \par \par The EAG members' price for the entire set is $25.00. To take advantage of this offer, take these steps: \par \par 1) This offer requires that you supply the disks. You must include }{\b 19 (note that I have added a disk)}{ DD 3.5 floppies with your payment. }{\b NOTE}{ that these }{\b MUST}{ be }{\b DD}{ disks. My drives cannot read nor write to HD disks, so don't send them. \par \par 2) You must use a shipping container that I can re-use to return the filled disks to you. \par \par 3) The $25.00 price includes formatting the floppies with ProDOS If you format the disks for me, the price is $20.00. This reflects the time savings I get from not having to do the form atting. It doesn't matter what ProDOS volume name you use since they will be rewritten. \par \par 4) If any of the above requirements are not met, the disks will be returned unfilled, and the shipping cost will be deducted from your refund. \par \par 5) Both versions of 8-bit ShrinkIt and basic instructions are included with the set. \par \par Purchase of the set puts you on a mailing list that automatically gets free updates. \par \par }\pard \qc \li0\ri0\widctlpar\brdrt\brdrdb\brdrw45\brsp20 \brdrb\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {\b\fs28 Eamon Walk-Through \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qc \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {A Walk-Through of Eamon #145 \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qc \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {"Buccaneer!" \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par by Adam Myrow \par \par First of all, you need to understand what the introduction has to say. You are going to a public execution because you think that the pirate Henry Le Marque will reveal the location of some hidden treasure when "faced with the gallows." Remember that this is a medieval setting and public hangings of pirates were big events. \par \par Here are some hints for those that want to solve this Eamon without the complete walk-through. This Eamon requires a lot of gold as stated in the intro. However, if you find yourself s hort on gold, there are some provisions for getting more. It also requires that you pay good attention to detail. Every detail is important. You will be retracing your steps a lot. Finally, you need to realistically think about how you would prepare for sailing a ship on the ocean. \par \par Now, we shall begin the walk-through. Note that you may do things in a slightly different order if you wish. However, the order given here will work fairly well. \par \par Go south until you come to the intersection of Sea Lane and Cap tain's Walk. Go east along Captain's Walk, noting details as you go. In particular, note the place that looks like a government building, and the Cartographer. Be sure to also note Ubask and his occupation. A mage may not seem important now, but he'll cer t ainly prove useful. The last thing to note is the undertaker (where Le Marque will probably go) and the Chandler. By now, you should be at the intersection of Captain's Walk and Anchor Way. Since the jail yard is north, go that way. It looks like you mad e it to the execution in time. Let's see what Henry Le Marque says. \par \par Wow! Talk about weird last words. Now what was that about treasure? Sounds like Le Marque has some good stuff for the taking. However, his little poem sure doesn't make sense. You could wr ite it down, but fear not! Your character has done this for you. The locals think that Le Marque's treasure is on an island. How does one get to an island? Why, they use a ship, of course. Before you go running off to lease a ship however, you might want to stock up. \par Exit the jail yard by going south. Go west once and south again. This should place you in the chandlery. A clerk will inform you of what he offers. You need fruit, food, and grog. The command to use is PAY CLERK, 3 times. Each time, you'll be asked what you want to buy. You won't lose any money if you make a spelling error. You'll just get a message to the effect that the clerk has no idea what you mean. Get used to the PAY command. You'll use it a lot. \par \par Now, go through the south door of the chandlery and enter the shipwright's. Again, you need to PAY CLERK. Buy the caulk, pump, and the canvas. Exit through the north door to return to the chandlery. I will discuss the docks when you are ready for a ship. \par \par A good start, but what about that riddle ? Well, do you remember that Ubask guy? He is a mage. Let's give his slogan, "What man has devised, Ubask knows", a test. Go west twice after exiting the Chandlery. Now, go north. You should be in Ubask's home. Ubask is famous for breaking codes. Just wha t you need! Pay him and see what he has to say. \par \par Well, that explanation of the first part of the riddle makes sense. Note that you were handed some information about the island. To check this out, LOOK UBASK'S ANSWER. This sounds like a perfect place to bur y a treasure. It's time to move on in your search for goods. \par \par If you wish, you may go back east and explore the marketplace and the other buildings. You will find some people who can set up trading lots for you. I wouldn't pay them until you have a ship. A lso, trading is totally optional and will not be covered here. \par \par Go west after exiting Ubask's house and then go north. You should now be at the cartographer's. You most definitely want a map. So, PAY APPRENTICE, and when asked what to buy, enter SEA CHART . Another important item taken care of. You might want to save your game now, to be safe. \par \par Now, exit the cartographer's shop and go west. You can explore each and every building if you wish. You will find a tavern to the north called "The Crow's Nest." M ore people who can trade with you plus a few ship's officers are here. You may also try to GAMBLE if you are short on gold. Go west once again on Captain's Walk and try going north. Some regular crew members. Since you will be leasing a ship, it would be a good idea to write their names down. You can't hire them until you have a ship, and it's not a good idea to hire just anybody. You'll see why in a little while. \par \par Now, go south twice from the inside of the club to enter that official-looking building yo u saw earlier. You simply PAY CLERK here and buy the various pieces of paperwork one at a time. Make sure you have everything to avoid any legal trouble later. That means the docking permit, trading license, and the harbor pass. If you are sure you won't be doing any trading, you may be able to skip the trading license. \par \par Next, go west until you return to the intersection of Sea Lane and Captain's Walk. Enter the building to the west. This should be the Temple of Weyren. A priest is asking for an offering. Go ahead and pay it. You got a blessing. If you LOOK BLESSING, you discover it to be a prayer for when you get in trouble. You might find a use for it. \par \par Since we haven't been on Sea Lane, let's explore it. Go east to exit the temple and south to start walk ing along Sea Lane. Once again, note details. Since you've already been in the Port Authority, check out the Registry. A clerk here can help you (for a fee of course) find out about sailors. Let's practice with the sailors here. PAY CLERK and when asked, enter each of the sailor's names here. So, Red and Ivan might work. Maybe it's time to finally get a ship. \par \par Exit the Registry, go south twice, and you are on the first of many ships to choose from. Go east along the docks and explore each ship one at a time . Which one you choose depends on what you want to do. If all you want is to get the pirate's treasure and run, the cutter might do. However, if you want to do any trading, you might want a bigger ship. Of course, if you want to fight with other pirate sh ips, you need some guns on your ship. I personally like the Packet. Its only drawback is the large crew requirement. Pick the ship you like before continuing. If you haven't been doing occasional saves, save your game now! \par \par Now that you have a ship, it mig ht be a good idea to both continue preparations and start hiring crew members. Return to the Registry and hire Red and Ivan. Next, go back north past the intersection of Sea Lane and Captain's Walk. You might want to use the "LOOK" command to refresh you r memory as to what's here. \par \par Let's start by going west into Arkad Trom's shop. As you may have guessed, PAY ARKAD for the spyglass, sextant, and compass. You've already been in the other building but you might want to check out some of the potential crew me mbers by returning to the registry and asking about them. This is the boring part of the game but it is realistic. The Crow's Nest, the Steerage, and various other taverns hold crew members and officers. You may also gamble in all of the taverns if you a re short on gold. \par \par While you are hiring crew, work your way back to the intersection of Captain's Walk and Anchor Way. Start south down Anchor Way. Keep going, (exploring as you go) until you come to a building with "mystic ruins" to the east. Enter it. Wha t, somebody else wanting more money? You may as well pay the attendant. He might tell you the future, or at least something useful. \par \par What was that? Where did you hear the word "soul?" Why, the last line of Le Marque's riddle says "but the precise spot hid es in my soul." Since you were hearing and copying, it's possible that Le Marque actually meant "sole." As in the sole of ones shoe. There must be some important information in the sole of Le Marque's shoe! \par \par Where would his shoes be? They are in the under taker's shop. Head back to the intersection of Captain's Walk and Anchor Way. Go west and then north. That should put you in the undertaker's shop. When there, PAY HAGGIS. You are now viewing Le Marque's Corpse. You need to SEARCH CORPSE. That is a rather strange message. It may become more clear when you reach Cormorant Island. \par \par There is one more thing to buy. Continue on Anchor Way until you come to the pawn shop. Enter it and buy at least the shovel. You may wish to buy everything else just to be on the safe side. At last, assuming you have your crew hired, you are ready to set sail. Go to your ship and type VOYAGE. \par \par OK, after all that, we are on the water. Here is a brief explanation of sailing. Once out on the open sea, you get coordinates to tell you w here you are. They are given in a west by south format. That means that the further you go west, the higher that number gets. Likewise for going south. Going southwest will increase both numbers. Before going too far, you should LOOK SEA CHART. Note the l ocation of Cormorant Island. Also, give the STATUS command a try. \par \par If you see any ships, what you do is up to you. Just don't attack unless you are told that the ship is flying the "Jolly Roger." Ship to ship combat will not be covered except that if you find yourself fighting hand-to-hand, and you see the message " is sabotaging your ship," kill that traitor quickly to minimize the damage! That's why I recommended that you have some cannons. \par \par Sail southwest so that you are as close to 9 west and 10 south as possible and maneuver around until you have landed. Notice the driftwood and go south onto the beach. It turns out that the driftwood is an oar. Type LOOK OAR to get more information. \par \par So what's t he big deal? Well, type READ and notice what that message you found on Le Marque's sole says. The first two letters are "or." That could be another homonym trick, and "or" actually refers to "oar." What about the rest? Well, if you read it carefully, you will notice that all of the remaining letters are either n, s, e, or w. It is a sort of map! \par \par Use the PACE command and enter each of the letters following "or" at the prompt. That is the "see essene" part. Now, dig with the DIG command. Nothing but some sk eletons are here! Dig some more. You dig up a wooden chest. Now try opening it. It's locked, so attack it and when it shatters, open it. What? All there is here is a stupid message about a practical joke! \par \par Never fear, you haven't wasted your time. This is just another of Le Marque's tricks to stop you. Dig yet again. Now you found a strongbox. Do just like before. Attack it until it breaks and open it. There is your treasure! Pick it up. Congratulations! You've got what you wanted. You may now either expl ore the other islands, or go home with your treasure. If you decide to explore, you are on your own. \par \par (Editor's note: Adam outlined the steps to fulfill the basic Quest, but there is quite a lot more to do than listed here. As Adam stated, the other things are optional, but they will add a lot of enjoyment if you are having a good time with this adventure. - Tom) \par \par }\pard \qc \li0\ri0\widctlpar\brdrt\brdrdb\brdrw45\brsp20 \brdrb\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {\b\fs28 Bugs'n'Fixes \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par }{\b A Few Observations and a Change in Content \par }{ \par I do industrial electronic repair for a living, and one of my specialties is working o n 10-to-20-year-old Bridgeport CNC equipment. The company I work for is the only manufacturer-recommended place in the world you can go to get repairs of Bridgeport computers. Not even Bridgeport does repair of their oldest CNC machines any more. \par \par This is called "end of life cycle", and it is the mode that the Apple II world has slipped into during the past two years. I would estimate that there are fewer than 1,000 active Apple II users left in the world, and that only perhaps 200 of them are online. \par \par Which brings us to Eamon. Our Eamon sets are pretty darned stable on the whole, and while there may be an occasional inappropriate response or spelling error, you can generally count on an EAG Eamon adventure to be playable. \par \par Consequently I have decided to cal l a halt to trivial Eamon bug fixes. The nature of the online community is such that it is a great deal of work to track down and update Eamon revisions, and when you factor in that only a half-dozen or so people will bother to get the update, it's just n ot worth the effort for the small stuff. \par \par This column will still appear for important bug fixes, when they are needed. But we are talking here about the kind that fix program crashes and the like. \par \par }\pard \qc \li0\ri0\widctlpar\brdrt\brdrdb\brdrw45\brsp20 \brdrb\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {\b\fs28 Eamon Reviews \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par #136 the Mountain Fortress by Mark Greifenkamp \par \par Reviewed by Tom Zuchowski \par \par MAIN PGM Version: 5 \par Extra Commands: UNLOCK, DRINK, INSPECT \par Deleted Commands: None \par Special Features: None \par Playing Time: 30-45 min. \par Reviewer Rating: 3.0 \par \par Description: "You overhear an adventurer telling a tale of a great fortress, high atop a lone, foggy, mountain. He says it is heavily guarded, but claims that Goff is there. \par \par Goff has a price on his head. He's a torturer and killer. Waiting only long enough to find out where the fort is, you set out to rid the world of the man named Goff." \par \par Comment: This is a pretty well done Kill'n'Loot type Eamon. There are no puzzles, just lots of combat and loot. The map is large for an Eamon of this difficulty level, but it is not extremely c omplex. The style is that of older Eamons that had a bit of this and that in them. It has no anachronisms, and is coherent. \par \par The low rating reflects low content rather than any problems. With a difficulty of (2), it looks like a good pick for young Eamonauts. \par }\pard \qj \li0\ri0\widctlpar\brdrb\brdrs\brdrw30\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par #144 Gartin Manor\tab by Greg Gioia \par \par Reviewed by Tom Zuchowski \par \par MAIN PGM Version: 6.2 \par Extra Commands: DIG \par Deleted Commands: None \par Special Features: 10-directions \par Playing Time: 1 hour \par Reviewer Rating: 5.0 \par \par Description: "A friend of yours, Larrabbold, has just purchased a large, expensive manor-sight unseen. He went there only to discover it was haunted. He is not an experienced fighter (he is not a fighter at all, in fact). So he is offering you 10000 gold pieces to "de-haunt" it for him. \par \par "Before you go he warns you that the previous owner installed many devious traps and secret doors are abundant." \par \par Comment: This Eamon is a real mixed bag. It is a pretty fair "haunted house" scenario that is marred by bad r oom connections and massive spelling errors. The 10-direction aspect mostly offers redundant room connections and only serves to confuse the map; indeed, it apparently confused Greg as well, as almost all of the bad room connections are diagonals. \par \par The DIG command as implemented doesn't work, but all it would do if it did work was allow you to dig up an unremarkable corpse. \par \par Last but certainly not least, there is no exit from this Eamon. You begin in the entrance foyer of the house, which curiously has no front door! \par \par Having said all that, it is pretty well conceived and written. It could easily have garnered a (6) or even a (7) rating, had it been properly debugged and cleaned up in the first place. Difficulty of about (4). Strictly combat, with no puzzling other than finding secret passages with LOOK. \par \par }\pard \qj \li0\ri0\widctlpar\brdrt\brdrs\brdrw30\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {#241 The Shrunken Adventurer\tab by Adam Myrow \par \par Reviewed by Tom Zuchowski \par \par MAIN PGM Version: 7 \par Extra Commands: HINT, RIDE, WAIT \par Deleted Commands: None \par Special Features: ProDOS ONLY, \par }\pard \qj \fi720\li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { REQUIRES 80-column capability \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {Playing Time: 30-45 min. \par Reviewer Rating: 7.5 \par \par Description: "One day you visited your friend Professor Eric Johnson, the most famous inventor in the entire Eamon universe. When you arrive, you discover that he is missing! Whi le investigating his disappearance, you accidentally expose yourself to the potion he was working on. \par \par "In a flash, you are shrunk to insect size and flung through a vent into the backyard. Now you have two goals, for you must not only find the professor but must somehow find a way to return to normal size!" \par \par Comment: This is an outstanding Eamon from a first-time author. It is well written, involving combat, puzzling, and plot development in fairly equal proportions. As the intro summary above describes, t his is a member of the "shrunk to insect size in the back yard" variety, and this is the best example of this genre. \par \par You will want to read each description carefully and be on the lookout for key words to be examined more closely. Feel free to use the HINTS command; it is useful yet doesn't give away all that much information. \par \par Combat with insects can be intense and difficult to survive. If you can't seem to stay alive, then you haven't equipped yourself with the best weapon and armor that is available her e. Finding these items and putting all the elements together may take a couple of restarts before you win though to the end. Difficulty of about (7), what with the combat and the puzzles. \par \par }\pard \qj \li0\ri0\widctlpar\brdrt\brdrs\brdrw30\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {#242\tab The Dungeon of Traps\tab by Boris Guenter \tab \tab \tab \tab (aka "MARVIN") \par Reviewed by Tom Zuchowski \par \par MAIN PGM Version: 4 \par Extra Commands: OPEN, READ, DRINK, \par }\pard \qj \fi720\li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { DESTROY, ASK, UNLOCK, KILL \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {Deleted Commands: None, no SAVE \par Special Features: Hi-Res intro screen \par Playing Time: 30-60 min. \par Reviewer Rating: 7.0 \par \par Description: "Only a fearless Adventurer may survive my dungeon of traps!" says the mighty Lord Barrington to you. "The most warriors which have entered this Domain of Death have never been seen again, but if you really want to die, go in and try to bring me the Diamond of the Necromancer as an evidence of your stay in the dungeon. \par \par "With this mission you ride to the mountains of the Lord. After a short search you find a small wooden chute that seems to be the only visible entrance in the vicinity." \par \par Comment: The above is the intro in its entirety. I must point out that the text reads awkwardly in spots because Marvin is German, and English is not his native language. I thought he did an incredible job, working in a foreign language! \par \par This is an unusual Hack 'n'Slash offering. It only has 24 rooms and 16 monsters, but it has at least 8 traps! Normally I hate traps, and there is no SAVE to boot, but for some reason I had a good time with these. Most of the traps offer a random chance of survival, and even when I died it was usually something original and entertaining. I had to restart six times, but when all is said and done it doesn't take long to race back through a dozen or so rooms to regain your previous spot. \par \par Although it was extensively modified and extended, this is based on a primitive version of Eamon, and the commands must be fully typed in. Marvin did what he could to make command typing easier without a full-scale rewrite of the parser. \par \par A couple of hints: ASK can get you out of at least one sure-death trap, and you might find it worthwhile to skip using the Main Hall and put FRESH SAM right on this disk for quick restarts. \par \par When done, you'll want to run the RESET LAST ADVENTURE program to clean up after yourself. \par \par }\pard \qj \li0\ri0\widctlpar\brdrb\brdrs\brdrw30\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {I don't know if you will enjoy this simple, trap-laden Eamon as much as I did, but I do think you will find it an uncommonly enjoyable example of its genre. \par \par }\pard \qc \li0\ri0\widctlpar\brdrt\brdrdb\brdrw45\brsp20 \brdrb\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {\sect }\sectd \margtsxn1152\linex0\cols2\colsx432\endnhere\sectdefaultcl \pard\plain \qc \li0\ri0\widctlpar\brdrt \brdrdb\brdrw45\brsp20 \brdrb\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 \fs20\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\b\fs28 ProDOS Eamon Adventures \par }\pard \ql \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \ql \li0\ri0\sa120\sl-200\slmult0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {EAG ProDOS Eamon Revision Dates: \par }\pard \ql \li0\ri0\sl-200\slmult0\widctlpar\brdrb\brdrs\brdrw15\brsp20 \tx2880\nooverflow\faroman\rin0\lin0\itap0 {Date: 12/7/97\tab 40-col. 80-col. \par }\pard \ql \li0\ri0\sl-200\slmult0\widctlpar\tx2880\nooverflow\faroman\rin0\lin0\itap0 { 1. Main Hall & Beginners Cave\tab 06/06/91 \par 5. Castle of Doom\tab 02/24/90 \par 8. The Abductor's Quarters\tab 04/21/90 \par 12. The Quest for Trezore\tab 09/03/90 \par 16. The Caves of Mondamen\tab 03/28/90 05/08/93 \par 19. Death Trap\tab 05/09/93 05/09/93 \par 20. The Black Death\tab 09/15/90 08/04/93 \par 21. The Quest for Marron\tab 08/05/90 07/03/93 \par 22. The Senator's Chambers\tab 02/26/90 \par 23. The Temple of Ngurct\tab 02/15/93 02/15/93 \par 24. Black Mountain\tab 08/29/90 02/25/92 \par 25. Nuclear Nightmare\tab 02/25/90 \par 26. Assault on the Mole Man\tab 07/08/95 \par 27. Revenge of the Mole Man\tab 07/08/95 \par 28. The Tower of London\tab 02/25/90 \par 33. The Orb of Polaris\tab 08/15/91 09/21/91 \par 34. Death's Gateway\tab 01/18/91 09/07/91 \par 35. The Lair of Mutants\tab 01/15/91 \par 36. The Citadel of Blood\tab 07/23/90 \par 37. Quest for the Holy Grail\tab 10/13/90 12/07/93 \par 38. City in the Clouds\tab 10/20/90 06/20/93 \par 39. Museum of Unnatural History\tab 01/22/91 \par 41. Caverns of Lanst\tab 01/28/91 \par 45. SwordQuest\tab 08/20/90 01/31/93 \par 47. FutureQuest\tab 07/14/90 12/01/92 \par 48. Picnic in Paradise\tab 08/08/90 \par 49. The Castle Kophinos\tab 08/11/90 09/27/93 \par 51. The Caves of Eamon Bluff\tab 10/23/90 \par 53. Feast of Carroll\tab 02/26/90 \par 55. The Master's Dungeon\tab 03/03/90 \par 56. The Lost Adventure\tab 01/29/91 \par 58. The Land of Death\tab 02/07/91 \par 64. Modern Problems\tab 02/19/91 \par 68. The Smith's Stronghold\tab 02/24/91 \par 69. The Black Castle of NaGog\tab 07/11/90 09/03/91 \par 73. The Deep Canyon\tab 03/06/91 05/22/97 \par 74. DharmaQuest\tab 10/13/90 10/12/92 \par 75. Temple of the Guild\tab 03/17/91 02/06/94 \par 76. The Search for Yourself\tab 04/18/90 01/13/97 \par 77. Temple of the Trolls\tab 08/15/90 08/01/91 \par 78. The Prince's Tavern\tab 05/28/91 05/28/91 \par 80. The Search for the Key\tab 10/27/90 \par 81. The Rescue Mission\tab 10/27/90 \par 86. Castle Mantru\tab 03/23/91 \par 87. Caves of Hollow Mountain\tab 03/26/91 \par 90. The Doomsday Clock\tab 04/01/91 \par 91. FutureQuest II\tab 01/25/90 07/28/91 \par 92. The Fugitive\tab 11/02/90 06/03/94 \par 93. Flying Circus\tab 11/07/90 05/11/93 \par 97. The House of Secrets\tab 04/06/91 \par 99. In the Clutches of Torrik\tab 04/14/91 \par 100. Sorceror's Spire\tab 05/09/90 05/31/93 \par 106. Camp Eamon\tab 11/11/90 07/11/93 \par 107. The Last Dragon\tab 10/15/91 10/15/91 \par 108. The Mines of Moria\tab 04/18/90 09/29/91 \par 109. The Forest of Fear\tab 01/09/91 \par 112. Hills of History\tab 04/19/91 \par 113. The Life-Orb of Mevtrelek\tab 11/15/90 \par 114. Thror's Ring\tab 03/05/90 05/04/91 \par 117. Dungeon of Doom\tab 01/15/91 \par 118. Pittfall\tab 06/18/90 09/02/91 \par 119. Grunewalde\tab 04/28/91 \par 120. Orb of My Life\tab 06/19/91 06/19/91 \par 121. Wrenhold's Secret Vigil\tab 06/02/90 11/08/92 \par 124. Assault on Dolni Keep\tab 05/09/90 05/21/91 \par 126. The Pyramid of Anharos\tab 03/15/92 03/15/92 \par 127. The Hunt for the Ring\tab 11/20/90 \par 128. Quest of Erebor\tab 11/24/90 10/25/93 \par 129. Return to Moria\tab 12/01/91 12/01/91 \par 130. Haradwaith\tab 11/27/90 01/12/94 \par 131. Nucleus of the Ruby\tab 04/08/92 \par 132. Rhadshur Warrior\tab 10/03/92 10/03/92 \par 137. The Ruins of Ivory Castle\tab 04/26/92 \par 138. Starfire\tab 06/15/90 05/21/91 \par 139. Peg's Place\tab 11/30/90 11/28/93 \par 142. The Beermeister's Brewery\tab 04/26/92 \par 143. The Alternate Zone\tab 05/01/92 \par 145. Buccaneer!\tab 07/31/90 11/01/92 \par 146. The House of Horrors\tab 05/09/92 \par 147. The Dark Brotherhood\tab 04/11/90 05/27/91 \par 148. Journey to Jotunheim\tab 11/23/96 11/23/96 \par 149. Elemental Apocalypse\tab 01/14/94 \par 150. Walled City of Darkness\tab 01/23/92 01/23/92 \par 154. A Trip to Fort Scott\tab 06/05/90 09/30/93 \par 155. Tomb of the Vampire\tab 10/07/90 \par 158. The Lair of Mr. Ed\tab 12/25/90 \par 159. The Bridge of Catzad-Dum\tab 05/18/92 \par 160. Monty Python & Holy Grail\tab 01/25/90 03/20/93 \par 161. Operation Endgame\tab 06/29/91 06/29/91 \par 162. Eamon 7.0 Demo Adventure\tab 05/26/90 \par 163. The Sands of Mars\tab 03/17/92 \par 164. A Real Cliffhanger\tab 03/18/92 \par 165. Animal Farm\tab 04/02/92 \par 166. Storm Breaker\tab 01/09/93 01/09/93 \par 169. The Black Phoenix\tab 03/15/90 11/15/91 \par 170. Ragnarok Revisited\tab 09/15/90 03/10/93 \par 183. The Boy and the Bard\tab 06/20/90 04/10/93 \par 188. Encounter: the Bookworm\tab 05/31/92 \par 191. Enhanced Beginners Cave\tab 01/27/90 \par 194. Attack of the Kretons\tab 01/26/97 01/26/97 \par 195. The Training Ground\tab 02/12/90 \par 196. The Cat House\tab 04/20/92 04/20/92 \par 198. Revenge of the Bookworm\tab 06/06/92 \par 204. Sanctuary\tab 10/14/90 03/09/92 \par 205. Utterly Outrageous\tab 06/10/92 \par 206. Curse of the Hellsblade\tab 11/14/94 11/14/94 \par 208. Assault on Helstar\tab 06/21/92 \par 211. Lair of the Marauders\tab 07/04/92 \par 213. Demongate\tab 07/05/92 05/15/94 \par 214. Deathstalker's Castle\tab 07/15/92 \par 215. Treasure Island\tab 08/16/92 \par 216. The Pirate's Cave\tab 09/20/92 \par 217. Eye of Agamon\tab 09/13/92 09/18/93 \par 222. The Halls of the Adept\tab 09/18/94 09/19/94 \par 225. Adventure in Interzone\tab 12/20/94 12/20/94 \par 233. The Domain of Zenoqq\tab 08/19/95 \par 237. Fiends of Eamon\tab 10/31/95 10/31/95 \par 240. The Heart of Gold\tab 05/22/97 05/22/97 \par }\pard \ql \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {241. The Shrunken Adventurer\tab \tab 11/26/97 \par }\pard \ql \li0\ri0\sl-200\slmult0\widctlpar\tx3060\nooverflow\faroman\rin0\lin0\itap0 { \par Dungeon Designer Diskette Ver.7.1\tab 01/31/95 \par Eamon Utilities Diskette\tab 01/30/95 \par Graphics Main Hall\tab 05/23/91 \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\sect }\sectd \margtsxn1440\margbsxn1440\linex0\cols2\endnhere\sectdefaultcl {\footer \pard\plain \s18\ql \li0\ri0\widctlpar\tqc\tx4680\tqr\tx9270\nooverflow\faroman\rin0\lin0\itap0 \fs20\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\tab 9\tab December 1997\tab \par }}\pard\plain \qc \li0\ri0\widctlpar\brdrt\brdrdb\brdrw45\brsp20 \brdrb\brdrdb\brdrw45\brsp20 \tqr\tx360\tx720\tx3330\nooverflow\faroman\rin0\lin0\itap0 \fs20\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\b\fs28 Eamon Adventure Listing \par }\pard \ql \li0\ri0\widctlpar\tqr\tx360\tx720\tx3330\nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \ql \li0\ri0\sl-200\slmult0\widctlpar\tqr\tx360\tx720\tx3330\nooverflow\faroman\rin0\lin0\itap0 { \par SD#137\tab Redemption\tab 9.5/1 \par \tab 124.\tab Assault on Dolni Keep\tab 9.2/6 \par \tab 114.\tab Thror's Ring\tab 9.0/6 \par \tab 78.\tab The Prince's Tavern\tab 9.0/3 \par \tab 194.\tab Attack of the Kretons\tab 9.0/3 \par \tab 120.\tab Orb of My Life\tab 9.0/1 \par \tab 204.\tab Sanctuary\tab 9.0/1 \par SD#152\tab Banana Republic\tab 9.0/1 \par SD#156\tab The Curse of Talon\tab 9.0/1 \par \tab 161.\tab Operation Endgame\tab 8.9/5 \par \tab 150.\tab Walled City of Darkness\tab 8.8/3 \par \tab 147.\tab The Dark Brotherhood\tab 8.7/3 \par \tab 129.\tab Return to Moria\tab 8.6/4 \par \tab 148.\tab Journey to Jotunheim\tab 8.5/6 \par \tab 166.\tab Storm Breaker\tab 8.5/2 \par \tab 145.\tab Buccaneer!\tab 8.3/3 \par \tab 108.\tab The Mines of Moria\tab 8.2/4 \par \tab 121.\tab Wrenhold's Secret Vigil\tab 8.2/2 \par \tab 169.\tab The Black Phoenix\tab 8.1/5 \par \tab 91.\tab FutureQuest II\tab 8.0/5 \par \tab 117.\tab Dungeon of Doom\tab 8.0/4 \par \tab 118.\tab Pittfall\tab 8.0/1 \par \tab 225.\tab Adventure in Interzone\tab 8.0/1 \par \tab 237.\tab Fiends of Eamon\tab 8.0/1 \par \tab 239.\tab Idol of the Incas\tab 8.0/1 \par \tab 74.\tab DharmaQuest\tab 7.9/6 \par \tab 132.\tab Rhadshur Warrior\tab 7.9/5 \par \tab 47.\tab FutureQuest\tab 7.8/6 \par \tab 45.\tab SwordQuest\tab 7.8/4 \par \tab 149.\tab Elemental Apocalypse\tab 7.8/4 \par \tab 170.\tab Ragnarok Revisited\tab 7.8/3 \par \tab 183.\tab The Boy and the Bard \tab 7.8/3 \par \tab 107.\tab The Last Dragon\tab 7.7/3 \par \tab 100.\tab Sorceror's Spire\tab 7.5/5 \par \tab 19.\tab Death Trap\tab 7.5/4 \par \tab 69.\tab The Black Castle of NaGog\tab 7.5/2 \par \tab 76.\tab The Search for Yourself\tab 7.5/2 \par \tab 139.\tab Peg's Place\tab 7.5/2 \par \tab 206.\tab Curse of the Hellsblade\tab 7.5/1 \par \tab 226.\tab Bookworm 3-D\tab 7.5/1 \par \tab 241.\tab The Shrunken Adventurer\tab 7.5/1 \par \tab 16.\tab The Caves of Mondamen\tab 7.4/5 \par \tab 77.\tab Temple of the Trolls\tab 7.3/3 \par \tab 126.\tab The Pyramid of Anharos\tab 7.3/3 \par \tab 23.\tab The Temple of Ngurct\tab 7.2/4 \par \tab 38.\tab City in the Clouds\tab 7.2/3 \par \tab 24.\tab Black Mountain\tab 7.0/4 \par \tab 21.\tab The Quest for Marron\tab 7.0/3 \par \tab 73.\tab The Deep Canyon\tab 7.0/3 \par \tab 37.\tab Quest for the Holy Grail\tab 7.0/2 \par \tab 49.\tab The Castle Kophinos\tab 7.0/2 \par \tab 106.\tab Camp Eamon\tab 7.0/2 \par \tab 130.\tab Haradwaith\tab 7.0/2 \par \tab 131.\tab Nucleus of the Ruby\tab 7.0/1 \par \tab 160.\tab Monty Python & Holy Grail\tab 7.0/2 \par \tab 92.\tab The Fugitive\tab 7.0/1 \par \tab 93.\tab Flying Circus\tab 7.0/1 \par \tab 154.\tab A Trip to Fort Scott\tab 7.0/1 \par \tab 158.\tab The Lair of Mr. Ed\tab 7.0/1 \par \tab 193.\tab The Creature of Rhyl \tab 7.0/1 \par \tab 213.\tab Demongate\tab 7.0/1 \par \tab 222.\tab The Halls of the Adept\tab 7.0/1 \par \tab 224.\tab Prisoner of Darkness\tab 7.0/1 \par \tab 229.\tab Firestorm\tab 7.0/1 \par \tab 242.\tab The Dungeon of Traps\tab 7.0/1 \par \tab 35.\tab The Lair of Mutants\tab 6.9/4 \par \tab 51.\tab The Caves of Eamon Bluff\tab 6.8/3 \par \tab 127.\tab The Hunt for the Ring\tab 6.8/2 \par \tab 165.\tab Animal Farm\tab 6.8/2 \par \tab 33.\tab The Orb of Polaris\tab 6.7/3 \par \tab 81.\tab The Rescue Mission\tab 6.7/3 \par \tab 55.\tab The Master's Dungeon\tab 6.5/4 \par \tab 188.\tab Encounter: The Bookworm \tab 6.5/4 \par \tab 240.\tab The Heart of Gold\tab 6.5/1 \par \tab 20.\tab The Black Death\tab 6.5/2 \par \tab 26.\tab Assault on the Mole Man\tab 6.5/2 \par \tab 34.\tab Death's Gateway\tab 6.5/2 \par \tab 75.\tab Temple of the Guild\tab 6.5/2 \par \tab 113.\tab The Life-Orb of Mevtrelek\tab 6.5/2 \par \tab 119.\tab Grunewalde\tab 6.5/2 \par \tab 137.\tab The Ruins of Ivory Castle\tab 6.5/2 \par \tab 159.\tab The Bridge of Catzad-Dum\tab 6.5/2 \par \tab 198.\tab Revenge of the Bookworm\tab 6.5/1 \par \tab 205.\tab Utterly Outrageous\tab 6.5/1 \par \tab 214.\tab Deathstalker's Castle\tab 6.5/1 \par \tab 218.\tab Return to Pendrama\tab 6.5/1 \par \tab 83.\tab The Twin Castles\tab 6.3/3 \par \tab 87.\tab Caves of Hollow Mountain\tab 6.3/3 \par \tab 109.\tab The Forest of Fear\tab 6.3/3 \par \tab 12.\tab The Quest for Trezore\tab 6.2/4 \par \tab 64.\tab Modern Problems\tab 6.2/2 \par \tab 48.\tab Picnic in Paradise\tab 6.0/5 \par \tab 36.\tab The Citadel of Blood\tab 6.0/4 \par \tab 25.\tab Nuclear Nightmare\tab 6.0/3 \par \tab 27.\tab Revenge of the Mole Man\tab 6.0/3 \par \tab 52.\tab The Devil's Dungeon\tab 6.0/3 \par \tab 142.\tab The Beermeister's Brewery\tab 6.0/3 \par \tab 70.\tab The Tomb of Y'Golonac\tab 6.0/2 \par \tab 112.\tab Hills of History\tab 6.0/2 \par \tab 143.\tab The Alternate Zone\tab 6.0/2 \par \tab 56.\tab The Lost Adventure\tab 6.0/1 \par \tab 58.\tab The Land of Death\tab 6.0/1 \par \tab 68.\tab The Smith's Stronghold\tab 6.0/1 \par \tab 86.\tab Castle Mantru\tab 6.0/1 \par \tab 90.\tab The Doomsday Clock\tab 6.0/1 \par \tab 97.\tab The House of Secrets\tab 6.0/1 \par \tab 128.\tab Quest of Erebor\tab 6.0/1 \par \tab 146.\tab The House of Horrors\tab 6.0/1 \par \tab 164.\tab A Real Cliffhanger\tab 6.0/1 \par \tab 208.\tab Assault on Helstar\tab 6.0/1 \par \tab 211.\tab Lair of the Marauders\tab 6.0/1 \par \tab 215.\tab Treasure Island\tab 6.0/1 \par \tab 232.\tab Jewel of Yara\tab 6.0/1 \par \tab 79.\tab The Castle of Count Fuey\tab 5.8/6 \par \tab 4.\tab The Zyphur Riverventure\tab 5.7/7 \par \tab 41.\tab Caverns of Lanst\tab 5.7/3 \par \tab 43.\tab Priests of Xim!\tab 5.7/3 \par \tab 53.\tab Feast of Carroll\tab 5.7/3 \par \tab 155.\tab Tomb of the Vampire\tab 5.7/3 \par \tab 163.\tab The Sands of Mars\tab 5.7/3 \par \tab 39.\tab Museum of Unnatural History\tab 5.5/4 \par \tab 28.\tab The Tower of London\tab 5.5/3 \par \tab 57.\tab The Manxome Foe\tab 5.5/2 \par \tab 65.\tab The School of Death\tab 5.5/2 \par \tab 116.\tab The Iron Prison\tab 5.5/2 \par \tab 152.\tab The Computer Club of Fear\tab 5.5/2 \par \tab 184.\tab Quest For Orion \tab 5.4/5 \par \tab 14.\tab Furioso\tab 5.3/3 \par \tab 99.\tab In the Clutches of Torrik\tab 5.3/3 \par \tab 203.\tab Lotto's Masterpiece\tab 5.3/3 \par \tab 172.\tab The Mountain of the Master \tab 5.2/2 \par \tab 7.\tab The Devil's Tomb\tab 5.0/7 \par \tab 42.\tab Alternate Beginners Cave\tab 5.0/5 \par \tab 185.\tab The Body Revisited \tab 5.0/3 \par \tab 85.\tab The Time Portal\tab 5.0/2 \par \tab 31.\tab The Gauntlet\tab 5.0/1 \par \tab 54.\tab Crystal Mountain\tab 5.0/1 \par \tab 66.\tab Dungeons of Xenon\tab 5.0/1 \par \tab 82.\tab Escape from Mansi Island\tab 5.0/1 \par \tab 84.\tab Castle of Riveneta\tab 5.0/1 \par \tab 94.\tab Blood Feud\tab 5.0/1 \par \tab 110.\tab Fire Island\tab 5.0/1 \par \tab 115.\tab The Ring of Doom\tab 5.0/1 \par \tab 122.\tab The Valley of Death\tab 5.0/1 \par \tab 123.\tab Wizard of the Spheres\tab 5.0/1 \par \tab 133.\tab The Final Frontier\tab 5.0/1 \par \tab 140.\tab Beginner's Forest\tab 5.0/1 \par \tab 144.\tab Gartin Manor\tab 5.0/1 \par \tab 157.\tab Pathetic Hideout of Mr. R. \tab 5.0/1 \par \tab 171.\tab The Pyramid of Cheops\tab 5.0/1 \par \tab 191.\tab Enhanced Beginners Cave \tab 5.0/1 \par \tab 195.\tab The Training Ground\tab 5.0/1 \par \tab 199.\tab Quest of the Crystal Wand\tab 5.0/1 \par \tab 201.\tab The Caverns of Vanavara\tab 5.0/1 \par \tab 207.\tab Eamon Renegade Club\tab 5.0/1 \par \tab 209.\tab Apocalypse 2021\tab 5.0/1 \par \tab 210.\tab Return to Ngurct\tab 5.0/1 \par \tab 212.\tab Haunted Keep\tab 5.0/1 \par \tab 216.\tab The Pirate's Cave\tab 5.0/1 \par \tab 219.\tab The City of Sorcerors\tab 5.0/1 \par \tab 220.\tab Catacombs of Terror\tab 5.0/1 \par \tab 230.\tab Well of the Great Ones\tab 5.0/1 \par \tab 234.\tab The Forbidden City\tab 5.0/1 \par \tab 235.\tab Vaalpa's Plight\tab 5.0/1 \par \tab 236.\tab Search for Mack\tab 5.0/1 \par \tab 22.\tab The Senator's Chambers\tab 4.9/5 \par \tab 138.\tab Starfire\tab 4.8/4 \par \tab 8.\tab The Abductor's Quarters\tab 4.7/3 \par \tab 40.\tab Daemon's Playground\tab 4.7/3 \par \tab 50.\tab Behind the Sealed Door\tab 4.7/3 \par \tab 5.\tab Castle of Doom\tab 4.6/6 \par \tab 17.\tab Merlin\rquote s Castle\tab 4.5/3 \par \tab 15.\tab Heroes Castle\tab 4.5/2 \par \tab 18.\tab Hogarth Castle\tab 4.5/2 \par \tab 72.\tab House on Eamon Ridge\tab 4.5/2 \par \tab 111.\tab A Vacation in Europe\tab 4.5/2 \par \tab 168.\tab The High School of Horrors \tab 4.5/2 \par \tab 190.\tab Shift Change at Grimmwax \tab 4.5/2 \par \tab 202.\tab The Plain of Srevi\tab 4.5/1 \par \tab 2.\tab The Lair of the Minotaur\tab 4.4/5 \par \tab 13.\tab Caves of Treasure Island\tab 4.4/5 \par \tab 179.\tab The Wizard's Tower\tab 4.4/2 \par \tab 1.\tab Beginners Cave\tab 4.3/6 \par \tab 6.\tab The Death Star\tab 4.0/8 \par \tab 10.\tab The Magic Kingdom\tab 4.0/4 \par \tab 80.\tab The Search for the Key\tab 4.0/4 \par \tab 61.\tab The Harpy Cloud\tab 4.0/3 \par \tab 153.\tab Lost!\tab 4.0/2 \par \tab 134.\tab Pyramid of the Ancients\tab 4.0/1 \par \tab 156.\tab The Lake\tab 4.0/1 \par \tab 178.\tab The Alien Intruder\tab 4.0/1 \par \tab 192.\tab Mean Streets \tab 4.0/1 \par \tab 200.\tab The Lost Isle\tab 4.0/1 \par \tab 223.\tab Time-Shift\tab 4.0/1 \par \tab 228.\tab Shipwreck Island\tab 4.0/1 \par \tab 231.\tab Keep of Skull Gorge\tab 4.0/1 \par \tab 233.\tab The Domain of Zenoqq\tab 4.0/1 \par \tab 89.\tab Super Fortress of Lin Wang\tab 3.9/4 \par \tab 44.\tab Escape from the Orc Lair\tab 3.8/4 \par \tab 9.\tab Assault on the Clonemaster\tab 3.7/3 \par \tab 151.\tab Eamon S.A.R.-1 (Deneb Raid)\tab 3.5/2 \par \tab 167.\tab Expedition to the Darkwoods\tab 3.5/2 \par \tab 174.\tab Escape from Granite Hall\tab 3.5/2 \par \tab 175.\tab Anatomy of the Body\tab 3.5/2 \par \tab 180.\tab Gamma 1\tab 3.5/2 \par \tab 3.\tab The Cave of the Mind\tab 3.2/6 \par \tab 60.\tab The Sewers of Chicago\tab 3.2/4 \par \tab 95.\tab The Maze of Quasequeton\tab 3.2/4 \par \tab 11.\tab The Tomb of Molinar\tab 3.0/5 \par \tab 62.\tab The Caverns of Doom\tab 3.0/2 \par \tab 141.\tab The Infested Fortress\tab 3.0/2 \par \tab 67.\tab Chaosium Caves\tab 3.0/1 \par \tab 98.\tab Slave Pits of Kzorland\tab 3.0/1 \par \tab 125.\tab The Mattimoe Palace\tab 3.0/1 \par \tab 135.\tab The Tomb of Evron\tab 3.0/1 \par \tab 136.\tab The Mountain Fortress\tab 3.0/1 \par \tab 176.\tab Dirtie Trix's Mad Maze\tab 3.0/1 \par \tab 189.\tab The Ruins of Belfast \tab 3.0/1 \par \tab 96.\tab The Chamber of the Dragons\tab 2.3/3 \par \tab 102.\tab The Eamon Railroad\tab 2.2/5 \par \tab 59.\tab Jungles of Vietnam\tab 2.1/4 \par \tab 173.\tab The House that Jack Built\tab 2.0/2 \par \tab 186.\tab Beginner's Cave II \tab 2.0/2 \par \tab 29.\tab The Lost Island of Apple\tab 2.0/1 \par \tab 30.\tab The Underground City\tab 2.0/1 \par \tab 46.\tab LifeQuest\tab 2.0/1 \par \tab 63.\tab Valkenburg Castle\tab 2.0/1 \par \tab 177.\tab Shippe of Fooles\tab 2.0/1 \par \tab 187.\tab Batman!! \tab 2.0/1 \par \tab 197.\tab Star Wars-Tempest One\tab 2.0/1 \par \tab 221.\tab Count Dracula's Castle\tab 2.0/1 \par \tab 227.\tab B I Z A R R O\tab 2.0/1 \par \tab 238.\tab Sagamore\tab 2.0/1 \par \tab 32.\tab House of Ill Repute\tab 1.7/3 \par \tab 101.\tab Ground Zero\tab 1.5/2 \par \tab 103.\tab Top Secret\tab 1.5/2 \par \tab 104.\tab The Lost World\tab 1.5/2 \par \tab 88.\tab The Shopping Mall\tab 1.0/4 \par \tab 105.\tab The Strange Resort\tab 1.0/2 \par \tab 71.\tab Operation Crab Key\tab 1.0/1 \par \tab 181.\tab The Eamon Sewer System \tab 1.0/1 \par \tab 182.\tab Farmer Brown's Woods \tab 1.0/1 \par \tab 196.\tab The Cat House\tab 1.0/1 \par \tab 162.\tab Eamon 7.0 Demo Adventure\tab N/A \par \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par }}