{\rtf1\ansi\ansicpg1252\uc1 \deff0\deflang1033\deflangfe1033{\fonttbl{\f0\froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}{\f28\fscript\fcharset0\fprq2{\*\panose 03040902040508030806}Old English Text MT;} {\f172\froman\fcharset238\fprq2 Times New Roman CE;}{\f173\froman\fcharset204\fprq2 Times New Roman Cyr;}{\f175\froman\fcharset161\fprq2 Times New Roman Greek;}{\f176\froman\fcharset162\fprq2 Times New Roman Tur;} {\f177\froman\fcharset177\fprq2 Times New Roman (Hebrew);}{\f178\froman\fcharset178\fprq2 Times New Roman (Arabic);}{\f179\froman\fcharset186\fprq2 Times New Roman Baltic;}}{\colortbl;\red0\green0\blue0;\red0\green0\blue255;\red0\green255\blue255; \red0\green255\blue0;\red255\green0\blue255;\red255\green0\blue0;\red255\green255\blue0;\red255\green255\blue255;\red0\green0\blue128;\red0\green128\blue128;\red0\green128\blue0;\red128\green0\blue128;\red128\green0\blue0;\red128\green128\blue0; \red128\green128\blue128;\red192\green192\blue192;}{\stylesheet{\ql \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 \fs20\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 \snext0 Normal;}{\*\cs10 \additive Default Paragraph Font;}{ \s15\ql \li0\ri0\widctlpar\tqc\tx4320\tqr\tx8640\nooverflow\faroman\rin0\lin0\itap0 \fs20\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 \sbasedon0 \snext15 header;}{\s16\ql \li0\ri0\widctlpar\tqc\tx4320\tqr\tx8640\nooverflow\faroman\rin0\lin0\itap0 \fs20\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 \sbasedon0 \snext16 footer;}{\*\cs17 \additive \sbasedon10 page number;}}{\info{\title News and Opinion:}{\author Thomas J. Zuchowski}{\operator Thomas James Zuchowski} {\creatim\yr2000\mo2\dy23\hr17\min33}{\revtim\yr2000\mo3\dy26\hr13\min29}{\version3}{\edmins3}{\nofpages10}{\nofwords5167}{\nofchars29454}{\*\company }{\nofcharsws0}{\vern8247}}\margl1008\margr1008\margt1152\margb1152 \widowctrl\ftnbj\aenddoc\noxlattoyen\expshrtn\noultrlspc\dntblnsbdb\nospaceforul\lytprtmet\hyphcaps0\hyphauto1\formshade\horzdoc\dghspace120\dgvspace120\dghorigin1701\dgvorigin1984\dghshow1\dgvshow0 \jexpand\viewkind1\viewscale114\viewzk2\pgbrdrhead\pgbrdrfoot\bdrrlswsix\nolnhtadjtbl\oldas \fet0\sectd \psz1\linex0\endnhere\sectdefaultcl {\*\pnseclvl1\pnucrm\pnstart1\pnindent720\pnhang{\pntxta .}}{\*\pnseclvl2\pnucltr\pnstart1\pnindent720\pnhang {\pntxta .}}{\*\pnseclvl3\pndec\pnstart1\pnindent720\pnhang{\pntxta .}}{\*\pnseclvl4\pnlcltr\pnstart1\pnindent720\pnhang{\pntxta )}}{\*\pnseclvl5\pndec\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl6\pnlcltr\pnstart1\pnindent720\pnhang {\pntxtb (}{\pntxta )}}{\*\pnseclvl7\pnlcrm\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl8\pnlcltr\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl9\pnlcrm\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}\pard\plain \qc \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 \fs20\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\f28\fs56\super The }{\f28\fs56 Eamon Adventurer\rquote s Guild \par }\pard \ql \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\f28\fs56 \par }\pard \qc \li0\ri0\widctlpar\brdrt\brdrs\brdrw60\brsp20 \brdrb\brdrs\brdrw60\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {\b\fs36 SEPTEMBER 1998}{ \par }\pard \ql \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par \sect }\sectd \psz1\sbknone\linex0\cols2\colsx432\endnhere\sectdefaultcl \pard\plain \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 \fs20\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 { \par News and Opinion: \par \par Things continue to w ind down in the Apple II world. Alas. Even though it is still the best source for Apple II files in the world, the non-Spectrum message traffic on Genie is down to maybe 20 messages per week now, few of them Apple II related. Delphi continues to steam alo n g at the rate of maybe 130 messages per week, but many of them will be Mac-related or about telnetting rather than true Apple II issues. Compu- serve still chugs along at the same rate is has for several years now with about a dozen or so messages per wee k, and most of them generally relate to helping pe}{o}{ple figure out how to port their Apple II stuff to a Mac or PC. \par \par }\pard \ql \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {Here is a recap of good Eamon sites: \par \par http://www.ecnet.net/users/mumbv/ \par }\pard \ql \fi720\li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {pages/eamon/index.shtml (also emulators) \par }\pard \ql \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par ftp://ftp.gmd/de/if-archive/games/appleII/eamon/guild/ (also emulators in ftp.gmd.de/emulators/) \par \par ftp://wuarchive.wustl.edu/doc/misc/if-archive/ \par }\pard \ql \fi720\li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {games/appleII/eamon/guild/ \par }\pard \ql \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par http://ground.ecn.uiowa.edu/eamon/ (new!) \par ftp://ground.ecn.uiowa.edu/eamon/ (new!) \par \par ftp://babylon.caltech.edu/Zocalo/pub/apple2/8bit/ \par }\pard \ql \fi720\li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {games/eamon/ \par }\pard \ql \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par http://www.lysator.liu.se/eamon/ \par \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {If you are looking for Apple II emulators, you can find them on the two sites listed above. \par \par The central touch point of Apple II Internet activity is http://www.syndicomm.com/a2web/ which has links to just about every Apple II site that there is. \par }\pard \ql \li0\ri0\widctlpar\brdrb\brdrs\brdrw15\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \ql \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par \par \par \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\b \par SPECIAL INSERT INCLUDED \par }{ \par Just for fun, I made up a Master Set of all of our EAG E}{a}{mon listings that you can use for a ready reference. I got tired of digging through old issues to look for this or that listing. I hope you find it useful. \par }\pard \ql \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\brdrt\brdrs\brdrw15\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\b EAMON DISK OFFER \par }{ \par The EAG disk offer will be offered indefinitely. I got to wondering if it might be more than some people want. If anyone is interested in getting, say, just the ProDOS titles, or perhaps getting a set of Eamon DSK files for Apple II emulators (DOS, ProDOS, or both), let me know and we'll work something out. \par \par }\pard \qj \li0\ri0\widctlpar\brdrt\brdrs\brdrw15\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\b MEMBERSHIP EXTENSION \par }{ \par Th at's right! We're doing another membership extension this issue! The EAG's costs of business are down to maybe $1.10 per member-issue now. I gave some serious thought to lowering the subscription price, but it is probably easiest for everyone if I just co ntinue to use up the extra money with extensions. \par \par }\pard \qj \li0\ri0\widctlpar\brdrt\brdrs\brdrw15\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\b GROUND ADDRESS CHANGE \par }{ \par The Internet address of the ground site has been changed to ground.ecn.uiowa.edu. \par \par }\pard \qj \li0\ri0\widctlpar\brdrt\brdrs\brdrw15\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\b SHAREWARE SOLUTIONS WEB SITE \par }{ \par Joe Kohn has some 700 Apple II software titles for sale. He doesn't have a paper catalog, but you can find a listing of a couple hundred titles on his web page: www.crl.com/~joko. The site is, of course, text-based and friendly to people browsing with the ir Apple II's via Lynx. \par \par \par \par \par \par }\pard \qj \li0\ri0\widctlpar\brdrt\brdrsh\brdrs\brdrw30\brsp20 \brdrl\brdrsh\brdrs\brdrw30\brsp20 \brdrb\brdrsh\brdrs\brdrw30\brsp20 \brdrr\brdrsh\brdrs\brdrw30\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {\b\fs24 EAMON ADVENTURER'S GUILD \par }{ Thomas Zuchowski, Editor \par \par \par \par \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par Membership/subscription fee for 4 issues: \par US-Canada: $7.00; foreign: $12.00; in U.S. funds \par This newsletter is published 4 times per year, in March, June, September, and December \par \par \par \par \par \par \par \par \par \par \par \par This newsletter was composed in its entirety using Appl}{e}{works 4.3 on an Apple IIgs computer. It was then tran}{s}{ferred to a PC for printing. \par }\pard \qj \li0\ri0\widctlpar\brdrb\brdrs\brdrw15\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par We are always looking for new material! If you would like to publish your own letter or article in this newsletter, feel free to send one in. \par \par If you would like to add your own Eamon adventure to the EAG list, send it to the above address. It will be assigned an Adventure number, and tested for bugs and other pro}{b}{ lems. An informal critique and disk with bug corrections will be returned for your final comment, action and a}{p}{proval before release. \par }\pard \qj \li0\ri0\widctlpar\brdrb\brdrs\brdrw15\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par }{\b BACK ISSUES: \par }{ \par }{\b NEUC 'Adventurer's Log': \par }{ Mar'84, May'84, Aug'84, Oct'84, Jan'85, Mar'85 \par May'85, Aug'85, Oct'85, Jun'86, Jan'87, Oct'87 \par \par }{\b EAG back issues:}{ \tab 1988: - Jun, Sep, Dec \par 1989,'90,'91,'92,'93: Mar, Jun, Sep, Dec \par 1994,'95,'96,'97: Mar, Jun, Sep, Dec \par 1998: Mar, Jun \par \par Price:\tab EAG members: \tab $1.00 each \par non-members: \tab $2.00 each \par \par \par }\pard \qc \li0\ri0\widctlpar\brdrt\brdrdb\brdrw45\brsp20 \brdrb\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {\b\fs28 Letters \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par Tom -- \par I saw your blurb on emulation in the latest newsletter and it reminded me to send in my thoughts on Catakig 1.10b. It's a newish Apple ][, ][+, and //e (you get to take your pick) emulator for the Mac. It gets high marks from me for si}{m}{ plicity, reliability, capability, and best of all, being freeware NOT shareware. It's at least as reliable and has as many feat ures I care about as other emulators I've tried, but the simplicity of configuring it is unusually good. (I know this sounds like it can't be: but if there are any features I haven't noticed that are gone from catakig, I never used them.) Eamonauts who a ren't running system 8 yet on their macs can probably do just as well with a previous version of catakig (like 1.03), since catakig 1.10b relies on appearance manager, a control panel which helps give system 8 its look. (I use system 7.5, and I easily do wnloaded appearance ma}{n}{ager, but now it looks like half my computer's in system 8. Which makes me even more of a Luddite than if I never downloaded the appearance manager in the first place.) Anyone who's interested in Catakig can get more inform}{a} {tion, plus the program itself, at http://www.emulation.net. \par \par In my life, I just finished the first year of medical school here at U AL -- Birmingham (UAB) and I'm now working on the thesis for the master's degree I wanted to finish last year. \par \par Whew! Looks from this issue's reviews like you are really getting to the bottom of the barrel! I see you took my advice and mixed in Encounter: The Bookworm to keep that se}{c}{ tion from being only an exercise in completeness. Being as my two adventures bot h got 5's, and neither one of them had any special programming or terribly difficult tricks (and hence were, in a larger sense, predictable to an experienced Eamonaut) I gotta wonder what these people were thinking when they wrote these adventures that ge t 2's. \par \par Keep up the good work. These reviews, and particularly play-throughs, are a real resource. (Even if no one ever plays The Ruins of Belfast again, that would be a good thing, and hopefully your frank reviews can contribute to that. - Henry Haskell \par \par \par \par \par \par \par \par }\pard \qj \li0\ri0\widctlpar\brdrb\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\b\ul \par }\pard \qj \li0\ri0\widctlpar\brdrt\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {\b\ul \par Our mail-order Eamon vendor: \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par \par \par \par \par \par \par \par \par }\pard \ql \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {Eamons are available online at various sites. Some I can recommend are }{\b Genie, ftp.gmd.de, ground.ecn.uiowa.edu, }{and}{\b http://www.ecnet.net/ u}{\b s}{\b ers/mumbv/pages/eamon/index.sh tml \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qc \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\b EAG EAMON DISK OFFER \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par EAG members can obtain the complete Eamon set from the EAG. This contains both the DOS 3.3 and 80-col. ProDOS Eamon collections archived to 3.5 disks. These are ShrinkIt archives. To access the ProDOS titles, you need one 3.5 drive. The DOS 3.3 titles r equire both 3.5 and 5.25 drives. \par \par The EAG members' price for the entire set is $25.00. To take advantage of this offer: \par \par 1) This offer requires that you supply the disks. You must include }{\b 19}{ DD 3.5 floppies with your payment. }{\b NOTE}{ that these }{\b MUST}{ be }{\b DD}{ disks. My drives cannot read nor write to HD disks! \par \par 2) You must use a shipping container that I can re-use to return the filled disks to you. \par \par 3) The $25.00 price includes formatting the floppies with ProDOS If you format the disks for me, the price is $2 0.00. This reflects the time savings I get from not having to do the formatting. It doesn't matter what ProDOS volume name you use since they will be rewritten. \par \par 4) If any of the above requirements are not met, the disks will be returned unfilled, and the shipping cost will be d}{e}{ducted from your refund. \par \par 5) Both versions of 8-bit ShrinkIt and basic instructions are included with the set. \par \par Purchase of the set puts you on a mailing list that automat}{i}{cally gets free updates about twice per year \par }\pard \qj \li0\ri0\widctlpar\brdrb\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par \par \par \par }\pard \qc \li0\ri0\widctlpar\brdrt\brdrdb\brdrw45\brsp20 \brdrb\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {\b\fs28 Eamon Walk-Through \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par A Walk-Through of Eamon #120 \par \par "Orb of my Life" \par \par This is one of the "Life Orb" Eamons from the contest that the NEUC ran way back when. Your mission is to recover Sagonne's life orb. \par \par Like many of John's Eamons, this one is both very simple and very complex, and I don't really have any suggestions to offer, except one. If you are playing the DOS 3.3 version, you might want to go in before starting and make sure that line 29050 in the M AIN PGM has been deleted. With this line deleted, you can restart a saved game more than just once. \par \par Oh, and be sure to bring an industrial-strength magic weapon along! \par \par I should probably add that you will want to read the descri}{p}{tions most carefully. This Eamon doesn't have a very i}{n}{ volved plot, but it relies heavily on hidden and embedded artifacts, and there are clues about things like avoiding death traps and how to do away with powerful enemies. \par \par Let's get started! \par \par First thing, examine the bed. Sagonne lives pretty good, huh. Examine Sagonne himself. A letter! Read it. OK, we now know that two important spells exist. \par \par Take a LOOK around. A secret passage! Go E. This is a library, so let's try EXAMINE BOOK. Found one! READ BOOK. Hmm. It looks like we'll need something that can "bend light and space" to fix the problem. \par \par We're done here. Go W, then S. READ SIGN. That might well be a "sign" that the woods are a death trap. We'll keep that in mind. \par \par Go D into the temple, then N. Fight the Priest (why are priests always bad guys in Eamons?) LOOK around, then GET the plate & cross. \par \par Go W, then LOOK. A secret door! Go W, then GET the idol. Return E to the pulpit. \par \par Go E, then E again. LOOK. Another book! GET it and READ it. Aw, it's just a treasure. \par \par Go E three times. Kill the high priest. GET and READ the Holy Book of the Slo-Ven. Hmm, that might be useful i}{n}{formation. \par \par LOOK. A note! GET and READ the parchment. This word "ROVATHA" just might come in handy. Go back W, then N. Skip the door to the north that goes outside. At best it just wastes your time, and at worst you die (remember the sign?) \par \par Go E. Kill the serpent and get the ruby, then go E into the fountain. That deep part looks promising; let's try going D. \par \par Looks good. Go N twice. LOOK around. OPEN the box, then GET the orb. \par \par Go E twice. Kill Broglia, then get the key and chest. LOOK around. A prisoner! Free the bound Centurian (sic). A "Guilded Might" warrior. He might be useful. \par \par Go back W twice., then go U to the surface. EXAMINE the log and GET the Key of Isk. \par \par Go W. Kill the pike, then go W twice more. Heed the d}{e}{scription's advice and don't go under the bridge. Go N onto the beach. \par \par Go W, then N, then W, then N. Free Harold. Go back S and E. Go E down the tunnel. \par \par A gate of light! Open it. Ow! that didn't work. Try LOOK. Wait a minute-- the blind priest walked right through! Let's try something different. CLOSE your EYES and try going NE. No resistance...OPEN EYES. It worked! \par \par Go S, then E. Kill the falconer. GET the PERCH. LOOK around. those shelves look interesting; EXAMINE SHELVES. A secret passage! GO S, then E. LOOK. EXAMINE the TABLE. GET the TARP. Sheesh, stuff ev}{e}{ rywhere you look! OPEN the CRATE. Whoa, a Cloak of Levitation! OPEN the GOLDEN BOX. GET the cloak, ring, and key. Go back W, N, W, N. \par \par EXAMINE the BLUE PAINTINGS. Go NE , then EXAMINE the other BLUE PAINTINGS. They seem to suggest that a demon can be destroyed with the BLAST command; let's keep that in mind. Go NE , then W. Nothing here. Go back E, then go E twice more. Blinded! Try going E again. LOOK, and GET the staff. Go back W three times to the intersection. \par \par Go S. You've found Sagonne's friend, Tolor! EXAMINE the CRYSTAL BALL. Hmm, a vortex of some kind is ca using the trouble. EXAMINE the bear-skin rug. A note! READ the PAPER. It says VORAKA MEDE and ERADA VALA. Can these be the two magic spells we need? (NOTE: these magic words change with every game, but I'll list the words I saw for you to cross-reference with the words you see.) \par \par EXAMINE the FIREPLACE, and go S. LOOK. GET the Jaded Talisman and the globe. WEAR the Jaded Talisman. EXAMINE that globe. Hmm, it seems to be saying that it won't support weight. Could your Cloak of Levitation be the 'Cloak of Tolor' the globe mentions? \par \par We're not through here yet. Let's try reading the symbols on the walls. OK, this looks like some very important inform}{a}{tion! We've got the Staff of Light, we're wearing the Jaded Talisman, and we have a Guilded Might warrior along. And we know where to find a bright light! \par \par Go back N, then go E into the magic study. LOOK. READ the BOOK OF TOLOR. You see the word ZABATA. \par \par Let's go see if we can get something happening back at the bright room. Go W, N, E, E. CLOSE your eyes, and SAY ZABATA. \par \par Well. THAT got results. (This might be a good place for a SAVE.) Now is the time to WEAR CLOAK OF LEVITATION (even if you did it earlier, do it again now.) Go N. Whew, this isn't much of a bridge, is it? Go N again. \par \par The Demon depicted in the painting! You'll find that he is VERY tough to kill, but the paintings gave the clue-- BLAST DEMON. He crumbles to dust! \par \par Go N, then W, then SW, then S, where you meet the Siren Witch. It looks like she may be some real help, so let's find her scream for her. \par \par Go N, then W. Uh-oh, these giants will be more than you can handle. But as the description says, this is a dream land, and these are dream giants. OPEN EYES. They disappear! But CLOSE your eyes again real quick; this insanity bus}{i}{ness looks bad. \par Continue W twice more. Kill the Prince of Darkness. Be about it smartly, because he will call up companions. GET the cloak. Hey, this cloak appears to affect dimensional boundaries. This could be the gizmo described in Sagonne's book! \par \par Go back E, then go S three times. Go SW and meet Tobias, Lord of Poverty. That might be a clue; GIVE him 100 GP and see if you can buy him off. \par \par Go W twice, and meet the elders. They don't seem to like you much. Take a LOOK around-- a wooden box! \par \par Here you have two options. If you have the Emerald Key of Isk, you can trade for it. If Hero is with you, you can use the ROVATHA command and he will fetch the box for you. \par \par Let's see what we've got here. OPEN WOODEN BOX. Yeek! CLOSE WOODEN BOX! Let's go find the hag! Go E, E, NE, NE, SE, N, E , E, S. GIVE the WOODEN BOX to the SIREN WITCH. She gave you something; do an INVENTORY to find out what it was. The Jewel of REOME! EXAMINE it. Our ticket home? \par \par OK, let's see if we can end this. Go N, W, W, S, S, SW, W, W and return to the clearing. \par \par Now it gets hairy. Ready your best magic weapon. WEAR the CLOAK OF DARKNESS. It makes you invisible, but at a price. You will gradually weaken. Watch for injury me}{s}{sages to yourself and HEAL at the first sign. \par \par Go W. You encounter two very heavy bad guys, but your invisibility allows you to let your companions enjoy their attentions. Somewhere along the line they will summon an ally or two, so get to work and slay them! \par \par Go N. The ORB!!! Darrk Ness thinks he's got you beaten by that force-field, but he doesn't realize that the Cloak of Darkness allows you to bend dimensional obstacles. GET the ORB! \par \par That got his attention. You've got to kill him before you move on, as the programming tends to get squirrely if you don't do so. Once he's dead, SAY VORAKA MEDE (r}{e}{member, your magic words may be different.) \par \par Whoa. The vortex! DROP the Cloak of Darkness. SAY ERADA VALA. The dimensional hole is repaired! \par \par But there are no exits from here. Well, the hag gave you the Jewel of Reome; let's try SAY REOME. It worked. Go any direction. You've won! \par \column \par }\pard \qc \li0\ri0\widctlpar\brdrt\brdrdb\brdrw45\brsp20 \brdrb\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {\b\fs28 Eamon Reviews \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par #162 Eamon 7.0 Demo Adventure \par }\pard \qj \li2160\ri0\widctlpar\nooverflow\faroman\rin0\lin2160\itap0 { by Tom Zuchowski \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par Reviewed by Tom Zuchowski \par \par MAIN PGM Version: 7.0 \par Extra Commands: None \par Deleted Commands: None \par Special Features: None \par Playing Time: 10-15 min. \par Reviewer Rating: N/A \par \par Description: "You have been sent by the Irishman to inve}{s}{tigate a modern Eamon that he has heard about. You are told that there will be many subtle changes, and you pro}{m}{ise to try many things, and to be on the watch for new stuff. Amo ng other things, you suspect that the old spells may be completely new, that the battles surely have been exte}{n}{ sively reworked, and that the 'LOOK' command no longer will find hidden doors. You can INVENTORY your friends now, and HEAL them too. You set out, eager to see what can be seen! \par \par "This adventure is designed to show this version's features. There are 18 rooms, 141 artifacts, 2 effects, & 763 mo}{n}{sters. Most of the artifacts and monsters are 'dummies' that do not exist within the adventure, but were a dded in order to demonstrate the speed of the search routines. The vast majority of the monsters are in the form of 'group-monsters', including a 750-man army. Among the things that you will want to check out are examining, inventorying, and healing mons t ers. Your spell ability decreases with use, but will regenerate over time. A monster now knows which weapon is 'his' when he drops it. Some artifacts have new fields, and the monster fields have been redone. There is a new artifact type: 'wearable'. Thi s includes clothing, shields, and armor. Note that the special fields for this type are in place for the sake of standardization, but are not presently implemented." \par \par Comment: When I wrote my first Eamon, I had a simply awful time figuring out how stuff wor ked. The method I used to learn it all was to analyze John Nelson's "Temple of the Trolls" and thus learn from example. When I wrote the v7.0 MAIN PGM, I wanted to save people the trouble that I had, so I wrote this demo, which as far as I know demo}{n}{ strates everything you can do with a standard v7.0 Eamon MAIN PGM and database. Most of the artifact and monster descriptions give programming and database info, for easy reference. \par \par Note that this Demo uses the very earliest v7.0 MAIN PGM. You should not use this program with new data files, but should always use the latest MAIN PGM available on the v7.1 DDD. \par }\pard \qj \li0\ri0\widctlpar\brdrb\brdrs\brdrw30\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par #193 The Creature of Rhyl\tab by Robert Parker \par \par Reviewed by Tom Zuchowski \par \par MAIN PGM Version: 7.0 \par Extra Commands: PULL, REST, SUICIDE, \par }\pard \qj \fi720\li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { STATUS, REFILL, THROW, SEE, PRAY, \par ASSEMBLE \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {Deleted Commands: None \par Special Features: 10-directions, lo-res picture, HINTS \par }\pard \qj \fi720\li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { program, 40/80 column display. \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {Playing Time: 2-3 hours \par Reviewer Rating: 7.0 \par \par Description: "The country of Rhyl has been beset nearly every night for many years by a terrible creature that flies out from the mountains near the city of Asereht. The cre}{a}{ture soars over farmland, picking up livestock or an occ}{a}{ sional unfortunate farmer and carrying the victim back into the mountains. \par \par "Nea rly a year ago the creature broke through the wall of King Namreh's castle and carried off the king's son, Prince Laechim, along with a large amount of the Royal Treasure. Since that incident, which did not seem like the act of an unthinking creature in terested only in food, King Namreh has suspected that the creature is somehow under the infl}{u}{ence of the mad magician Astylis. \par \par "Your mission is to go to Astylis' complex, rescue Prince Laechim plus the royal scepter and the golden crown that were also taken, and kill the fearsome creature that seems to be under the wizard's control." \par \par Comment: This is a very good Eamon, in many ways the best one Rob ever did. It is a mapper's Eamon, with 133 rooms, lots of nifty stuff and several door puzzles to co}{n}{quer. The combat is sparse and not terribly difficult. \par \par The problem with it is that he didn't write it. It is a "Du}{n}{geons and Dragons" scenario. The D&D people had had a long history of suing first and asking questions later, so I never gave it the publicity it deserved, nor did it get a co}{n}{ version to 80-col. ProDOS. I buried it through neglect and hoped that people would find it on their own. \par \par Several of the door-puzzles are pretty tough, and there are all those rooms plus 100 artifacts to keep straight. This is no outing for the Young Eamonaut, or for those looking for a quickie foray. Difficulty will ring in between 4-8, depen}{d}{ ing on how much you use the HINTS program. \par }\pard \qj \li0\ri0\widctlpar\brdrb\brdrs\brdrw30\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par #196 The Cat House\tab \tab by Anonymous \par \par Reviewed by Tom Zuchowski \par \par MAIN PGM Version: 5 \par Extra Commands: (unprintable) \par Deleted Commands: None \par Special Features: None \par Playing Time: 10 min. \par Reviewer Rating: 1.0 \par \par Description: Explore Madam Dolly's Cat House. \par \par Comment: This is a very simple, quite pornographic adve}{n}{ture. All you do is visit each room of the house, kill the g}{e}{ neric customer, then have your way with the girl in the room. While it's not as gross as "House of Ill Repute", it has even less content. \par \par Difficulty of (1). \par \par I have to add that it would get the overall (1) rating even if it wasn't pornographic, being an awful Eamon from every possible standpoint. \par }\pard \qj \li0\ri0\widctlpar\brdrb\brdrs\brdrw30\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par #201 The Caves of Vanavara by Charles Hewgley \par \par Reviewed by Tom Zuchowski \par \par MAIN PGM Version: 6 \par Extra Commands: None \par Deleted Commands: None \par Special Features: 10-directions \par Playing Time: 1-2 hours \par Reviewer Rating: 5.0 \par \par Description: "The king's beautiful daughter, Heleena, was abducted by a vile, scummy thief type person by the name of Sampson Gremonis. Rumor has it that he is holding her for ransom in an abandoned fort locate d somewhere in the Cunnamulla Foothills. The fort (Vanavara Outpost) is u}{n}{usual in that it is built into the side of a hill, and is, ther}{e}{ fore, totally underground. One village Elder has told of an old secret hideout under the fort itself that the kidnappers may be staying in. \par \par "Rumor also has it that Gremonis has a couple of friends with him: one a powerful warrior, the other a necromancer, an evil mage with the power to raise the dead and use them as his slaves. Your mission is to enter the fort, find the s}{e}{ cret hideout, rescue the princess, apprehend Gremonis and bring him back dead or alive. You will get 2000 GP for the safe return of Heleena. For bringing back Gremonis, you will get 2000 GP if he is alive or 1000 GP for his dead body." \par \par Comment: First off, let me tell you that as far as I could tell, there is no way to bring Gremonis back alive. This is a si}{m}{ple "kill\rquote n\rquote loot" foray with the Quest tacked on top. There are quite a number of locked things to open, but they all open with simple keys that are found with LOOK, usually in the same room. \par \par This is a pretty well written Eamon, but it is a little low in content to achieve a high rating from me even though it has 87 rooms, good descriptions, and well-executed Effects. However, it should be a fun out ing for Hack'n'Slash fans, as there is a fair amount of intense, difficult-to-survive combat. Using FRESH SAM, I had to cheat-resurrect myself at least a half-dozen times. There are at least two locations where FRESH SAM can be killed in just a couple of rounds of combat. \par \par Difficulty is a little hard to gauge, since the mapping and locked-door puzzles are simple enough while the combat is quite tough. Perhaps a (7) is the closest balance. \par }\pard \qj \li0\ri0\widctlpar\brdrb\brdrs\brdrw30\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par #212 Haunted Keep\tab \tab by Hoyle Purvis \par \par Reviewed by Tom Zuchowski \par \par MAIN PGM Version: 7 \par Extra Commands: None \par Deleted Commands: None \par Special Features: None \par Playing Time: 1 hour \par Reviewer Rating: 5.0 \par \par Description: "In years past, the Haunted Keep belonged to the Ratus family. It has been abandoned for many years. As the legend goes, the Ratus family mysteriously disappeared. The keep is now rumored to be haunted. Passing townspe}{o}{ ple often hear sounds and see strange lights coming from the keep. Most of the keep is in ruins. Only two towers r}{e}{main. They are connected by a falling gatehouse. The upper levels of even these towers is in decay. \par \par "Recently a tribe of goblins, which live in the ruins of Haunted Keep, have been raiding the countryside. One of their last raids was on an Elfin village, and eight prisoners were taken. (Some were friends of yours,) your help is needed to help rescue them. \par \par "Unwilling to let your friends down, you pick up your weapons and depart for the keep." \par \par Comment: This is a well-written "Hack'n'Slash" foray. It does not get a higher rating from me because I am not a big fan of this type of Eamon, but I am sure that lovers of "Hack'n'Slash" will enjoy it a lot more than I did. \par \par Not much more to say. Kill all the bad guys and rescue your eight friends. There's one key and a couple of hidden pa}{s}{sages. \par \par Two hints: search the Chapel, and remember that werecre}{a}{tures are very hard to kill without the right weapon. \par \par Difficulty of (4). \par \page \par }\pard \qc \li0\ri0\sl-240\slmult0\widctlpar\brdrt\brdrdb\brdrw45\brsp20 \brdrb\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {\b\fs28 Eamon Adventure Listing\tab \par }\pard \ql \li0\ri0\sl-240\slmult0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\fs18 \par }\pard \ql \li0\ri0\sl228\slmult1\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\fs18 \par }\pard \ql \li0\ri0\sl228\slmult1\widctlpar\tx720\nooverflow\faroman\rin0\lin0\itap0 {\fs18 Column:\tab 1. Adventure Number \par \tab 2. Adventure Title \par \tab 3. Difficulty (1-easiest; 10-hardest) \par \tab 4. Last Revision Date (DOS 3.3) \par \tab 5. Speed-up Mods installed (7=uses v7.0 search) \par \tab 6. Reviewed in newsletter \par }\pard \ql \li0\ri0\sl228\slmult1\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\fs18 \par }\pard \ql \li0\ri0\sl228\slmult1\widctlpar\brdrb\brdrs\brdrw15\brsp20 \tx2520\tx2880\tx3686\tx3960\nooverflow\faroman\rin0\lin0\itap0 {\fs18 (1) (2) (3) (4) (5) (6) \par }\pard \ql \li0\ri0\sl228\slmult1\widctlpar\tqc\tx2794\tx3067\tx3960\tx4320\nooverflow\faroman\rin0\lin0\itap0 {\fs18 ..1. Main Hall & Beginners Cave\tab 3\tab 02/11/90 \par 2. The Lair of the Minotaur\tab 5\tab 12/15/84\tab \tab Jun95 \par 3. The Cave of the Mind\tab 4\tab 12/15/84\tab \tab Jun95 \par 4. The Zyphur Riverventure\tab 5\tab \tab \tab Jun95 \par 5. Castle of Doom\tab 4\tab 12/15/84\tab \tab Jun95 \par 6. The Death Star\tab 6\tab 12/14/85\tab \tab Jun94 \par 7. The Devil's Tomb\tab 9\tab 07/06/89\tab \tab Aug84 \par 8. The Abductor's Quarters\tab 7\tab 06/21/85\tab \tab Aug84 \par 9. Assault on the Clonemaster\tab 6\tab 06/21/85\tab \tab Aug84 \par 10. The Magic Kingdom\tab 2\tab 04/18/94\tab \tab Jun94 \par 11. The Tomb of Molinar\tab 8\tab 10/16/88\tab \tab Mar95 \par 12. The Quest for Trezore\tab 8\tab 07/03/85\tab \tab Aug84 \par 13. Caves of Treasure Island\tab 6\tab 10/30/84\tab \tab Jun95 \par 14. Furioso\tab 9\tab \tab \tab Aug84 \par 15. Heroes Castle\tab 4\tab 05/28/86\tab \tab Sep95 \par 16. The Caves of Mondamen\tab 8\tab 07/18/89\tab Y\tab Jun93 \par 17. Merlin's Castle\tab 5\tab 08/27/84\tab \tab Sep90 \par 18. Hogarth Castle\tab 5\tab \tab \tab Mar93 \par 19. Death Trap\tab 9\tab 05/09/93\tab \tab Aug84 \par 20. The Black Death\tab 6\tab \tab \tab Sep93 \par 21. The Quest for Marron\tab 8\tab 05/04/89\tab Y\tab Sep93 \par 22. The Senator's Chambers\tab 3\tab 08/18/95\tab Y\tab Sep95 \par 23. The Temple of Ngurct\tab 6\tab 02/15/93\tab Y\tab Mar93 \par 24. Black Mountain\tab 8\tab 07/20/89\tab \tab Jun92 \par 25. Nuclear Nightmare\tab 7\tab 09/30/84\tab \tab Aug84 \par 26. Assault on the Mole Man\tab 7\tab 07/03/95\tab Y\tab Sep95 \par 27. Revenge of the Mole Man\tab 7\tab 07/03/95\tab Y\tab Sep95 \par 28. The Tower of London\tab 3\tab 09/29/95\tab \tab Dec95 \par 29. The Lost Island of Apple\tab 9\tab 03/27/91\tab \tab Aug84 \par 30. The Underground City\tab 7\tab 05/04/89\tab \tab Dec95 \par 31. The Gauntlet\tab 6\tab \tab \tab Dec95 \par 32. House of Ill Repute\tab -\tab 09/13/89\tab \tab Mar96 \par 33. The Orb of Polaris\tab 7\tab 08/15/91\tab \tab Aug84 \par 34. Death's Gateway\tab 6\tab 03/03/88\tab Y\tab Mar91 \par 35. The Lair of Mutants\tab 7\tab 07/04/89\tab \tab Sep90 \par 36. The Citadel of Blood\tab 7\tab 11/14/93\tab \tab Mar96 \par 37. Quest for the Holy Grail\tab 6\tab 10/07/90\tab Y\tab Aug84 \par 38. City in the Clouds\tab 8\tab 10/24/90\tab Y\tab Dec90 \par 39. Museum of Unnatural History\tab 7\tab 11/15/85\tab \tab Mar91 \par 40. Daemon's Playground\tab 5\tab 04/29/84\tab \tab Mar96 \par 41. Caverns of Lanst\tab 5\tab 06/21/95\tab \tab Mar91 \par 42. Alternate Beginners Cave\tab 3\tab 05/25/96\tab \tab Mar96 \par 43. Priests of Xim!\tab 6\tab 01/30/94\tab Y\tab Mar94 \par 44. Escape from the Orc Lair\tab 3\tab 05/03/90\tab \tab Jun94 \par 45. SwordQuest\tab 8\tab 09/13/92\tab Y\tab May85 \par 46. Lifequest\tab 9\tab 05/15/85\tab \tab Mar96 \par 47. FutureQuest\tab 7\tab 11/14/93\tab Y\tab Mar84 \par 48. Picnic in Paradise\tab 7\tab 02/08/92\tab Y\tab Mar92 \par 49. The Castle Kophinos\tab 7\tab 09/28/93\tab \tab Dec93 \par 50. Behind the Sealed Door\tab 3\tab 11/14/93\tab \tab Mar96 \par 51. The Caves of Eamon Bluff\tab 6\tab \tab \tab May85 \par 52. The Devil's Dungeon\tab 3\tab 04/07/84\tab \tab May85 \par 53. Feast of Carroll\tab 4\tab 12/14/85\tab \tab Jun96 \par 54. Crystal Mountain\tab 7\tab 07/04/85\tab \tab Jun96 \par 55. The Master's Dungeon\tab 4\tab 07/14/84\tab \tab Jan85 \par 56. The Lost Adventure\tab 7\tab \tab \tab Mar91 \par 57. The Manxome Foe\tab 4\tab \tab \tab Jun96 \par 58. The Land of Death\tab 6\tab 07/20/89\tab Y\tab Mar91 \par 59. Jungles of Vietnam\tab 1\tab 10/12/88\tab Y\tab Mar85 \par 60. The Sewers of Chicago\tab 2\tab 07/20/89\tab Y\tab Mar89 \par 61. The Harpy Cloud\tab 6\tab 05/27/86\tab \tab Jun96 \par 62. The Caverns of Doom\tab 8\tab 10/16/96\tab \tab Sep96 \par 63. Valkenburg Castle\tab -\tab 07/31/85\tab \tab Mar96 \par 64. Modern Problems\tab -\tab 07/22/85\tab \tab Mar89 \par 65. The School of Death\tab -\tab 04/04/86\tab \tab Mar89 \par 66. Dungeons of Xenon\tab 4\tab 06/26/96\tab Y\tab Sep96 \par 67. Chaosium Caves\tab 2\tab 07/04/85\tab Y\tab Dec89 \par 68. The Smith's Stronghold\tab 5\tab 02/24/91\tab Y\tab Sep96 \par 69. The Black Castle of NaGog\tab 5\tab 07/11/90\tab Y\tab Jun89 \par 70. The Tomb of Y'Golonac\tab 9\tab 06/07/87\tab \tab Sep88 \par 71. Operation Crab Key\tab 1\tab 08/26/84\tab \tab Oct84 \par 72. House on Eamon Ridge\tab 10\tab 07/22/89\tab Y\tab Dec96 \par 73. The Deep Canyon\tab 4\tab 10/07/84\tab \tab Oct84 \par 74. DharmaQuest\tab 8\tab 11/05/89\tab Y\tab Jan85 \par 75. Temple of the Guild\tab 5\tab \tab \tab Sep96 \par 76. The Search for Yourself\tab 6\tab 11/28/85\tab \tab Oct84 \par 77. Temple of the Trolls\tab 9\tab 01/01/90\tab Y\tab Jan85 \par 78. The Prince's Tavern\tab 7\tab 05/28/91\tab Y\tab Jan85 \par 79. The Castle of Count Fuey\tab 7\tab 11/03/84\tab \tab Sep96 \par 80. The Search for the Key\tab 4\tab 11/03/84\tab \tab Dec94 \par 81. The Rescue Mission\tab 8\tab 07/25/89\tab \tab Dec94 \par 82. Escape from Mansi Island\tab 5\tab 07/25/96\tab Y\tab Sep96 \par 83. The Twin Castles\tab 4\tab 12/07/86\tab \tab Sep96 \par 84. Castle of Riveneta\tab 4\tab 05/03/90\tab Y\tab Jun90 \par 85. The Time Portal\tab 5\tab 07/25/89\tab \tab Dec96 \par 86. Castle Mantru\tab 3\tab 06/05/87\tab \tab Jun91 \par 87. Caves of Hollow Mountain\tab -\tab 09/20/85\tab \tab Mar89 \par 88. The Shopping Mall\tab 1\tab 10/12/88\tab \tab Dec96 \par 89. Super Fortress of Lin Wang\tab 6\tab 10/15/96\tab Y\tab Dec96 \par 90. The Doomsday Clock\tab 9\tab 04/01/91\tab \tab Jun91 \par 91. FutureQuest II\tab 7\tab 12/04/87\tab Y\tab Aug85 \par 92. The Fugitive\tab 5\tab 11/03/88\tab Y\tab Dec90 \par 93. Flying Circus\tab -\tab 07/05/85\tab Y\tab Jun93 \par 94. Blood Feud\tab 7\tab 10/19/96\tab Y\tab Dec96 \par 95. The Maze of Quasequeton\tab 1\tab 01/16/94\tab Y\tab Mar94 \par 96. The Chamber of the Dragons\tab 1\tab 07/15/84\tab \tab Dec96 \par 97. The House of Secrets\tab 5\tab 01/16/94\tab Y\tab Jun91 \par 98. Slave Pits of Kzorland\tab 3\tab 10/01/89\tab Y\tab Dec89 \par 99. In the Clutches of Torrik\tab 8\tab 11/08/88\tab Y\tab Dec88 \par 100. Sorceror's Spire\tab 9\tab 06/03/87\tab Y\tab Sep89 \par 101. Ground Zero\tab 2\tab \tab \tab Dec96 \par 102. The Eamon Railroad\tab 2\tab 06/20/85\tab \tab Dec96 \par 103. Top Secret\tab -\tab 06/20/85\tab \tab Mar89 \par 104. The Lost World\tab 4\tab \tab \tab Dec96 \par 105. The Strange Resort\tab 1\tab \tab \tab Mar97 \par 106. Camp Eamon\tab 6\tab 07/01/85\tab Y\tab Sep93 \par 107. The Last Dragon\tab 7\tab 10/15/91\tab Y\tab Mar97 \par 108. The Mines of Moria\tab 8\tab 04/08/90\tab Y\tab Oct85 \par 109. The Forest of Fear\tab 6\tab 07/29/89\tab Y\tab Jun86 \par 110. Fire Island\tab 8\tab 12/08/87\tab Y\tab Jun97 \par 111. A Vacation in Europe\tab 4\tab 06/16/88\tab Y\tab Oct85 \par 112. Hills of History\tab 5\tab 06/16/88\tab Y\tab Jun91 \par 113. The Life-Orb of Mevtrelek\tab 8\tab 06/16/88\tab Y\tab Jun86 \par 114. Thror's Ring\tab 9\tab 03/05/90\tab Y\tab Jun86 \par 115. The Ring of Doom\tab 9\tab 01/28/94\tab Y\tab Mar94 \par 116. The Iron Prison\tab 10\tab 09/06/92\tab Y\tab Sep92 \par 117. Dungeon of Doom\tab 7\tab 08/26/86\tab Y\tab Mar97 \par 118. Pittfall\tab 6\tab 05/04/89\tab Y\tab Jun89 \par 119. Grunewalde\tab 8\tab 06/16/88\tab Y\tab Mar89 \par 120. Orb of My Life\tab 9\tab 03/17/96\tab Y\tab Jun86 \par 121. Wrenhold's Secret Vigil\tab 8\tab 11/05/89\tab Y\tab Jun86 \par 122. The Valley of Death\tab 7\tab 06/16/88\tab Y\tab Mar97 \par 123. Wizard of the Spheres\tab 4\tab 11/23/96\tab Y\tab Sep93 \par 124. Assault on Dolni Keep\tab 6\tab 11/08/89\tab Y\tab Oct87 \par 125. The Mattimoe Palace\tab 4\tab \tab Y\tab Sep97 \par 126. The Pyramid of Anharos\tab 8\tab 03/15/92\tab Y\tab Jun92 \par 127. The Hunt for the Ring\tab 9\tab 06/16/88\tab Y\tab Sep97 \par 128. Quest of Erebor\tab 8\tab 06/16/88\tab \tab Dec93 \par 129. Return to Moria\tab 9\tab 12/01/91\tab Y\tab Oct87 \par 130. Haradwaith\tab 7\tab 11/27/90\tab Y\tab Oct87 \par 131. Nucleus of the Ruby\tab 6\tab 05/08/95\tab Y\tab Sep97 \par 132. Rhadshur Warrior\tab 9\tab 04/18/94\tab Y\tab Dec92 \par 133. The Final Frontier\tab 3\tab 07/29/90\tab Y\tab Dec92 \par 134. Pyramid of the Ancients\tab 3\tab 06/16/88\tab Y\tab Sep97 \par 135. The Tomb of Evron\tab 2\tab 05/13/87\tab \tab Sep97 \par 136. The Mountain Fortress\tab 2\tab 06/16/88\tab Y\tab Dec97 \par 137. The Ruins of Ivory Castle\tab 4\tab 06/16/88\tab Y\tab Jun88 \par 138. Starfire\tab 4\tab 07/30/89\tab Y\tab Mar94 \par 139. Peg's Place\tab 7\tab 11/30/90\tab Y\tab Jun88 \par 140. Beginner's Forest\tab 5\tab 07/18/88\tab \tab Mar98 \par 141. The Infested Fortress\tab 4\tab 01/14/94\tab Y\tab Oct87 \par 142. The Beermeister's Brewery\tab 6\tab 07/18/89\tab Y\tab Jun88 \par 143. The Alternate Zone\tab 6\tab 02/02/87\tab \tab Jun92 \par 144. Gartin Manor\tab 4\tab 10/18/88\tab Y\tab Dec97 \par 145. Buccaneer!\tab 9\tab 03/30/87\tab Y\tab Oct87 \par 146. The House of Horrors\tab 7\tab 02/20/90\tab Y\tab Mar90 \par 147. The Dark Brotherhood\tab 9\tab 11/28/89\tab Y\tab Jun88 \par 148. Journey to Jotunheim\tab 6\tab 01/18/95\tab Y\tab Mar95 \par 149. Elemental Apocalypse\tab 9\tab 01/14/94\tab Y\tab Sep89 \par 150. Walled City of Darkness\tab 10\tab 12/06/89\tab Y\tab Sep88 \par 151. Eamon S.A.R.-1 (Deneb Raid)\tab 5\tab 08/01/88\tab Y\tab Sep88 \par 152. The Computer Club of Fear\tab 6\tab 10/19/89\tab Y\tab Mar98 \par 153. Lost!\tab 4\tab 03/11/90\tab Y\tab Jun94 \par 154. A Trip to Fort Scott\tab 4\tab 06/21/95\tab Y\tab Dec93 \par 155. Tomb of the Vampire\tab 5\tab 06/21/95\tab Y\tab Mar91 \par 156. The Lake\tab 3\tab 07/04/88\tab Y\tab Mar98 \par 157. Pathetic Hideout of Mr. R.\tab 5\tab 10/11/88\tab Y\tab Mar98 \par 158. The Lair of Mr. Ed\tab 7\tab 11/06/88\tab Y\tab Sep88 \par 159. The Bridge of Catzad-Dum\tab 6\tab 05/18/92\tab Y\tab Dec88 \par 160. Monty Python & Holy Grail\tab 6\tab 08/29/88\tab Y\tab Mar98 \par 161. Operation Endgame\tab 10\tab 06/29/91\tab Y\tab Dec88 \par 162. Eamon 7.0 Demo Adventure\tab - \tab 11/20/89\tab 7\tab Sep98 \par 163. The Sands of Mars\tab 4\tab 10/12/88\tab Y\tab Jun92 \par 164. A Real Cliffhanger\tab 4\tab 11/08/88\tab Y\tab Dec88 \par 165. Animal Farm\tab 8\tab 01/14/94\tab Y\tab Sep90 \par 166. Storm Breaker\tab 8\tab 10/19/93\tab 7\tab Jun89 \par 167. Expedition to the Darkwoods\tab 9\tab 06/13/89\tab Y\tab Mar98 \par 168. The High School of Horrors\tab 5\tab 03/09/89\tab Y\tab Jun98 \par 169. The Black Phoenix\tab -\tab 12/21/89\tab Y\tab Sep89 \par 170. Ragnarok Revisited\tab 9\tab 04/18/90\tab Y\tab Sep91 \par 171. The Pyramid of Cheops\tab 3\tab 07/04/89\tab Y\tab Jun98 \par 172. The Mountain of the Master\tab 3\tab 05/16/89\tab Y\tab Dec92 \par 173. The House that Jack Built\tab 2\tab 07/04/89\tab Y\tab Sep97 \par 174. Escape from Granite Hall\tab 3\tab 07/04/89\tab Y\tab Sep97 \par 175. Anatomy of the Body\tab 2\tab 07/04/89\tab Y\tab Sep91 \par 176. Dirtie Trix's Mad Maze\tab 2\tab 07/04/89\tab Y\tab Sep97 \par 177. Shippe of Fooles\tab 3\tab 07/04/89\tab Y\tab Sep97 \par 178. The Alien Intruder\tab 2\tab 07/04/89\tab Y\tab Sep95 \par 179. The Wizard's Tower\tab 4\tab 05/28/90\tab Y\tab Sep97 \par 180. Gamma 1\tab 3\tab 01/14/94\tab Y\tab Sep97 \par 181. The Eamon Sewer System\tab 2\tab 07/05/89\tab Y\tab Sep97 \par 182. Farmer Brown's Woods\tab 1\tab 07/05/89\tab Y\tab Sep97 \par 183. The Boy and the Bard\tab 9\tab 09/18/89\tab Y\tab Sep89 \par 184. Quest for Orion\tab 6\tab 09/12/89\tab 7\tab Dec89 \par 185. The Body Revisited\tab 4\tab 06/29/94\tab 7\tab Dec89 \par 186. Beginners Cave II\tab 2\tab 06/21/95\tab Y\tab Jun90 \par 187. Batman!!\tab 1\tab 11/05/89\tab Y\tab Jun98 \par 188. Encounter: The Bookworm\tab 3-7\tab 02/11/90\tab 7\tab Jun98 \par 189. The Ruins of Belfast\tab 7\tab 01/13/90\tab Y\tab Jun98 \par 190. Shift Change at Grimmwax\tab 7\tab 01/13/90\tab Y\tab Mar90 \par 191. Enhanced Beginners Cave\tab 3\tab 02/04/90\tab Y\tab Mar90 \par 192. Mean Streets\tab 3\tab 02/01/90\tab Y\tab Jun98 \par 193. The Creature of Rhyl\tab 5\tab 02/09/90\tab 7\tab Sep98 \par 194. Attack of the Kretons\tab 7\tab 01/26/97\tab 7\tab Mar90 \par 195. The Training Ground\tab 2\tab 02/13/90\tab Y\tab Sep91 \par 196. The Cat House\tab -\tab 02/02/90\tab Y\tab Sep98 \par 197. Star Wars-Tempest One\tab 4\tab 06/21/95\tab Y\tab Jun98 \par 198. Revenge of the Bookworm\tab 4\tab 06/06/92\tab 7\tab Jun90 \par 199. Quest of the Crystal Wand\tab 3\tab 04/29/90\tab Y\tab Jun90 \par 200. The Lost Isle\tab 7\tab 04/29/90\tab Y\tab Mar96 \par 201. The Caverns of Vanavara\tab 7\tab 04/29/90\tab Y\tab Sep98 \par 202. The Plain of Srevi\tab 7\tab 06/06/90\tab Y\tab Sep90 \par 203. Lotto's Masterpiece\tab 5\tab 06/13/90\tab 7\tab Sep90 \par 204. Sanctuary\tab 7-10\tab 10/09/90\tab 7\tab Dec90 \par 205. Utterly Outrageous\tab 7\tab 01/26/91\tab 7\tab Sep91 \par 206. Curse of the Hellsblade\tab 6\tab 11/14/94\tab 7\tab Dec94 \par 207. Eamon Renegade Club\tab 8\tab 06/20/91\tab 7\tab Sep97 \par 208. Assault on Helstar\tab 7\tab 09/15/91\tab 7\tab Dec91 \par 209. Apocalypse 2021\tab 6\tab 10/04/91\tab 7\tab Dec91 \par 210. Return of Ngurct\tab 7\tab 10/04/91\tab 7\tab Sep94 \par 211. Lair of the Marauders\tab 4\tab 10/09/91\tab 7\tab Dec91 \par 212. Haunted Keep\tab 4\tab 11/17/91\tab 7\tab Sep98 \par 213. Demongate\tab 4\tab 11/17/91\tab 7\tab Dec91 \par 214. Deathstalker's Castle\tab 8\tab 02/02/92\tab 7\tab Mar92 \par 215. Treasure Island\tab 3\tab 12/31/91\tab 7\tab Mar92 \par 216. The Pirate's Cave\tab 3\tab 01/06/92\tab 7\tab Mar92 \par 217. Eye of Agamon\tab 6\tab 09/18/93\tab 7\tab Dec93 \par 218. Return to Pendrama\tab 4\tab 07/16/92\tab 7\tab Sep92 \par 219. The City of Sorcerors\tab 4\tab 08/16/92\tab Y\tab Sep92 \par 220. Catacombs of Terror\tab 9\tab 09/20/92\tab 7\tab Dec92 \par 221. Count Dracula's Castle\tab 2\tab 01/04/93\tab Y\tab Mar93 \par 222. The Halls of the Adept\tab 6\tab 01/18/93\tab Y\tab Mar93 \par 223. Time Shift\tab 3\tab 03/12/93\tab Y\tab Jun93 \par 224. Prisoner of Darkness\tab 6\tab 02/16/94\tab 7 \par 225. Adventure in Interzone\tab 8\tab 10/02/94\tab 7\tab Jun94 \par 226. Bookworm 3-D\tab 3\tab 07/30/94\tab 7\tab Sep94 \par 227. B I Z A R R O\tab 6\tab 06/21/95\tab Y\tab Sep94 \par 228. Shipwreck Island\tab 4\tab 07/31/94\tab Y\tab Sep94 \par 229. Firestorm\tab 7\tab 05/25/96\tab 7\tab Mar95 \par 230. Well of the Great Ones\tab 6\tab 12/28/94\tab Y\tab Mar95 \par 231. Keep of Skull Gorge\tab 5\tab 01/21/95\tab Y\tab Jun96 \par 232. Jewel of Yara\tab 5\tab 06/08/95\tab 7 \par 233. The Domain of Zenoqq (PDOS)\tab 3\tab 08/19/95\tab 7 \par 234. The Forbidden City\tab 7\tab 06/30/95\tab 7\tab Sep95 \par 235. Vaalpa's Plight\tab 6\tab 09/11/95\tab 7\tab Dec95 \par 236. Search for Mack\tab 4\tab 09/23/95\tab 7\tab Dec95 \par 237. Fiends of Eamon\tab 6\tab 10/31/95\tab 7\tab Mar96 \par 238. Sagamore\tab 2\tab 06/20/96\tab 7\tab Sep96 \par 239. Idol of the Incas\tab 8\tab 01/11/97\tab 7\tab Mar97 \par 240. The Heart of Gold\tab 8\tab 05/22/97\tab 7\tab Jun97 \par 241. The Shrunken Adventurer\tab 7\tab 11/26/97\tab 7\tab Dec97 \par 242. The Dungeon of Traps\tab 6\tab 11/16/97\tab \tab Dec97 \par \par SD#137 Redemption\tab 7\tab May 1993\tab 7\tab Jun93 \par SD#152 Banana Republic\tab 7\tab Jun 1994\tab 7\tab Dec94 \par SD#156 The Curse of Talon\tab 9\tab Oct 1994\tab 7\tab Sep95 \par \par Dungeon Designer Diskette Ver.7.1\tab \tab 05/25/96 \par DDD 7.1 Multi-Disk Supplement\tab \tab 08/21/93 \par Dungeon Designer Diskette Ver.6.2\tab \tab 6/08/90 \par Eamon Utilities Diskette\tab \tab 02/28/96 \par Graphics Main Hall\tab \tab 11/08/89 \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par }}