{\rtf1\ansi\ansicpg1252\uc1 \deff0\deflang1033\deflangfe1033{\fonttbl{\f0\froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}{\f28\fscript\fcharset0\fprq2{\*\panose 03040902040508030806}Old English Text MT;} {\f172\froman\fcharset238\fprq2 Times New Roman CE;}{\f173\froman\fcharset204\fprq2 Times New Roman Cyr;}{\f175\froman\fcharset161\fprq2 Times New Roman Greek;}{\f176\froman\fcharset162\fprq2 Times New Roman Tur;} {\f177\froman\fcharset177\fprq2 Times New Roman (Hebrew);}{\f178\froman\fcharset178\fprq2 Times New Roman (Arabic);}{\f179\froman\fcharset186\fprq2 Times New Roman Baltic;}}{\colortbl;\red0\green0\blue0;\red0\green0\blue255;\red0\green255\blue255; \red0\green255\blue0;\red255\green0\blue255;\red255\green0\blue0;\red255\green255\blue0;\red255\green255\blue255;\red0\green0\blue128;\red0\green128\blue128;\red0\green128\blue0;\red128\green0\blue128;\red128\green0\blue0;\red128\green128\blue0; \red128\green128\blue128;\red192\green192\blue192;}{\stylesheet{\ql \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 \fs20\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 \snext0 Normal;}{\*\cs10 \additive Default Paragraph Font;}{ \s15\ql \li0\ri0\widctlpar\tqc\tx4320\tqr\tx8640\nooverflow\faroman\rin0\lin0\itap0 \fs20\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 \sbasedon0 \snext15 header;}{\s16\ql \li0\ri0\widctlpar\tqc\tx4320\tqr\tx8640\nooverflow\faroman\rin0\lin0\itap0 \fs20\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 \sbasedon0 \snext16 footer;}{\*\cs17 \additive \sbasedon10 page number;}}{\info{\title The Eamon Adventurer\'92s Guild}{\author Thomas J. Zuchowski}{\operator Thomas James Zuchowski} {\creatim\yr2000\mo2\dy23\hr17\min33}{\revtim\yr2000\mo3\dy26\hr13\min31}{\version3}{\edmins1}{\nofpages10}{\nofwords5524}{\nofchars31489}{\*\company }{\nofcharsws0}{\vern8247}}\margl1440\margr1440\margb1584 \widowctrl\ftnbj\aenddoc\noxlattoyen\expshrtn\noultrlspc\dntblnsbdb\nospaceforul\lytprtmet\hyphcaps0\formshade\horzdoc\dghspace120\dgvspace120\dghorigin1701\dgvorigin1984\dghshow1\dgvshow0 \jexpand\viewkind1\viewscale114\viewzk2\pgbrdrhead\pgbrdrfoot\bdrrlswsix\nolnhtadjtbl\oldas \fet0\sectd \linex0\endnhere\sectdefaultcl {\*\pnseclvl1\pnucrm\pnstart1\pnindent720\pnhang{\pntxta .}}{\*\pnseclvl2\pnucltr\pnstart1\pnindent720\pnhang {\pntxta .}}{\*\pnseclvl3\pndec\pnstart1\pnindent720\pnhang{\pntxta .}}{\*\pnseclvl4\pnlcltr\pnstart1\pnindent720\pnhang{\pntxta )}}{\*\pnseclvl5\pndec\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl6\pnlcltr\pnstart1\pnindent720\pnhang {\pntxtb (}{\pntxta )}}{\*\pnseclvl7\pnlcrm\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl8\pnlcltr\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl9\pnlcrm\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}\pard\plain \qc \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 \fs20\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\f28\fs72\super The }{\f28\fs72 Eamon Adventurer\rquote s Guild \par }\pard \ql \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qc \li0\ri0\widctlpar\brdrt\brdrs\brdrw60\brsp20 \brdrb\brdrs\brdrw60\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {\b\fs36 DECEMBER 1998}{ \par }\pard \ql \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par \par \sect }\sectd \marglsxn1152\margrsxn1152\margtsxn1296\margbsxn1440\sbknone\linex0\cols2\endnhere\sectdefaultcl \pard\plain \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 \fs20\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 { Yet another online update: \par \par Delphi has definitely taken the lead as the best place to be for Apple II commun ity, and A2-Delphi is starting to feel like "home" to me. The only fly in that ointment is a fairly strong Mac-zealot atmosphere promoted by several of the regular message posters, but you won't even notice that if you use a Mac. \par \par I've seen a lot of negati ve traffic about A2-Delphi that is just flatly untrue. I've read accusations and descriptions that don't even come close to what I observed from the sidelines. Sometimes people's roots and loyalties color their impressions, and this appears to be the case here. (Let me point out that my roots and loyalties were with Genie, and it has taken me a very long time to come around to deciding that A2-Delphi should be the Apple II user's home community.) In some cases, I suspect that certain people don't like bein g a smaller frog in the A2-Delphi pond when they are used to being the movers-and-shakers elsewhere. \par \par Genie is down to the final hard core of old-timers who are resolved to "stay until the lights go out," which is likely to happen some time next year. CompuServe's APPUSER will be closed very soon when text-only access is discontinued. \par \par The Apple II Usenet newsgroups such as comp.sys.apple2 remain, as ever, an excellent place to commune with emotionally troubled and rude people and get lots of opinion masquerading as fact. \par \par Here is my take on the Apple II online: first, you must have graphical WWW capability. Join Delphi for the best Apple II community you will find. Delphi is VERY reasonably priced for the plan that accesses through the WWW. Stay in touch wit h other Apple II Internet sites through the links on the Syndicomm Web page http://www.syndicomm.com/a2web/. The FTP sites listed below are generally good places to find most of the good Apple II files you might want. \par Note that there are a couple of corrections from past lists: \par \par }\pard \ql \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {http://www.ecnet.net/users/mumbv/pages/eamon/ \par index.shtml (also emulators) \par \par ftp://ftp.gmd.de/if-archive/games/appleII/eamon/guild/ (also emulators in ftp.gmd.de/emulators/) \par \par ftp://wuarchive.wustl.edu/doc/misc/if-archive/games/ \par appleII/eamon/guild/ \par \par http://ground.ecn.uiowa.edu/eamon/ \par ftp://ground.ecn.uiowa.edu/eamon/ \par \par ftp://babylon.caltech.edu/Zocalo /pub/apple2/8bit/ \par games/eamon/ \par \par http://www.lysator.liu.se/eamon/ \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par The EAG is seeing more and more of its membership shifting to other computers and using Apple II emulators for Eamon. This is a pretty good way to go if you don't have space for two computers. You can find Apple II emulators on the two sites noted above. And I must add that the Mac-based GS emulator "Bernie to th e Rescue" is said to be even better than a real GS! \par }\pard \qj \li0\ri0\widctlpar\brdrb\brdrs\brdrw15\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par }{\b EAMON REVIEW UPDATE: \par }{ \par Well it finally happened. This issue has the final Eamon reviews. All 246 of them have been done now. I've identified about 10 Eamons that weren't properly reviewed in the old NEUC newsletter and deserve new reviews. Tentatively, after the reviews run out, I will do two or three Walk-throughs in each issue. I am open to suggestions for future newsletter content. \par \par Please let me know if there is any article or feature you would like me to do, or want to do yourself. \par \page \par }\pard \qj \li0\ri0\widctlpar\brdrt\brdrsh\brdrs\brdrw30\brsp20 \brdrl\brdrsh\brdrs\brdrw30\brsp20 \brdrb\brdrsh\brdrs\brdrw30\brsp20 \brdrr\brdrsh\brdrs\brdrw30\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {\b\fs24 EAMON ADVENTURER'S GUILD \par }{Thomas Zuchowski, Editor \par \par \par \par \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par Membership/subscription fee for 4 issues: \par US-Canada: $7.00; foreign: $12.00; in U.S. funds \par This newsletter is published 4 times per year, in March, June, September, and December \par \par Copyright 1998 All rights reserved. Any part of this newsletter may be reproduced without permission if source credit is given to the Eamon Adventurer's Guild, 7625 H awkhaven Dr., Clemmons, NC 27012-9408. Reproduction without permission MUST be accompanied by the club's name and full address. \par \par This newsletter was composed in its entirety using Appleworks 4.3 on an Apple IIgs computer. It was then transferred to a PC for printing on a Canon BJC-210 inkjet printer. \par }\pard \qj \li0\ri0\widctlpar\brdrb\brdrs\brdrw15\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par We are always looking for new material! If you would like to publish your own letter or article in this newsletter, feel free to send one in. \par \par If you would like to add your own Eamon adventure to the EAG li st, send it on a disk to the above address. It will be assigned an Adventure number, and tested for bugs and other problems. An informal critique and disk with bug corrections will be returned for your final comment, action and approval before release. \par }\pard \qj \li0\ri0\widctlpar\brdrb\brdrs\brdrw15\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par }{\b BACK ISSUES: \par }{ \par }{\b NEUC 'Adventurer's Log': \par }{ Mar'84, May'84, Aug'84, Oct'84, Jan'85, Mar'85 \par May'85, Aug'85, Oct'85, Jun'86, Jan'87, Oct'87 \par \par }{\b EAG back issues:}{ \tab 1988: - Jun, Sep, Dec \par 1989,'90,'91,'92,'93: Mar, Jun, Sep, Dec \par 1994,'95,'96,'97: Mar, Jun, Sep, Dec \par 1998: Mar, Jun, Sep \par \par Price:\tab EAG members: \tab $1.00 each \par non-members: \tab $2.00 each \par \par \par }\pard \qj \li0\ri0\widctlpar\brdrt\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {\b\ul \par Our mail-order Eamon vendor: \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par \par \par \par \par \par \par \par \par Eamons are available online at various sites. Some I can recommend are }{\b Genie, ftp.gmd.de, ground.ecn.uiowa.edu, }{and}{\b http://www.ecnet.net/ users/mumbv/pages/eamon/index.shtml \par }{ \par }\pard \qc \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\b EAG EAMON DISK OFFER \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par EAG members can obtain the complete Eamon set from the EAG. This contains both the DOS 3.3 and 80-col. ProDOS Eamon collections archived to 3.5 disks. These are ShrinkIt archives. To access the ProDOS titles, you need one 3.5 drive. The DOS 3.3 titles require both 3.5 and 5.25 drives. \par \par The EAG members' price for the entire set is $25.00. To take advantage of this offer: \par \par 1) This offer requires that you supply the disks. You must include }{\b 19}{ DD 3.5 floppies with your payment. }{\b NOTE}{ that these }{\b MUST}{ be }{\b DD}{ disks. My drives cannot read nor write to HD disks! \par \par 2) You must use a shipping container that I can re-use to return the filled disks to you. \par \par 3) The $25.00 price includes formatting the floppies with ProDOS If you format the disks for me, the price is $20.00. This reflects the time savings I get from not having to do the formatting. It doesn't matter what ProDOS volume name you use since t hey will be rewritten. \par \par 4) If any of the above requirements are not met, the disks will be returned unfilled, and the shipping cost will be deducted from your refund. \par \par 5) Both versions of 8-bit ShrinkIt and basic instructions are included with the set. \par \par Purchase of the set puts you on a mailing list that automatically gets free updates once or twice per year. \par }\pard \qj \li0\ri0\widctlpar\brdrb\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\b\ul \par }\pard \qc \li0\ri0\widctlpar\brdrt\brdrdb\brdrw45\brsp20 \brdrb\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {\b\fs28 Eamon Walk-Through \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par A Walk-Through of Eamon #127 \par \par }\pard \qc \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {"The Hunt for the Ring" \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par This Eamon was chosen for a walk-through because it includes several fairly obscure puzzles, and also has the potential to be pretty deadly. \par \par Not much to say in the way of hints that wasn't said in the review. Pay very close attention to the information that people give you. Be on the lookout for embedded artifacts. D on't explore the cave without a light source in hand. If you are familiar with the LOTR story, you may do better, as Sam uses many of the events therein. \par \par Let's get started! \par \par First, let's do an inventory. Yep, you have the magic ring Narya that Gandalf gave you. (You can wear the various magic rings, but they are greater than you and it's generally a bad idea to do so.) \par \par Go North, then West and meet Cirdan. GIVE Narya to Cirdan, and pay attention to his advice. \par \par Go East twice, then South into Buckland where you meet your friend, Merry. From here, go East to avoid the road as Cirdan advised. Go East twice more, and kill Old Man Willow. \par \par Continue East, then go North and meet Tom Bombadil. (Tom's advice will only come into play if you go into the fog and becom e a prisoner of the barrow-wight. This is an interesting side event, but it is not necessary to the Quest and involves unnecessary combat.) \par \par Go North, then East twice, then South, then East into Bree. Go North into the Prancing Pony and meet Strider, another companion. \par \par Go South, then East, and kill the midges. Continue East, then North to again avoid the road. Go East, then South to avoid the Trollshaws (another interesting side-event.) Go East three times. \par \par The Nazgul! If you haven't read the books, the Nazgul are very bad customers indeed, and there is no way you can defeat them. FLEE! \par Aha. A magical event saves you. Perhaps we are nearing Rivendell, our first goal. Go East. Nothing here, but the Misty Mount ains are to the east, which puts us in the general area we are seeking. Let's take a LOOK around. A secret passage East! Go East into Rivendell. (There is an intermittent bug here. If you get the message that you can\rquote t turn your back with enemies present, halt the program with control-C, then type NB=0:POKE51,0:GOTO100 to clear it. Or you can simply FLEE once.) \par \par Go East twice more and meet Elrond. Say GITHONEIL A ELBERETH, as Cirdan instructed, and Elrond will advise you. Get the miruvor. (Another note: The miruvor doesn't heal all that much, and it only works twice. You will likely need to cheat once or twice to recover your health or healing ability to survive. Here's a short refresher on the method: after halting with a control-C, you can restore your he alth and beef up your HEAL spell by typing this: MD%(0,13)=0:S2%(2)=2000:POKE51,0 :GOTO100. \par \par We're through here for now. Go West three times, then South twice. Kill the Crebain. Continue South twice more and kill the Dunlandings. Then South twice yet more, then East, and kill the Uruks. \par \par Here is Isengard. If you've read the books, you know that this is the entrance to Orthanc, Saruman's lair. Saruman covets the Ring and may know or have something useful. Go North and kill Ugluk, then Up twice and kill Wormto ngue. LOOK around, and go Up again. Saruman! Kill him. \par \par This room is just loaded with Stuff. LOOK around. GET the key. EXAMINE the crate and closet. OPEN the crate. OPEN the closet. EXAMINE the shelves and cushion. GET ALL. \par \par We're done here. Go Down three times, then South to leave. Go East into the Gap of Rohan, and kill the Orcs. Go East twice more, then South twice to Minas Tirith. Go West, then Up and meet Denethor. \par \par Denethor is suspicious of you. You'll have to prove yourself to him. Hmm. You found a valuable heirloom of the men of old in Orthanc; could that do it? GIVE Elendilmir to Denethor. He rewards you with access to their records. You\rquote ll want to EXAMINE BOOKS. EXAMINE SCROLL. READ SCROLL. EXAMINE MANUSCRIPT. READ MANUSCRIPT. GET ALL, for future reference if you need it. Now we're done here. Leave by going Down twice, then East. \par \par Now, what? Well, let's look at what we learned from the visit to the archives: not much, except the seemingly useless factoid that Hobbits will respond to a call for a dr ink. That was a lot of bother for so little information. Is it a clue to our next step? We'll save you some time here and tell you that the call achieves nothing in Hobbiton. Let's try to find another land of the Hobbits. Go North twice, then West, then N orth twice into Fangorn (the Ent will not attack you.) Go East, then North four times into the Gladden Fields. \par \par Hey, there are burrows here. The manuscript said that Hobbits lived in burrows. Is this the spot we're looking for? Say HO! HO! HO! TO THE BOTTLE I GO! Weagol appears! GIVE the pipeweed to Weagol. (There is a screen pause in the text that follows, but the YOU SEE text will shoot the second screen off the top, so be ready with the control-S key and halt it after a half-dozen lines so you can read i t first.) She rewards you with reminiscences, a coat, and a torch. GET ALL. \par \par So, what good were those reminiscences? We need to put some pieces together here. Look at where you are: the Gladden Fields. You know that the Ring was captured in the Gladden Fiel ds shortly before it became lost. Weagol went on about this Gollum character who found some sort of "precious" item. Let's go find Gollum! \par \par Go West, then North twice, then Up and kill the Goblins. Go West, then North into the cave. A dead end? LOOK. A secret passage! \par \par Go North and kill the Orcs. LOOK and find another secret passage. Go West, then North. \par \par It's dark, and you've lost your companions! LIGHT your torch, then go Down. \par \par You meet Gollum. Agree to the riddle contest (type Y with no return.) The answer to the riddle is FISH. Be careful with your typing, you only get one chance! \par \par Gollum "leaves" you for a moment. While he's "gone," LOOK around. \par \par What's this? A small ring. GET it and WEAR it. \par \par Gollum rushes past you as if you are invisible! (You are invisible. This small, nondescript trinket is the Great Ring you are seeking.) \par \par He thinks you've gone for the exit. Follow him by going South. \par \par Remove the Ring. It is far more powerful than you and will turn you to Evil if you leave it on. \par \par We are nearly done. All we need to do now is deliver the Ring to Elrond. \par \par Go East, South twice, East, Down, South eight times, West three times, North six times, and East three times. \par \par Give the Ring to Elrond. Your Quest is complete! \par \par }\pard \qc \li0\ri0\widctlpar\brdrt\brdrdb\brdrw45\brsp20 \brdrb\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {\b\fs28 Eamon Reviews \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par #9 Assault on the Clone Master by Donald Brown \par \par Reviewed by Tom Zuchowski \par \par MAIN PGM Version: 4 \par Extra Commands: DESTROY \par Deleted Commands: None \par Special Features: Wandering guards \par Playing Time: 20 min. \par Reviewer Rating: 4.0\tab Average Rating: 3.8/4 \par \par Description: "You were walking away from the Main Hall when you felt that unpleasant wrench in your stomach again. You are in another universe. This time, you have your normal body and weapons. You just need to find your way back. \par \par "You came upon a group of people who know of your plight. They are rebels, and can return you to your world. They will show you the way, if you will only first go with some of their men on a raid in the fortress of the dreaded Clone Master. \par \par When they inform you that they will kill you if you don't go along, you agree. You must do two things--kill the Clone Master and destroy the device that keeps him in power--the Clonatorium!" \par \par Comment: This is typical Don Brown fare: simple map, no puzzles, combat geared for Marcos' weapons, and a light, humorous air. The map itself couldn't be simpler; it is one long straight corridor with three sets of short side passages to either side. There is one secret passage. \par \par The gimmick that shines in this Eamon is the "wandering monsters." Typically, Eamon authors jump monsters to random rooms, and if one happens to hit your location, you see him "enter" the room. But Don figured out how to actually move the monsters about from one room to the next. From the player's point of view, this looks no different from the "random jump" method, but it is elegantly done and deserves a look from any Eamon author who wants to do something similar. \par \par Don did something with the monsters that may look cheap and lazy, but is actually a pretty good joke. There are only four basic characters here: guard, miner, harem girl, and servant. If memory serves, there are 5 miners, 3 harem girls, 7 servants, and 20 guards, and they all have names like GUARD1 8. If you remember that they are all clones of one another, then GUARD18 is a perfectly reasonable name! \par \par I enjoyed the play. Two things knocked the rating down: low content, and a full screen of companions shooting the room descriptions off the top of the screen before I could read them. \par \par This is basically a Hack'n'slash combat scenario with no mental effort required. Difficulty will run from perhaps (2) for a modern pumped-up character, to (6) for a character using Main Hall weapons. This Eamon is suitable for the young Eamonaut. \par }\pard \qj \li0\ri0\widctlpar\brdrb\brdrs\brdrw30\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par #224 Prisoner of Darkness \tab by Phil Schulz \par \par Reviewed by Adam Myrow \par \par Main pgm version: 7.0 \par Extra commands: REST, CLIMB \par Deleted commands: None \par Special features: None \par Playing time: 2 hours and up \par Reviewer Rating: 6\tab Average Rating: 6.5/2 \par \par Description: "Once again, you find yourself captured in a far away castle. So find your way out and kill your enemy. \par \par "You have come into possession of an ancient platinum coin. You know you must return it to the Free Adventurer's Guild as they will know what to do with it." \par \par Comment: Above is the entire introduction you get for this adventure. If it sounds like an easy quest, let me assure you that it is not! In fact, this is a surprisingly difficult Eamon. There is quite a va riety of monsters in this one. If you're tired of games with monsters named GUARD1, GUARD2, and GUARD3, you'll appreciate the trouble Phil went to in order to come up with some unique monsters. There is a lint monster, coal elemental, and my favorite, th e horned cave-dwelling thing. \par \par The game has a number of small puzzles, mostly consisting of finding embedded artifacts that are sometimes quite obscure. There is also a spot where you are seemingly stopped by a fire, a point where you must make a magic poti on, and a series of small favors you must do for other monsters. You'll want to read each and every room description carefully and examine anything that is mentioned. \par \par With all the special effects and stuff, you may wonder why I don't give a higher rating. There are two reasons. First, the Eamon really has no plot. While the player knows that they are to escape and return a coin, there is no explanation as to why. The game is somewhat haphazard. Both the monsters and puzzles seem to have been thrown in ran domly. Second, the game has some annoying bugs that make it a bit hard to play. \par \par The first reason was the main one that made me downrate this Eamon. It just left too many loose ends. For example, when you escape and return the coin, you are given a large r eward, but no reason is given as to why the coin is so incredibly important. Also, you never find out who captured you nor why. I just would have liked to see a bit more plot development. \par \par Overall, I would call this Eamon a decent game. It's definitely not for the impatient nor inexperienced. The combat can be tough and some of the artifacts are extremely well-hidden. If you don't mind the lack of a plot, then this would be a good challenge. It gets a difficulty rating of 8 from me. \par \par Now for some hints and discussion. First, there is something you need in the torture room. Also, the ball of lint hidden in a bedroom is important. Next, make sure you have at least 2000 gold pieces in hand when you start, otherwise, you can't complete the game. You end up gett i ng spit back to a previous room and told that you need more gold. However, there doesn't seem to be a way to get more. Lastly, you are not supposed to be able to survive the attack by the 8 mine monsters. The way the author wrote things, however, you are l ikely to kill them if you use a decent character. This causes the programming to get flaky, so be sure to let them kill you. This is a rather odd thing, as the author was quite forgiving of errors near the beginning of the game. It appears as if he lapse d off in the end. With this advice and some thought, you should be able to complete the game. \par }\pard \qj \li0\ri0\widctlpar\brdrb\brdrs\brdrw30\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par #232 Jewel of Yara\tab \tab by Hoyle Purvis \par \par Reviewed by Tom Zuchowski \par \par MAIN PGM Version: 7 \par Extra Commands: TALK \par Deleted Commands: None \par Special Features: None \par Playing Time: 1 hour \par Reviewer Rating: 6.0 \par \par Description: "While on a Quest to free the people of Arenjun from an evil priest named Yara, you were beset in your sleep by a band of thieves. Chained and beaten, you endured several days of misery when you saw your chance. \par \par "You smashed the first guard and grabbed your armor, which lay near. However, the alarm had been sounded. Wolf-dogs trained to track and kill had been unleashed. You have no choice but to run! \par \par "Alone and unarmed, the adventure begins." \par \par Comme nt: While this is a pretty large Eamon, it is laid out in four sections with connecting roads, and I had no trouble playing it without a map. Two of the sections really have nothing to do with the Quest, but they serve well to flesh out the map and story. Actually, there is quite a bit of stuff in the database that serves no purpose. This was Hoyle's last Eamon, and I suspect that he lost interest and wound it up quickly. \par \par This Eamon does some pretty neat stuff and is well-conceived and well-written. I real ly liked the first section for its tense pace. However, the adventure winds up quite abruptly, in stark and unwelcome contrast to the earlier portions of the foray. More evidence that Hoyle decided to wrap it up not fully finished. \par \par Here are a few hints: f irst, pay attention to what you learn in the descriptions. If it says, for one example, that there are too many guards, believe it. And if you aren't making progress in Arenjun, maybe passing some time in the tavern will bring forth an opportunity (but ex plore the city first.) \par \par Difficulty of (5) if you take the above advice. \par }\pard \qj \li0\ri0\widctlpar\brdrb\brdrs\brdrw30\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par #233 The Domain of Zenoqq\tab by Robert Claney \par \par Reviewed by Tom Zuchowski \par \par MAIN PGM Version: 4 (heavily modified!) \par Extra Commands:FREE, UNLOCK, modified WAVE \par Deleted Commands: None \par Special Features: 80-column ONLY, ProDOS ONLY, \par }\pard \qj \fi720\li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { on-the-fly text case conversion \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {Playing Time: 1-3 hours \par Reviewer Rating: 4.0 \par \par Description: An evil wizard named Zenoqq has taken control of the kingdom, and made a prisoner of the previous ruler, the good wizard Maryex. \par \par You are hired to destroy Zenoqq and rescue Maryex. You are given a magic staff that can turn foe into friend, and promised a reward for a successful Quest. You are also intrigued by rumor that Zenoqq's slayer will find a powerful magic weapon. \par \par Comment: Bob includes some Author's Notes that tell of this Eamon's history and recent modification. In short, it is a very old version 4 Eamon that has been updated to modern ProDOS-Eamon standards. It requires ProDOS and 80-column display, and it does work on an 80-column-capable II+. The most remarkable thing you will notice while playing is that all commands are automatically converted into nice-looking lower case. Like any Eamon, you must type in all-caps, but when you type "ATTACK MONSTER", "Attack Monster" appears on the screen. Very nice. \par \par But while Bob did a wonderful job with that feature and regular ProDOS-Eamon capabilities, he neglected to fully uprate the command parser to version 6. Thus, while you can abbreviate the command, the object name must be fully typed. Also, he added a very crude screen-pause line counter that throws in a "Hit any key to continue" after every 20 lines or so. This screen pause appeared every one to three commands and drove me nuts with its pseudo-random appearance. \par \par A couple of things really knocked down its rating for me. The first is a wealth of spelling typos which are beyond easy repair, because Bob uses a special machine-language method for loading the descriptions that is not compatible with the Dungeon Editor. \par \par The second problem is that the descriptions make the dungeon feel uninteresting with a studied effort to sound sarcastic and jaded. Here's a typical example: "Guess what! You're in a north/south corridor, and you can even go through a doorway to the east. Now, isn't that fascinating?" \par \par The Wave command is a major enhancement over the normal WAVE/SMILE in that you have a magical staff that can turn foe into friend when you wave it. But while this is a nifty gizmo, it only works about three times, and it doe s not work on Zenoqq. You won't really need it to battle the typical enemy you encounter, but I suggest that you use it in encounters with multiple foes so that you will have more companions when you finally meet Zenoqq. Zenoqq himself is a very tough cu stomer who can kill you with about three hits, and I could not beat him without cheating to preserve my health. \par \par The main mapping gimmick is an overuse of secret doors. I counted no fewer than 17 secret doors in 97 rooms of mapping. It's easy to get lost while backtracking old ground as the haphazard screen pauses readily eat movement commands when you miss them. \par \par I am upping the difficulty rating to (7). You will need a good magic weapon, and even so may well have to cheat to restore the HEAL command and to survive Zenoqq. \par \par Finally, even though this is not a great Eamon, it's well worth a play just to see and experience the good stuff it has. One last comment: you are forced at the end to keep the Key of Zenoqq, but it's a 6D4 weapon, so that's not so bad. \par \par \par }\pard \qj \li0\ri0\widctlpar\brdrt\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par \par \par }\pard \ql \li720\ri720\widctlpar\nooverflow\faroman\rin720\lin720\itap0 {"Gimme that ring, ya hairy-footed varmint! Gimme that ring or I'll blast ya!" \par }\pard \qr \fi-720\li720\ri720\widctlpar\nooverflow\faroman\rin720\lin720\itap0 {\line --Yosemite Nazgul\line \par \par \par }\pard \qj \li0\ri0\widctlpar\brdrt\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par \page }{\b\fs28 ProDOS Eamon Adventures \par }\pard \ql \li0\ri0\sa120\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {EAG ProDOS Eamon Revision Dates: \par }\pard \ql \li0\ri0\widctlpar\brdrb\brdrs\brdrw15\brsp20 \tx2880\nooverflow\faroman\rin0\lin0\itap0 {Date: 11/14/98\tab 40-col. 80-col. \par }\pard \ql \li0\ri0\sl-200\slmult0\widctlpar\tx2880\nooverflow\faroman\rin0\lin0\itap0 { \par 1. Main Hall & Beginners Cave\tab 06/06/91 \par 5. Castle of Doom\tab 02/24/90 \par 8. The Abductor's Quarters\tab 04/21/90 \par 12. The Quest for Trezore\tab 09/03/90 \par 16. The Caves of Mondamen\tab 03/28/90 05/08/93 \par 19. Death Trap\tab 05/09/93 05/09/93 \par 20. The Black Death\tab 09/15/90 08/04/93 \par 21. The Quest for Marron\tab 08/05/90 07/03/93 \par 22. The Senator's Chambers\tab 02/26/90 \par 23. The Temple of Ngurct\tab 02/15/93 02/15/93 \par 24. Black Mountain\tab 08/29/90 02/25/92 \par 25. Nuclear Nightmare\tab 02/25/90 \par 26. Assault on the Mole Man\tab 07/08/95 \par 27. Revenge of the Mole Man\tab 07/08/95 \par 28. The Tower of London\tab 02/25/90 \par 33. The Orb of Polaris\tab 08/15/91 09/21/91 \par 34. Death's Gateway\tab 01/18/91 09/07/91 \par 35. The Lair of Mutants\tab 01/15/91 \par 36. The Citadel of Blood\tab 07/23/90 \par 37. Quest for the Holy Grail\tab 10/13/90 12/07/93 \par 38. City in the Clouds\tab 10/20/90 06/20/93 \par 39. Museum of Unnatural History\tab 01/22/91 \par 41. Caverns of Lanst\tab 01/28/91 \par 45. SwordQuest\tab 08/20/90 01/31/93 \par 47. FutureQuest\tab 07/14/90 12/01/92 \par 48. Picnic in Paradise\tab 08/08/90 \par 49. The Castle Kophinos\tab 08/11/90 09/27/93 \par 51. The Caves of Eamon Bluff\tab 10/23/90 \par 53. Feast of Carroll\tab 02/26/90 \par 55. The Master's Dungeon\tab 03/03/90 \par 56. The Lost Adventure\tab 01/29/91 \par 58. The Land of Death\tab 02/07/91 \par 64. Modern Problems\tab 02/19/91 \par 68. The Smith's Stronghold\tab 02/24/91 \par 69. The Black Castle of NaGog\tab 07/11/90 09/03/91 \par 73. The Deep Canyon\tab 03/06/91 05/22/97 \par 74. DharmaQuest\tab 10/13/90 10/12/92 \par 75. Temple of the Guild\tab 03/17/91 02/06/94 \par 76. The Search for Yourself\tab 04/18/90 01/13/97 \par 77. Temple of the Trolls\tab 08/15/90 08/01/91 \par 78. The Prince's Tavern\tab 05/28/91 05/28/91 \par 80. The Search for the Key\tab 10/27/90 \par 81. The Rescue Mission\tab 10/27/90 \par 86. Castle Mantru\tab 03/23/91 \par 87. Caves of Hollow Mountain\tab 03/26/91 \par 90. The Doomsday Clock\tab 04/01/91 \par 91. FutureQuest II\tab 01/25/90 07/28/91 \par 92. The Fugitive\tab 11/02/90 06/03/94 \par 93. Flying Circus\tab 11/07/90 05/11/93 \par 97. The House of Secrets\tab 04/06/91 \par 99. In the Clutches of Torrik\tab 04/14/91 \par 100. Sorceror's Spire\tab 05/09/90 05/31/93 \par 106. Camp Eamon\tab 11/11/90 07/11/93 \par 107. The Last Dragon\tab 10/15/91 10/15/91 \par 108. The Mines of Moria\tab 04/18/90 09/29/91 \par 109. The Forest of Fear\tab 01/09/91 \par 112. Hills of History\tab 04/19/91 \par 113. The Life-Orb of Mevtrelek\tab 11/15/90 \par 114. Thror's Ring\tab 03/05/90 05/04/91 \par 117. Dungeon of Doom\tab 01/15/91 \par 118. Pittfall\tab 06/18/90 09/02/91 \par 119. Grunewalde\tab 04/28/91 \par 120. Orb of My Life\tab 06/19/91 06/19/91 \par 121. Wrenhold's Secret Vigil\tab 06/02/90 11/08/92 \par 124. Assault on Dolni Keep\tab 05/09/90 05/21/91 \par 126. The Pyramid of Anharos\tab 03/15/92 03/15/92 \par 127. The Hunt for the Ring\tab 11/20/90 \par 128. Quest of Erebor\tab 11/24/90 10/25/93 \par 129. Return to Moria\tab 12/01/91 12/01/91 \par 130. Haradwaith\tab 11/27/90 01/12/94 \par 131. Nucleus of the Ruby\tab 04/08/92 \par 132. Rhadshur Warrior\tab 10/03/92 10/03/92 \par 137. The Ruins of Ivory Castle\tab 04/26/92 \par 138. Starfire\tab 06/15/90 05/21/91 \par 139. Peg's Place\tab 11/30/90 11/28/93 \par 142. The Beermeister's Brewery\tab 04/26/92 \par 143. The Alternate Zone\tab 05/01/92 \par 145. Buccaneer!\tab 07/31/90 11/01/92 \par 146. The House of Horrors\tab 05/09/92 \par 147. The Dark Brotherhood\tab 04/11/90 05/27/91 \par 148. Journey to Jotunheim\tab 11/23/96 11/23/96 \par 149. Elemental Apocalypse\tab 01/14/94 \par 150. Walled City of Darkness\tab 01/23/92 01/23/92 \par 154. A Trip to Fort Scott\tab 06/05/90 09/30/93 \par 155. Tomb of the Vampire\tab 10/07/90 \par 158. The Lair of Mr. Ed\tab 12/25/90 \par 159. The Bridge of Catzad-Dum\tab 05/18/92 \par 160. Monty Python & Holy Grail\tab 01/25/90 03/20/93 \par 161. Operation Endgame\tab 06/29/91 06/29/91 \par 162. Eamon 7.0 Demo Adventure\tab 05/26/90 \par 163. The Sands of Mars\tab 03/17/92 \par 164. A Real Cliffhanger\tab 03/18/92 \par 165. Animal Farm\tab 04/02/92 \par 166. Storm Breaker\tab 01/09/93 01/09/93 \par 169. The Black Phoenix\tab 03/15/90 11/15/91 \par 170. Ragnarok Revisited\tab 09/15/90 03/10/93 \par 183. The Boy and the Bard\tab 06/20/90 04/10/93 \par 188. Encounter: the Bookworm\tab 05/31/92 \par 191. Enhanced Beginners Cave\tab 01/27/90 \par 194. Attack of the Kretons\tab 01/26/97 01/26/97 \par 195. The Training Ground\tab 02/12/90 \par 196. The Cat House\tab 04/20/92 04/20/92 \par 198. Revenge of the Bookworm\tab 06/06/92 \par 204. Sanctuary\tab 10/14/90 03/09/92 \par 205. Utterly Outrageous\tab 06/10/92 \par 206. Curse of the Hellsblade\tab 11/14/94 11/14/94 \par 208. Assault on Helstar\tab 06/21/92 \par 211. Lair of the Marauders\tab 07/04/92 \par 213. Demongate\tab 07/05/92 05/15/94 \par 214. Deathstalker's Castle\tab 07/15/92 \par 215. Treasure Island\tab 08/16/92 \par 216. The Pirate's Cave\tab 09/20/92 \par 217. Eye of Agamon\tab 09/13/92 09/18/93 \par 222. The Halls of the Adept\tab 09/18/94 09/19/94 \par 225. Adventure in Interzone\tab 12/20/94 12/20/94 \par 233. The Domain of Zenoqq\tab 08/19/95 \par 237. Fiends of Eamon\tab 10/31/95 10/31/95 \par 240. The Heart of Gold\tab 05/22/97 05/22/97 \par }\pard \ql \li0\ri0\sl-200\slmult0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {241. The Shrunken Adventurer\tab \tab 11/26/97 \par }\pard \ql \li0\ri0\sl-200\slmult0\widctlpar\tx3060\nooverflow\faroman\rin0\lin0\itap0 { \par Dungeon Designer Diskette Ver.7.1\tab 01/31/95 \par Eamon Utilities Diskette\tab 01/30/95 \par Graphics Main Hall\tab 05/23/91 \par \page \par }\pard \qc \li0\ri0\sl-200\slmult0\widctlpar\brdrt\brdrdb\brdrw45\brsp20 \brdrb\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {\b\fs28 Eamon Adventure Listing \par }\pard \ql \li0\ri0\sl-200\slmult0\widctlpar\tqr\tx432\tx461\tx2880\nooverflow\faroman\rin0\lin0\itap0 {\tab 125.\tab The Mattimoe Palace\tab J. Actor \par \tab 142.\tab The Beermeister's Brewery\tab J. Actor \par \tab 143.\tab The Alternate Zone\tab J. Actor \par \tab 30.\tab The Underground City\tab S. Adelson \par \tab 55.\tab The Master's Dungeon\tab J. Allen \par \tab 56.\tab The Lost Adventure\tab J. Allen \par \tab 59.\tab Jungles of Vietnam\tab J. Allen \par \tab 60.\tab The Sewers of Chicago\tab J. Allen \par \tab 140.\tab Beginner's Forest\tab M. Anderson \par \tab 215.\tab Treasure Island\tab M. Anderson \par \tab 216.\tab The Pirate's Cave\tab M. Anderson \par \tab 139.\tab Peg's Place\tab M. & A. Anderson \par \tab 64.\tab Modern Problems Anderson/Barban/Thompson \par \tab 32.\tab House of Ill Repute\tab Anonymous \par \tab 196.\tab The Cat House\tab Anonymous \par \tab 197.\tab Star Wars-Tempest One\tab S. Averill \par \tab 64.\tab Modern Problems Anderson/Barban/Thompson \par \tab 43.\tab Priests of Xim!\tab M.& E. Bauman \par \tab 50.\tab Behind the Sealed Door\tab T. Berge \par \tab 51.\tab The Caves of Eamon Bluff\tab T. Berge \par \tab 58.\tab The Land of Death\tab T. Berge \par \tab 72.\tab House on Eamon Ridge\tab T. Berge \par \tab 222.\tab The Halls of the Adept\tab Berge/Cottingham \par \tab 66.\tab Dungeons of Xenon\tab S. Bhayani \par \tab 67.\tab Chaosium Caves\tab S. Bhayani \par \tab 89.\tab Super Fortress of Lin Wang\tab S. Bhayani \par \tab 73.\tab The Deep Canyon\tab K. Blincoe \par \tab 13.\tab Caves of Treasure Island\tab Genz & Braun \par \tab 1.\tab Main Hall & Beginners Cave\tab D. Brown \par \tab 2.\tab The Lair of the Minotaur\tab D. Brown \par \tab 5.\tab Castle of Doom\tab D. Brown \par \tab 6.\tab The Death Star\tab D. Brown \par \tab 9.\tab Assault on the Clonemaster\tab D. Brown \par \tab 11.\tab The Tomb of Molinar\tab D. Brown \par \tab 29.\tab The Lost Island of Apple\tab D. Brown \par \tab 79.\tab The Castle of Count Fuey\tab D. Brown \par \tab 80.\tab The Search for the Key(80a)\tab D. Brown \par \tab 81.\tab The Rescue Mission (80b)\tab D. Brown \par \tab 191.\tab Enhanced Beginners Cave\tab Brown/Nelson \par \tab 69.\tab The Black Castle of NaGog\tab D. Burrows \par \tab 86.\tab Castle Mantru\tab S. Constanzo \par \tab 233.\tab The Domain of Zenoqq\tab R. Claney \par \tab 10.\tab The Magic Kingdom\tab D. Cook \par \tab 222.\tab The Halls of the Adept\tab Berge/Cottingham \par \tab 46.\tab Lifequest\tab D. Crawford \par \tab 151.\tab Eamon S.A.R.-1 (Deneb Raid) D. Crawford \par \tab 146.\tab The House of Horrors\tab D. Cross \par \tab 238.\tab Sagamore\tab J. Czarnik \par \tab 172.\tab The Mountain of the Master\tab M. Dalton \par \tab 78.\tab The Prince's Tavern\tab R. Davis1 \par \tab 121.\tab Wrenhold's Secret Vigil\tab R. Davis1 \par \tab 199.\tab Quest of the Crystal Wand\tab R. Davis2 \par \tab 200.\tab The Lost Isle\tab R. Davis2 \par \tab 14.\tab Furioso\tab W. Davis \par \tab 49.\tab The Castle Kophinos\tab D. Doumakes \par \tab 75.\tab Temple of the Guild\tab D. Doumakes \par \tab 76.\tab The Search for Yourself\tab D. Doumakes \par \tab 92.\tab The Fugitive\tab D. Doumakes \par \tab 239.\tab Idol of the Incas\tab C. Easterday \par \tab 123.\tab Wizard of the Spheres\tab M. Elkin \par \tab 230.\tab Well of the Great Ones\tab M. Ellis \par \tab 61.\tab The Harpy Cloud\tab A. Forter \par \tab 187.\tab Batman!!\tab A. Geha \par \tab 13.\tab Caves of Treasure Island\tab Genz & Braun \par \tab 110.\tab Fire Island\tab G. Gioia \par \tab 144.\tab Gartin Manor\tab G. Gioia \par \tab 167.\tab Expedition to the Darkwoods G. Gioia \par \tab 184.\tab Quest For Orion\tab P. Gise \par \tab 205.\tab Utterly Outrageous\tab P. Gise \par \tab 155.\tab Tomb of the Vampire\tab Trent/Grayson \par \tab 135.\tab Tomb The of Evron\tab M. Greifenkamp \par \tab 136.\tab The Mountain Fortress\tab M. Greifenkamp \par \tab 137.\tab The Ruins of Ivory Castle\tab M. Greifenkamp \par \tab 242.\tab The Dungeon of Traps\tab B. Guenter \par \tab 97.\tab The House of Secrets\tab G. Gunn \par \tab 141.\tab The Infested Fortress\tab M.& P. Hamaoka \par \tab 168.\tab The High School of Horrors\tab Haney/Hunt \par \tab 203.\tab Lotto's Masterpiece\tab H. Haskell \par \tab 235.\tab Vaalpa's Plight\tab H. Haskell \par \tab 98.\tab Slave Pits of Kzorland\tab R. Hersam \par \tab 17.\tab Merlin's Castle\tab R. Hersom \par \tab 195.\tab Training Ground, The\tab C. Hewgley \par \tab 201.\tab The Caverns of Vanavara\tab C. Hewgley \par \tab 44.\tab Escape from the Orc Lair\tab J. Hinkleman \par \tab 35.\tab The Lair of Mutants\tab E. Hodson \par \tab 36.\tab The Citadel of Blood\tab E. Hodson \par \tab 37.\tab Quest for the Holy Grail\tab E. Hodson \par \tab 38.\tab City in the Clouds\tab E. Hodson \par \tab 54.\tab Crystal Mountain\tab K. Hoffman \par \tab 168.\tab The High School of Horrors\tab Haney/Hunt \par \tab 119.\tab Grunewalde\tab P. Hurst \par \tab 126.\tab The Pyramid of Anharos\tab P. Hurst \par \tab 145.\tab Buccaneer!\tab P. Hurst \par \tab 147.\tab The Dark Brotherhood\tab P. Hurst \par \tab 202.\tab The Plain of Srevi\tab K. Ivers \par \tab 4.\tab The Zyphur Riverventure\tab J. Jacobson \par \tab 7.\tab The Devil's Tomb\tab J. Jacobson \par \tab 8.\tab The Abductor's Quarters\tab J. Jacobson \par \tab 12.\tab The Quest for Trezore\tab J. Jacobson \par \tab 3.\tab The Cave of the Mind\tab Jacobson/Varnum \par \tab 84.\tab Castle of Riveneta\tab R. Karsten \par \tab 231.\tab Keep of Skull Gorge\tab D. Kellogg \par \tab 117.\tab Dungeon of Doom\tab D. Knezek \par \tab 95.\tab The Maze of Quasequeton\tab B. Kondalski \par \tab 96.\tab The Chamber of the Dragons\tab B. Kondalski \par \tab 93.\tab Flying Circus\tab R. Krebs \par \tab 94.\tab Blood Feud\tab R. Krebs \par \tab 225.\tab Adventure in Interzone\tab F. Kunze \par \tab 237.\tab Fiends of Eamon\tab F. Kunze \par \tab 240.\tab The Heart of Gold\tab F. Kunze \par \tab 85.\tab The Time Portal\tab E. Kuypers \par \tab 228.\tab Shipwreck Island\tab R. Ledbetter \par \tab 53.\tab Feast of Carroll\tab D.& J. Lilienkamp \par \tab 34.\tab Death's Gateway\tab R. Linden \par \tab 2.\tab The Devil's Dungeon\tab J. Merrill \par \tab 62.\tab The Caverns of Doom\tab M. Mullin \par \tab 241.\tab The Shrunken Adventurer\tab A. Myrow \par \tab 15.\tab Heroes Castle\tab J. Nelson \par \tab 16.\tab The Caves of Mondamen\tab J. Nelson \par \tab 19.\tab Death Trap\tab J. Nelson \par \tab 20.\tab The Black Death\tab J. Nelson \par \tab 21.\tab The Quest for Marron\tab J. Nelson \par \tab 24.\tab Black Mountain\tab J. Nelson \par \tab 25.\tab Nuclear Nightmare\tab J. Nelson \par \tab 26.\tab Assault on the Mole Man\tab J. Nelson \par \tab 27.\tab Revenge of the Mole Man\tab J. Nelson \par \tab 31.\tab The Gauntlet\tab J. Nelson \par \tab 33.\tab The Orb of Polaris\tab J. Nelson \par \tab 48.\tab Picnic in Paradise\tab J. Nelson \par \tab 77.\tab Temple of the Trolls\tab J. Nelson \par \tab 87.\tab Caves of Hollow Mountain\tab J. Nelson \par \tab 99.\tab In the Clutches of Torrik\tab J. Nelson \par \tab 100.\tab Sorceror's Spire\tab J. Nelson \par \tab 120.\tab Orb of My Life\tab J. Nelson \par \tab 186.\tab Beginner's Cave II\tab J. Nelson \par \tab 191.\tab Enhanced Beginners Cave\tab Brown/Nelson \par \tab 206.\tab Curse of the Hellsblade\tab Nelson/Zuchowski \par \tab 18.\tab Hogarth Castle\tab K. Nestle \par \tab 57.\tab The Manxome Foe\tab R. Olszewski \par \tab 219.\tab The City of Sorcerors\tab R. Osgood \par \tab 171.\tab The Pyramid of Cheops\tab R. Parker \par \tab 173.\tab The House that Jack Built\tab R. Parker \par \tab 174.\tab Escape from Granite Hall\tab R. Parker \par \tab 175.\tab Anatomy of the Body\tab R. Parker \par \tab 176.\tab Dirtie Trix's Mad Maze\tab R. Parker \par \tab 177.\tab Shippe of Fooles\tab R. Parker \par \tab 178.\tab The Alien Intruder\tab R. Parker \par \tab 179.\tab The Wizard's Tower\tab R. Parker \par \tab 180.\tab Gamma 1\tab R. Parker \par \tab 181.\tab The Eamon Sewer System\tab R. Parker \par \tab 182.\tab Farmer Brown's Woods\tab R. Parker \par \tab 185.\tab The Body Revisited\tab R. Parker \par \tab 188.\tab Encounter: The Bookworm\tab R. Parker \par \tab 193.\tab The Creature of Rhyl\tab R. Parker \par \tab 198.\tab Revenge of the Bookworm\tab R. Parker \par \tab 221.\tab Count Dracula's Castle\tab R. Parker \par \tab 226.\tab Bookworm 3-D\tab R. Parker \par \tab 234.\tab The Forbidden City\tab R. Parker \par \tab 45.\tab SwordQuest\tab R. Pender \par \tab 47.\tab FutureQuest\tab R. Pender \par \tab 74.\tab DharmaQuest\tab R. Pender \par \tab 91.\tab FutureQuest II\tab R. Pender \par \tab 107.\tab The Last Dragon\tab R. Pender \par \tab 132.\tab Rhadshur Warrior\tab R. Pender \par \tab 169.\tab The Black Phoenix\tab R. Pender \par \tab 138.\tab Starfire\tab E. Phillips \par \tab 134.\tab Pyramid of the Ancients\tab J.& R. Pirone \par \tab 22.\tab The Senator's Chambers\tab J. Plamondon \par \tab 23.\tab The Temple of Ngurct\tab J.& R. Plamondon \par \tab 68.\tab The Smith's Stronghold\tab A. Porter \par \tab 88.\tab The Shopping Mall\tab A. Porter \par \tab 227.\tab B I Z A R R O\tab A. Porter \par \tab 209.\tab Apocalypse 2021\tab H. Purvis \par \tab 210.\tab Return to Ngurct\tab H. Purvis \par \tab 211.\tab Lair of the Marauders\tab H. Purvis \par \tab 212.\tab Haunted Keep\tab H. Purvis \par \tab 213.\tab Demongate\tab H. Purvis \par \tab 217.\tab Eye of Agamon\tab H. Purvis \par \tab 218.\tab Return to Pendrama\tab H. Purvis \par \tab 232.\tab Jewel of Yara\tab H. Purvis \par \tab 70.\tab The Tomb of Y'Golonac\tab R. Romanchuk \par \tab 236.\tab Search for Mack\tab C. Roth \par \tab 108.\tab The Mines of Moria\tab S. Ruby \par \tab 109.\tab The Forest of Fear\tab S. Ruby \par \tab 115.\tab The Ring of Doom\tab S. Ruby \par \tab 116.\tab The Iron Prison\tab S. Ruby \par \tab 122.\tab The Valley of Death\tab S. Ruby \par \tab 127.\tab The Hunt for the Ring\tab S. Ruby \par \tab 128.\tab Quest of Erebor\tab S. Ruby \par \tab 129.\tab Return to Moria\tab S. Ruby \par \tab 130.\tab Haradwaith\tab S. Ruby \par \tab 149.\tab Elemental Apocalypse\tab S. Ruby \par \tab 161.\tab Operation Endgame\tab S. Ruby \par \tab 165.\tab Animal Farm\tab S. Ruby \par \tab 204.\tab Sanctuary\tab S. Ruby \par \tab 166.\tab Storm Breaker\tab S. Ruby \par \tab 183.\tab The Boy and the Bard\tab S. Ruby \par SD#137 Redemption\tab S. Ruby \par SD#152 Banana Republic\tab S. Ruby \par SD#156 The Curse of Talon\tab S. Ruby \par \tab 101.\tab Ground Zero\tab Sam \par \tab 102.\tab The Eamon Railroad\tab Sam \par \tab 103.\tab Top Secret\tab Sam \par \tab 104.\tab The Lost World\tab Sam \par \tab 105.\tab The Strange Resort\tab Sam \par \tab 152.\tab The Computer Club of Fear\tab N. Segerlind \par \tab 153.\tab Lost!\tab N. Segerlind \par \tab 156.\tab The Lake\tab N. Segerlind \par \tab 157.\tab Pathetic Hideout of Mr. R.\tab N. Segerlind \par \tab 158.\tab The Lair of Mr. Ed\tab N. Segerlind \par \tab 159.\tab The Bridge of Catzad-Dum\tab N. Segerlind \par \tab 160.\tab Monty Python & Holy Grail\tab N. Segerlind \par \tab 170.\tab Ragnarok Revisited\tab N. Segerlind \par \tab 194.\tab Attack of the Kretons\tab N. Segerlind \par \tab 223.\tab Time-Shift\tab C. Sena \par \tab 207.\tab Eamon Renegade Club\tab P. Schulz \par \tab 208.\tab Assault on Helstar\tab P. Schulz \par \tab 214.\tab Deathstalker's Castle\tab P. Schulz \par \tab 220.\tab Catacombs of Terror\tab P. Schulz \par \tab 224.\tab Prisoner of Darkness\tab P. Schulz \par \tab 229.\tab Firestorm\tab P. Schulz \par \tab 106.\tab Camp Eamon\tab R. Slemon \par \tab 133.\tab The Final Frontier\tab R. Slemon \par \tab 131.\tab Nucleus of the Ruby\tab K. Somers \par \tab 111.\tab A Vacation in Europe\tab D. Smith \par \tab 112.\tab Hills of History\tab D. Smith \par \tab 28.\tab The Tower of London\tab F.& S. Smith \par \tab 189.\tab The Ruins of Belfast\tab D. Sparks \par \tab 190.\tab Shift Change at Grimmwax\tab D.& A. Sparks \par \tab 82.\tab Escape from Mansi Island\tab S. Starkey \par \tab 118.\tab Pittfall\tab S. Starkey \par \tab 163.\tab The Sands of Mars\tab T. Swartz \par \tab 164.\tab A Real Cliffhanger\tab T. Swartz \par \tab 83.\tab The Twin Castles\tab J. Tankard \par \tab 90.\tab The Doomsday Clock\tab J. Tankard \par \tab 192.\tab Mean Streets\tab T. Tetirick \par \tab 64.\tab Modern Problems Anderson/Barban/Thompson \par \tab 65.\tab The School of Death\tab K. Townsend \par \tab 154.\tab A Trip to Fort Scott\tab W. Trent \par \tab 155.\tab Tomb of the Vampire\tab Trent/Grayson \par \tab 3.\tab The Cave of the Mind\tab Jacobson/Varnum \par \tab 71.\tab Operation Crab Key\tab J. Vercellone \par \tab 39.\tab Museum of Unnatural History\tab R.Volberding \par \tab 40.\tab Daemon's Playground\tab R.Volberding \par \tab 41.\tab Caverns of Lanst\tab R.Volberding \par \tab 42.\tab Alternate Beginners Cave\tab R.Volberding \par \tab 113.\tab The Life-Orb of Mevtrelek\tab R.Volberding \par \tab 63.\tab Valkenburg Castle\tab J. Weener \par \tab 114.\tab Thror's Ring\tab T. Zuchowski \par \tab 124.\tab Assault on Dolni Keep\tab T. Zuchowski \par \tab 148.\tab Journey to Jotunheim\tab T. Zuchowski \par \tab 150.\tab Walled City of Darkness\tab T. Zuchowski \par \tab 162.\tab Eamon 7.0 Demo Adventure\tab T. Zuchowski \par \tab 206.\tab Curse of the Hellsblade\tab Nelson/Zuchowski \par }}