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Zuchowski}{\operator Thomas James Zuchowski}{\creatim\yr2000\mo2\dy23\hr17\min34} {\revtim\yr2000\mo3\dy26\hr13\min33}{\printim\yr1999\mo2\dy13\hr10\min15}{\version3}{\edmins2}{\nofpages11}{\nofwords5569}{\nofchars-32766}{\*\company }{\nofcharsws0}{\vern8247}}\margl1440\margr1440 \widowctrl\ftnbj\aenddoc\hyphhotz720\noxlattoyen\expshrtn\noultrlspc\dntblnsbdb\nospaceforul\lytprtmet\hyphcaps0\hyphauto1\formshade\horzdoc\dghspace120\dgvspace120\dghorigin1701\dgvorigin1984\dghshow1\dgvshow0 \jexpand\viewkind1\viewscale114\viewzk2\pgbrdrhead\pgbrdrfoot\bdrrlswsix\nolnhtadjtbl\oldas \fet0\sectd \psz1\linex0\endnhere\sectdefaultcl {\*\pnseclvl1\pnucrm\pnstart1\pnindent720\pnhang{\pntxta .}}{\*\pnseclvl2\pnucltr\pnstart1\pnindent720\pnhang {\pntxta .}}{\*\pnseclvl3\pndec\pnstart1\pnindent720\pnhang{\pntxta .}}{\*\pnseclvl4\pnlcltr\pnstart1\pnindent720\pnhang{\pntxta )}}{\*\pnseclvl5\pndec\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl6\pnlcltr\pnstart1\pnindent720\pnhang {\pntxtb (}{\pntxta )}}{\*\pnseclvl7\pnlcrm\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl8\pnlcltr\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl9\pnlcrm\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}\pard\plain \qc \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 \fs20\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\f28\fs72\super The }{\f28\fs72 }{\f28\fs96 E}{\f28\fs56 amon}{\f28\fs72 }{\f28\fs96 A}{\f28\fs56 dventurer\rquote s}{\f28\fs72 }{ \f28\fs96 G}{\f28\fs56 uil}{\f28\fs72 d \par }\pard \ql \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\f28 \par }\pard \qc \li0\ri0\widctlpar\brdrt\brdrs\brdrw60\brsp20 \brdrb\brdrs\brdrw60\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {\b\fs36 MARCH 1999}{ \par }\pard \ql \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par \par \sect }\sectd \marglsxn1152\margrsxn1152\psz1\sbknone\linex0\cols2\colsx432\endnhere\sectdefaultcl \pard\plain \ql \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 \fs20\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\b Annual Financial Report \par }{ \par EAG Finances for 1998 \par \par }\pard \ql \li0\ri0\widctlpar\tx720\tx1440\tqdec\tx3168\nooverflow\faroman\rin0\lin0\itap0 {\tab Starting Balance\tab $237.19 \par \par \tab Income \par \tab \tab Back Issues\tab 12.00 \par \tab \tab Renewals\tab 135.00 \par \tab \tab Updates\tab 2.00 \par \tab \tab Total Income\tab 149.00 \par \par \tab Expenses \par \tab \tab Copier\tab 189.86 \par \tab \tab Postage\tab 88.95 \par \tab \tab Supplies\tab 19.59 \par \tab \tab Total Expenses\tab 298.40 \par \par \tab Ending Balance\tab $87.79 \par }\pard \ql \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {A net "loss" for the year of $149.40. This probably looks like the impending collapse of the EAG, but I guarantee that it is not. 1998 was an unusual year. It saw }{\ul two}{ membership extensions, }{\ul plus}{ the special insert included with the September issue. In terms of income versus outgo, 1998 saw the equivalent of 15 months of expenses and 6 m onths of income. I fully expect to do another membership extension in 1999 as income catches up once again. \par \par The EAG membership is presently just under 40 members and is seeing very little erosion. That's pretty much where it was for most of 1998, and it l ooks like those of us who are left are in it until the lights go out. Quite a few Eamonauts no longer have Apple II's and are now using emulators on their Macs and PC's. \par \par The most remarkable item I see in the detailed 1998 financial summary is 64 cents for correspondence postage. I am stunned to realize that I mailed only two EAG letters in all of 1998! Five years ago, I had mailed almost 100 letters! I still exchange one or two Eamon letters most weeks, but it's all in email now. \par \par }\pard \qj \li0\ri0\widctlpar\brdrt\brdrs\brdrw15\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {John Nelson has moved! You'll find his new email and postal addresses in the Correspondent's Corner inside. John is still deeply involved in the development of his PC-Eamon system. \par \par }\pard \qj \li0\ri0\widctlpar\brdrt\brdrs\brdrw15\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {I keep messing up Kulasoft's web page address. I most sincerely apologize to Mike for doing thi s. But there are two reasons for this chronic problem. The first is that there is a bug in Appleworks 4.3 that hangs the computer when it reaches Kula's web address while printing the text to a disk file (part of the process of transferring the text to my PC for printing.) I get around this bug by temporarily converting all of the slashes in the address to spaces. The second reason is that I am apparently too stupid to correctly re-convert the spaces to dots and slashes again. Sheesh. Just for the record, the correct address is: }{\b http://www.angelfire.com/hi/kulasoft}{.}{\b \par }{ \par }\pard \qj \li0\ri0\widctlpar\brdrt\brdrs\brdrw15\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {Matt Vigor's Eamon web page at }{\b www.ecnet.net/ users/mumbv/pages/eamon/index.shtml}{ has closed. Matt plans to reopen it at another site in the near future. \par \par }\pard \qj \li0\ri0\widctlpar\brdrt\brdrs\brdrw15\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par I recently upgraded my PC\rquote s printer to a Hewlett-Packard 722c. The old Canon BJC-210 did a fine job on text such as this newsletter, but my wife Tina has gotten interested in manipulating photos and making greeting cards, and the Canon was not top-drawer in that regard. The HP does a wonder ful job with photos. So if you notice some minor differences in the appearance of the newsletter, it\rquote s probably the new printer. \par \par \par \par \par \par \par \par }\pard \qj \li0\ri0\widctlpar\brdrt\brdrsh\brdrs\brdrw30\brsp20 \brdrl\brdrsh\brdrs\brdrw30\brsp20 \brdrb\brdrsh\brdrs\brdrw30\brsp20 \brdrr\brdrsh\brdrs\brdrw30\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {\b\fs24 EAMON ADVENTURER'S GUILD \par }{Thomas Zuchowski, Editor \par \par \par \par \par \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par Membership/subscription fee for 4 issues: \par US-Canada: $7.00; foreign: $12.00; in U.S. funds \par This newsletter is published 4 times per year, in March, June, September, and December \par \par \par \par \par \par \par This newsletter was composed in its entirety using Appl}{e}{works 4.3 on an Apple IIgs computer. It was then transferred to a PC for printing on a Hewlett-Packard 722c inkjet printer. \par }\pard \qj \li0\ri0\widctlpar\brdrb\brdrs\brdrw15\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par We are always looking for new material! If you would like to publish your own letter or article in this newsletter, feel free to send one in. \par \par If you would like to add your own Eamon adventure to the EAG list, send it on a disk to the above address. It will be assigned an Adventure number, and tested for bugs and other problems. An informal critique and disk with bug corrections will be return ed for your final comment, action and approval before release. \par }\pard \qj \li0\ri0\widctlpar\brdrb\brdrs\brdrw15\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par }{\b BACK ISSUES: \par }{ \par }{\b NEUC 'Adventurer's Log': \par }{ Mar'84, May'84, Aug'84, Oct'84, Jan'85, Mar'85 \par May'85, Aug'85, Oct'85, Jun'86, Jan'87, Oct'87 \par \par }{\b EAG back issues:}{ 1988: - Jun, Sep, Dec \par 1989,'90,'91,'92,'93: Mar, Jun, Sep, Dec \par 1994,'95,'96,'97,'98: Mar, Jun, Sep, Dec \par \par Price: EAG members: $1.00 each \par non-members: $2.00 each \par \par \par \par }\pard \qj \li0\ri0\widctlpar\brdrt\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\b\ul Our mail-order Eamon vendor: \par }{ \par \par \par \par \par \par \par \par \par Eamons are available online at various sites. Some I can recommend are }{\b Genie, ftp.gmd.de }{and}{\b ground.ecn.uiowa.edu \par }{ \par }\pard \qc \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\b EAG EAMON DISK OFFER \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par EAG members can obtain the complete Eamon set from the EAG. This contains both the DOS 3.3 and 80-col. ProDOS Eamon collections archived to 3.5 disks. These are ShrinkIt archives. To acces s the ProDOS titles, you need one 3.5 drive. The DOS 3.3 titles require both 3.5 and 5.25 drives. \par \par The EAG members' price for the entire set is $25.00. To take advantage of this offer: \par \par 1) This offer requires that you supply the disks. You must include }{\b 19}{ DD 3.5 floppies with your payment. }{\b NOTE}{ that these }{\b MUST}{ be }{\b DD}{ disks. My drives cannot read nor write to HD disks! \par \par 2) You must use a shipping container that I can re-use to return the filled disks to you. \par \par 3) The $25.00 price includes formatting the flop pies with ProDOS If you format the disks for me, the price is $20.00. This reflects the time savings I get from not having to do the formatting. It doesn't matter what ProDOS volume name you use since they will be rewri}{t}{ten. \par \par 4) If any of the above requirements are not met, the disks will be returned unfilled, and the shipping cost will be deducted from your refund. \par \par 5) Both versions of 8-bit ShrinkIt and basic instructions are included with the set. \par \par Purchasers of the set will automatically get free updates at irregular intervals. \par \par \par \par }\pard \qj \li0\ri0\widctlpar\brdrt\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qc \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\b Playing Original Eamon Adventures in Your Modern Home Computer \par }{ \par by Matt Vigor \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par I was introduced to Eamon adventures by my four-year-older cousin, Joe. The year was 1984 and I was nine years old. We bought our 5 1/4 inch floppy disk copies of Eamon Adventures from a mail-order company called the Apple Avocation Alliance for $4 each. At the time there were al r eady 90 games and four utility disks. Obviously we didn't have the budget for a complete set. I remember loving games such as Cave of the Mind, The Sewers of Chicago, and The Jungles of Vietnam. I also loved to copy and reprogram the master disk so that I would automat}{i}{cally get advanced statistics. I have so many wonderful memories of my old Apple IIc. \par \par But kids get new toys, and I got a new computer. I've had six or seven different computers since 1984. Modern computers have so much more power that it's easy for them to emulate an Apple IIc, II+, or even an Apple IIgs. In this article I will show you just how easy it is. \par \par An emulator is a software program that performs most of the functions of a piece of hardware, usually out-of-date hardware. An Apple II emulator is a software program that will run on your PC or Macintosh computer that will let you use Apple II software. However, you can't run the software right off of the original disks, that would be difficult considering that no new computers in the l ast four years have had 5 1/4" disk drives. Instead of floppy disks, you use "disk image" files. More on those later. \par \par The Apple II emulator program that I prefer to use on my Windows computer is called }{\b ApplePC}{ and it was programmed by David Ellsworth. Appl ePC will run from the command prompt if you don't have Windows. When you start ApplePC, you will see a screen full of options. It is from this option screen that you "load" the virtual disk drives of the Apple II computer with files called "disk images." Disk images can be made for 5 1/4" disks, 3 1/2" ProDOS volumes, or even 32MB ProDOS formatted hard drive volumes. If you no longer have an Apple II, you don't have to make your own disk images, you can just download them from the internet at sites like } {\b ftp://ftp.gmd.de}{. Please observe copyright law when downloading non-public-domain software. \par \par After starting ApplePC, press 'M' to change the emulated Apple's mode. The default is Apple II+, but you get best emulation with Apple IIe. To play an Eamon adventure , on ApplePC's option screen, press 'D' for Drives. Notice that you now get a new screen listing two drives in the virtual Apple computer's "Slot 6." If you want to play from a 5 1/4" disk image, press '1' for drive 1, and then select the name of the disk image file that you want to load, the Eamon Master Disk. If you want to play Eamon adventures from the ProDOS hard drive image that I have made, press 'S' for Slot and the load "Slot 7, Drive 1" with the hard drive files. Press ESC to begin the emulation. \par \par The screen goes blank and then the familiar Apple II startup screen is displayed. Soon, you see the Eamon Dragon. From here on out, you wouldn't know the difference between your computer and your old Apple II, except depending on the speed of your compute r, your virtual Apple II will run MUCH FASTER than a real Apple II. \par \par You can create a character, take him through the Begi}{n}{ners Cave, and even save your game. If you want to go on another adventure, though, ApplePC's emulated Apple II will prompt you to in sert another adventure disk. Simply press F10 to bring the ApplePC menu back onto the screen, "load" a disk image file into whichever virtual drive it is needed in, and press ESC again to resume the emulation. \par \par I have prepared a ProDOS hard drive image that contains many of the ProDOS Eamon adventures. I am currently in search of someone who would be willing to make disk images for me for several dozen ProDOS adventures that I do not have. \par \par ApplePC and its related files, the virtual hard drive disk image, and several 5 1/4" disk images can be found on my Internet website, located at: }{\b http://members.tripod.com/~hacksncracks/eamon/index.html}{ (note the change of address.)}{\b \par }{ \par (Editor's note: the "missing" Eamon adventures that Matt wants to obtain are the redundan t 40-column ProDOS Eamons. Every 80-column ProDOS Eamon has a corresponding 40-column predecessor. When I made and uploaded the Eamon ProDOS "DSK" disk images to the Internet, I made a complete DOS 3.3 set and a complete ProDOS set. However, since emulato r s do a beautiful job of displaying the 80-column Eamons, I saw no reason to supply their less-enjoyable 40-column counterparts. Matt is not missing any Eamon titles, but he desires to have a complete set of every existing ProDOS Eamon, even the redundant ones. \par \par I should also perhaps add that ApplePC is not the only Apple II emulator available for the PC. While ApplePC is the most versatile emulator, it is also DOS-based and has a correspondingly steep learning curve. PC users who are uncomfortable using a D OS program might prefer another emulator named }{\b AppleWin}{. AppleWin is a pure Wi}{n}{ dows program with a familiar Windows graphical interface. However, AppleWin does not support large virtual ProDOS volumes, but only supports two 5 1/4" virtual drives. In sum, ApplePC is the better emulator, but AppleWin is somewhat friendlier to use. \par \par On the Mac side, an emulator called }{\b Bernie II the Rescue}{ does an awesome job of }{\ul fully}{ emulating an Apple IIgs. I don't have a Mac, but I've seen amazing accounts of the power of this emulator. - Tom Z) \par \par }\pard \qc \li0\ri0\widctlpar\brdrt\brdrdb\brdrw45\brsp20 \brdrb\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {\b\fs28 Eamon Walk-Through \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par }{\b A Walk-Through of Eamon #77 \par \par }\pard \qc \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\b "Temple of the Trolls" \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par We are on a Quest to have a superior weapon made for us by Grommick, the Trolls' master armorer. \par \par If you want to solve it yourself, here are a few clues: \par \par Look before you leap. \par \par Ulik can be sidetracked easily if you do something unexpected. \par \par The dead adventurer merits closer inspection than you might think. \par \par The HANSWORD is a 2D10 weapon. \par \par That's enough clues. Let's get started! \par \par This walk-through will hit every room and feature, even the ones not necessary to complete the Quest. \par \par The intro spoke of an old map that we had obtained. Let's try doing an inventory and see what we have. Aha. READ MAP. OK, now we know what we will need to get our weapon made. \par \par Go N, and LOOK around. You find a sword blank of excellent quality. How convenient! Get it. \par \par Read the runes. What's this all about? Let's see if it's a magic word: SAY TREZORE. Yep, that's a good one! \par \par (Note: there are a lot of Trolls wandering around this place. Many will be friendly, and many will not. I will mention them in this walkthrough and will leave it up to you to handle them as necessary. By the way, the KISS command is somewhat effective in winning enemies of the opposite sex to your side.) \par \par Go N and kill the Sentry. GET BOTTLE. EXAMINE BOTTLE. Good, a healing potion. We'll want some light too. How about that torch on the wall? EXAMINE TORCH. Aha. GET TORCH. \par \par Go E twice. Let's find out what th at dead Adventurer is all about. LOOK. Aha. GET TOKEN OF PEACE. Let's look some more. EXAMINE CORPSE. He's got something in his hand! EXAMINE CORPSE a second time. GET SCROLL. READ SCROLL. This peace offering should be useful! \par \par Go S twice. Let's check the hole for trouble and do a LOOK. A ledge! Go S onto the ledge. \par \par Hmm, what's the point? LOOK. A secret passage West! Go W twice. Get the MAGIC AMULET. READ WALL. The wall says PRO EC ME. Could that be PROTECT ME? Let's try it: SAY PROTECT ME. Not bad! \par \par Go b ack E twice to the ledge. JUMP over the pit. (There is a random chance that you will fall into the pit below. This merely puts you into a different place in the map. This is quite playable, but we are not going to handle that possibility in this walk-thro ugh. If you fall below, you need to get back up top to stay with this guide. You can do this by halting with a control-C and then typing: \par }{\f2 MD%(0,13)=0:R2=8:POKE51,0:GOTO3500.}{)}{\f2 \par }{ \par You encounter the king of the Trolls! \par \par King Holfane is undoubtedly the desired r ecipient of the peace offering. Give the scroll to him, then give the Token of Peace to him. He responds favorably by teaching you a magic phrase. Remember it well! (This phrase changes each time you play, so there is no point in naming it here.) \par \par Now what? This is a dead end. Try LOOK. A secret stair to the south! \par \par Go S, S, W and meet Halfjac. Then go S and meet Wenda. Then go E twice and meet Timik. Go N and encounter Brodjac. Go W, W, S to the room where you met Wenda. LOOK, and find a hidden stair down. \par \par Go D and meet Frong. Go N twice, and discover the room that is at the bottom of the pit you jumped over. Go W and meet Rupper. The BLANK 2 you find here is not as good as the one you already have. \par \par Go E twice and meet Quater. LOOK and find BLANK 3, which is even poorer in quality. \par \par Return W, S, S to the stair. Go E and meet Sanig. Return W then go S. \par \par That stone slab door isn't going to move easily. Maybe that's what the magic phrase it for? Say the magic phrase that King Holfane taught you. The door opens! \par \par Go S three times and meet Slavack and the slaves. LOOK, and find a secret passage west. \par \par Go W twice and meet Neadie and Yeadie. Return E, then go S and meet Seargant (sic) Hawk, Troggie, and Soggie (dontcha just love the names that John came up with?) LOOK, and find a large iron key. GET KEY. \par \par Return N and E and FREE THE SLAVES. They seem pretty grateful, huh. Get the loot, too! \par \par Go S three times to the slave pen. Return N then go W, W, S, E and meet Harry. Return W, then go S and find an iron gate. You'll find that the gate is locked, and that we need different key. \par \par Continue S, S, W and meet Trogg. Return E, then go E into the other room and meet Wangba. \par \par Return to that last 4-way intersection by going W, N, N, N, N, E, E. Then continue E, then N and meet Hakkard. Return S, then go E, S, W. Nothcvvvvvvvv[pppcv xing there. Go E twice and meet Hiccut. Grab the chalice. \par \par Return W, then go S then W and meet Tolos. Go E twice and meet Groggo. Get the magic powder and the grog. (The grog is a healing potion.) \par \par Return W, then go S then E and meet Rimik. Go W twice and meet Bulik. Get the gold dust. Try LOOK. Yes! GET KEY! \par \par OK, let's go back to that gate! GO E, N, N, N, W, W, W, W, S, S. OPEN GATE! \par \par Go E twice, then S. READ ARCHWAY. It says "DANGER - DO NOT ENTER". Well, that isn't very helpful, but let's leave it for now. \par \par Go W. Coal? What a waste of time. Let's look around anyway. GET COAL. Aha! GET RED DIAMOND! Now, }{\ul that}{ is a worthy bribe for Grommick! \par \par Return E, then go E again and meet Truq. LOOK. Another secret passage! However, you'll want to ignore this one because all it does is dump you into a corridor halfway back through the dungeon, forcing a lot of useless backtracking. Return W. \par \par Time to pass through that archway. Go S. Oops, this Ulik character looks like trouble. This is a good place to consider John Nelson's brand of humor as it relates to the extra commands in the list. Let's t ry something outrageous and KISS ULIK. Well, it wasn't fun, but it worked! \par \par Go S. If you find Ulik here, just kiss him again. \par \par You finally meet Grommick. GIVE him the SWORD BLANK, then the MAGIC AMULET, then the RED DIAMOND. Grommick fulfills your commission and magically transports you to a forest. \par \par There you find the HANSWORD, your new weapon. GET HANSWORD, then go any direction to exit the adventure. \par \par \page \par }\pard \qc \li0\ri0\widctlpar\brdrt\brdrdb\brdrw45\brsp20 \brdrb\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {\b\fs28 Eamon Reviews \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par #8 The Abductor's Quarters\tab by Jim Jacobson \par \par Reviewed by Tom Zuchowski \par \par MAIN PGM Version: 4 \par Extra Commands: DRINK, LIGHT \par Deleted Commands: None \par Special Features: Wandering guards \par Playing Time: 1-2 hours \par Reviewer Rating: 6.0\tab Average Rating: 5.0/4 \par \par Description: "A friend of your is in trouble. After trying to retrieve some treasures in a nearby dungeon, your friend mysteriously disappeared. \par \par "After careful research, you discover that the dungeon your friend went to is controlled by a mad adventurer known only as 'The Abductor'. You must find your friend before the Abductor gets nasty and heads start to roll." \par \par Comment: Jim Jacobson was the best Eamon author on the scene before John Nelson hit his stride, and th is Eamon is a good example of his work. This is largely a pretty simple dungeon, but the descriptions are good and there are several enhancements to the play. The new commands are well done, and several special events liven things up. \par \par This is an explorer's dungeon. There isn't a lot of loot to scarf up, nor is there all that much combat. Most of the monsters have random chances of being friend or foe, so don't be too quick to start swinging. One special that doesn't work well is an eve ry-turn 1-in-25 chance that your gold will be stolen by a bandit. If you are carrying more than 32,000-odd pieces of gold when he hits, the program will crash, but it can easily be started up again with good old }{\f2 POKE51,0:GOTO100. \par }{ \par I think that you will enjo y trying out the special stuff if you keep these hints in mind: first, the vial lies. Second, the magic swords do stuff when you say their names. Third, the bottle contains an explosive. Also, there are five unused rooms in the database, so don't wear you rself out trying to find any more once you have found 72. \par \par I enjoyed the outing, and almost gave it a higher rating. The difficulty of (7) may be alleviated somewhat if you keep the above hints in mind. \par \par }\pard \qj \li0\ri0\widctlpar\brdrt\brdrs\brdrw30\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {#12 The Quest for Trezore\tab by Jim Jacobson \par \par Reviewed by Tom Zuchowski \par \par MAIN PGM Version: 4 \par Extra Commands: LAMP, USE, READ, OPEN \par Deleted Commands: None \par Special Features: Room light \par Playing Time: 1 hour \par Reviewer Rating: 6.0\tab Average Rating: 6.2/5 \par \par Description: "You are about to face your most trying task. A powerful and evil wizard has captured a friend of yours. You cannot fight this wizard. \par \par "But another wizard can. You must therefore set off to find Trezore, the powerful and great wizard whose spells have helped you before. \par \par "However, Trezore does not like just anyone to barge in on him. He has set up a test to find out if adventurers like yourself are worthy of him. \par \par "You will undertake many tasks, but this is probably the most difficult. Good luck to you." \par \par Comment: And how many times have we heard th at before? But it could have even been true if you had played this in the early days when there were only a dozen Eamons. Jim Jacobson specialized in difficult plays. During his brief stay in the Eamon world, he wrote two of the three most difficult Eamon s of the period. \par \par The difficulty here i s on several fronts. The first is the combat. The foes aren't any tougher than you, but several are well armed and as well armored as you, so be sure to bring your best weapons. While using my standard "good" weapon, I was getting "bounced off armor" resu lts from four out of five tries. Even after changing over to "Drui}{n}{ val", a 4D8 sword, I was still having to cheat heavily to survive. Zobar was so tough, killing me every third round while remaining nearly unscathed himself, that I finally resorted to upping his damage to lethal levels (}{\f2 MD%1,13)=MD%(1,1:POKE51,0:GOTO100}{) so he would die the next rare time that I marked him. \par \par The second difficulty level is in the puzzling. There are a couple of tricks in the mapping and the special co}{m}{mands, and there is a secret word to decode. None of these are killers, but they are all well beyond beginner level. \par \par Finally, much of the map is in darkness, and you will find a very limited amount of lamp oil to see you through. I wound up having to refill my lamp several \par times (the technical term is "cheat") to get through to the end. (If you start seeing "almost empty" warnings, you can refill the lamp by hitting control-C and typing this: }{\f2 LP=500:POKE51,0:GOTO100}{) \par \par All this adds up to a difficulty rating of (8). \par \par Given the tim e it was written, this is a pretty sophisticated play, foreshadowing many of the standard features found in later versions. Apart from the brutal combat, it is not the sort of dungeon that offers death at every turn. I saw no death traps, except for one t hat you deserve to die from if you pull such a dumb stunt. \par \par The text is well written, and the map is coherent and reasonable. The bad guys are all in context. Had it been written a few years later when Eamon had become more sophisticated, it would likely have earned a notably higher rating. \par \par Here are the inevitable hints: don't try to solve the bronze door until you have the secret word. You can't fulfill the Quest if you don't have the miner's pick. Sometimes the danger is less than it appears to the eye. T he writing on the wall is a key feature of the Quest. \par \par }\pard \qj \li0\ri0\widctlpar\brdrt\brdrs\brdrw30\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {#25 Nuclear Nightmare\tab \tab by John Nelson \par \par Reviewed by Tom Zuchowski \par \par MAIN PGM Version: 5 \par Extra Commands: PRESS, READ, OPEN \par Deleted Commands: None \par Special Features: None \par Playing Time: 1-2 hours \par Reviewer Rating: 5.0\tab Average Rating: 5.8/4 \par \par Description: "You are about to investigate a rumor about a powerful new weapon that had been built by a local mad scientist. A technician in his employ tells you that the scientist and a colleague plan to blo w up the entire kingdom. When everything is settled, they will come out and take over. \par \par "It all sounds pretty fishy to you, but the man does use long words and sounds very sincere. He offers to go with you and help." \par \par Comment: There is more to the intro, b ut that is the gist of it. While it doesn't really give you a Quest to fulfill, it's always more fun to have one. There is no end-of-game programming to tell you how you did, so I will tell you that you can consider it a successful mission if you kill bot h scientists and also melt the bomb down to slag. \par \par For such a large Eamon, there is surprisingly little content. You wander mostly empty halls and run into an occasional guard for the most part. A couple of locked gates and a couple of combination locks mak e up the bulk of the puzzling. This can be a somewhat frustrating play, but I found no death traps or similar gotchas. \par \par This Eamon does some things with hidden artifacts that are fairly unusual. Here are two hints that will make the game less difficult for you: first, dead people have pockets. Second, button colors do matter. \par \par The difficulty of (7) may be eased by the above hints. \par \par }\pard \qj \li0\ri0\widctlpar\brdrt\brdrs\brdrw30\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {#33 The Orb of Polaris\tab \tab by John Nelson \par \par Reviewed by Tom Zuchowski \par \par MAIN PGM Version: 5 \par Extra Commands: WEAR, READ \par Deleted Commands: None \par Special Features: Effects of cold \par Playing Time: 1 hour \par Reviewer Rating: 6.0\tab Average Rating: 6.2/4 \par \par Description: "A warlock needs assistance in obtaining a magical orb of great power and consequence. The orb must not fall into the wrong hands, or it could mean great disaster. The warlock says that he cannot go after the orb himself because mystical defenses of unknown nature have been set up to guard the orb from him. He must thus send some brave adventurer in his stead. \par \par "'Find the orb and return it to me, and I will give you the greatest reward you'll ever imagine.'" \par \par Comment: This Eamon takes place in a very cold cavern. In fact, it is so cold that your first order of business is to find something warm to wear before you literally freeze to death. John does some clever things with the cold that you will probably find novel. For example, you might slip on the ice as you take a swing with your weapon in combat! \par \par There are several mildly amusing bits of the sort often found in early Eamons. Your companions are chosen as much for laughs as for their fighting ability. The tone here is an incongruous mix of deadly seriousness and silliness. \par \par The other downer is that things are not what they seem, and the adventure will not turn out well for you if you don't twig to it. The clues to put you on the right track are there, but poorly founded and therefore easy to ignore. I came very close to giving it a (5) rating for this, but in the end the good stuff won the higher number. \par \par Luck w eighs heavily on the difficulty, but (7) seems about right. You may need to play more than once if you don't get the stuff and info that you need before you need it. Here are your hints: you need a special weapon found somewhere in the cavern, and you nee d your spell abilities. Finally, I want you to know that there is a way to resurrect Frosty if he should melt on you. \par }\pard \qj \li0\ri0\widctlpar\brdrb\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par A list of Eamon Walk-Throughs: \par \par 19 Death Trap\tab \tab \tab \tab Mar98 \par 62 The Caverns of Doom\tab \tab \tab Mar97 \par 114 Thror's Ring\tab \tab \tab \tab Dec96 \par 120 Orb of my Life\tab \tab \tab Sep98 \par 126 Pyramid of Anharos\tab \tab \tab Jun98 \par 127 The Hunt for the Ring\tab \tab Dec98 \par 132 Rhadshur Warrior\tab \tab \tab Jun96 \par 145 Buccaneer!\tab \tab \tab \tab Dec97 \par 147 The Dark Brotherhood\tab \tab Sep96 \par 150 Walled City of Darkness\tab \tab Mar96 \par 161 Operation Endgame\tab \tab \tab Jun97 \par }\pard \qj \li0\ri0\widctlpar\brdrb\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par \page \par }\pard \qc \li0\ri0\sl-200\slmult0\widctlpar\brdrt\brdrdb\brdrw45\brsp20 \brdrb\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {\b\fs28 Eamon Adventure Listing \par }\pard \ql \li0\ri0\sb120\sa120\sl-200\slmult0\widctlpar\brdrt\brdrs\brdrw15\brsp20 \brdrb\brdrs\brdrw15\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {\fs18 Ratings are given on a scale of 1 to 10 with 10 highest. Format is R/N, where R = the adventure's overall rating; N = the number of people who have rated it. \par }\pard \qc \li0\ri0\sl-200\slmult0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\fs18 Note key: \par }\pard \ql \li0\ri0\sl-200\slmult0\widctlpar\tx270\tx540\tx2430\tx2700\nooverflow\faroman\rin0\lin0\itap0 {\fs18 \tab a:\tab version 4 or older\tab h:\tab contemporary setting \par \tab b:\tab version 5\tab i:\tab 40/80 column capability \par \tab c:\tab version 6\tab j:\tab 80-column only \par \tab d:\tab version 7\tab k:\tab 40 & 80 col. versions \par \tab e:\tab ProDOS only\tab l:\tab 2-disk adventure \par \tab f:\tab contains a quest\tab m:\tab 3-disk adventure \par }\pard \ql \li0\ri0\sa120\sl-200\slmult0\widctlpar\tx270\tx540\tx2430\tx2700\nooverflow\faroman\rin0\lin0\itap0 {\fs18 \tab g:\tab science-fiction\tab n:\tab 4-disk adventure \par }\pard \ql \li0\ri0\sl-200\slmult0\widctlpar\brdrt\brdrs\brdrw15\brsp20 \tx2794\tx3874\nooverflow\faroman\rin0\lin0\itap0 {\fs18 1. Main Hall & Beginners Cave\tab D. Brown\tab 4.3/6 a \par }\pard \ql \li0\ri0\sl-200\slmult0\widctlpar\tx2794\tx3874\nooverflow\faroman\rin0\lin0\itap0 {\fs18 2. The Lair of the Minotaur\tab D. Brown\tab 4.5/6 a \par 3. The Cave of the Mind Jacobson/Varnum\tab 3.2/7 a \par 4. The Zyphur Riverventure \tab J. Jacobson\tab 5.7/7 a,f \par 5. Castle of Doom\tab D. Brown\tab 4.6/6 a \par 6. The Death Star\tab D. Brown\tab 4.0/8 a,f,g \par 7. The Devil's Tomb\tab J. Jacobson \tab 5.0/7 a \par 8. The Abductor's Quarters\tab J. Jacobson\tab 5.0/4 a,f \par 9. Assault on the Clonemaster\tab D. Brown\tab 3.8/4 a,f \par 10. The Magic Kingdom\tab D. Cook\tab 4.0/4 a \par 11. The Tomb of Molinar\tab D. Brown\tab 3.0/5 a,f \par 12. The Quest for Trezore\tab J. Jacobson\tab 6.2/5 a,f \par 13. Caves of Treasure Island Genz & Braun\tab 4.5/6 a,f \par 14. Furioso\tab W. Davis\tab 5.3/3 a \par 15. Heroes Castle\tab J. Nelson\tab 4.3/3 a,f \par 16. The Caves of Mondamen\tab J. Nelson\tab 7.4/5 a,f \par 17. Merlin's Castle\tab R. Hersom\tab 4.5/3 a \par 18. Hogarth Castle\tab K. Nestle\tab 4.5/2 a,f \par 19. Death Trap\tab J. Nelson\tab 7.5/4 b \par 20. The Black Death\tab J. Nelson\tab 6.5/2 a,f,h \par 21. The Quest for Marron\tab J. Nelson\tab 7.0/3 b,f \par 22. The Senator's Chambers\tab J. Plamondon\tab 4.9/6 b,f \par 23. The Temple of Ngurct J&R Plamondon\tab 7.2/4 b,f \par 24. Black Mountain\tab J. Nelson\tab 7.0/4 b,f,h \par 25. Nuclear Nightmare\tab J. Nelson\tab 5.8/4 b,f,h \par 26. Assault on the Mole Man\tab J. Nelson\tab 6.0/3 b \par 27. Revenge of the Mole Man\tab J. Nelson\tab 6.0/4 b \par 28. The Tower of London\tab F.& S. Smith\tab 5.5/3 a,h \par 29. The Lost Island of Apple\tab D. Brown\tab 2.0/1 a \par 30. The Underground City\tab S. Adelson\tab 2.0/1 a,g,h \par 31. The Gauntlet\tab J. Nelson\tab 5.0/1 b \par 32. House of Ill Repute\tab Anonymous\tab 1.7/3 a,h \par 33. The Orb of Polaris\tab J. Nelson\tab 6.2/4 b,f \par 34. Death's Gateway\tab R. Linden\tab 6.5/2 a,h \par 35. The Lair of Mutants\tab E. Hodson\tab 6.9/4 a,f,g \par 36. The Citadel of Blood\tab E. Hodson\tab 6.0/4 a,h \par 37. Quest for the Holy Grail\tab E. Hodson\tab 7.0/2 a,f \par 38. City in the Clouds\tab E. Hodson\tab 7.2/3 a,f,g \par 39. Museum of Unnatural History\tab R.Volberding\tab 5.5/4 b,f \par 40. Daemon's Playground\tab R.Volberding\tab 4.7/3 b \par 41. Caverns of Lanst\tab R.Volberding\tab 5.7/3 b \par 42. Alternate Beginners Cave\tab R.Volberding\tab 5.0/6 b \par 43. Priests of Xim! M & E Bauman\tab 5.7/3 b \par 44. Escape from the Orc Lair\tab J. Hinkleman\tab 3.8/4 b \par 45. SwordQuest\tab R. Pender\tab 7.8/4 b,f \par 46. Lifequest\tab D. Crawford\tab 3.0/2 b,f \par 47. FutureQuest\tab R. Pender\tab 7.8/6 b,f,g \par 48. Picnic in Paradise\tab J. Nelson\tab 6.0/5 c \par 49. The Castle Kophinos\tab D. Doumakes\tab 7.0/2 b,f \par 50. Behind the Sealed Door\tab T. Berge\tab 4.7/3 b \par 51. The Caves of Eamon Bluff\tab T. Berge\tab 6.8/3 b \par 52. The Devil's Dungeon\tab J. Merrill\tab 6.0/3 a,h \par 53. Feast of Carroll D&J Lilienkamp\tab 5.7/3 a \par 54. Crystal Mountain\tab K. Hoffman\tab 5.0/1 b \par 55. The Master's Dungeon\tab J. Allen\tab 6.5/4 a \par 56. The Lost Adventure\tab J. Allen\tab 6.0/1 a,h \par 57. The Manxome Foe\tab R. Olszewski\tab 5.5/2 b \par 58. The Land of Death \tab T. Berge\tab 6.0/1 b \par 59. Jungles of Vietnam\tab J. Allen\tab 2.1/4 a,h \par 60. The Sewers of Chicago\tab J. Allen\tab 3.2/4 a,h \par 61. The Harpy Cloud\tab A. Forter\tab 4.0/3 b \par 62. The Caverns of Doom \tab M. Mullin\tab 3.0/2 b,f \par 63. Valkenburg Castle\tab J. Weener\tab 2.5/2 a,f \par 64. Modern Problems Anderson/Barban/Thompson\tab 6.2/2 a,f,h \par 65. The School of Death \tab K. Townsend\tab 5.5/2 b,f,h \par 66. Dungeons of Xenon \tab S. Bhayani\tab 5.0/1 a,f \par 67. Chaosium Caves\tab S. Bhayani\tab 3.0/1 a,f \par 68. The Smith's Stronghold\tab A. Porter\tab 6.0/1 b,f \par 69. The Black Castle of NaGog\tab D. Burrows\tab 7.5/2 b,f \par 70. The Tomb of Y'Golonac R. Romanchuk\tab 6.0/2 a,f \par 71. Operation Crab Key\tab J. Vercellone\tab 1.0/1 a,h \par 72. House on Eamon Ridge\tab T. Berge\tab 4.5/2 b \par 73. The Deep Canyon\tab K. Blincoe\tab 7.0/3 a \par 74. DharmaQuest\tab R. Pender\tab 7.9/6 b,f \par 75. Temple of the Guild\tab D. Doumakes\tab 7.0/1 b \par 76. The Search for Yourself\tab D. Doumakes\tab 7.5/2 b,f \par 77. Temple of the Trolls\tab J. Nelson\tab 7.3/3 c,f \par 78. The Prince's Tavern\tab R. Davis1\tab 9.0/3 a,f \par 79. The Castle of Count Fuey\tab D. Brown\tab 5.8/6 a,f \par 80. The Search for the Key(80a)\tab D. Brown\tab 4.0/4 a,f \par 81. The Rescue Mission (80b)\tab D. Brown\tab 6.7/3 a \par 82. Escape from Mansi Island\tab S. Starkey\tab 5.0/1 b,f \par 83. The Twin Castles\tab J. Tankard\tab 6.3/3 c,f \par 84. Castle of Riveneta\tab R. Karsten\tab 5.0/1 b,h \par 85. The Time Portal\tab E. Kuypers\tab 5.0/2 b,g \par 86. Castle Mantru\tab S. Constanzo\tab 6.0/1 c,f \par 87. Caves of Hollow Mountain\tab J. Nelson\tab 6.3/3 c \par 88. The Shopping Mall\tab A. Porter\tab 1.0/4 c,h \par 89. Super Fortress of Lin Wang\tab S. Bhayani\tab 3.9/4 c,f \par 90. The Doomsday Clock\tab J. Tankard\tab 6.0/1 c,f,h \par 91. FutureQuest II\tab R. Pender\tab 8.0/5 b,f,g \par 92. The Fugitive\tab D. Doumakes\tab 7.0/1 c,f \par 93. Flying Circus\tab R. Krebs\tab 7.0/1 b \par 94. Blood Feud\tab R. Krebs\tab 5.0/1 b,f \par 95. The Maze of Quasequeton\tab B. Kondalski \tab 3.2/4 a,f \par 96. The Chamber of the Dragons\tab B. Kondalski\tab 2.3/3 a \par 97. The House of Secrets\tab G. Gunn\tab 6.0/1 a \par 98. Slave Pits of Kzorland\tab R. Hersam\tab 3.0/1 a \par 99. In the Clutches of Torrik\tab J. Nelson\tab 5.3/3 c,f \par 100. Sorceror's Spire\tab J. Nelson\tab 7.5/5 c \par 101. Ground Zero\tab Sam\tab 1.5/2 a,g \par 102. The Eamon Railroad\tab Sam\tab 2.2/5 a,h \par 103. Top Secret\tab Sam\tab 1.5/2 a \par 104. The Lost World\tab Sam\tab 1.5/2 a,g \par 105. The Strange Resort\tab Sam\tab 1.0/2 a,h \par 106. Camp Eamon\tab R. Slemon\tab 7.0/2 b,f,h \par 107. The Last Dragon\tab R. Pender\tab 7.7/3 c,f \par 108. The Mines of Moria\tab S. Ruby\tab 8.2/4 c,f \par 109. The Forest of Fear\tab S. Ruby\tab 6.3/3 c,f \par 110. Fire Island\tab G. Gioia\tab 5.0/1 c,f \par 111. A Vacation in Europe\tab D. Smith\tab 4.5/2 c,h \par 112. Hills of History\tab D. Smith\tab 6.0/2 c \par 113. The Life-Orb of Mevtrelek\tab R. Volberding\tab 6.0/3 c,f \par 114. Thror's Ring\tab T. Zuchowski\tab 9.0/6 c,f,i \par 115. The Ring of Doom\tab S. Ruby\tab 5.0/1 c,f \par 116. The Iron Prison\tab S. Ruby\tab 5.5/2 c,f \par 117. Dungeon of Doom\tab D. Knezek\tab 8.0/4 a,f,k \par 118. Pittfall\tab S. Starkey\tab 8.0/1 c,f \par 119. Grunewalde\tab P. Hurst\tab 6.5/2 b,f,l \par 120. Orb of My Life\tab J. Nelson\tab 9.0/1 c,f \par 121. Wrenhold's Secret Vigil\tab R. Davis1\tab 8.2/2 c,f \par 122. The Valley of Death\tab S. Ruby\tab 5.0/1 c,f \par 123. Wizard of the Spheres \tab M. Elkin\tab 5.0/1 c,f \par 124. Assault on Dolni Keep \tab T. Zuchowski\tab 9.2/6 c,f,i \par 125. The Mattimoe Palace\tab J. Actor\tab 3.0/1 b,f,h \par 126. The Pyramid of Anharos\tab P. Hurst\tab 7.3/3 c,f \par 127. The Hunt for the Ring\tab S. Ruby\tab 6.8/2 c,f \par 128. Quest of Erebor\tab S. Ruby\tab 6.0/1 c,f \par 129. Return to Moria\tab S. Ruby\tab 8.6/4 c,f,l \par 130. Haradwaith\tab S. Ruby\tab 7.0/2 c,f \par 131. Nucleus of the Ruby\tab K. Somers\tab 7.0/1 c,f,j \par 132. Rhadshur Warrior\tab R. Pender\tab 7.9/5 c,f,g,h \par 133. The Final Frontier\tab R. Slemon\tab 5.0/1 c,f,g \par 134. Pyramid of the Ancients \tab J.& R. Pirone\tab 4.0/1 c \par 135. The Tomb of Evron M. Greifenkamp\tab 3.0/1 b \par 136. The Mountain Fortress M. Greifenkamp\tab 3.0/1 b,f \par 137. The Ruins of Ivory Castle M. Greifenkamp\tab 6.5/2 b \par 138. Starfire\tab E. Phillips\tab 4.8/4 c,f \par 139. Peg's Place M&A Anderson\tab 7.5/2 c,f,h \par 140. Beginner's Forest\tab M. Anderson\tab 5.0/1 b \par 141. The Infested Fortress M&P Hamaoka\tab 3.0/2 c \par 142. The Beermeister's Brewery\tab J. Actor\tab 6.0/3 b,f,h \par 143. The Alternate Zone\tab J. Actor\tab 6.0/2 b,f \par 144. Gartin Manor \tab G. Gioia\tab 5.0/1 c,f,h \par 145. Buccaneer!\tab P. Hurst\tab 8.3/3 c,f,l \par 146. The House of Horrors\tab D. Cross\tab 6.0/1 c,f,h \par 147. The Dark Brotherhood\tab P. Hurst\tab 8.7/3 c,f,l \par 148. Journey to Jotunheim\tab T. Zuchowski\tab 8.5/6 c,f,i \par 149. Elemental Apocalypse\tab S. Ruby\tab 7.8/4 c,f,n \par 150. Walled City of Darkness\tab T. Zuchowski\tab 8.8/3 c,f,i \par 151. Eamon S.A.R.-1 (Deneb Raid)\tab D. Crawford\tab 3.5/2 c,f,g \par 152. The Computer Club of Fear\tab N. Segerlind\tab 5.0/2 c,f,h \par 153. Lost!\tab N. Segerlind\tab 4.0/2 c \par 154. A Trip to Fort Scott\tab W. Trent\tab 7.0/2 b \par 155. Tomb of the Vampire Trent/Grayson\tab 5.8/4 b,f \par 156. The Lake\tab N. Segerlind\tab 4.0/1 c \par 157. Pathetic Hideout of Mr. R.\tab N. Segerlind\tab 5.0/1 c,f,h \par 158. The Lair of Mr. Ed\tab N. Segerlind\tab 7.0/1 c,f,h \par 159. The Bridge of Catzad-Dum\tab N. Segerlind\tab 6.5/2 c,f,h \par 160. Monty Python & Holy Grail\tab N. Segerlind\tab 7.0/2 c,f \par 161. Operation Endgame\tab S. Ruby\tab 8.9/5 c,f,h,m \par 162. Eamon 7.0 Demo Adventure\tab T. Zuchowski\tab (N/A) d,i \par 163. The Sands of Mars\tab T. Swartz\tab 5.7/3 a,f,g \par 164. A Real Cliffhanger\tab T. Swartz\tab 6.0/1 a,h \par 165. Animal Farm\tab S. Ruby\tab 6.8/2 c,f,h,l \par 166. Storm Breaker\tab S. Ruby\tab 8.5/2 c,f,m \par 167. Expedition to the Darkwoods\tab G. Gioia\tab 5.0/2 c,f \par 168. The High School of Horrors M.Haney/A.Hunt\tab 3.5/2 a,h \par 169. The Black Phoenix\tab R. Pender\tab 8.1/5 c,f,g \par 170. Ragnarok Revisited\tab N. Segerlind\tab 7.8/3 c,f,i \par 171. The Pyramid of Cheops\tab R. Parker\tab 5.0/1 b \par 172. The Mountain of the Master\tab M. Dalton\tab 5.2/2 a,f \par 173. The House that Jack Built\tab R. Parker\tab 2.0/2 b,h \par 174. Escape from Granite Hall\tab R. Parker\tab 3.5/2 b \par 175. Anatomy of the Body\tab R. Parker\tab 3.5/2 b,g \par 176. Dirtie Trix's Mad Maze\tab R. Parker\tab 3.0/1 b,h \par 177. Shippe of Fooles\tab R. Parker\tab 2.0/1 b \par 178. The Alien Intruder\tab R. Parker\tab 3.0/2 b,g \par 179. The Wizard's Tower\tab R. Parker\tab 4.4/2 b \par 180. Gamma 1\tab R. Parker\tab 3.5/2 b,g \par 181. The Eamon Sewer System\tab R. Parker\tab 1.0/1 b \par 182. Farmer Brown's Woods\tab R. Parker\tab 1.0/1 b,h \par 183. The Boy and the Bard\tab S. Ruby\tab 7.8/3 c,f \par 184. Quest For Orion\tab P. Gise\tab 5.4/5 d,f,i \par 185. The Body Revisited\tab R. Parker\tab 5.0/3 d,f,i \par 186. Beginner's Cave II\tab J. Nelson\tab 2.0/2 c \par 187. Batman!!\tab A. Geha\tab 2.0/1 b \par 188. Encounter: The Bookworm\tab R. Parker\tab 6.5/4 d,f,i \par 189. The Ruins of Belfast\tab D. Sparks\tab 2.0/1 a,h \par 190. Shift Change at Grimmwax\tab D&A Sparks\tab 4.5/2 a,f,h \par 191. Enhanced Beginners Cave Brown/Nelson\tab 5.0/1 c \par 192. Mean Streets\tab T. Tetirick\tab 3.0/1 c,h \par 193. The Creature of Rhyl\tab R. Parker\tab 7.0/1 d,f,i \par 194. Attack of the Kretons\tab N. Segerlind\tab 9.0/3 d,f,i \par 195. The Training Ground\tab C. Hewgley\tab 5.0/1 c \par 196. The Cat House\tab Anonymous\tab 1.0/1 b,h \par 197. Star Wars-Tempest One\tab S. Averill\tab 2.0/1 c,g \par 198. Revenge of the Bookworm\tab R. Parker\tab 6.5/1 d,f,i \par 199. Quest of the Crystal Wand\tab R. Davis2\tab 5.0/1 c,f \par 200. The Lost Isle\tab R. Davis2\tab 4.0/2 c \par 201. The Caverns of Vanavara\tab C. Hewgley\tab 5.0/1 c,f \par 202. The Plain of Srevi\tab K. Ivers\tab 4.5/1 c \par 203. Lotto's Masterpiece\tab H. Haskell\tab 5.3/3 d,f,i \par 204. Sanctuary\tab S. Ruby\tab 9.0/1 d,f,l \par 205. Utterly Outrageous\tab P. Gise\tab 6.5/1 d,f,h,i \par 206. Curse of the Hellsblade Nelson/Zuchowski\tab 7.5/1 d,f,i \par 207. Eamon Renegade Club\tab P. Schulz\tab 5.0/1 d,f,h,i \par 208. Assault on Helstar\tab P. Schulz\tab 6.0/1 d,f,h \par 209. Apocalypse 2021\tab H. Purvis\tab 5.0/1 d,f,g,i \par 210. Return of Ngurct\tab H. Purvis\tab 5.0/1 d,f,i \par 211. Lair of the Marauders\tab H. Purvis\tab 6.0/1 d,i \par 212. Haunted Keep\tab H. Purvis\tab 5.0/1 d,i \par 213. Demongate\tab H. Purvis\tab 7.0/1 d,i \par 214. Deathstalker's Castle\tab P. Schulz\tab 6.5/1 d,f \par 215. Treasure Island \tab M. Anderson\tab 6.0/1 d \par 216. The Pirate's Cave\tab M. Anderson\tab 5.0/1 d,f \par 217. Eye of Agamon\tab H. Purvis\tab 7.0/1 d,f \par 218. Return to Pendrama\tab H. Purvis\tab 6.5/1 d,f,i \par 219. The City of Sorcerors\tab R. Osgood\tab 5.0/1 a,f \par 220. Catacombs of Terror\tab P. Schulz\tab 5.0/1 d,i \par 221. Count Dracula's Castle\tab R. Parker\tab 2.0/1 b,f \par 222. The Halls of the Adept Berge/Cottingham\tab 7.0/1 b,f \par 223. Time-Shift\tab C. Sena\tab 4.0/1 a \par 224. Prisoner of Darkness\tab P. Schulz\tab 6.5/2 d \par 225. Adventure in Interzone\tab F. Kunze\tab 8.0/1 d,i \par 226. Bookworm 3-D\tab R. Parker\tab 7.5/1 d \par 227. B I Z A R R O\tab A. Porter\tab 2.0/1 b \par 228. Shipwreck Island\tab R. Ledbetter\tab 4.0/1 c \par 229. Firestorm\tab P. Schulz\tab 7.0/1 d,f \par 230. Well of the Great Ones\tab M. Ellis\tab 5.0/1 c,f \par 231. Keep of Skull Gorge\tab D. Kellogg\tab 4.0/1 d,f \par 232. Jewel of Yara\tab H. Purvis\tab 6.0/1 d \par 233. The Domain of Zenoqq\tab R. Claney\tab 4.0/1 a,e,f,j \par 234. The Forbidden City\tab R. Parker\tab 5.0/1 d,f,j \par 235. Vaalpa's Plight\tab H. Haskell\tab 5.0/1 d,f \par 236. Search for Mack\tab C. Roth\tab 5.0/1 d,f \par 237. Fiends of Eamon\tab F. Kunze\tab 8.0/1 d,e,f,i \par 238. Sagamore\tab J. Czarnik\tab 2.0/1 d \par 239. Idol of the Incas\tab C. Easterday\tab 7.8/2 d,f,i \par 240. The Heart of Gold\tab F. Kunze\tab 6.5/1 d,e,g,i \par }\pard \ql \li0\ri0\sl-200\slmult0\widctlpar\tx2790\tx3870\nooverflow\faroman\rin0\lin0\itap0 {\fs18 241. The Shrunken Adventurer\tab A. Myrow\tab 7.5/1d,e,f,j,h \par 242. The Dungeon of Traps\tab B. Guenter \tab 7.0/1 a,f \par }\pard \ql \li0\ri0\sb120\sl-200\slmult0\widctlpar\tx2794\tx3874\nooverflow\faroman\rin0\lin0\itap0 {\fs18 SD#137 Redemption\tab S. Ruby\tab 9.5/1 d,e,f,j \par }\pard \ql \li0\ri0\sl-200\slmult0\widctlpar\tx2794\tx3874\nooverflow\faroman\rin0\lin0\itap0 {\fs18 SD#152 Banana Republic\tab S. Ruby\tab 9.0/1 d,e,f,j \par }\pard \ql \li0\ri0\sa120\sl-200\slmult0\widctlpar\tx2794\tx3874\nooverflow\faroman\rin0\lin0\itap0 {\fs18 SD#156 The Curse of Talon\tab S. Ruby\tab 9.0/1 d,e,f,j \par }\pard \ql \li0\ri0\sl-200\slmult0\widctlpar\tx720\nooverflow\faroman\rin0\lin0\itap0 {\fs18 \tab Dungeon Designer Diskette Version 7.1 \par }\pard \ql \li0\ri0\sl-200\slmult0\widctlpar\tx720\tx2880\nooverflow\faroman\rin0\lin0\itap0 {\fs18 \tab DDD 7.1 Multi-Disk Supplement \par \tab Dungeon Designer Diskette Version 6.2 \par \tab Eamon Utilities Diskette \par \tab Graphics Main Hall \par \tab EAG Tutorial #1 (1988-1991) \par \tab EAG Tutorial #2 (1992-1993) \par \tab EAG Tutorial #3 (1994-1995) \par }\pard \qj \li0\ri0\widctlpar\brdrt\brdrs\brdrw15\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }}