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Zuchowski}{\operator Thomas James Zuchowski} {\creatim\yr2000\mo2\dy23\hr17\min12}{\revtim\yr2000\mo3\dy26\hr13\min35}{\printim\yr1999\mo5\dy14\hr18\min35}{\version5}{\edmins5}{\nofpages9}{\nofwords4452}{\nofchars25380}{\*\company }{\nofcharsws0}{\vern8247}}\margl1440\margr1440 \widowctrl\ftnbj\aenddoc\noxlattoyen\expshrtn\noultrlspc\dntblnsbdb\nospaceforul\lytprtmet\hyphcaps0\hyphauto1\formshade\horzdoc\dghspace120\dgvspace120\dghorigin1701\dgvorigin1984\dghshow1\dgvshow0 \jexpand\viewkind1\viewscale114\viewzk2\pgbrdrhead\pgbrdrfoot\bdrrlswsix\nolnhtadjtbl\oldas \fet0\sectd \psz1\sbknone\linex0\endnhere\sectdefaultcl {\*\pnseclvl1\pnucrm\pnstart1\pnindent720\pnhang{\pntxta .}}{\*\pnseclvl2 \pnucltr\pnstart1\pnindent720\pnhang{\pntxta .}}{\*\pnseclvl3\pndec\pnstart1\pnindent720\pnhang{\pntxta .}}{\*\pnseclvl4\pnlcltr\pnstart1\pnindent720\pnhang{\pntxta )}}{\*\pnseclvl5\pndec\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl6 \pnlcltr\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl7\pnlcrm\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl8\pnlcltr\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl9\pnlcrm\pnstart1\pnindent720\pnhang {\pntxtb (}{\pntxta )}}\pard\plain \qc \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 \fs20\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\f28\fs72\super The }{\f28\fs72 }{\f28\fs96 E}{\f28\fs56 amon}{\f28\fs72 }{\f28\fs96 A}{\f28\fs56 dventurer\rquote s}{\f28\fs72 }{\f28\fs96 G}{\f28\fs56 uil}{\f28\fs72 d \par }\pard \ql \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qc \li0\ri0\widctlpar\brdrt\brdrs\brdrw60\brsp20 \brdrb\brdrs\brdrw60\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {\b\fs36 JUNE 1999}{ \par }\pard \ql \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par \par \sect }\sectd \psz1\sbknone\linex0\cols2\endnhere\sectdefaultcl \pard\plain \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 \fs20\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\b News and Opinion: \par }{ \par Well it finally happened: CompuServe has closed its APPUSER Apple II forum. But in all truth, it's no l oss, as most of the remaining regular participants were Mac people. For maybe the past year, most of APPUSER's conversation has been Mac related and had nothing to do with the Apple II. APPUSER still survives as a Forum topic in the MACUSER Forum. \par \par If that wasn\rquote t bad enough, Genie's A2 RoundTable has been offline for several weeks now, and no one seems to know why. The Insider Opinion is that G}{e}{nie has all but died of neglect, and A2 is unlikely to resurface. Alas! RIP. \par }\pard \qj \li0\ri0\widctlpar\brdrb\brdrs\brdrw15\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par }{\b ProSel Now Public Domain! \par }{ \par (Here is a very important announcement from Chuck Newby, the publisher and vendor of Glen Bredon's ProSel disk utility: This was excerpted and co}{n}{densed from an online conversation in the A2 Forum on Delphi.) \par \par Official Announcement March 6, 1999 \par \par September will end 10 years that Charlie's Appl}{e}{Seeds has published and sold ProSel and ProSel-16 for Glen Bredon. Demand for things Apple II is a}{l}{ most nonexistent and for that reason, I asked for and was granted, by E-mail, permission to announce that ProSel and ProSel-16 will be moved to the Public Domain. (See Glen Bredon's message below) \par \par Upgrades by disk and new copies by disk will be $10, regardless whether it is ProSel 8 or ProSel-16. This will cover my costs for materials, time and e}{f}{fort and postage. \par \par A copy of the manual will be $14. Book and ProSel-16 disk, $24. Postage is included in all prices. I will split whatever net I get from this, with Glen, as usual. \par \par Charlie's AppleSeeds will not upload these programs to any online service. ANY uploads o f ProSel or ProSel-16, to be properly uploaded as Public domain, should be the latest versions of the programs. This announcement does not include earlier versions as part of the Public Domain. To do otherwise would be a disservice not only to any new use r, but to the pr}{o}{grammer, Professor Glen E. Bredon. \par \par The OFFICIAL versions that are recognized as Pu}{b}{lic Domain are: \par \par ProSel-16, v 8.84 \par ProSel 8, v 4.0 \par \par ANY upload of these programs MUST include this text file, unchanged in any way, in its entirety. \par \par Chuck \par Charlie's AppleSeeds \par 9081 Hadley Place \par San Diego CA 92126-1523 \par 619-566-0387 \par \par Contents Copyright (c) Charlie's AppleSeeds & Glen E. Bredon, 1999. \par \par (In case you don't know, ProSel is THE best disk utility suite ever done for the Apple II. Nothing else compares! It has powerful disk and file maintenance utilities, and has excellent disaster-recovery capabil}{i}{ ties. ProSel 8 is for Apple II's running ProDOS, while ProSel 16 is for GS/OS. \par \par This program has saved my bacon more than once. HIGHLY RECOMMENDED. Now that it's in the public domain, you really should have your very own copy. \endash Tom) \par \par \par }\pard \qj \li0\ri0\widctlpar\brdrt\brdrsh\brdrs\brdrw30\brsp20 \brdrl\brdrsh\brdrs\brdrw30\brsp20 \brdrb\brdrsh\brdrs\brdrw30\brsp20 \brdrr\brdrsh\brdrs\brdrw30\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {\b\fs24 EAMON ADVENTURER'S GUILD \par }{Thomas Zuchowski, Editor \par \par \par \par \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par Membership/subscription fee for 4 issues: \par US-Canada: $7.00; foreign: $12.00; in U.S. funds \par This newsletter is published 4 times per year, in March, June, September, and December \par \par \par \par \par \par \par \par This newsletter was composed in its entirety using Appleworks 4.3 on an Apple IIgs computer. It was then transferred to a PC for printing on a Hewlett-Packard 722c inkjet printer. \par }\pard \qj \li0\ri0\widctlpar\brdrb\brdrs\brdrw15\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par We are always looking for new material! If you would like to publish your own letter or article in this newsletter, feel free to send one in. \par \par If you would like to add your own Eamon adventure to the EAG list, send it on a disk to the above a}{d}{dress. It will be assigned an Adventure number, and tested for bugs and other problems. An informal critique and disk with bug corrections will be r} {e}{turned for your final comment, action and approval before release. \par }\pard \qj \li0\ri0\widctlpar\brdrb\brdrs\brdrw15\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par }{\b BACK ISSUES: \par }{ \par }{\b NEUC 'Adventurer's Log': \par }{ Mar'84, May'84, Aug'84, Oct'84, Jan'85, Mar'85 \par May'85, Aug'85, Oct'85, Jun'86, Jan'87, Oct'87 \par \par }{\b EAG back issues:}{ 1988: - Jun, Sep, Dec \par 1989,'90,'91,'92,'93: Mar, Jun, Sep, Dec \par 1994,'95,'96,'97,'98: Mar, Jun, Sep, Dec \par 1999: Mar \par \par Price: EAG members: $1.00 each \par non-members: $2.00 each \par \par \par }\pard \qj \li0\ri0\widctlpar\brdrt\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\b\ul Our mail-order Eamon vendor: \par }{ \par \par \par \par \par \par \par \par \par Eamons are available online at various sites. Some I can recommend are }{\b Genie}{, }{\b ftp.gmd.de}{ and }{\b ground.ecn.uiowa.edu \par }{ \par }\pard \qc \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\b EAG EAMON DISK OFFER \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par EAG members can obtain the complete Eamon set from the EAG. This contains both the DOS 3.3 and 80-col. ProDOS Eamon collections archived to 3.5 disks. These are ShrinkIt archives. To access the ProDOS titles, you need one 3.5 drive. The DOS 3.3 titles r equire both 3.5 and 5.25 drives. \par \par The EAG members' price for the entire set is $25.00. To take advantage of this offer: \par \par 1) This offer requires that you supply the disks. You must include }{\b 19}{ DD 3.5 floppies with your payment. }{\b NOTE}{ that these }{\b MUST}{ be }{\b DD}{ disks. My drives cannot read nor write to HD disks! \par \par 2) You must use a shipping container that I can re-use to return the filled disks to you. \par \par 3) The $25.00 price includes formatting the floppies with ProDOS If you format the disks for me, the price is $20.00. This reflects the time savings I get from not having to do the formatting. It doesn't ma}{t}{ ter what ProDOS volume name you use since they will be rewritten. \par \par 4) If any of the above requirements are not met, the disks will be returned unfilled, and the shipping cost will be deducted from your refund. \par \par 5) Both versions of 8-bit ShrinkIt and basic instru}{c}{tions are included with the set. \par \par Purchasers of the set will automatically get free u}{p}{dates at irregular intervals. \par \par \par \par }\pard \qc \li0\ri0\widctlpar\brdrt\brdrdb\brdrw45\brsp20 \brdrb\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {\b\fs28 Eamon Walk-Through \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par }{\b A Walk-Through of Eamon #129 \par }{ \par }\pard \qc \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\b "Return to Moria" \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par This is a very tough Eamon on two levels. The first is the puzzling, which is complex and often deadly if you don't correctly figure it out. The other is the combat, which is rich, varied, and at times very di}{f}{ficult to sur vive. This Eamon dates from a time when Sam believed that a proper Eamon required many plays to survive; thus there are many avoidable foes and death traps that can only be found the hard way. \par I know of no way to avoid nor to survive the encou}{n}{ter at Balin's Tomb. As near as I can tell, it is a slow death trap by combat unless you are using a supe}{r}{ man character carrying tactical nukes, and even then your companions will not survive. And yet, there is no way around it that I can discover. I do not know what Sam's intentions are here. Perhaps it is a puzzle that eludes me. \par \par Here is a way to cheat past that encounter: when you go west from Balin's Tomb and are jumped by all those bad guys, hit control-C at the YOUR COM MAND? prompt to halt play. Then type in this command (you can type it in without any spaces, but I include the spaces here for clarity): \par \par }\pard \ql \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\b\f2 FOR I = 1 TO NM: MD%(I,5) = MD%(I,5) * (MD%(I,5) = RO AND MD%(I,14) = 3 OR MD%(I,5) <> RO): NEXT: NB = 0: POKE 51,0: GOTO 100 \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par Poof, they disappear! \par \par I have little in the way of hints for this. Read car}{e}{fully. Save often. Try examining the stuff you see in the descriptions. Examine all artifacts that you find in rooms. Read carefully. Save often. \par \par As Sam recommends in his Author's Notes, you will want at least one magic weapon capable of at }{\b least}{ 20 hit points. This is not an adventure for ligh}{t}{weights! \par \par Sam's obscure hint about "ATTEMPTING" som}{e}{thing refers to the fact that you can heal your co}{m}{pan ions (eg: HEAL GIMLI). It isn't too hard to keep everyone alive if you temporarily stop the game with a Control-C and boost your heal ability enormously by typing \par }\pard \qc \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\b\f2 S2%(2)=20000:POKE51,0:GOTO100}{\b . \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {You may wind up needing to do this more than once if you start getting a lot of NOTHING HAPPENS messages. \par \par You will encounter several groups of multiple foes. One way to divide their numbers is to FLEE. Us}{u}{ally, only a few of the foes will follow you. Then you can kill them and return to the room of the original encounter to finish the rest. \par \par The descriptions are rich and full, and well worth careful reading even without the vital clues supplied. \par \par The command parser supports "A" as shorthand for "ATTACK". At the same time, it often requires that you type in the full object name. Be sure to type the full name when doing EXAMINEs! \par \par One startup note for the ProDOS version: if you a}{n}{swer "N" to the 5.25 disk question, it assumes that all of the files are in the same folder. \par \par All right! Let's get started! \par \par This Walk-throug h will assume that you are reading carefully and thus will understand the reasoning behind the moves outlined below. Also, it ignores passages that contribute nothing except unnecessary combat to the Quest. Feel free to explore the unlisted passages if yo u wish, but only if you are spoiling for a fight! \par \par OK, our Quest as outlined in the detailed intro is two-fold: bring back mithril for the repair of the gate, and revive Durin the Deathless. \par \par The adventure opens in a dark room. Light your Lantern. Go South three times, then West into the Reception Room. Kill the bat. \par \par Examine the chandelier. Aha, our new light source. Get it and light it. \par \par Continue West twice more. Ignore the web. Go fu}{r}{ther West into the circular tunnel. Turn North, then West. Kill the spiders. \par \par Continue West, then turn South twice. Kill those spiders, and get the greasy slime. Light the web. \par \par Continue South, and find yourself out of the spider tunnels and into Dwarven works. Go West twice. Take the stair Up twice, and kill the Wargs. Go East and find the Mirrormere. \par \par Examine the Mirrormere. Examine the stars and find a magical Crown of Stars. You know this crown; it was Durin's! Get the crown. \par \par Return West and Down twice, and then continue Down again. Go West three times, then enter the room to the North. Kill the Uruks. \par \par LOOK around. Get the iron key. Go South to exit the room. \par \par Go West, and kill the Gate Keeper. Open the gate. Continue West, then turn South twice, then West twice. Kill the Orcs. \par \par Continue West, and kill more Orcs. Examine the beer. It is a one-time healing potion; get or drink it as you choose. \par \par Continue West twice more and enter the kitchen. Open the cupboard, and get the Orc Brew. This is another healing potion that works three times. \par \par Return East, then turn North twice, then East twice more and enter the Armoury. Examine the molds. They might be useful, so get them. \par \par Return West. Examine the dead operator, and get the small key that you find. \par \par Go North into the storage area, then turn West. LOOK around. Put the small key in the keyhole. Examine the box, then open it. Pull the lever. (Going down!) \par \par Go West three times and enter the Chamber of M}{a}{zarbul. Examine the stone block, then examine the runes engraved on it. It's Balin's Tomb! Examine the chests, and the book. Read the book. Note the magic word "CARASH". \par \par Save the game! \par \par Go West. As you try to pass the door, you are jumped by overwhelming odds! I know of no way to survive this combat. Use the cheat outlined at the beginning of this walk-through. \par \par You're still in the Chamber of Mazarbul. Go West twice, then North. Examine the rope and the winch. Go West, and examine the rope and the pulley. Put the rope on the crate. \par \par Return East, and pull the winch. Go South, then East, then North into the booth. LOOK around. Put the greasy slime on the lever. Pull the greased lever. \par \par Go Down, then West, then North. Open the crate. Mithril ore! Get the large rocks. \par \par Go South. Open the stone door. That didn't work. LOOK. The door has no keyhole; is it magical? Say CARASH. It opens! \par \par Go South. Examine the pool. (It doesn't say so, but it's full of acid, and you will die if you enter it.) E}{x}{amine the plug. Pull the wire. \par \par Continue South twice more, and encounter the most complex puzzle in the dungeon, with four death traps to avoid! \par \par Examine the blanket. A spike trap! Get the blanket. Examine the mithril armour. Another trap! Get the mithril armour, and wear it. \par \par Return North, then go East. Examine the red spot. Looks innocent, doesn't it? It's not. LOOK. Put the blanket on the hooks. Get the gold vase and let the blanket save your life. \par \par Go West twice. Examine the pillar. The last trap! Put the gold vase on the p illar, then get the diamond vase. Open the diamond vase. Get the steel key and the serum. (The serum significantly enhances several character attributes; use it if you wish, but also be aware that it is the most valuable loot that you will find and is wor th some serious gold.) \par \par Return East, then North twice, then go West twice. Open the steel door. Continue West, then turn North into the stone workroom. \par \par LOOK around. Get the explosives and the black li}{q}{uid. Examine the smelting pit. Obviously, this is where we refine the mithril, but we need heat, and it won't accept our large rocks. \par \par Return South, and go West. Examine the mallet. This looks like the way to make small rocks out of big ones! Get the mallet, and ready it. Drop the large rocks, then attack them. \par \par Get the mithril ore and the mining tools. You're done with the mallet, so drop it and ready your co}{m}{bat weapon! \par \par Continue West, then North. Get the mining cart. Continue North. Ants! They will be a serious pro}{b}{lem if you don't solve this puzzle. Put the black li}{q}{uid in the ant hole. \par \par Continue North, then West. Dig. Get the coal. R}{e}{turn to the smelting pit. (E,S,S,S,E,E,N). Put the mithril ore and the coal in the smelting pit. Put the molten mithril in the molds, then get the three mithril bars you created. \par \par Head South, then West twice, then North, then West twice. Dig, and go South. Dig and go South again, and find yourself at the lip of a tremendous chasm. Head Down. \par \par When you reach the bottom, go East three times. Kill the lizard-thing. Then go North twice to a dead end. LOOK around and find a secret passage East! \par \par Go East and kill the worm-thing. Continue East, then South to another dead end. LOOK and find a stone wall. Light the explosive (it won't harm you; you don't even have to drop it.) Go East through the hole you blasted. \par \par Examine the Dwarf statue. Note the missing axe part. Put one of the mithril bars in its place. (There is a spelling problem here that is easy to overlook; note the misspelled DISSEMBLED AXE.) Examine the curtain, and open it. Another lever! Pull the lever. The statue moves! \par \par Go East and find a Dwarf lying in state. Put the crown on him. Durin awakes! \par \par Now we head for the exits. Go Up five times and encounter a Balrog. Kill the Balrog, and get the key. Return Down once and open the gate. Go West through the gate. \par \par You've fulfilled both of your Quests! \par \par \par \par \par \par \par }\pard \qc \li0\ri0\widctlpar\brdrt\brdrdb\brdrw45\brsp20 \brdrb\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {\b\fs28 Eamon Reviews \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par #7 The Devil's Tomb\tab \tab by Jim Jacobson \par \par Reviewed by Tom Zuchowski \par \par MAIN PGM Version: 4 \par Extra Commands: BET, OPEN, READ \par Deleted Commands: None \par Special Features: Casino \par Playing Time: 30 min. \par Reviewer Rating: 4.0\tab Average Rating: 4.9/8 \par \par Description: "As you started your next adventure, you accidentally stumbled upon an old book that described a very perplexing and challenging du}{n}{geon - - in Hades!!! \par \par "As you read the book, you suddenly hear a booming voice from nowhere say, 'So, you think you are a noble adventurer? If you want a challenge, try my dungeon!' \par \par "As the voice chuckles fiendishly, you realize that you are falling down a dark, narrow shaft. After you hit bottom, you see that you are in a dungeon cell." \par \par Comment: This Eamon combines a small and simple map, lightweight combat, several "gotcha!" death traps, and some pretty tough puzzles. The puzzles are obscure enough that the existing difficulty rating of (9) is not unreasonable. \par \par The only truly unique feature here is the casino, where you can bet a portion of your Hardiness, Agi}{l}{ity, or Charisma on the spin of the wheel. If you want to build a cheater super-character "fairly," then here is a place to do it. \par \par This early Eamon has no advanced features, and requires you to type in full commands and object names. However, the solving of the door puzzles requires that you use the object name "DOOR" rather than the door's full name. Another aspect which co}{n}{ siderably ups the difficulty. \par \par It wouldn't be like me to let the tough puzzles go by without a couple of clues. Both puzzles apply to closed doors, and you must remember to use DOOR as the object name when working with them. The hints: First, one of the standard commands (not POWER) can get you past that first cell door. Next, that bolted door in the room with the demons r}{e}{ quires ALL of your strength, even that being used to carry your stuff (all of the open exits from that room are death traps.) \par \par Finally, I found the TREZORE spells to be interes}{t}{ing, but harmful more often than not. Play with them at your own risk. \par }\pard \qj \li0\ri0\widctlpar\brdrb\brdrs\brdrw30\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par #14 Furioso\tab \tab by William (Davy) Davis \par \par Reviewed by Tom Zuchowski \par \par MAIN PGM Version: 4 \par Extra Commands: OPEN, READ \par Deleted Commands: None \par Special Features: Rising water \par Playing Time: 30-90 min. \par Reviewer Rating: 5.0\tab Average Rating: 5.2/4 \par \par Description: While drinking in a tavern, you are drugged and shanghaied. You awaken in a dark room awash in ankle-deep water. \par \par Comment: This is a competently done Eamon. I did not feel like it was hopelessly out of date by modern Eamon standards. It does some original things with light and with a running timed death-trap involving rising water. It turns out that you awaken on a ship that has foundered on a rocky shore and is sinking! \par \par I am downgrading the difficulty from the original (9) rating to a (7). However, be warned that you may have to play it several times before you win through to the end. This is partly because of the relentless rising water in the early going, and also because there are several death traps without obvious clues. But the going is not onerous and there are no sto}{p}{pers along the way. \par \par This may be a frustrating play for those who l ike to explore methodically, because there are a couple of one-way passages which force you onto the next segment of the map whether you are ready to move on or not. But if you like your Eamons to play a little differently every time, then you may get sev eral good plays from this one before it starts to get old for you. \par \par One hint: remember your spells. \par }\pard \qj \li0\ri0\widctlpar\brdrb\brdrs\brdrw30\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par \par #19 Death Trap\tab \tab \tab by John Nelson \par \par Reviewed by Tom Zuchowski \par \par MAIN PGM Version: 4 \par Extra Commands: THROW, READ, OPEN, DIG,\tab \tab (WEAR), (REMOVE) \par Deleted Commands: None \par Special Features: 10-direction map \par Playing Time: 1-3 hours \par Reviewer Rating: 7.0\tab Average Rating: 7.5/4 \par \par Description: "You have chosen to take up a bet pr}{o}{posed by one of your enemies. He bet you 20,000 gold pieces that you would not be able to survive a cave known to the mountain people as 'Death Trap'. \par \par "Your bravery exceeds your wisdom. Death Trap is the deadliest cave ever found. There are dragons, giants, wizards and demons in the cave. You have no chance of beating them by b rute force. You must use your wits if you are to survive. Of course, you must also be a supreme warrior." \par \par Comment: This is one of the hardest Eamons in the list. It is also very well done. There are quite a few items that you must master that are not at all well documented in the play. Not least among these is a couple of commands not listed in the "Huh?" co} {m}{mand list. There are bad guys that can only be killed by specific weapons. I never did figure out a way to defeat Baalzebul, the worst foe of the lot, but had to resort to fleeing from him repeatedly until I got past him. \par \par This is a straight "Kill&Loot" scenario, and the only Quest is to escape alive from the sealed cave. The difficulty is a well-deserved (9). There are three di}{f}{ferent ways to escape th at vary from quite easy (say POWER) to quite difficult (find the right spot and DIG your way out.) \par \par This is definitely a superior Eamon and well worth a play. But unless you enjoy cracking the really hard ones on your own, I recommend that you tackle this one while using the Walk-Through printed in the March '98 EAG. \par }\pard \qj \li0\ri0\widctlpar\brdrb\brdrs\brdrw30\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par \par \par \par \par #29 The Lost Island of Apple\tab by Donald Brown \par \par Reviewed by Tom Zuchowski \par \par MAIN PGM Version: 4 \par Extra Commands: OPEN, SWALLOW \par Deleted Commands: None \par Special Features: Hi-Res navigation, food \par Playing Time: 30 min. \par Reviewer Rating: 4.0\tab Average Rating: 3.0/2 \par \par Description: "You are trapped on an island. There is a wizard here who can teleport you home, but your gold and weapons cannot go with you. There is a castle to the north that supposedly has a passage home, but there are obstacles. \par \par "As you explore the island, notice the large harbor to the east, and the mountains to the north-west. B}{e}{ware of monsters and evil men, but know that there are also men good and true. \par \par "A final word of warning--be sure that you are kept well supplied with food. Every day, you and your friends must eat three meals or they will slowly starve." \par \par Comment: This Adventure is totally unique in the world of Eamon. It combines a high-res "overhead view" interface with four small standard Eamon-type dungeons. The hi-res interface was fairly common in the early days of the Apple II; one commercial game that used something very similar was the commercial game "Odyssey". \par \par Make no mistake; this is not a great Eamon, and Bob Davis had good reason to give it a (2) rating when it was originally reviewed. But I like unusual Eamons and Eamons that push the envelope, and this is def}{i}{ nitely one such. Thus I gave it a higher rating than it would otherwise deserve, because it truly is a unique Eamon gaming experience. \par \par There are two major flaws. One is content so low that it is rather tedious to play, and becomes quite boring after a while. The other is that there is no way to exit with your weapons and gold except through use of the P OWER spell, and that method will result in your death by drowning in 9 out of 10 tries. I am guessing that Don was working on this Eamon when he decided to go commercial, and that it was never fully completed as a result. Another indicator that it is unfi nished is a cryptic hint from a wandering hermit that makes no sense to me and that I never found a use for, even after perusing the programs. \par \par Here are the usual hints: you and each of your co}{m}{panions consume one unit of food for each turn taken in the hi- res mode. There are four entrances to be found on the hi-res map: the temple, the castle, and two unmarked ones. The only way to find the two unmarked entrances is by walking across every si}{n}{ gle point on the map until you stumble into them. This consumes a LOT of food, and thus I suggest that you start out with 3000 units of food. It really doesn't matter if you spend all of your money, b}{e}{ cause you don't want to return to the Main Hall from this game, unless you are happy to lose your weapons and gold! \par \par Difficulty is hard to define. There is only a 1-in-10 shot at getting back to the Main Hall with your weapons and gold, so it earns and retains its (9) ra}{t}{ing, even though actual play is simple and rates no more than a (3). \par \page \par }\pard \qc \li0\ri0\widctlpar\brdrt\brdrdb\brdrw45\brsp20 \brdrb\brdrdb\brdrw45\brsp20 \tqr\tx360\tx720\tx3330\nooverflow\faroman\rin0\lin0\itap0 {\b\fs28 Eamon Adventure Listing \par }\pard \ql \li0\ri0\widctlpar\tqr\tx360\tx720\tx3330\nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \ql \li0\ri0\sl-200\slmult0\widctlpar\tqr\tx360\tx720\tx3330\nooverflow\faroman\rin0\lin0\itap0 { \par SD#137\tab Redemption\tab 9.5/1 \par \tab 124.\tab Assault on Dolni Keep\tab 9.2/6 \par \tab 114.\tab Thror's Ring\tab 9.0/6 \par \tab 78.\tab The Prince's Tavern\tab 9.0/3 \par \tab 194.\tab Attack of the Kretons\tab 9.0/3 \par \tab 120.\tab Orb of My Life\tab 9.0/1 \par \tab 204.\tab Sanctuary\tab 9.0/1 \par SD#152\tab Banana Republic\tab 9.0/1 \par SD#156\tab The Curse of Talon\tab 9.0/1 \par \tab 161.\tab Operation Endgame\tab 8.9/5 \par \tab 150.\tab Walled City of Darkness\tab 8.8/3 \par \tab 147.\tab The Dark Brotherhood\tab 8.7/3 \par \tab 129.\tab Return to Moria\tab 8.6/4 \par \tab 148.\tab Journey to Jotunheim\tab 8.5/6 \par \tab 166.\tab Storm Breaker\tab 8.5/2 \par \tab 145.\tab Buccaneer!\tab 8.3/3 \par \tab 108.\tab The Mines of Moria\tab 8.2/4 \par \tab 121.\tab Wrenhold's Secret Vigil\tab 8.2/2 \par \tab 169.\tab The Black Phoenix\tab 8.1/5 \par \tab 91.\tab FutureQuest II\tab 8.0/5 \par \tab 117.\tab Dungeon of Doom\tab 8.0/4 \par \tab 118.\tab Pittfall\tab 8.0/1 \par \tab 225.\tab Adventure in Interzone\tab 8.0/1 \par \tab 237.\tab Fiends of Eamon\tab 8.0/1 \par \tab 239.\tab Idol of the Incas\tab 8.0/1 \par \tab 74.\tab DharmaQuest\tab 7.9/6 \par \tab 132.\tab Rhadshur Warrior\tab 7.9/5 \par \tab 47.\tab FutureQuest\tab 7.8/6 \par \tab 45.\tab SwordQuest\tab 7.8/4 \par \tab 149.\tab Elemental Apocalypse\tab 7.8/4 \par \tab 170.\tab Ragnarok Revisited\tab 7.8/3 \par \tab 183.\tab The Boy and the Bard \tab 7.8/3 \par \tab 107.\tab The Last Dragon\tab 7.7/3 \par \tab 100.\tab Sorceror's Spire\tab 7.5/5 \par \tab 19.\tab Death Trap\tab 7.5/4 \par \tab 69.\tab The Black Castle of NaGog\tab 7.5/2 \par \tab 76.\tab The Search for Yourself\tab 7.5/2 \par \tab 139.\tab Peg's Place\tab 7.5/2 \par \tab 206.\tab Curse of the Hellsblade\tab 7.5/1 \par \tab 226.\tab Bookworm 3-D\tab 7.5/1 \par \tab 241.\tab The Shrunken Adventurer\tab 7.5/1 \par \tab 16.\tab The Caves of Mondamen\tab 7.4/5 \par \tab 77.\tab Temple of the Trolls\tab 7.3/3 \par \tab 126.\tab The Pyramid of Anharos\tab 7.3/3 \par \tab 23.\tab The Temple of Ngurct\tab 7.2/4 \par \tab 38.\tab City in the Clouds\tab 7.2/3 \par \tab 24.\tab Black Mountain\tab 7.0/4 \par \tab 21.\tab The Quest for Marron\tab 7.0/3 \par \tab 73.\tab The Deep Canyon\tab 7.0/3 \par \tab 37.\tab Quest for the Holy Grail\tab 7.0/2 \par \tab 49.\tab The Castle Kophinos\tab 7.0/2 \par \tab 106.\tab Camp Eamon\tab 7.0/2 \par \tab 130.\tab Haradwaith\tab 7.0/2 \par \tab 160.\tab Monty Python & Holy Grail\tab 7.0/2 \par \tab 131.\tab Nucleus of the Ruby\tab 7.0/1 \par \tab 92.\tab The Fugitive\tab 7.0/1 \par \tab 93.\tab Flying Circus\tab 7.0/1 \par \tab 154.\tab A Trip to Fort Scott\tab 7.0/1 \par \tab 158.\tab The Lair of Mr. Ed\tab 7.0/1 \par \tab 193.\tab The Creature of Rhyl \tab 7.0/1 \par \tab 213.\tab Demongate\tab 7.0/1 \par \tab 222.\tab The Halls of the Adept\tab 7.0/1 \par \tab 229.\tab Firestorm\tab 7.0/1 \par \tab 242.\tab The Dungeon of Traps\tab 7.0/1 \par \tab 35.\tab The Lair of Mutants\tab 6.9/4 \par \tab 51.\tab The Caves of Eamon Bluff\tab 6.8/3 \par \tab 127.\tab The Hunt for the Ring\tab 6.8/2 \par \tab 165.\tab Animal Farm\tab 6.8/2 \par \tab 81.\tab The Rescue Mission\tab 6.7/3 \par \tab 55.\tab The Master's Dungeon\tab 6.5/4 \par \tab 188.\tab Encounter: The Bookworm \tab 6.5/4 \par \tab 20.\tab The Black Death\tab 6.5/2 \par \tab 26.\tab Assault on the Mole Man\tab 6.5/2 \par \tab 34.\tab Death's Gateway\tab 6.5/2 \par \tab 75.\tab Temple of the Guild\tab 6.5/2 \par \tab 113.\tab The Life-Orb of Mevtrelek\tab 6.5/2 \par \tab 119.\tab Grunewalde\tab 6.5/2 \par \tab 137.\tab The Ruins of Ivory Castle\tab 6.5/2 \par \tab 159.\tab The Bridge of Catzad-Dum\tab 6.5/2 \par \tab 224.\tab Prisoner of Darkness\tab 6.5/2 \par \tab 198.\tab Revenge of the Bookworm\tab 6.5/1 \par \tab 205.\tab Utterly Outrageous\tab 6.5/1 \par \tab 214.\tab Deathstalker's Castle\tab 6.5/1 \par \tab 218.\tab Return to Pendrama\tab 6.5/1 \par \tab 240.\tab The Heart of Gold\tab 6.5/1 \par \tab 83.\tab The Twin Castles\tab 6.3/3 \par \tab 87.\tab Caves of Hollow Mountain\tab 6.3/3 \par \tab 109.\tab The Forest of Fear\tab 6.3/3 \par \tab 12.\tab The Quest for Trezore\tab 6.2/5 \par \tab 33.\tab The Orb of Polaris\tab 6.2/4 \par \tab 64.\tab Modern Problems\tab 6.2/2 \par \tab 48.\tab Picnic in Paradise\tab 6.0/5 \par \tab 36.\tab The Citadel of Blood\tab 6.0/4 \par \tab 27.\tab Revenge of the Mole Man\tab 6.0/3 \par \tab 52.\tab The Devil's Dungeon\tab 6.0/3 \par \tab 142.\tab The Beermeister's Brewery\tab 6.0/3 \par \tab 70.\tab The Tomb of Y'Golonac\tab 6.0/2 \par \tab 112.\tab Hills of History\tab 6.0/2 \par \tab 143.\tab The Alternate Zone\tab 6.0/2 \par \tab 56.\tab The Lost Adventure\tab 6.0/1 \par \tab 58.\tab The Land of Death\tab 6.0/1 \par \tab 68.\tab The Smith's Stronghold\tab 6.0/1 \par \tab 86.\tab Castle Mantru\tab 6.0/1 \par \tab 90.\tab The Doomsday Clock\tab 6.0/1 \par \tab 97.\tab The House of Secrets\tab 6.0/1 \par \tab 128.\tab Quest of Erebor\tab 6.0/1 \par \tab 146.\tab The House of Horrors\tab 6.0/1 \par \tab 164.\tab A Real Cliffhanger\tab 6.0/1 \par \tab 208.\tab Assault on Helstar\tab 6.0/1 \par \tab 211.\tab Lair of the Marauders\tab 6.0/1 \par \tab 215.\tab Treasure Island\tab 6.0/1 \par \tab 232.\tab Jewel of Yara\tab 6.0/1 \par \tab 79.\tab The Castle of Count Fuey\tab 5.8/6 \par \tab 25.\tab Nuclear Nightmare\tab 5.8/4 \par \tab 4.\tab The Zyphur Riverventure\tab 5.7/7 \par \tab 41.\tab Caverns of Lanst\tab 5.7/3 \par \tab 43.\tab Priests of Xim!\tab 5.7/3 \par \tab 53.\tab Feast of Carroll\tab 5.7/3 \par \tab 155.\tab Tomb of the Vampire\tab 5.7/3 \par \tab 163.\tab The Sands of Mars\tab 5.7/3 \par \tab 39.\tab Museum of Unnatural History\tab 5.5/4 \par \tab 28.\tab The Tower of London\tab 5.5/3 \par \tab 57.\tab The Manxome Foe\tab 5.5/2 \par \tab 65.\tab The School of Death\tab 5.5/2 \par \tab 116.\tab The Iron Prison\tab 5.5/2 \par \tab 184.\tab Quest For Orion \tab 5.4/5 \par \tab 99.\tab In the Clutches of Torrik\tab 5.3/3 \par \tab 203.\tab Lotto's Masterpiece\tab 5.3/3 \par \tab 14.\tab Furioso\tab 5.2/4 \par 172.\tab The Mountain of the Master \tab 5.2/2 \par \tab 42.\tab Alternate Beginners Cave\tab 5.0/5 \par \tab 8.\tab The Abductor's Quarters\tab 5.0/4 \par \tab 185.\tab The Body Revisited \tab 5.0/3 \par \tab 85.\tab The Time Portal\tab 5.0/2 \par \tab 152.\tab The Computer Club of Fear\tab 5.0/2 \par \tab 167.\tab Expedition to the Darkwoods\tab 5.0/2 \par \tab 31.\tab The Gauntlet\tab 5.0/1 \par \tab 54.\tab Crystal Mountain\tab 5.0/1 \par \tab 66.\tab Dungeons of Xenon\tab 5.0/1 \par \tab 82.\tab Escape from Mansi Island\tab 5.0/1 \par \tab 84.\tab Castle of Riveneta\tab 5.0/1 \par \tab 94.\tab Blood Feud\tab 5.0/1 \par \tab 110.\tab Fire Island\tab 5.0/1 \par \tab 115.\tab The Ring of Doom\tab 5.0/1 \par \tab 122.\tab The Valley of Death\tab 5.0/1 \par \tab 123.\tab Wizard of the Spheres\tab 5.0/1 \par \tab 133.\tab The Final Frontier\tab 5.0/1 \par \tab 140.\tab Beginner's Forest\tab 5.0/1 \par \tab 144.\tab Gartin Manor\tab 5.0/1 \par \tab 157.\tab Pathetic Hideout of Mr. R. \tab 5.0/1 \par \tab 171.\tab The Pyramid of Cheops\tab 5.0/1 \par \tab 191.\tab Enhanced Beginners Cave \tab 5.0/1 \par \tab 195.\tab The Training Ground\tab 5.0/1 \par \tab 199.\tab Quest of the Crystal Wand\tab 5.0/1 \par \tab 201.\tab The Caverns of Vanavara\tab 5.0/1 \par \tab 207.\tab Eamon Renegade Club\tab 5.0/1 \par \tab 209.\tab Apocalypse 2021\tab 5.0/1 \par \tab 210.\tab Return to Ngurct\tab 5.0/1 \par \tab 212.\tab Haunted Keep\tab 5.0/1 \par \tab 216.\tab The Pirate's Cave\tab 5.0/1 \par \tab 219.\tab The City of Sorcerors\tab 5.0/1 \par \tab 220.\tab Catacombs of Terror\tab 5.0/1 \par \tab 230.\tab Well of the Great Ones\tab 5.0/1 \par \tab 234.\tab The Forbidden City\tab 5.0/1 \par \tab 235.\tab Vaalpa's Plight\tab 5.0/1 \par \tab 236.\tab Search for Mack\tab 5.0/1 \par \tab 7.\tab The Devil's Tomb\tab 4.9/8 \par \tab 22.\tab The Senator's Chambers\tab 4.9/5 \par \tab 138.\tab Starfire\tab 4.8/4 \par \tab 40.\tab Daemon's Playground\tab 4.7/3 \par \tab 50.\tab Behind the Sealed Door\tab 4.7/3 \par \tab 5.\tab Castle of Doom\tab 4.6/6 \par \tab 17.\tab Merlin\rquote s Castle\tab 4.5/3 \par \tab 15.\tab Heroes Castle\tab 4.5/2 \par \tab 18.\tab Hogarth Castle\tab 4.5/2 \par \tab 72.\tab House on Eamon Ridge\tab 4.5/2 \par \tab 111.\tab A Vacation in Europe\tab 4.5/2 \par \tab 190.\tab Shift Change at Grimmwax \tab 4.5/2 \par \tab 202.\tab The Plain of Srevi\tab 4.5/1 \par \tab 2.\tab The Lair of the Minotaur\tab 4.4/5 \par \tab 13.\tab Caves of Treasure Island\tab 4.4/5 \par \tab 179.\tab The Wizard's Tower\tab 4.4/2 \par \tab 1.\tab Beginners Cave\tab 4.3/6 \par \tab 6.\tab The Death Star\tab 4.0/8 \par \tab 10.\tab The Magic Kingdom\tab 4.0/4 \par \tab 80.\tab The Search for the Key\tab 4.0/4 \par \tab 61.\tab The Harpy Cloud\tab 4.0/3 \par \tab 153.\tab Lost!\tab 4.0/2 \par \tab 134.\tab Pyramid of the Ancients\tab 4.0/1 \par \tab 156.\tab The Lake\tab 4.0/1 \par \tab 178.\tab The Alien Intruder\tab 4.0/1 \par \tab 200.\tab The Lost Isle\tab 4.0/1 \par \tab 223.\tab Time-Shift\tab 4.0/1 \par \tab 228.\tab Shipwreck Island\tab 4.0/1 \par \tab 231.\tab Keep of Skull Gorge\tab 4.0/1 \par \tab 233.\tab The Domain of Zenoqq\tab 4.0/1 \par \tab 89.\tab Super Fortress of Lin Wang\tab 3.9/4 \par \tab 9.\tab Assault on the Clonemaster\tab 3.8/4 \par \tab 44.\tab Escape from the Orc Lair\tab 3.8/4 \par \tab 151.\tab Eamon S.A.R.-1 (Deneb Raid)\tab 3.5/2 \par \tab 168.\tab The High School of Horrors \tab 3.5/2 \par \tab 174.\tab Escape from Granite Hall\tab 3.5/2 \par \tab 175.\tab Anatomy of the Body\tab 3.5/2 \par \tab 180.\tab Gamma 1\tab 3.5/2 \par \tab 3.\tab The Cave of the Mind\tab 3.2/6 \par \tab 60.\tab The Sewers of Chicago\tab 3.2/4 \par \tab 95.\tab The Maze of Quasequeton\tab 3.2/4 \par \tab 11.\tab The Tomb of Molinar\tab 3.0/5 \par \tab 29.\tab The Lost Island of Apple\tab 3.0/2 \par \tab 62.\tab The Caverns of Doom\tab 3.0/2 \par \tab 141.\tab The Infested Fortress\tab 3.0/2 \par \tab 67.\tab Chaosium Caves\tab 3.0/1 \par \tab 98.\tab Slave Pits of Kzorland\tab 3.0/1 \par \tab 125.\tab The Mattimoe Palace\tab 3.0/1 \par \tab 135.\tab The Tomb of Evron\tab 3.0/1 \par \tab 136.\tab The Mountain Fortress\tab 3.0/1 \par \tab 176.\tab Dirtie Trix's Mad Maze\tab 3.0/1 \par \tab 192.\tab Mean Streets \tab 3.0/1 \par \tab 96.\tab The Chamber of the Dragons\tab 2.3/3 \par \tab 102.\tab The Eamon Railroad\tab 2.2/5 \par \tab 59.\tab Jungles of Vietnam\tab 2.1/4 \par \tab 173.\tab The House that Jack Built\tab 2.0/2 \par \tab 186.\tab Beginner's Cave II \tab 2.0/2 \par \tab 30.\tab The Underground City\tab 2.0/1 \par \tab 46.\tab LifeQuest\tab 2.0/1 \par \tab 63.\tab Valkenburg Castle\tab 2.0/1 \par \tab 177.\tab Shippe of Fooles\tab 2.0/1 \par \tab 187.\tab Batman!! \tab 2.0/1 \par \tab 189.\tab The Ruins of Belfast \tab 2.0/1 \par \tab 197.\tab Star Wars-Tempest One\tab 2.0/1 \par \tab 221.\tab Count Dracula's Castle\tab 2.0/1 \par \tab 227.\tab B I Z A R R O\tab 2.0/1 \par \tab 238.\tab Sagamore\tab 2.0/1 \par \tab 32.\tab House of Ill Repute\tab 1.7/3 \par \tab 101.\tab Ground Zero\tab 1.5/2 \par \tab 103.\tab Top Secret\tab 1.5/2 \par \tab 104.\tab The Lost World\tab 1.5/2 \par \tab 88.\tab The Shopping Mall\tab 1.0/4 \par \tab 105.\tab The Strange Resort\tab 1.0/2 \par \tab 71.\tab Operation Crab Key\tab 1.0/1 \par \tab 181.\tab The Eamon Sewer System \tab 1.0/1 \par \tab 182.\tab Farmer Brown's Woods \tab 1.0/1 \par \tab 196.\tab The Cat House\tab 1.0/1 \par \tab 162.\tab Eamon 7.0 Demo Adventure\tab N/A \par \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par }}