{\rtf1\ansi\ansicpg1252\uc1 \deff0\deflang1033\deflangfe1033{\fonttbl{\f0\froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}{\f28\fscript\fcharset0\fprq2{\*\panose 03040902040508030806}Old English Text MT;} {\f174\froman\fcharset238\fprq2 Times New Roman CE;}{\f175\froman\fcharset204\fprq2 Times New Roman Cyr;}{\f177\froman\fcharset161\fprq2 Times New Roman Greek;}{\f178\froman\fcharset162\fprq2 Times New Roman Tur;} {\f179\froman\fcharset177\fprq2 Times New Roman (Hebrew);}{\f180\froman\fcharset178\fprq2 Times New Roman (Arabic);}{\f181\froman\fcharset186\fprq2 Times New Roman Baltic;}}{\colortbl;\red0\green0\blue0;\red0\green0\blue255;\red0\green255\blue255; \red0\green255\blue0;\red255\green0\blue255;\red255\green0\blue0;\red255\green255\blue0;\red255\green255\blue255;\red0\green0\blue128;\red0\green128\blue128;\red0\green128\blue0;\red128\green0\blue128;\red128\green0\blue0;\red128\green128\blue0; \red128\green128\blue128;\red192\green192\blue192;}{\stylesheet{\ql \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 \fs20\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 \snext0 Normal;}{\*\cs10 \additive Default Paragraph Font;}{ \s15\ql \li0\ri0\widctlpar\tqc\tx4320\tqr\tx8640\nooverflow\faroman\rin0\lin0\itap0 \fs20\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 \sbasedon0 \snext15 header;}{\s16\ql \li0\ri0\widctlpar\tqc\tx4320\tqr\tx8640\nooverflow\faroman\rin0\lin0\itap0 \fs20\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 \sbasedon0 \snext16 footer;}{\*\cs17 \additive \sbasedon10 page number;}}{\info{\title News and Opinion:}{\author Thomas J. Zuchowski}{\operator Thomas James Zuchowski} {\creatim\yr2000\mo2\dy23\hr17\min42}{\revtim\yr2000\mo3\dy26\hr13\min40}{\printim\yr1999\mo12\dy26\hr11\min5}{\version3}{\edmins3}{\nofpages9}{\nofwords4802}{\nofchars27375}{\*\company }{\nofcharsws0}{\vern8247}}\margl1440\margr1440 \facingp\widowctrl\ftnbj\aenddoc\noxlattoyen\expshrtn\noultrlspc\dntblnsbdb\nospaceforul\lytprtmet\hyphcaps0\formshade\horzdoc\dghspace120\dgvspace120\dghorigin1701\dgvorigin1984\dghshow1\dgvshow0 \jexpand\viewkind1\viewscale100\pgbrdrhead\pgbrdrfoot\bdrrlswsix\nolnhtadjtbl\oldas \fet0\sectd \linex0\endnhere\titlepg\sectdefaultcl {\footerl \pard\plain \s16\ql \li0\ri0\widctlpar\tqc\tx4680\tqr\tx8640\nooverflow\faroman\rin0\lin0\itap0 \fs20\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {December 1999\tab }{\field{\*\fldinst {\cs17 PAGE }}{\fldrslt {\cs17\lang1024\langfe1024\noproof 8}}}{ \par }}{\footerr \pard\plain \s16\ql \li0\ri0\widctlpar\tqc\tx4680\tqr\tx9360\nooverflow\faroman\rin0\lin0\itap0 \fs20\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\tab }{\field{\*\fldinst {\cs17 PAGE }}{\fldrslt {\cs17\lang1024\langfe1024\noproof 9}}}{ \cs17 \tab December 1999}{ \par }}{\*\pnseclvl1\pnucrm\pnstart1\pnindent720\pnhang{\pntxta .}}{\*\pnseclvl2\pnucltr\pnstart1\pnindent720\pnhang{\pntxta .}}{\*\pnseclvl3\pndec\pnstart1\pnindent720\pnhang{\pntxta .}}{\*\pnseclvl4\pnlcltr\pnstart1\pnindent720\pnhang{\pntxta )}} {\*\pnseclvl5\pndec\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl6\pnlcltr\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl7\pnlcrm\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl8 \pnlcltr\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl9\pnlcrm\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}\pard\plain \qc \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 \fs20\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\f28\fs72\super The }{\f28\fs72 }{\f28\fs96 E}{\f28\fs56 amon}{\f28\fs72 }{\f28\fs96 A}{\f28\fs56 dventurer\rquote s}{\f28\fs72 }{\f28\fs96 G}{\f28\fs56 uil}{\f28\fs72 d \par }{ \par }\pard \qc \li0\ri0\widctlpar\brdrt\brdrs\brdrw60\brsp20 \brdrb\brdrs\brdrw60\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {\b\fs36 DECEMBER 1999}{ \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par \sect }\sectd \sbknone\linex0\cols2\endnhere\sectdefaultcl \pard\plain \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 \fs20\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\b News and Opinion: \par }{ \par My email address has }{\ul changed}{. IBM.net was recently bought out by ATT, so my email address is now }{\b tzuchow@attglobal.net}{. \par \par The big news here is that I am well along in assembling an Eamon CD-ROM. This CD-ROM will contain a complete set of ShrinkIt-compressed Eamons for native Apple II\rquote s, a nd it also contains a complete set of Eamon DSK files for emulators. Last but not least, I have set up the ApplePC and AppleWin emulators for the PC. All you will need to do to run Eamon on your PC is to copy the relevant folders onto your hard drive! (I would like to also include one or more Apple II emulators for the Macintosh as well, but I don\rquote t know anything about them. If any of you want to see Mac emulators included, please let me know which ones, and where to get them.) \par \par That\rquote s not all. I\rquote m also including the complete set of newsletters, plus images of the various maps I have. }{\ul Every member of the EAG will receive this CD-ROM for free.}{ I am also going to spread it around among the remaining Apple II software outlets. Finally, I may try selling them through the newsgroups for maybe $3 each to cover my costs. \par \par }{\b\ul NOTE}{\b :}{ I need a couple of Beta-testers for the CD-ROM. If you\rquote d like to volunteer, I could very much use your input! Also, if any of you are Mac users, I especially need your input, since I don\rquote t have a Mac. \par }\pard \qj \li0\ri0\widctlpar\brdrb\brdrs\brdrw15\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par In recent months I found myself less involved with the online Apple II community, and I have cancelled my account on Delphi. This means that this newsletter will no longer be a source of recent news of the Apple II world. But make no mistake, Delphi is still your best bet for online support and camaraderie. It is a particularly useful place if you are interested in web-surfing with a IIgs or w ith Macintosh-based IIgs emulation, and there are still plenty of people there who can answer almost any Apple II question you would have. Its only weak point is a very sparse file library. \par }\pard \qj \li0\ri0\widctlpar\brdrb\brdrs\brdrw15\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par Reader feedback has convinced me that I made a mistake compressing last issue\rquote s map onto one page, as most people appear to have overlooked much of the information that it contained. That \'93Hunt for the Ring\'94 map is a genuine Eamon }{\ul room} { map. All the rooms are noted, but they were marked in pencil, and you must look closely to see them. If you haven\rquote t yet done the \'93Hunt\'94 walk-through that was printed last December, then you\rquote ll find the map of great interest when you do play it. \par \par \par }\pard \qc \li0\ri0\widctlpar\brdrt\brdrdb\brdrw45\brsp20 \brdrb\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {\b\fs28 Letters \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par I wonder if you completely answered Clyde's question. If I were him, I'd like to build up my character in battle rather than in a character editor. \par \par My first experie nce with Eamon was using a dos 3.3 main hall that included a seventh choice to take weapon training. It also had a feature that allowed me to get the weapons master to make me a special weapon. Money was always scarce so I had to do this training judiciou sly, often after playing one of two Eamons and selling my loot. I wasn't above playing one over again to double my winnings. ;-) \par \par The first allowed me to take weapon training in any of the four (or five) types of weapons. Now sword training was the most expensive. When you took the \par }\pard \qr \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\i (Continued on page 3) \par }\pard \qj \li0\ri0\widctlpar\brdrt\brdrsh\brdrs\brdrw30\brsp20 \brdrl\brdrsh\brdrs\brdrw30\brsp20 \brdrb\brdrsh\brdrs\brdrw30\brsp20 \brdrr\brdrsh\brdrs\brdrw30\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {\b\fs24 \sect }\sectd \marglsxn1152\margrsxn1152\sbkeven\linex0\cols2\colsx432\endnhere\sectdefaultcl \pard\plain \qj \li0\ri0\widctlpar\brdrt\brdrsh\brdrs\brdrw30\brsp20 \brdrl\brdrsh\brdrs\brdrw30\brsp20 \brdrb\brdrsh\brdrs\brdrw30\brsp20 \brdrr\brdrsh\brdrs\brdrw30\brsp20 \nooverflow\faroman\rin0\lin0\itap0 \fs20\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\b\fs24 EAMON ADVENTURER'S GUILD \par }{Thomas Zuchowski, Editor \par \par \par \par \par \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par Membership/subscription fee for 4 issues: \par US-Canada: $7.00; foreign: $12.00; in U.S. funds \par This newsletter is published 4 times per year, in March, June, September, and December \par \par \par \par \par \par \par This newsletter was composed in its entirety using Word 7 on a Pentium-166 computer. It was then printed on a Hewlett-Packard 722c inkjet printer. \par }\pard \qj \li0\ri0\widctlpar\brdrb\brdrs\brdrw15\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par We are always looking for new material! If you would like to publish your own letter or article in this newsletter, feel free to send one in. \par \par If you would like to add your own Eamon adventure to the EAG list, send it on a disk to the above address. It will be assigned an Adventure number, and tested for bugs and other problems. An informal critique and disk with bug corrections will be returned for your final comment, action and approval before release. \par }\pard \qj \li0\ri0\widctlpar\brdrb\brdrs\brdrw15\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par }{\b BACK ISSUES: \par }{ \par }{\b NEUC 'Adventurer's Log': \par }{ Mar'84, May'84, Aug'84, Oct'84, Jan'85, Mar'85 \par May'85, Aug'85, Oct'85, Jun'86, Jan'87, Oct'87 \par \par }{\b EAG back issues:}{ 1988: - Jun, Sep, Dec \par 1989,'90,'91,'92,'93: Mar, Jun, Sep, Dec \par 1994,'95,'96,'97,'98: Mar, Jun, Sep, Dec \par 1999: Mar, Jun, Sep \par \par Price: EAG members: $1.00 each \par non-members: $2.00 each \par \par \par }\pard \qj \li0\ri0\widctlpar\brdrt\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }{\b\ul \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\b\ul Our mail-order Eamon vendor: \par }{ \par \par \par \par \par \par \par \par \par Eamons are available online at various sites. Two that I can recommend are }{\b ground.ecn.uiowa.edu}{ and }{\b ftp.gmd.de}{ \par \par }\pard \qc \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\b EAG EAMON DISK OFFER \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par EAG members can obtain the complete Eamon set from the EAG. This contains both the DOS 3.3 and 80-col. ProDOS Eamon collections archived to 3.5 disks. These are ShrinkIt archives. To access the ProDOS titles, you need one 3.5 drive. The DOS 3.3 titles require both 3.5 and 5.25 drives. \par \par The EAG members' price for the entire set is $25.00. To take advantage of this offer: \par \par 1) This offer requires that you supply the disks. You must include }{\b 19}{ DD 3.5 floppies with your payment. }{\b NOTE}{ that these }{\b MUST}{ be }{\b DD}{ disks. My drives cannot read nor write to HD disks! \par \par 2) You must use a shipping container that I can re-use to return the filled disks to you. \par \par 3) The $25.00 price includes formatting the floppies with ProDOS If you format t he disks for me, the price is $20.00. This reflects the time savings I get from not having to do the formatting. It doesn't matter what ProDOS volume name you use since they will be rewritten. \par \par 4) If any of the above requirements are not met, the disks will be returned unfilled, and the shipping cost will be deducted from your refund. \par \par 5) Both versions of 8-bit ShrinkIt and basic instructions are included with the set. \par \par Purchasers of the set will automatically get free updates at irregular intervals. \par }\pard \qj \li0\ri0\widctlpar\brdrb\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par \par }\pard \qj \li0\ri0\widctlpar\brdrt\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {\b Letters}{ }{\i (continued from Page 1) \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {training you would go up (over 100% if necessary) a sort of random number. I think you could tell how much you went up. \par \par The weapons master had an extra choice that allowed you to ASK FOR A SPECIAL WEAPON. It seems there was s ome randomness about this too. You could say what type you wanted and the dice numbers were random. You got a final choice of whether you wanted to buy it. It seems that the price was related to how strong it was. You could choose it's name. \par \par I haven't use d this main hall in a while as I usually play Eamon from a hard drive these days. So I don't remember all the details. This was a dos 3.3 main hall. I've never seen this version anywhere else. I bought it at my local user group many years ago along w ith Eamon dungeons 2 through 24. I went through most of these Eamons. They are ok for a beginner adventurer most of the time except for the death traps which of course trap any level of adventurer. \par \par Of course you can move up you armor and weapon experience by simply playing games and you do improve some. Playing games 2 through 24 is as good a way as any. \par \par You know me I liked those early games a lot. \par \par As for monster weapons. In one of those earlier games I found a cannon and a Gungnir. Do you rem ember those? Again this is a way of getting super weapons by playing rather than by creating. Cannon is 3x10 and Gungnir is 4x12. They are wonderful but I have broken them a lot. So I have gone back through that old game just to recover the cannon and Gun gnir. But, perhaps sad to say, I have also edited them in as well. \par \par }\pard \qj \li2880\ri0\widctlpar\nooverflow\faroman\rin0\lin2880\itap0 {Bruce Baker \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par BTW: You can add my address as well if someone wants to contact me by snail mail. Hey send //gs computers, I'll find them a home! But seriously, I can't see why people wouldn't prefer email. It is cheap and easy. But I'd gladly get mail at my house. \par \par Thanks for your wonderful letter. I enjoy it every time I get it. I too will be glad to help you keeping Eamon alive. Right now I have been trying to finish Silvern Castle but I ma y give up or at least slow down. It will be in my retirement that I get to write Eamons. But from time to time I get ideas. \par \par }{\i Thanks for the comments, Bruce! They add another solution to Clyde\rquote s predicament. Personally, I want to get on with new Eamon play rather than slog through known stuff to pump up my character, and I don\rquote t see any difference between using the editor and resurrecting your character. But everyone has his own preferences, and many have said over the years that they enjoy the approach you describe. \par \par I well remember Gungnir and Cannon from my early days of Eamon gaming! I would bet that those two make the arsenal of most people who play the Eamons more or less chronologically. I remember my pleased reaction while writing \'93Journey to Jotunheim\'94 when I learned that Gungnir is the name of Odin\rquote s magic spear. A formidable weapon, indeed! \par \par As for the email question, some people prefer snail mail to email because they are not online. Some of our members are still using their trusty Apple II as thei r only computer and do not have the option of email. Some people are on limited incomes, they find a stamp more affordable than a new PC and $120 per year for ISP access.\tab \tab \tab Tom \par }{ \par }\pard \qc \li0\ri0\widctlpar\brdrt\brdrdb\brdrw45\brsp20 \brdrb\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {\b\fs28 Eamon Walk-Through \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qc \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { 19 Death Trap\tab \tab \tab Mar98 \par 62 The Caverns of Doom\tab \tab Mar97 \par 77 Temple of the Trolls\tab \tab Mar99 \par 114 Thror's Ring\tab \tab \tab Dec96 \par 120 Orb of my Life\tab \tab Sep98 \par 126 Pyramid of Anharos\tab \tab Jun98 \par 127 The Hunt for the Ring\tab Dec98 \par 129 Return to Moria\tab \tab Jun99 \par 132 Rhadshur Warrior\tab \tab Jun96 \par 145 Buccaneer!\tab \tab \tab Dec97 \par 147 The Dark Brotherhood\tab Sep96 \par 150 Walled City of Darkness\tab Mar96 \par 161 Operation Endgame\tab \tab Jun97 \par 239 Idol of the Incas\tab \tab Sep 99 \par }\pard \qj \li0\ri0\widctlpar\brdrb\brdrs\brdrw15\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par I want to make a note about Sam Ruby's best Eamons. You are not seeing Walk-Throughs in this section for Sam's best works, because these Eamons typically include very complete hints and solutions programs on the disk. For example, "Storm Breaker" has a SOLUTIONS program, and "Animal Farm" has BASIC TRAINING. Both of these programs offer fairly complete walk-throughs of their own. \par \par Always check your Eamons for bonus programs on the disk! Several of the better authors have been known to do this on occasion. \par }\pard \qj \li0\ri0\widctlpar\brdrb\brdrs\brdrw15\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\b \par A Walk-through of Eamon #107 \par \par \'93The Last Dragon\'94 \par }{ \par First, hints for those who want to solve it themselves: \par \par There is much important information in the introduction text. \par \par There are three magic words or phrases for you to learn that can get you past certain obstacles. One of them also serves as a secret password that identifies you to potential allies, both animate and inanimate. A magic ring is required for some results. \par \par If you find and read all of the clues carefully, you will know that the old dragon has lived a full life and is now in pain, and she deserves to die a noble death in combat. If you have properly interpreted the clues, you will also know that the wo rld will be a poorer place without dragons in it, and you will have resolved to preserve the young breeding pair. \par \par All bottles found are healing potions. \par \par You don\rquote t learn of your true Quest until halfway through the adventure! A successfully completed Quest consists of whupping the bad guys and exiting the treasure vault in the company of both baby dragons. \par \par NOTE-you need a blank disk for a saved game. The saved files are deleted when you resume the game, so if you want to preserve your saved place, make a copy of the Save disk. \par \par Let\rquote s get started! \par \par (This walk-through will not give you every single move as I have done with the most difficult ones. Instead, here are general guidelines to follow.) \par \par You start on a beach. Board the ship and look around. When asked to pay, respond by saying QUAAL DRACIS. Remember that phrase! \par \par As you exit the ship look for a torch. As you proceed further, keep a sharp lookout for hidden passages\endash there are a lot of them! Also keep a lookout for hidden objects that can give you information about your Quest. \par \par When you reach the dusty plain above the beach, explore to the east first. There is no key for the first door you encounter, so you will have to break it down. Same for the large chest you find. \par \par By the time you leave the stronghold, you should have a good idea what Invictus is for, and should have found a lamp and a copper ring. \par \par After returning to the dusty plain, explore to the west. By the time you reach the cave entrance that is blocked by a light, you should have Invictus. \par \par Your magical password will get you into the cave, but it will put you in one of four different paths. Each winds up in a room blocked by a golden light which can be passed via the usual means in this adventure. Note that one of the four paths can rob you of your personal weapons if you are injured by the unicorn. \par \par The Last Dragon! By now you have learned to recognize that Vincingotrix is old and in pain, and is worthy of an honorable exit in combat. Ready Invictus and give it to her. After the Elf takes Invictus, remember to ready your usual weapon. \par \par Go west through the secret passage, and discover dragon eggs! Vincingotrix was not the Last Dragon after all! Watch them hatch, then say the words that reveal you as a friend. \par \par Now you have learned your true quest. Say the word, and be about your business! \par \par Stay on the trails as you traverse the woods, unless you want to spend a little time being lost. Proceed to the spot where you kill Kinth. \par \par First, explore to the east, and free Igraine, then return to Kinth and travel one move north. \par \par From here, explore the path to the west. Use your magic to free Woglinthe from the ice and Lisolet from the temple. Ishi gives you a warning: what does it mean? (You will find out!) \par \par Return to the main path and continue to Sauron\rquote s stronghold. Explore the upper tower first. \par \par Sauron awaits beyond the bronze door in the lower level. You will find him a worthy adversary as he shape-changes several times and turns a companion against you before you defeat him. Remember that the whole purpose of this foray is to blood the pair of dragons, never forget that they both mus t survive lest the trip become meaningless. \par \par After you\rquote ve killed Sauron, help yourself to the treasure in his vault. If the dragons are not with you at this point, summon them with the remaining magic word that you\rquote ve found no use for. They must be with you as you exit back to the Main Hall. \par I really love this Eamon. It\rquote s one of my favorites. I hope you had a successful Quest! \par }\pard \qj \li0\ri0\widctlpar\brdrb\brdrs\brdrw15\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\b \par A Walk-through of Eamon #116 \par \par }\pard \qc \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\b \'93The Iron Prison\'94 \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par Your mission is to enter Angband, the stronghold of the evil Morgoth, and recover the blessed silmarils for the Valar. \par \par For those of you who want to try it on your own, there aren\rquote t a lot of hints to give for this Eamon. It is very hard because of the many traps and strong enemies you will encounter. This Eamon dates from a time when S am believed that any good Eamon will kill the player several times before he wins through to the end. The theory was that, as you got killed, next play you would know to avoid that room or that trap. \par \par (Historical note: as I recall, the original version of this Eamon was literally impossible, with many bad-guy Hardiness ratings in the mid to high hundreds, and I knocked a zero off most of these ratings for the EAG release. Arguably, the difficulty could have been dropped to perhaps (8) at that time.) \par \par Actually, it isn\rquote t all that difficult if you use a moderately strong character with some good weapons (like Fresh Sam) and line up your friends early on. But if you intend to play it without the benefit of this walk-through, you can expect to be killed out a min imum of two or three times and perhaps many more. There is no SAVE! Keep a good map so you can remember what rooms to avoid! \par \par Here is my only true hint: be on the lookout for a magic stone. It will be well-hidden, but it is the key to easy victory over Morgoth. \par \par Let\rquote s get started! \par \par This walk-through pretty much hits every room that offers a reward not too far out of line with the associated combat difficulty. It avoids the death traps and the side trips that offer high-risk combat for little reward. \par \par First off, let\rquote s enter a bogus command such as \lquote X\rquote to see the command list. There are two new commands, THROW and PULL. And SAVE is missing! Let\rquote s be careful out there. \par \par Go N, then W, then U twice, then E, then U again, and meet the Great Eagles. They are friends, and are very good company in a fight. \par \par Return D, then go E, then N, and kill the white dragon. LOOK, and GET the white crystals. \par \par Return S. then go D. Kill the blue dragon. LOOK, and GET the blue crystals. \par \par Continue D, and kill Celegorm. I played this several times for this walk-through, and Huan was always friendly. GET Angrist (4D4) and the Miruvor. \par \par Go W, then N to the stronghold. Kill Carcharoth. Be sure to GET the torch. If you continue N, you will quickly find the first death trap, a pit. Instead, LOOK around and find a lever. PULL the lever. Oops, you\rquote re trapped, but now the way is safe. \par \par Go N. It\rquote s dark! LIGHT the torch. Continue N twice more, and kill the guards. Then go N once more to the 4-way intersection. \par \par The iron doors block the way north, so go W, and kill the vampire. GET the ring and the iron key, and return E. \par \par OPEN the doors. Go N, then D, then N, and meet Luthien. \par \par Go W, then N. OPEN the bag, then GET ALL. Return S and E. (If you go S instead of E, you find the second death trap, a 1000-orc army!) \par \par Continue further E, then S, and meet Super Orc. (I don\rquote t know what he\rquote s doing here, as he is totally out of place in this deadly-serious Tolkein outing, That\rquote s not Sam\rquote s normal style. But he is another friendly companion. Note: you\rquote ll want to be careful when attacking orcs with Super Orc along. If you type ATTACK ORC, and they have all been killed, then ol\rquote Supe gets the hit!) \par \par Return N, then W to the 4-way intersection. Go N twice and kill some orcs. \par \par Continue N twice, and kill the balrog. Get the steel key and Demonflame (2D10). \par Return S, then go E, then N, and kill the troll. Attack the chest several times until it shatters; open it and get the jewelry. \par \par Return S. Open the steel doors, then continue S and kill the troll. Ignore the rocks. LOOK and discover a secret passage down. Go D, then S and get the lamp. Then go E, kill another troll and get the gold ore. Return W, then S, kill more trolls and get th e gold nuggets. LOOK and find a secret passage to the south. \par \par Go S and LOOK, and get the mithril. That\rquote s it. Now return N, N, N, U, N, W to the four-way passage. \par \par Continue W. LOOK, and find a secret passage to the north. Go N to a storage room. LOOK again, and find a secret passage down. Go D and kill the troll and orcs. GET the diamonds. \par \par LOOK and find another secret passage down. Go D, then N, and kill the orcs. Continue N, then go E and kill more orcs. GET the strange brew, a healing potion. LOOK. READ the sign. Balrogs! We\rquote ll pass that one by. \par \par Return W, then go N twice, and kill the sentries. LOOK, and GET the black key. OPEN the gate. \par \par Go N though the gate. LOOK around and find a lever. PULL the lever. LOOK again, and find a secret passage down. \par \par Go D, then N, then W. Kill the slaver, and free the chained man. (He is Beren, a very important character in the story.) LOOK around. EXAMINE the corpse. Hmm. EXAMINE the skull. Aha. OPEN the skull. GET the magic stone! \par \par Return E, then continue E, and kill Gothmog. Get the key he drops, and Bloodfang (3D8). \par \par Return W to the tunnel, then go N, then E, and kill Thuringwethil. Get the gold key and the cloak. \par \par Return W to the tunnel, then continue W into the other room, and GET the chained lizard. Don\rquote t free it. (Strangely, the lizard is a pretty good treasure.) \par \par Return E to the tunnel, then go N twice to the stone door, and OPEN it. Go W into the room with the bubbling stuff. (It has no use that I know of.) LOOK and find a secret passage down. \par \par Go D and kill the breeder. LOOK, and get the key. Examine the oak boxes, then OPEN them, and GET the potion. \par \par Return U and E. Then continue N and kill the sentries. \par \par OPEN the gate and go N. (There is some very good treasure to E and W, but you have to fight some big dragons for it. Feel free to take them on, if you\rquote re up for it.) \par \par Go N again, and kill the balrog. LOOK and find a secret passage north. \par \par Go N twice, and kill Sauron. \par \par Go N again. You meet Morgoth! THROW MAGIC STONE. (You must use that exact command, or it doesn\rquote t work.) \par \par Morgoth dies! The Valar arrive! You win! If you got the mithril, your reward is Druinval, a quite valuable 4D8 magic sword that you were already carrying if you were using Fresh Sam. \par \par See, it really isn\rquote t that bad if you manage to miss the Bad Stuff. There is one other death trap involving poison darts that we avoided. \par }\pard \qj \li0\ri0\widctlpar\brdrb\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 { \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par \page \par }\pard \qc \li0\ri0\sl-200\slmult0\widctlpar\brdrt\brdrdb\brdrw45\brsp20 \brdrb\brdrdb\brdrw45\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {\b\fs28 Eamon Adventure Listing \par }\pard \ql \li0\ri0\sb120\sa120\sl-200\slmult0\widctlpar\brdrt\brdrs\brdrw15\brsp20 \brdrb\brdrs\brdrw15\brsp20 \nooverflow\faroman\rin0\lin0\itap0 {\fs18 Ratings are given on a scale of 1 to 10 with 10 highest. Format is R/N, where R = the adventure's overall rating; N = the number of people who have rated it. \par }\pard \qc \li0\ri0\sl-200\slmult0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 {\fs18 Note key: \par }\pard \ql \li0\ri0\sl-200\slmult0\widctlpar\tx270\tx540\tx2430\tx2700\nooverflow\faroman\rin0\lin0\itap0 {\fs18 \tab a:\tab version 4 or older\tab h:\tab contemporary setting \par \tab b:\tab version 5\tab i:\tab 40/80 column capability \par \tab c:\tab version 6\tab j:\tab 80-column only \par \tab d:\tab version 7\tab k:\tab 40 & 80 col. versions \par \tab e:\tab ProDOS only\tab l:\tab 2-disk adventure \par \tab f:\tab contains a quest\tab m:\tab 3-disk adventure \par }\pard \ql \li0\ri0\sa120\sl-200\slmult0\widctlpar\tx270\tx540\tx2430\tx2700\nooverflow\faroman\rin0\lin0\itap0 {\fs18 \tab g:\tab science-fiction\tab n:\tab 4-disk adventure \par }\pard \ql \li0\ri0\sl-200\slmult0\widctlpar\brdrt\brdrs\brdrw15\brsp20 \tx2794\tx3874\nooverflow\faroman\rin0\lin0\itap0 {\fs18 1. Main Hall & Beginners Cave\tab D. Brown\tab 4.3/6 a \par }\pard \ql \li0\ri0\sl-200\slmult0\widctlpar\tx2794\tx3874\nooverflow\faroman\rin0\lin0\itap0 {\fs18 2. The Lair of the Minotaur\tab D. Brown\tab 4.5/6 a \par 3. The Cave of the Mind Jacobson/Varnum\tab 3.2/7 a \par 4. The Zyphur Riverventure \tab J. Jacobson\tab 5.7/7 a,f \par 5. Castle of Doom\tab D. Brown\tab 4.6/6 a \par 6. The Death Star\tab D. Brown\tab 4.0/8 a,f,g \par 7. The Devil's Tomb\tab J. Jacobson \tab 4.9/8 a \par 8. The Abductor's Quarters\tab J. Jacobson\tab 5.0/4 a,f \par 9. Assault on the Clonemaster\tab D. Brown\tab 3.8/4 a,f \par 10. The Magic Kingdom\tab D. Cook\tab 4.0/4 a \par 11. The Tomb of Molinar\tab D. Brown\tab 3.0/5 a,f \par 12. The Quest for Trezore\tab J. Jacobson\tab 6.2/5 a,f \par 13. Caves of Treasure Island Genz & Braun\tab 4.5/6 a,f \par 14. Furioso\tab W. Davis\tab 5.2/4 a \par 15. Heroes Castle\tab J. Nelson\tab 4.3/3 a,f \par 16. The Caves of Mondamen\tab J. Nelson\tab 7.4/5 a,f \par 17. Merlin's Castle\tab R. Hersom\tab 4.5/3 a \par 18. Hogarth Castle\tab K. Nestle\tab 4.5/2 a,f \par 19. Death Trap\tab J. Nelson\tab 7.5/4 b \par 20. The Black Death\tab J. Nelson\tab 6.5/2 a,f,h \par 21. The Quest for Marron\tab J. Nelson\tab 7.0/3 b,f \par 22. The Senator's Chambers\tab J. Plamondon\tab 4.9/6 b,f \par 23. The Temple of Ngurct J&R Plamondon\tab 7.2/4 b,f \par 24. Black Mountain\tab J. Nelson\tab 7.0/4 b,f,h \par 25. Nuclear Nightmare\tab J. Nelson\tab 5.8/4 b,f,h \par 26. Assault on the Mole Man\tab J. Nelson\tab 6.0/3 b \par 27. Revenge of the Mole Man\tab J. Nelson\tab 6.0/4 b \par 28. The Tower of London\tab F.& S. Smith\tab 5.5/3 a,h \par 29. The Lost Island of Apple\tab D. Brown\tab 3.0/2 a \par 30. The Underground City\tab S. Adelson\tab 2.0/1 a,g,h \par 31. The Gauntlet\tab J. Nelson\tab 5.0/1 b \par 32. House of Ill Repute\tab Anonymous\tab 1.7/3 a,h \par 33. The Orb of Polaris\tab J. Nelson\tab 6.2/4 b,f \par 34. Death's Gateway\tab R. Linden\tab 6.5/2 a,h \par 35. The Lair of Mutants\tab E. Hodson\tab 6.9/4 a,f,g \par 36. The Citadel of Blood\tab E. Hodson\tab 6.0/4 a,h \par 37. Quest for the Holy Grail\tab E. Hodson\tab 7.0/2 a,f \par 38. City in the Clouds\tab E. Hodson\tab 7.2/3 a,f,g \par 39. Museum of Unnatural History\tab R.Volberding\tab 5.5/4 b,f \par 40. Daemon's Playground\tab R.Volberding\tab 4.7/3 b \par 41. Caverns of Lanst\tab R.Volberding\tab 5.7/3 b \par 42. Alternate Beginners Cave\tab R.Volberding\tab 5.0/6 b \par 43. Priests of Xim! M & E Bauman\tab 5.7/3 b \par 44. Escape from the Orc Lair\tab J. Hinkleman\tab 3.8/4 b \par 45. SwordQuest\tab R. Pender\tab 7.8/4 b,f \par 46. Lifequest\tab D. Crawford\tab 3.0/2 b,f \par 47. FutureQuest\tab R. Pender\tab 7.8/6 b,f,g \par 48. Picnic in Paradise\tab J. Nelson\tab 6.0/5 c \par 49. The Castle Kophinos\tab D. Doumakes\tab 7.0/2 b,f \par 50. Behind the Sealed Door\tab T. Berge\tab 4.7/3 b \par 51. The Caves of Eamon Bluff\tab T. Berge\tab 6.8/3 b \par 52. The Devil's Dungeon\tab J. Merrill\tab 6.0/3 a,h \par 53. Feast of Carroll D&J Lilienkamp\tab 5.7/3 a \par 54. Crystal Mountain\tab K. Hoffman\tab 5.0/1 b \par 55. The Master's Dungeon\tab J. Allen\tab 6.5/4 a \par 56. The Lost Adventure\tab J. Allen\tab 6.0/1 a,h \par 57. The Manxome Foe\tab R. Olszewski\tab 5.5/2 b \par 58. The Land of Death \tab T. Berge\tab 6.0/1 b \par 59. Jungles of Vietnam\tab J. Allen\tab 2.1/4 a,h \par 60. The Sewers of Chicago\tab J. Allen\tab 3.2/4 a,h \par 61. The Harpy Cloud\tab A. Forter\tab 4.0/3 b \par 62. The Caverns of Doom \tab M. Mullin\tab 3.0/2 b,f \par 63. Valkenburg Castle\tab J. Weener\tab 2.5/2 a,f \par 64. Modern Problems Anderson/Barban/Thompson\tab 6.2/2 a,f,h \par 65. The School of Death \tab K. Townsend\tab 5.5/2 b,f,h \par 66. Dungeons of Xenon \tab S. Bhayani\tab 5.0/1 a,f \par 67. Chaosium Caves\tab S. Bhayani\tab 3.0/1 a,f \par 68. The Smith's Stronghold\tab A. Porter\tab 6.0/1 b,f \par 69. The Black Castle of NaGog\tab D. Burrows\tab 7.5/2 b,f \par 70. The Tomb of Y'Golonac R. Romanchuk\tab 6.0/2 a,f \par 71. Operation Crab Key\tab J. Vercellone\tab 1.0/1 a,h \par 72. House on Eamon Ridge\tab T. Berge\tab 4.5/2 b \par 73. The Deep Canyon\tab K. Blincoe\tab 7.0/3 a \par 74. DharmaQuest\tab R. Pender\tab 7.9/6 b,f \par 75. Temple of the Guild\tab D. Doumakes\tab 7.0/1 b \par 76. The Search for Yourself\tab D. Doumakes\tab 7.5/2 b,f \par 77. Temple of the Trolls\tab J. Nelson\tab 7.3/3 c,f \par 78. The Prince's Tavern\tab R. Davis1\tab 9.0/3 a,f \par 79. The Castle of Count Fuey\tab D. Brown\tab 5.8/6 a,f \par 80. The Search for the Key(80a)\tab D. Brown\tab 4.0/4 a,f \par 81. The Rescue Mission (80b)\tab D. Brown\tab 6.7/3 a \par 82. Escape from Mansi Island\tab S. Starkey\tab 5.0/1 b,f \par 83. The Twin Castles\tab J. Tankard\tab 6.3/3 c,f \par 84. Castle of Riveneta\tab R. Karsten\tab 5.0/1 b,h \par 85. The Time Portal\tab E. Kuypers\tab 5.0/2 b,g \par 86. Castle Mantru\tab S. Constanzo\tab 6.0/1 c,f \par 87. Caves of Hollow Mountain\tab J. Nelson\tab 6.3/3 c \par 88. The Shopping Mall\tab A. Porter\tab 1.0/4 c,h \par 89. Super Fortress of Lin Wang\tab S. Bhayani\tab 3.9/4 c,f \par 90. The Doomsday Clock\tab J. Tankard\tab 6.0/1 c,f,h \par 91. FutureQuest II\tab R. Pender\tab 8.0/5 b,f,g \par 92. The Fugitive\tab D. Doumakes\tab 7.0/1 c,f \par 93. Flying Circus\tab R. Krebs\tab 7.0/1 b \par 94. Blood Feud\tab R. Krebs\tab 5.0/1 b,f \par 95. The Maze of Quasequeton\tab B. Kondalski \tab 3.2/4 a,f \par 96. The Chamber of the Dragons\tab B. Kondalski\tab 2.3/3 a \par 97. The House of Secrets\tab G. Gunn\tab 6.0/1 a \par 98. Slave Pits of Kzorland\tab R. Hersam\tab 3.0/1 a \par 99. In the Clutches of Torrik\tab J. Nelson\tab 5.3/3 c,f \par 100. Sorceror's Spire\tab J. Nelson\tab 7.5/5 c \par 101. Ground Zero\tab Sam\tab 1.5/2 a,g \par 102. The Eamon Railroad\tab Sam\tab 2.2/5 a,h \par 103. Top Secret\tab Sam\tab 1.5/2 a \par 104. The Lost World\tab Sam\tab 1.5/2 a,g \par 105. The Strange Resort\tab Sam\tab 1.0/2 a,h \par 106. Camp Eamon\tab R. Slemon\tab 7.0/2 b,f,h \par 107. The Last Dragon\tab R. Pender\tab 7.7/3 c,f \par 108. The Mines of Moria\tab S. Ruby\tab 8.2/4 c,f \par 109. The Forest of Fear\tab S. Ruby\tab 6.3/3 c,f \par 110. Fire Island\tab G. Gioia\tab 5.0/1 c,f \par 111. A Vacation in Europe\tab D. Smith\tab 4.5/2 c,h \par 112. Hills of History\tab D. Smith\tab 6.0/2 c \par 113. The Life-Orb of Mevtrelek\tab R. Volberding\tab 6.0/3 c,f \par 114. Thror's Ring\tab T. Zuchowski\tab 9.0/6 c,f,i \par 115. The Ring of Doom\tab S. Ruby\tab 5.0/1 c,f \par 116. The Iron Prison\tab S. Ruby\tab 5.5/2 c,f \par 117. Dungeon of Doom\tab D. Knezek\tab 8.0/4 a,f,k \par 118. Pittfall\tab S. Starkey\tab 8.0/1 c,f \par 119. Grunewalde\tab P. Hurst\tab 6.5/2 b,f,l \par 120. Orb of My Life\tab J. Nelson\tab 9.0/1 c,f \par 121. Wrenhold's Secret Vigil\tab R. Davis1\tab 8.2/2 c,f \par 122. The Valley of Death\tab S. Ruby\tab 5.0/1 c,f \par 123. Wizard of the Spheres \tab M. Elkin\tab 5.0/1 c,f \par 124. Assault on Dolni Keep \tab T. Zuchowski\tab 9.2/6 c,f,i \par 125. The Mattimoe Palace\tab J. Actor\tab 3.0/1 b,f,h \par 126. The Pyramid of Anharos\tab P. Hurst\tab 7.3/3 c,f \par 127. The Hunt for the Ring\tab S. Ruby\tab 6.8/2 c,f \par 128. Quest of Erebor\tab S. Ruby\tab 6.0/1 c,f \par 129. Return to Moria\tab S. Ruby\tab 8.6/4 c,f,l \par 130. Haradwaith\tab S. Ruby\tab 7.0/2 c,f \par 131. Nucleus of the Ruby\tab K. Somers\tab 7.0/1 c,f,j \par 132. Rhadshur Warrior\tab R. Pender\tab 7.9/5 c,f,g,h \par 133. The Final Frontier\tab R. Slemon\tab 5.0/1 c,f,g \par 134. Pyramid of the Ancients \tab J.& R. Pirone\tab 4.0/1 c \par 135. The Tomb of Evron M. Greifenkamp\tab 3.0/1 b \par 136. The Mountain Fortress M. Greifenkamp\tab 3.0/1 b,f \par 137. The Ruins of Ivory Castle M. Greifenkamp\tab 6.5/2 b \par 138. Starfire\tab E. Phillips\tab 4.8/4 c,f \par 139. Peg's Place M&A Anderson\tab 7.5/2 c,f,h \par 140. Beginner's Forest\tab M. Anderson\tab 5.0/1 b \par 141. The Infested Fortress M&P Hamaoka\tab 3.0/2 c \par 142. The Beermeister's Brewery\tab J. Actor\tab 6.0/3 b,f,h \par 143. The Alternate Zone\tab J. Actor\tab 6.0/2 b,f \par 144. Gartin Manor \tab G. Gioia\tab 5.0/1 c,f,h \par 145. Buccaneer!\tab P. Hurst\tab 8.3/3 c,f,l \par 146. The House of Horrors\tab D. Cross\tab 6.0/1 c,f,h \par 147. The Dark Brotherhood\tab P. Hurst\tab 8.7/3 c,f,l \par 148. Journey to Jotunheim\tab T. Zuchowski\tab 8.5/6 c,f,i \par 149. Elemental Apocalypse\tab S. Ruby\tab 7.8/4 c,f,n \par 150. Walled City of Darkness\tab T. Zuchowski\tab 8.8/3 c,f,i \par 151. Eamon S.A.R.-1 (Deneb Raid)\tab D. Crawford\tab 3.5/2 c,f,g \par 152. The Computer Club of Fear\tab N. Segerlind\tab 5.0/2 c,f,h \par 153. Lost!\tab N. Segerlind\tab 4.0/2 c \par 154. A Trip to Fort Scott\tab W. Trent\tab 7.0/2 b \par 155. Tomb of the Vampire Trent/Grayson\tab 5.8/4 b,f \par 156. The Lake\tab N. Segerlind\tab 4.0/1 c \par 157. Pathetic Hideout of Mr. R.\tab N. Segerlind\tab 5.0/1 c,f,h \par 158. The Lair of Mr. Ed\tab N. Segerlind\tab 7.0/1 c,f,h \par 159. The Bridge of Catzad-Dum\tab N. Segerlind\tab 6.5/2 c,f,h \par 160. Monty Python & Holy Grail\tab N. Segerlind\tab 7.0/2 c,f \par 161. Operation Endgame\tab S. Ruby 8.9/5 c,f,h,m \par 162. Eamon 7.0 Demo Adventure\tab T. Zuchowski\tab (N/A) d,i \par 163. The Sands of Mars\tab T. Swartz\tab 5.7/3 a,f,g \par 164. A Real Cliffhanger\tab T. Swartz\tab 6.0/1 a,h \par 165. Animal Farm\tab S. Ruby\tab 6.8/2 c,f,h,l \par 166. Storm Breaker\tab S. Ruby\tab 8.5/2 c,f,m \par 167. Expedition to the Darkwoods\tab G. Gioia\tab 5.0/2 c,f \par 168. The High School of Horrors M.Haney/A.Hunt\tab 3.5/2 a,h \par 169. The Black Phoenix\tab R. Pender\tab 8.1/5 c,f,g \par 170. Ragnarok Revisited\tab N. Segerlind\tab 7.8/3 c,f,i \par 171. The Pyramid of Cheops\tab R. Parker\tab 5.0/1 b \par 172. The Mountain of the Master\tab M. Dalton\tab 5.2/2 a,f \par 173. The House that Jack Built\tab R. Parker\tab 2.0/2 b,h \par 174. Escape from Granite Hall\tab R. Parker\tab 3.5/2 b \par 175. Anatomy of the Body\tab R. Parker\tab 3.5/2 b,g \par 176. Dirtie Trix's Mad Maze\tab R. Parker\tab 3.0/1 b,h \par 177. Shippe of Fooles\tab R. Parker\tab 2.0/1 b \par 178. The Alien Intruder\tab R. Parker\tab 3.0/2 b,g \par 179. The Wizard's Tower\tab R. Parker\tab 4.4/2 b \par 180. Gamma 1\tab R. Parker\tab 3.5/2 b,g \par 181. The Eamon Sewer System\tab R. Parker\tab 1.0/1 b \par 182. Farmer Brown's Woods\tab R. Parker\tab 1.0/1 b,h \par 183. The Boy and the Bard\tab S. Ruby\tab 7.8/3 c,f \par 184. Quest For Orion\tab P. Gise\tab 5.4/5 d,f,i \par 185. The Body Revisited\tab R. Parker\tab 5.0/3 d,f,i \par 186. Beginner's Cave II\tab J. Nelson\tab 2.0/2 c \par 187. Batman!!\tab A. Geha\tab 2.0/1 b \par 188. Encounter: The Bookworm\tab R. Parker\tab 6.5/4 d,f,i \par 189. The Ruins of Belfast\tab D. Sparks\tab 2.0/1 a,h \par 190. Shift Change at Grimmwax\tab D&A Sparks\tab 4.5/2 a,f,h \par 191. Enhanced Beginners Cave Brown/Nelson\tab 5.0/1 c \par 192. Mean Streets\tab T. Tetirick\tab 3.0/1 c,h \par 193. The Creature of Rhyl\tab R. Parker\tab 7.0/1 d,f,i \par 194. Attack of the Kretons\tab N. Segerlind\tab 9.0/3 d,f,i \par 195. The Training Ground\tab C. Hewgley\tab 5.0/1 c \par 196. The Cat House\tab Anonymous\tab 1.0/1 b,h \par 197. Star Wars-Tempest One\tab S. Averill\tab 2.0/1 c,g \par 198. Revenge of the Bookworm\tab R. Parker\tab 6.5/1 d,f,i \par 199. Quest of the Crystal Wand\tab R. Davis2\tab 5.0/1 c,f \par 200. The Lost Isle\tab R. Davis2\tab 4.0/2 c \par 201. The Caverns of Vanavara\tab C. Hewgley\tab 5.0/1 c,f \par 202. The Plain of Srevi\tab K. Ivers\tab 4.5/1 c \par 203. Lotto's Masterpiece\tab H. Haskell\tab 5.3/3 d,f,i \par 204. Sanctuary\tab S. Ruby\tab 9.0/1 d,f,l \par 205. Utterly Outrageous\tab P. Gise\tab 6.5/1 d,f,h,i \par 206. Curse of the Hellsblade Nelson/Zuchowski\tab 7.5/1 d,f,i \par 207. Eamon Renegade Club\tab P. Schulz\tab 5.0/1 d,f,h,i \par 208. Assault on Helstar\tab P. Schulz\tab 6.0/1 d,f,h \par 209. Apocalypse 2021\tab H. Purvis\tab 5.0/1 d,f,g,i \par 210. Return of Ngurct\tab H. Purvis\tab 5.0/1 d,f,i \par 211. Lair of the Marauders\tab H. Purvis\tab 6.0/1 d,i \par 212. Haunted Keep\tab H. Purvis\tab 5.0/1 d,i \par 213. Demongate\tab H. Purvis\tab 7.0/1 d,i \par 214. Deathstalker's Castle\tab P. Schulz\tab 6.5/1 d,f \par 215. Treasure Island \tab M. Anderson\tab 6.0/1 d \par 216. The Pirate's Cave\tab M. Anderson\tab 5.0/1 d,f \par 217. Eye of Agamon\tab H. Purvis\tab 7.0/1 d,f \par 218. Return to Pendrama\tab H. Purvis\tab 6.5/1 d,f,i \par 219. The City of Sorcerors\tab R. Osgood\tab 5.0/1 a,f \par 220. Catacombs of Terror\tab P. Schulz\tab 5.0/1 d,i \par 221. Count Dracula's Castle\tab R. Parker\tab 2.0/1 b,f \par 222. The Halls of the Adept Berge/Cottingham\tab 7.0/1 b,f \par 223. Time-Shift\tab C. Sena\tab 4.0/1 a \par 224. Prisoner of Darkness\tab P. Schulz\tab 6.5/2 d \par 225. Adventure in Interzone\tab F. Kunze\tab 8.0/1 d,i \par 226. Bookworm 3-D\tab R. Parker\tab 7.5/1 d \par 227. B I Z A R R O\tab A. Porter\tab 2.0/1 b \par 228. Shipwreck Island\tab R. Ledbetter\tab 4.0/1 c \par 229. Firestorm\tab P. Schulz\tab 7.0/1 d,f \par 230. Well of the Great Ones\tab M. Ellis\tab 5.0/1 c,f \par 231. Keep of Skull Gorge\tab D. Kellogg\tab 4.0/1 d,f \par 232. Jewel of Yara\tab H. Purvis\tab 6.0/1 d \par 233. The Domain of Zenoqq\tab R. Claney\tab 4.0/1 a,e,f,j \par 234. The Forbidden City\tab R. Parker\tab 5.0/1 d,f,j \par 235. Vaalpa's Plight\tab H. Haskell\tab 5.0/1 d,f \par 236. Search for Mack\tab C. Roth\tab 5.0/1 d,f \par 237. Fiends of Eamon\tab F. Kunze\tab 8.0/1 d,e,f,i \par 238. Sagamore\tab J. Czarnik\tab 2.0/1 d \par 239. Idol of the Incas\tab C. Easterday\tab 7.8/2 d,f,i \par 240. The Heart of Gold\tab F. Kunze\tab 6.5/1 d,e,g,i \par }\pard \ql \li0\ri0\sl-200\slmult0\widctlpar\tx2790\tx3870\nooverflow\faroman\rin0\lin0\itap0 {\fs18 241. The Shrunken Adventurer\tab A. Myrow 7.5/1d,e,f,j,h \par 242. The Dungeon of Traps\tab B. Guenter \tab 7.0/1 a,f \par }\pard \ql \li0\ri0\sb120\sl-200\slmult0\widctlpar\tx2794\tx3874\nooverflow\faroman\rin0\lin0\itap0 {\fs18 SD#137 Redemption\tab S. Ruby\tab 9.5/1 d,e,f,j \par }\pard \ql \li0\ri0\sl-200\slmult0\widctlpar\tx2794\tx3874\nooverflow\faroman\rin0\lin0\itap0 {\fs18 SD#152 Banana Republic\tab S. Ruby\tab 9.0/1 d,e,f,j \par }\pard \ql \li0\ri0\sa120\sl-200\slmult0\widctlpar\tx2794\tx3874\nooverflow\faroman\rin0\lin0\itap0 {\fs18 SD#156 The Curse of Talon\tab S. Ruby\tab 9.0/1 d,e,f,j \par }\pard \ql \li0\ri0\sl-200\slmult0\widctlpar\tx720\nooverflow\faroman\rin0\lin0\itap0 {\fs18 \tab Dungeon Designer Diskette Version 7.1 \par }\pard \ql \li0\ri0\sl-200\slmult0\widctlpar\tx720\tx2880\nooverflow\faroman\rin0\lin0\itap0 {\fs18 \tab DDD 7.1 Multi-Disk Supplement \par \tab Dungeon Designer Diskette Version 6.2 \par \tab Eamon Utilities Diskette \par \tab Graphics Main Hall \par \tab EAG Tutorial #1 (1988-1991) \par \tab EAG Tutorial #2 (1992-1993) \par \tab EAG Tutorial #3 (1994-1995) \par }\pard \qj \li0\ri0\widctlpar\nooverflow\faroman\rin0\lin0\itap0 { \par }}